|
Dark Heresy 2nd Edition: In the Shadow of the Eye of Terror Acolyte, Welcome to the Ordo Malleus. If you have not met me yet, I am Inquisitor Shelby Barbara, and I am your master. You were chosen for my retinue due to your abilities and your willingness to serve the Emperor seeking out the dark corners of the Imperium and destroying the evil that hides there. This will not be an easy path. You will be hunted and harmed. You may die. But you serve a shield for the very souls of Mankind against the great Corruption, and no sacrifice is too great in this fight. I have sent you to meet with fellow Acolytes at the spaceport of Cel's capitol city, St Avirum. This Agri World has of late been beset by an epidemic of crime. Street urchins and gangers have been behaving in erratic fashions, speaking in tongues, scarring themselves in heretical patterns, leaving an unprecedented number of dead and missing in their wake. The local Arbites believe this behavior to be related to unsanctioned Psyker activity, possibly related to a new street drug they refer to as 'Fire'. I have my doubts as to the authenticity of these claims, the patterns of attacks do NOT fit that of a renegade Psyker hive, but my own investigation into the matter leads me to believe that something dire is in deed occurring, possibly related to a new cult that is striving for a Daemon Manifestation event. The local Arbites have asked for assistance, and we will respond. You will arrive in the city before I do. Do not wait for me to begin the investigation. Your fellow Acolytes are in transit to the Spaceport as well, and should all arrive with the Hezroth Convoy you travel on. There is an inn just outside the starport, the 7 Trails. Stay there and contact your fellow Acolytes as you investigate. The code phrase is "light up the night" and the response is "the darkness cannot hide". You were chosen for this mission for a reason, you are here for a purpose. Do not fail this task. You must work together, using your own discretion to find the truth. I will contact you directly upon my arrival. Serve the Emperor, go with his grace. ------------------------------------------------------------------------------------------------------------------------------ 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? Dark Heresy 2nd Edition 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Acolytes working for the Ordo Malleus, hunting heretics and Daemons and the occasional Xenos maybe 3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 3-5ish 4. What's the gaming medium (OOTS, chat, e-mail etc.)? Roll20. Estimated gaming schedule is every other Sunday, starting around 9-10am PST GMT-8/5-6pm GMT+0. First scheduled game day is January 8th. 5. What is the characters' starting status (i.e. experience level)? Standard starting level +1000XP (2000XP Total). 6. How much gold or other starting funds will the characters begin with? Standard starting equipment as per character creation. 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? You're working for an Inquisitor, so no Inquisitors with the starting party. You can always become Inquisitors later, but not at the start. 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? No Xenos. 9. By what method should Players generate their attributes/ability scores and Hit Points? I like point buy more than randomizing, so Attributes start at 25 and you get 60 points to divide between all of them (nothing goes above 40 at the start, unless you get a +5 Homeworld bonus). Assume you roll max Hit Points on character creation. 10. Does your game use alignment? What are your restrictions, if so? It's Dark Heresy, all the heroes are Lawful Evil. 11. Do you allow multi-classing, or have any particular rules in regards to it? N/A 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? We'll use Roll20 rollers. 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Nope! 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Maybe a paragraph or two of who they are, where they came from, how they were hired by the Inquitition, just some stuff to tell other players when you meet up at the starting inn. 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? All/yes/it's kind of up to how the part wants to handle situations. I expect heavy combat and heavy intrigue. 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? I've got basically the entire 40k line of RPG books. If you want something from another line, let me know, we'll talk. Let me know if you have any questions, hopefully people find this interesting! ------------ SUBMISSIONS CLOSED!!! SEE BELOW!!! SUBMISSIONS CLOSED!!! susan fucked around with this message at 09:14 on Jan 2, 2017 |
# ? Dec 25, 2016 21:30 |
|
|
# ? Apr 19, 2024 09:24 |
|
I'm in!
|
# ? Dec 25, 2016 22:27 |
|
Slick! Me too.
|
# ? Dec 25, 2016 22:31 |
|
Mee too. Are the backgrounds, roles, and elite advances from the splat books (enemies within, without, and beyond) allowed, or just core?
|
# ? Dec 25, 2016 22:40 |
|
Potentially interested. Never done roll20 but I don't really have anything else to do early Sunday morning.
|
# ? Dec 25, 2016 23:14 |
|
Werix posted:Mee too. Are the backgrounds, roles, and elite advances from the splat books (enemies within, without, and beyond) allowed, or just core? All are good, just no new Inquisitors yet .
|
# ? Dec 26, 2016 00:48 |
|
Guess we're going as a party of Blanks, that fights in a series of elaborate poses.
|
# ? Dec 26, 2016 01:09 |
|
susan posted:All are good, just no new Inquisitors yet . Okay. RAW you need 75 influence to get the inquisitor advance anyway, and no one can get that high at creation. Rockopolis posted:Guess we're going as a party of Blanks, that fights in a series of elaborate poses. You misspelled sisters of battle.
|
# ? Dec 26, 2016 01:22 |
|
interested, a 5pm Monday morning start might be...tricky, but gently caress it. Michelle Krom, Hive-world Outcast Assassin quote:I'm very discreet. I have no code of ethics. I will kill anyone, anywhere. Children, animals, old people, doesn't matter. I just love killing. thatbastardken fucked around with this message at 02:26 on Dec 26, 2016 |
# ? Dec 26, 2016 01:31 |
|
I am more than ready to murder some fools in the name of the Emperor, count me in.
|
# ? Dec 26, 2016 03:10 |
|
Werix posted:You misspelled sisters of battle. And now we get to play Ghostbusters 40K !
|
# ? Dec 26, 2016 04:35 |
|
Rockopolis posted:Split the difference - Sisters of Silence. You likely could do that making a sororitas blank. I'm obviously out on holiday with family, but I've got an idea for a vigilante former Arbites. I'm thinking an Arbites outcast with either assassin, the gunslinger, or the zealot (?) Role from enemies within. Someone that can do some investigating and some ruthless semi-stealthy executions.
|
# ? Dec 26, 2016 04:39 |
|
This is at a good time for GMT -8, I'll definitely make a dude.
|
# ? Dec 26, 2016 09:22 |
|
Really happy with the responses so far . Because I don't think I mentioned this: We'll probably end up using the Google Hangouts Roll20 plugin. It should work automatically when you join the room, I'll just need everyone's Google account to invite people on the day of the game. Let me know if there's any questions, and post your concepts/characters when you've got 'em. Thanks!
|
# ? Dec 26, 2016 09:24 |
|
Roll20 has its own integrated voice chat (just use chrome, it has the codec) and we also have a discord.
|
# ? Dec 26, 2016 10:15 |
|
Posting for interest. Dachshundofdoom fucked around with this message at 03:45 on Dec 27, 2016 |
# ? Dec 26, 2016 10:19 |
|
Werix posted:You likely could do that making a sororitas blank. I could start as Sororitas, but can the Sister of Battle prestige class be blanks? Seems like it'd mess with the miracles they run with. If not, I'll probably go with Shrine World or Adeptus Telepathica. Not going to be able to do the social thing too well. Going to have to focus on physical investigation. Or interrogation. And, you know, murder.
|
# ? Dec 26, 2016 15:06 |
|
Not gonna be a psyker, that's for sure. The less rules to know the better. Can't promise a super optimized min max character either.
|
# ? Dec 26, 2016 16:12 |
|
Tentatively interested pending how much I can massage my schedule into making this work. Administratum Desperado/Assassin(homeworld tbd) xtreme tax collector "Two things in life are certain: Death and taxes. It is up to you now, Lord Hraxius, to choose which one of these unfortunate fates will befall you tonight" Statblock and rest of fluff incoming tonight so. Asehujiko fucked around with this message at 16:17 on Dec 26, 2016 |
# ? Dec 26, 2016 16:15 |
|
Both of those things are fortunate in the service of the God-Emperor
|
# ? Dec 26, 2016 16:21 |
|
Investigator Malcolm Garvis (ret), Codename: Oathtaker So the Scholam is good, very very good, at instilling absolute loyalty in the poor orphans of the Imperium that they raise, especially ones like me that were orphaned before we were potty trained. I was raised to have complete loyalty to the Imperium, which was steered toward complete faith in Imperial Law when the factors decided that I would make a great Investigator for the Arbites. I was just smart, smooth, and perceptive enough to gather evidence, but didn't exceed in any of those to the degree I'd have been made anything else. See, the problem with absolute, abject, blind principle is that such dogma usually doesn't match up with what the real world was like. So either the individual abandons their principles, has a psychotic break when their principles do not match reality, or fight to make their principles relevant in an uncooperative world. I ended up as the second of those three. I was assigned as a rookie to Desoleum, a Hive world in the rear end end of Imperial Space where duty and loyalty was supposed to be sacrosanct. Hell, locals take their oaths so seriously that they even wore these giant rear end cogs around their necks, and the bigger the cog, the more people that owed duty to them. So you would think such a world would be easy to enforce law on, well you'd be wrong. I was assigned to track down and investigate illegal criminal elements, drug and gun smugglers, slavers, that sort of thing. If they engaged in any illegal commerce off-world, then it was considered a matter of "Imperial Commerce" and I had jurisdiction to investigate. I mostly kept finding out who the small fish were, the dealers, the runners, and enforcers, and I would forward my findings on the to actual arbites enforcers or judges to do the actual dispensing of justice. Finally I caught some breaks, got info on a kingpin or two, and started to learn that these underhive scum had some pretty high up connections. I even got some smoking guns, namely forged manifests for cargo being carried off world by some big named folks in the upper spires, all the way to the upper levels of the Constorium. i spent over a year making my case, and when I forwarded my evidence to the senior judge, well, turns out Imperial law doesn't apply to everyone. To shorten the story, I was completely destroyed emotionally. I had been raised in the scholam, just like my superiors, but apparently "no one can escape Imperial Law" gives way to political considerations. I faced this break the best way I knew how, and that was with amasec. Within a year I was being offered "Disability" retirement both to get my drunk rear end off the force and as a bribe. A small two room apartment in a mid-hive hab block, enough food rations to meet my needs, and a large enough monthly pension in thrones to drink myself to death in a year; which I very nearly did. So i found myself on my bed, soaked in my own piss because I was too drunk to use my toilet, tears streaming down my face and my hand cannon in my mouth, wondering how long my body would sit there and rot until someone found me, when complete and total clarity washed over me. When you've sunken that low that you're considering offing yourself you realize in that one final moment that you truly have nothing to loose. If I was willing to check myself out, then what the hell, I might as well do what I thought was right, and take as many as I could with me. So the next 18 months I spent getting clean and practicing my shooting, and once the shakes were gone and I could mostly hit a target, I went to work. I didn't do anything fancy; I just followed these noble fucks long enough to get a moment of opportunity, and then I'd plug them and any witnesses with my shotgun and hand cannon. No one was due any mercy, anyone close enough to these profiteers of filth and destroyers of Imperial Integrity deserved to die. I figured I would maybe get away with two tops before someone's bodyguards plugged me, but I managed to kill four of these corrupt fucks before they finally got me. By then the hive was buzzing about the Vigilante known as Oathtaker, since I tended to take their oath cogs when I could, and when I could not, I smashed them. So there was a lot of interest in this Oathtaker, so the next corrupt noble I went after opted to have me captured. Problem was this noble was dealing in something other than illegal goods, they were dealing in Chaos stuff, and they were more than eager to use me as some sort of "host" as punishment. I should have died right there, but someone had been paying attention. Inquisitor Barbara moved in on the spire mansion I was being held in, and took out the noble before he could complete his evil work. Seems that the Inquisitor had spies everywhere, including among my former colleagues in the arbites. My reports and investigations had been forwarded on to her, and little did I know, that many of these nobles were part of some sinister Chaos cult. I didn't see it, but the proof was in my reports the whole time. So the Inquisitor explained to me her work, and asked for me to join her. I was of course skeptical to join yet another failed institution, but she explained no one escapes the Inquisition, even nobles; she explained that entire corrupt worlds are put to the flame. The Inquisition sounded like my kind of Imperial Institution. code:
pre:Combat block AP 10:chest 6:arm/leg/head TB:2 wounds: 13 Refractor field 30 Fatigue threshold: 6 Movement: 3/6/9/18 Weapons: Shotgun - Rng:30m RoF: s/-/- Dam: 1d10+4I Pen:0 clp:8 rld: 2 full spcl: scatter hand cannon - Rng:35m RoF: s/-/- Dam: 1d10+4I Pen:2 clp:5 rld: 2 full spcl: N/A autogun w/silencer and compact - Rng:50m RoF: s/3/10 Dam: 1d10+2I Pen:0 clp:15 rld: full spcl:N/A C.Shotgun - Rng:30m RoF: s/3/- Dam: 1d10+4I Pen:0 clp:27 rld: full spcl: scatter bolter sniper w/silencer and preysense - Rng:200m RoF: s/-/- Dam: 1d10+5X Pen:4 clp:24/24 rld: full spcl: accurate, tearing Grenade Launcher - Rng:60m RoF: s/-/- XXX clp:6 rld: 2 full spcl: XXX gravitron Gun - Rng:30m RoF: s/3/- Dam: 1d10+6I Pen:8 clp:9/9 rld: 2full spcl: Concussive (2), gravitron Eldar long rifle: Range: 250 s/-/- Dam: 1d10+12E Pen: 2 clp:18/18 rld: full spcl: Felling (2), accurate divination: 1d100 93 Werix fucked around with this message at 19:34 on Apr 15, 2018 |
# ? Dec 26, 2016 23:25 |
|
picture of colin farrell's character in true detective season 2 punching the corrupt plastic surgeon goes here It takes one to know one, the saying goes. Dangerous words when talking about heretics, but plain common sense for lesser criminals. In most cases, a patrol of hive enforcers goes a long way and where they are insufficient, a single arbite is often enough to scare many wayward imperial citizen straight. Some delinquents however, are not petty thieves or brutish underhive gangers, but well spoken and better connected nobles from the spires. Through friends in high places and lifetimes spent studying the intricacies of lex imperialis, or more specifically, it's flaws and loopholes, it is possible for one to embezzle millions of thrones and never see the inside of an enforcer's cell. To the administratum, this is unacceptable. No matter how many years one has been a member of the same exclusive club as the Magistrate, or how ancient the text exempting a particular section of the spire from taxation is, the books must be order. Order that is usually maintained by the long arm of the law but sometimes investigations can take decades or even centuries, or may even come up blank if the quarry is particularly slippery. When that happens, the administratum needs a man who can make an otherwise untouchable noble cough up teeth until he coughs up some cash. That man is Lleidr Arian. Born into the harsh environments of the lower hive, Lleidr quickly got recruited by one of it's many gangs, serving as a street tough, extracting late payments from those who thought they could get away with stealing from his employers. During this time however, an eager governor made it his goal to arrest one million gangers at once, and send them all to a penal world. In practice this ended up with entire hive levels getting herded onto the transport ships with little in the way of detective work done but by chance Lleidr was caught up in the sweep as well. Back on his homeworld, an enterprising administratum clerk in charge of hiring bailiffs decided to take a shortcut. Instead of going through all the work necessary to appoint one the regular way, he simply tasked a penal colonist to do it because what are they alive for, if not to serve the Emperor in any way their superiors choose? Despite his unorthodox(to the administratum) methods, Lleidr proved to be quite adept at the task, doing the same thing he did before but now with official backing. His first encounter with the Inquisition happened when he was sneaking into the manor of a trading magnate. He owned a ship, that on paper, was lost in the warp but in reality was still active and smuggling strange and occult contraband at that! Breaking into the lord's chambers however, he found his target dead by a bolter shot to the head and the owner of that bolter was now point it at him and holding a strange =][= symbol in her other hand. Rather than threaten or question him as holders of similar symbols of authority are want to do, she simply informed him that he had been transferred to a different branch of service and to follow her to his first briefing as an acolyte of the Inquisition. pre:Name Lleidr Arian Homeworld Penal Colony Background Adeptus Administratum Role Assassin Divination Truth is Subjective(+3 Per, gain 1 more corruption the first time corruption is gained per session) Wounds 10+1d5(automatic 5)=15 Fate 4/4 Fatigue 0 Insanity 0 Corruption 0 Armour Imperial Robes Head 0 Larm 1 Rarm 1 Body 1 Lleg 1 Rleg 1 WS 25 BS 25+15+10=50 S 25+15=40 T 30 Ag 25+15+10=50 Int 25+5=30 Per 30+3 WP 25+5=30 Fel 25+5=30 Ifl 20 Aptitudes: Ballistic Skill Agility Toughness Perception Fieldcraft Finesse Social XP spent 2000 XP unspent 0 XP total 2000 Skills: Commerce Common Lore(Adeptus Administratum) Common Lore(Underworld) Dodge(200xp) Inquiry(200xp) Intimidate(200xp) Interrogation(200xp) Linguistics(High Gothic) Logic Scholastic Lore(Bureaucracy) Scrutiny Stealth(100xp) Stealth +10(200xp) Talents: Catfall(200xp) Jaded Peer Criminal Cartels Weapon Training(Solid Projectile) Characteristic increases: simple ballistic skill(100xp) intermediate ballistic skill(250xp) simple agility(100xp) intermediate agility(250xp) Gear: autogun stub automatic imperial robes autoquill chrono dataslate medi-kit grapnel and line http://orokos.com/roll/470094 emperor's blessing
|
# ? Dec 27, 2016 02:50 |
|
Argo of the Stone The Brotherhood of Stone teaches Five Sacred Principles by which we of the witchblood must live. Remember them well, Initiate. Remember the Parable of the Volcano. The power that wells within you is without equal, and if it is not restrained, it will shatter the world. As the Volcano darkens the skies and burns the land, so too will your power rend the Veil and allow the Daemons to escape their well-deserved places in the Hells. Yours is a grave responsibility. A moment's weakness can destroy ten thousand innocents. It is better to end your life than to let your power slip beyond your control. And just the same, it is better to end another's life than to let them lose control. Never hesitate. Your instincts will not fail you. Be as Immovable as the Land. Know no fear. The God-Emperor watches over us all from his Golden Throne in the Heaven of Terra, and all passes according to his plan. Every adversity is a test of faith. Those who prove true to Him will be ushered into an afterlife of transcendent bliss. Those who waver and doubt their purpose will be cast into Hell, to be the playthings of Daemons forever and ever. Be as Watchful as the Mountain. In haste lies disaster. Always consider the consequences of your actions. Like a stone thrown into a pond, you create many ripples. You cannot avoid harming others, but you can minimize the harm you inflict to the innocent. Measure your every move carefully, for there are no second chances. Be as Decisive as the Rockslide. When the time comes to act, act. Hesitation is damnation. Strive to strike in a single, resounding blow. Be an unstoppable force that crashes down upon your foes. You are Heaven's Judgement. Remember the Paradox of Stone. It is invincible and yet changeable, immovable, and yet movable. The Volcano melts it, the Earthquake shifts the Land, the Rockslide tumbles down the Mountain and changes its face. But no matter where it goes or what it experiences, it remains Stone. When all seems lost, when you cannot live up to these principles, when you cannot find a course of action, follow your heart, because that is where He speaks to you. Do not linger on your failures, do not obsess over your weaknesses, and never lose hope. The God-Emperor is with you, no matter how far your journey into the Firmament takes you. -------------- Those words are my greatest comfort, and apart from my staff, they are my only reminder of home. I left all the rest behind, even my birthname. I do not understand much of the world beyond Orvess. I understand now that the monasteries of my world, to which all children of the witchblood are sent, belong to the Emperor's Imperium. I know that we are trained and culled carefully even before the God-Emperor's Black Sky-Chariots arrive above our world. And I know that we are taken to the Gates of Heaven, where the God-Emperor's servants subject us to even harsher tests, to ensure that no taint of the Daemons lies upon us. And I know that if we are not found wanting, we are sent to one of the many other worlds, to act as servants of Heaven. But my lack of understanding did not distress me, even in those hard, lonely times. I knew in my heart that I was pure and perfect, even before the God-Emperor's servants told me so and deemed me a fitting "battle-psyker." I am true to the Five Sacred Principles, and I always will be. And my unswerving dedication to His path is to be rewarded, for I am told that I have been permanently called into the service of an Inquisitor of the Ordo Malleus. They tell me the Inquisition is the right hand of the Emperor, and that this Order of the Hammer makes war against the Daemons themselves. I have never seen a daemon, but we were told many tales warning of their fearsome power and terrible aspect, and telling us that they were especially deadly to those of the witchblood. To be told that I am found worthy to face these most terrible enemies is a great honor. I look forward to sending them back to their Hells. pre:Name: Argo of the Stone Homeworld: Feral World Background: Adeptus Astra Telepathica Role: Crusader Aptitudes: Toughness, Defence, Knowledge, Offence, Strength, Perception*, Willpower, Psyker Divination: Thought Begets Heresy Characteristics: WS: 40 (+10 +5 Advance) BS: 25 S: 40 (+5 +5 Advance) T: 40 (+10) Agi: 30 (+5) Int: 22 (-3 Divination) Per: 40 (+15) WP: 45 (+15 +5 Advance) Fel: 25 Inf: 20 Wounds: 14 Fate: 3/3 Insanity: 0 Corruption: 0 Skills: Awareness CL (Adeptus Astra Telepathica) FL (The Warp) Interrogation Parry +10 Psyniscience Scrutiny Talents: Bodyguard Double Team PR 2 Warp Sense WT (Las, Low-Tech) Psychic Powers: Invigorate Smite Warp Perception Foreboding Traits/Other: Psyker (Sanctioned) Thought Begets Heresy (Reduce first Corruption gain during each session by 1, min 0) Abilities: The Old Ways The Constant Threat Smite the Unholy Gear: Laspistol BC Staff w/ Mono Whip Light Flak Cloak Psy-Focus Acquisitions: BC Staff (+20 Plentiful -30 Best) Mono Upgrade (BC Staff) (-10 Scarce) XP Spent 2000/2000 Psyker Elite Advance-300 Invigorate-100 Smite-200 Warp Perception-100 Foreboding-200 Parry-100 WS +5-100 S +5-100 WP +5-100 Double Team-200 Scrutiny-100 Warp Sense-200 Parry +10-200
|
# ? Dec 27, 2016 05:36 |
|
Dachshund, I hope our characters are able to maintain their personal spaces... Richter the Warp-Render Richter's precise origins may be impossible to determine, one of countless feral worlders drafted into service in the Imperial Guard. For reasons that are now quite obvious, he was always a social outcast, lurking in the forgotten trenches of many a battlefield. When a routine agri-world patrol led to a den of cultists, who desperately unleashed a Daemonic horror they were completely unable to control, it seemed tragedy would strike. Richter fell upon the horror with usual ferocity for his kind, but shocking results: the creature was vanquished, banished back to the warp with startling ease. Investigation soon found Richter to be an Untouchable, anathema to the warp and all its denizens. Almost immediately, he was drafted into the service of the Ordo Malleus, which are in need of talents like his all too often. For his part, Richter is proud to have found his calling, serving the great Sky-Emperor and slaying the greatest of foes... code:
http://orokos.com/roll/470208 No Emperor's Blessing, sadly. Eponymous fucked around with this message at 19:42 on Mar 19, 2017 |
# ? Dec 27, 2016 08:08 |
|
Do you peeps just type those sheets out or is there some resource missing?
|
# ? Dec 27, 2016 22:12 |
|
JcDent posted:Do you peeps just type those sheets out or is there some resource missing?
|
# ? Dec 27, 2016 23:34 |
|
Sophia "Paz" Palanza "The darkness cannot hide. It's like the, uh, from the classics." "So, uh, hi. I'm Paz. I'll be patching you up." she introduced herself, looking everywhere but into your eyes. "Well, I mean if anything happens." she added quickly. "I'm from the Order Pronatus, uh, I'm a librarian." she explained, looking uncomfortable. "But I'm really good at medicine and I got good marks in fencing, it's just that the Hospitallers said I don't have a bedside manner and the Sisters Militant said I'd be better as librarian." "Well, I'm a really good librarian. There's never been an escape on my watch, and hardly anyone has died. That's pretty good for a supermax library." "I even rescued the boss, that's how I met her." she said, looking up defiantly. "She got lost in the stacks, but I found her, and even fought off the bull codex that was attacking her. Got her back to the trench line and patched her up." "I'm, uh an Untouchable." she said in a small voice. "I think I'm really here because the boss is collecting people like me and uh, the big guy." she said, glancing around uncertainly, "I guess it's nice to have a place where I'm wanted." "So, uh, that's me." pre:Quick Block! Best Eviscerator 45 2D10+4R P9 Razor Sharp, Tearing, Unwieldy, Righteous Fury Damage+1 Chainsword! 35/45 1D10+5R P2 Tearing, Balanced Hydra Flamer 1d10+4E P2 08m 10/10 2Full Flame, Spray 90Deg, Fear 1 Hand Flamer 1D10+4E P2 10m 02/02 2Full Flame, Spray 60Deg Rosarius 50 IG Flak+SynSkinTough 6+3 All, +1vsBlast Dodge 20 13 Wounds 4 Fate, Keep on 1/1D10 13/13 Initiative 1d10+4 Half/Full/Charge/Run/Sprint 4/12/12/24/48 Medicae 85 Stealth 70 FEAR! 75 pre:Paz Homeworld Shrine World Background Adepta Sororitas Role Sage Elite Advance Untouchable Divination The only true fear is dying without your duty done. Gain Resistance (Fear) BS ----- (2)25 = 25+0+00+ WS ----- (3)35 = 25+0+10+ ST ----- (3)30 = 25+0+05+ TO ----- (3)30 = 25+0+05+ AG ----- (4)40 = 25+0+15+ IN ----- (4)40 = 25+0+15+ PE ----- (2)20 = 25-5+00+ WP ***-- (5)55 = 25+5+10+05+05+05 FE ----- (3)30 = 25+5+00+ Influence 41 WP 13 FP 4 IP 1 CP N/A Aptitudes Fieldcraft, Intelligence, Knowledge, Offense, Perception, Tech, Toughness, Willpower, Rockopolis fucked around with this message at 17:31 on Apr 29, 2018 |
# ? Dec 28, 2016 00:46 |
|
Everard can still see the tattoos and runes carved into his flesh. They've long since been tattooed over with holy incantations and symbols or wholly replaced with vat-grown flesh, but he could still see them. That kind of thing doesn't wash off. What does wash off, apparently, is the mark of death. Those possessed by entities of the warp are not allowed to live if they survive, which they almost never do. And Everard didn't either. Not at first at least. He was in Inquisitor Shelby Barbara's service for a year before she let him see the vid of his own exorcism. The ritual itself was not of interest to him - its end was. The ritual ends with the collected psykers breathing exhausted sighs of relief and exchanging muttered congratulations while his own body - a profane thing, covered in heretical tattoos, some carved deep into the flesh - lies motionless, chained to the black stone slab. The medical instruments reported no life signs. As the men begin to file out, his body suddenly contorts and racks, breaking free of the chains. He must have been screaming, too, as it drew the attention of the hooded psykers. There was a dagger in his hand, one probably left on the altar after the ritual. "That one there?" she says, pointing at one of the psykers, "Pissed himself." Instead of turning it on the psykers as they feared, Everard looks down at himself in horror and cuts the knife deep into his own flesh, tearing off a heavy flap. He cast the meat aside as the psykers move to subdue him. Just in the corner of the frame, the piece of flesh lie on the floor, and on it, a large tattoo of the mark of Chaos. The vid clicks off. "We questioned your sanity then," the Inquisitor says somberly, "But at that moment answered the question of your faith. I knew you would be useful." In his time in her service, Everard had brought the Emperor's justice to dozens of heretics, mutants, and the occassional xenos, but he didn't do it out of any particularly strong conviction of faith, though. Faith, by definition, involves a degree of uncertainty. But Everard had seen the other side and all doubt had been removed. Everard acted not out of faith, but out of cold certainty of what was necessary for the triumph of mankind. pre:Name: Everard Homeworld: Feudal World Background: Exorcised Role: Mystic Aptitudes: Weapon Skill, Defense, corruption Clanpot Shake fucked around with this message at 15:43 on Jan 2, 2017 |
# ? Dec 28, 2016 03:34 |
|
Current list of player submissions: Investigator Malcolm Garvis, Hive World Arbitrary Seeker - Werix Lleidr Arian, Penal Colony Administratum Assassin - Asehujiko Argo of the Stone, Feral World Astra Telepathica Crusader - Dachshundofdoom Richter the Warp-Render, Feral World Untouchable Guardsman Warrior - Eponymous Sophia "Paz" Palanza, Shrine World Untouchable Sororitas Sage - Rockopolis Everard, Feudal World Exorcised Mystic - Clanpot Shake This is more interest in this game than anticipated . I'm not closing submission yet, especially since we aren't having the first game until January 8th, but I will say that character sheets need to be in by December 31st 11:59pm GMT-8 PST. I'll finalize the party over the next couple days after that and we can talk logistics/etc. Also, just throwing this out there, but it kinda sounds like there's enough interest in a weekend Roll20 game for another GM to get a second group together. Possibly a Rogue Trader group :P ? Thanks everyone, let me know if there's any questions! susan fucked around with this message at 07:16 on Dec 29, 2016 |
# ? Dec 28, 2016 09:22 |
|
Changed from Chirugeon to Sage, seemed more likely to be useful. Plus I read about the Orders Pronatus being relic hunters/keepers, and I figured an Untouchable Sororitas would make more sense as a battle librarian fighting to keep the schools of tomes from escaping the library. All set. Rockopolis fucked around with this message at 23:34 on Dec 29, 2016 |
# ? Dec 29, 2016 05:45 |
|
Just a reminder that the recruitment for the game will be closing in about 24 hours, and the first game will be in a week on the 8th. Thanks everyone .
|
# ? Dec 31, 2016 11:22 |
|
pre:BS 45 Weapon Range Mode Damage Type Pen Clip Reload Dueling Pistol45m S// 1d10+5 E 4 1 Full Accurate NCatalyser 35m S// 2d10 X Concussive (3), Overheats, Ignores armour, reduced by WP bonus, target also suffers 1d5 Willpower DM Plasma Pistol30m S/2/ 1d10+6 E 6 10 3 Full Bolt Pistol 30m S/2/ 1d10+5 X 4 8 Full One Bolt Pistol has a Red Dot Sight (+10 BS for S) Hand Cannon 35m S// 1d10+4 I 2 5 2 Full Stub Pistol 30m S// 1d10+3 I 0 6 2 Full Wounds: 12 Fate: 3 Fatigue: Insanity: Corruption: 1 Armour: Head 5 Larm 5 Rarm 5 Body 5 Lleg 5 Rleg 5 86 White Tide was born one morning when sun didn't shine. Possibly a clone, he was thrust into the life of Adeptus Mechanicus assistant on a frontier world. It was a young colony on world that had previously housed a human civilization of unspectacular technological sophistication. Only their tall, multi tiered cities remained, but the colonists lived in the plains and valleys outside of the crumbling metropolitan areas. Life was tough, but the colony straddled a thin line between being poor and sustaining itself properly. 86 White Tide Purges The Poor never lacked for work. Every vehicle was to be kept in working condition, no matter the cost. That is what the senior tech priest, a man of stature clearly too grand for such a colony, believed. Therefore, White Tide got to know Chimera chassis and the Goliath trucks, those most ubiquitous of vehicles, quite well. New deliveries were infrequent, so canibalizing the weakest vehicles was sometimes the only way to go. If some feral humans believed that eating the organs of the enemy granted mystical benefits, White Tide formulated a similar belief about transferring parts from wrecked vehicles into still running ones. The greatest project White Tide took part in was producing a multibank engine to run one of the colony PDF's Malcador tanks. The nature of his work saw White Tide go on solitary expeditions into the crumbling cities. Goading all the strength whatever vehicle at hand could muster, he would navigate the crumbling cities in search of surviving technology or at least salvageable metals. It was here that he learned that God-Emperor's or the Omnissiah's work required some flexibility of the mind not found in some other adepts. Or maybe it was his flexibility that got White Tide sent onto some tasks. Either way, it was an illuminating experience. Dealing with technology was also a dangerous experience, as pirates and tech scavengers would make their way into the cities in search of loot. White Tide soon learned to cut and run - as well as run and gun. In much of the same vein, he also learned that quality of the loot was sometimes more important than quantity. To that end, his Mechanicum handler had taught him much in the way of identifying relics from the passed ages of humanity. These skills acted in concert the few times when White Tide got into tradeing for tech. Sometimes, he would successfully deceive a tech nomad into selling him something that only a true Magos could fully value. Most other times, the deception would fail due to White Tide's lack of interpersonal skills - a life in the brotherhood of machines and solitary scavenging trips will do that to you - and only quick draw and quicker feet would secure a priceless artifact. Something something eldar daemons. TBD pre:Name: 86 White Tide Purges The Poor Homeworld: Frontier World Background: Heretek Role: Desperado Divination: Trust in Your Fear Characteristics: WS: 30 BS: 45 + S: 30 T: 30 Ag: 45 + Int: 40 Per: 35 Wp: 30 Fel: 25 + Influence: 23 Aptitudes: Ballistic Skill, Agility, Intelligence, Fellowship, Tech, Defense, Finesse Skills: Commerce Deceive Forbidden Lore (Archeotech) Medicae Tech Use +20 Trade (Armourer) Operate (Surface) +10 Dodge +10 Security Talents: Weapon Training (SP, Bolt, Plasma) Quick Draw Two-Weapon Wielder Ambidextrous Mechadendrite Use Two-Weapon Master Traits and Special: Rely on None but Yourself: A frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items. Mechanicus Implants: Master of Hidden Lores: When a Heretek makes a Tech-Use test to comprehend, use, repair, or modify an unfamiliar device, he gains a +20 bonus if he has one or more relevant Forbidden Lore skill specializations at Rank 1 (Known) or higher. Move and Shoot: Once per round, after performing a Move action,a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action Fear of Eldar: A phobia as per divination Wounds: 12 Fate: 3 Fatigue: Insanity: Corruption: 5 Armour: Head 5 Larm 5 Rarm 5 Body 5 Lleg 5 Rleg 5 Gear: Weapons: Oblige-pattern Bolt Pistol (Red Dot Sight) Red Tape-pattern Bolt Pistol Harry of Deert IV-type Hand Cannon Plasma Pistol Belasco Dueling pistol M39 Enforcer Special Stub Revolver Frag Grenade (5) Stun Grenade (2) Armor: 86's Special Police Light Carapace Armor (Good Quality, +10 to Agility limit) Flak Cloak Items: Combi-tool Filtration plugs Dataslate Stablight De-Tox (1 dose) Medikit Recoil Glove Optical Mechadendrite Manacles Beady, the auspex Servo Skull XP: 5550/5600 Operate (Surface) (200xp) Dodge (100xp) Tech Use +10 (200xp) Two Weapon wielder (300xp) Simple Fellowship Advance (250xp) Operate (Surface) +10 (400xp) Ambidextrous (350xp) Weapon training (Bolt) (200xp) Tech Use +20 (300xp) Simple Ballistic Skill Advance (250xp) Mechadendrite Use (300xp) Dodge +10 (200xp) Security (100xp) Two-Weapon Master (600xp) Simple Agility Advance (100xp) Weapon Training (Plasma) (200xp) Commerce (Known) (200xp) Exotic Weapon Training (Neuralyzer) (200xp) Awareness (Known) (300xp) JcDent fucked around with this message at 18:37 on Jul 9, 2017 |
# ? Dec 31, 2016 20:49 |
|
Sister Borgia Situated at a crossroads of many powerful warp currents, the world of Gorgon's Eye is of great interest to the Imperium, and more to the Inquisition. It's a pity the people aren't more civilized, but the same currents which make it an important transit hub are responsible for a vastly higher incidence of psyker emergence than in most other worlds. While most are collected by the heavy Hereticus presence, the semi-feudal societies below are locked in a state of constant crusade against those psykers who defy the will of the Emperor and the inevitable demonic hosts that follow them. Slaying these horrors often falls to the planet's knightly orders and the convents of the Order of the Ceaseless Vigil, which recruits heavily from Gorgon's Eye. Inquisitors of the Ordos Malleus and Hereticus often recruit the most successful of these warriors, and Sister Borgia is one of them. Having already captured or put to the holy chainsword dozens of witches, she now takes to the stars to fulfill the will of the Immortal Emperor. pre:Name: Sister Borgia Homeworld: Feudal World Background: Adepta Sororitas Role: Crusader Aptitudes: Weapon Skill, Offence, Knowledge, Agility, Strength, Toughness, Willpower Divination: Innocence is an Illusion divination: 1d100 84 Characteristics: WS: 55 = 25 +hw +15 +10 BS: 25 = 25 S: 50 = 25 +15 +10 T: 25 = 25 Agi: 45 = 25 +15 +5 Int: 20 = 25 -hw Per: 30 = 25 +hw WP: 45 = 25 +15 +5 Fel: 20 = 25 Inf: 25 = 25 Wounds: 11 wounds: 1d5 2 Fate: 3 fate: 1d10 1 Insanity: 0 Corruption: 0 Skills: Athletics Intimidate Common Lore (Adepta Sororitas) Linguistics (High Gothic) Parry Dodge Talents: Weapon Training (Flame Chain) Keen Intuition Inescapable Attack Traits/Mutations/Other: Abilities: At Home in Armour: Ignore max AG from armor. Incorruptible Devotion: Gain eqivalent IP-1 instead of CP. Smite the Unholy: May spend Fate to pass a fear test with DoS equal to WP bonus. Also has +x damage and pen against targets with Fear(x). Gear: Hand flamer chainblade, armoured bodyglove, chrono, dataslate, stablight, micro-bead Acquisitions: Feudal world plate Chainsword w/ Sacred Inscriptions XP Spent 1850/2000 WS +5 100 WS +10 250 ST +5 100 ST +10 250 AG +5 250 WP +5 250 Dodge 200 Inescapable Attack 450 wiegieman fucked around with this message at 02:47 on Jan 1, 2017 |
# ? Jan 1, 2017 00:42 |
|
It's my sincere hope that she eventually becomes a farmer.
|
# ? Jan 1, 2017 01:12 |
|
JcDent posted:It's my sincere hope that she eventually becomes a farmer. I don't think that part of Meti's teachings would find much of an audience in the Imperium. (They'd love the hell out of the rest.)
|
# ? Jan 1, 2017 02:48 |
|
Happy New Years . So SUBMISSIONS ARE CLOSED, and I will now spend a day or so reviewing the apps and seeing what the final party will be. With 8 submissions (Nice! Totes enough interest for a second game! Another GM, hint hint!), I'll probably end up going with 6 players, which is about the upper limit you can run on a Roll20 game and have it resemble sanity. Unfortunately it looks like everyone submitted actual well built and thought-out characters, so this part's gonna suck, no way around that. If we get drops, those not picked will be contacted/given first priority/etc. I'll post when I know the final party, and then we can talk logistics for next Sunday's game. Thanks everyone! Final list of player submissions: Investigator Malcolm Garvis, Hive World Arbitrary Seeker - Werix Lleidr Arian, Penal Colony Administratum Assassin - Asehujiko Argo of the Stone, Feral World Astra Telepathica Crusader - Dachshundofdoom Richter the Warp-Render, Feral World Untouchable Guardsman Warrior - Eponymous Sophia "Paz" Palanza, Shrine World Untouchable Sororitas Sage - Rockopolis Everard, Feudal World Exorcised Mystic - Clanpot Shake 86 White Tide Purges The Poor, Frontier World Heretek Desperado - JcDent Sister Borgia, Feudal World Sororitas Crusader - wiegieman
|
# ? Jan 2, 2017 09:13 |
|
OK, after deliberation, here's what I decided to go with for the party. List of Players/Characters: Investigator Malcolm Garvis, Hive World Arbitrary Seeker - Werix Argo of the Stone, Feral World Astra Telepathica Crusader - Dachshundofdoom Richter the Warp-Render, Feral World Untouchable Guardsman Warrior - Eponymous Sophia "Paz" Palanza, Shrine World Untouchable Sororitas Sage - Rockopolis Everard, Feudal World Exorcised Mystic - Clanpot Shake Sister Borgia, Feudal World Sororitas Crusader - wiegieman Congrats to those who got in, apologies to those who didn't, if we end up needing more party members I'll let you know ASAP. So! Players, time to talk logistics for this Sunday, January 8th. I'm sitting at GMT -8, so if we start at 10am my local time (Pacific), that would make it 6pm for GMT +0. Does that time work for everyone? I can scoot the time forward/backward a bit (not *TOO* much forward; me gaming at 8am on a Sunday probably ain't gonna happen) if that would work best for people. Also, we should figure out the best VOIP to use. Did we want to go with Discord, Roll20 with Chrome plugin, Google Hangouts, etc? Majority will rule on this, I'm cool with whatever, I'll just need to download what everyone wants. Thanks everyone, and please post questions/requests/etc!
|
# ? Jan 3, 2017 07:49 |
|
I'm GMT -5, so that's noon for me. No problem with moving it in either direction. Don't care about the voice chat system either, I'll use what everybody else uses.
|
# ? Jan 3, 2017 08:11 |
|
|
# ? Apr 19, 2024 09:24 |
|
I'm good with either the roll20 chat or discord (probably discord), and 9am would be better for me than 10.
|
# ? Jan 3, 2017 08:22 |