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I wonder if Amazon is even remotely aware of what's happening with their engine.
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# ? Dec 29, 2016 18:34 |
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# ? Apr 25, 2024 10:43 |
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XK posted:That was me as well. Just like those before him
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# ? Dec 29, 2016 18:35 |
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Beer4TheBeerGod posted:I wonder if
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# ? Dec 29, 2016 18:36 |
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Beer4TheBeerGod posted:I wonder if Amazon is even remotely aware of what's happening with their engine. It's probably just a clerical error that not even a mention has been made on the Lumberyard blog in the week since the news broke.
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# ? Dec 29, 2016 18:38 |
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Tippis posted:It's probably just a clerical error that not even a mention has been made on the Lumberyard blog in the week since the news broke. Hey guys who is this cig person ? Are we making any money off them ? It's pretty funny because that's probably exactly what Chris said when someone brought up amazon Blue On Blue fucked around with this message at 18:44 on Dec 29, 2016 |
# ? Dec 29, 2016 18:41 |
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Beer4TheBeerGod posted:I wonder if Amazon is even remotely aware of what's happening with their engine. They don't know and they don't care. I've worked with these guys before and rule #1 is their integration specialists are trained to say one, and only one, thing if you're a prospective client: "Absolutely." "Listen, I have some very odd legacy code, can we scale this into your cloud solution?" "Absolutely." "OK but this is like Windows 95 poo poo with static IP and SSL 2.0 and it's very old, our old systems actually don't even use the internet, we have a direct connection between our office and the building holding the server." "Yes, absolutely we can support that, we have a team of dedicated professionals to walk you through any migration challenges you may face." "OK but actually most of the clients are old Commodore 64 machines hard-coded to attempt to connect to QuantumLink, we use old hacking tools written in 1983 to get them to even boot." "Yes, absolutely, we've got middleware solutions in place to help you bridge your infrastructure to our cloud." Chris is a grade-A idiot. He understands not only zero game development, but zero about life in general. And so the scammer becomes the scammed.
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# ? Dec 29, 2016 18:42 |
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AbstractNapper posted:Parry explained it more on the frontier forums, and then some other guy also offered his understanding of it and Parry seems to have agreed. So literally nothing has changed what so ever? How is anyone even talking about this?
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# ? Dec 29, 2016 18:48 |
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Chalks posted:So literally nothing has changed what so ever? How is anyone even talking about this? Bingo.
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# ? Dec 29, 2016 18:50 |
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Chalks posted:So literally nothing has changed what so ever? How is anyone even talking about this? It's me , I'm the news about Lumberyard furiously waving it's arms and making funny noises trying to distract you While in the background 2.6 burns at 5000 degrees and small children are being suffocated due to the fumes
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# ? Dec 29, 2016 18:50 |
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Scruffpuff posted:Bingo. So Windows XP Media Center edition is branched from Windows XP. This move is basically the same as Microsoft announcing that they've migrated it to "Windows 10 legacy" without changing a single line of code. How the hell is everyone involved in this so dumb. Do they have to pay additional licensing fees to Amazon now? lol
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# ? Dec 29, 2016 18:53 |
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Chalks posted:So literally nothing has changed what so ever? How is anyone even talking about this? Yes. And they do like to parp, so there is your answer.
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# ? Dec 29, 2016 18:54 |
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We're having problems with development because of Amazon cloud service issues. Give us more money.
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# ? Dec 29, 2016 18:55 |
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Chalks posted:So literally nothing has changed what so ever? How is anyone even talking about this? It's a great announcement! I know you might have been writing posts about why 2.6 may have broken things that were present in 2.5. Some of you may even have been wondering where 3.0 is, or even SQ42. Others may have been pondering why nothing we showed at Gamescom or CitizenCon, outside of the bland and broken Star Marine, made it to our end of year update, and the reasons for this are...HOLY poo poo LOOKATTHAT! CIG is "partnered" with Amazon and using their engine to do...what exactly? In conclusion, CIG is a land of contrasts. Thank you for your time, and see you sometime in 2017.
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# ? Dec 29, 2016 18:55 |
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Chalks posted:So Windows XP Media Center edition is branched from Windows XP. This move is basically the same as Microsoft announcing that they've migrated it to "Windows 10 legacy" without changing a single line of code. It's true that as of right now, nothing has really changed. But this also represents a Hail Mary pass from Chris that Amazon can help them slog through their years of failures where the Crytek engineers couldn't. Now with Amazon's experience and success implementing (a different version of) You have to think like a visionary if you're going to be able to see things that aren't there.
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# ? Dec 29, 2016 18:58 |
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Chalks posted:So literally nothing has changed what so ever? How is anyone even talking about this? Surprisingly we gave CIG the benefit of the doubt and assumed they had made a deal or taken steps toward upgrading their engine. The best part of all of this is now Ben Parry and Chris Roberts have to crawl out and scream "WE AREN'T UPGRADING AT ALL! WE DIDN'T EVEN DO ANYTHING!"
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# ? Dec 29, 2016 19:02 |
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Dementropy posted:It's a great announcement! I know you might have been writing posts about why 2.6 may have broken things that were present in 2.5. Some of you may even have been wondering where 3.0 is, or even SQ42. Others may have been pondering why nothing we showed at Gamescom or CitizenCon, outside of the bland and broken Star Marine, made it to our end of year update, and the reasons for this are...HOLY poo poo LOOKATTHAT! CIG is "partnered" with Amazon and using their engine to do...what exactly? It's also an attempted spoiler of the much bigger news of Derek Smart's 'Line Of Defence Tactics - Tactical advantage' going on sale. http://store.steampowered.com/app/267220/
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# ? Dec 29, 2016 19:02 |
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Scruffpuff posted:It's true that as of right now, nothing has really changed. But this also represents a Hail Mary pass from Chris that Amazon can help them slog through their years of failures where the Crytek engineers couldn't. Now with Amazon's experience and success implementing (a different version of) I have a vision of two futures, one involving nothing changing and another involving massive additional delays, rewrites and extremely expensive consultancy bills. Visionary indeed.
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# ? Dec 29, 2016 19:03 |
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Nothing really matters, the days-since-CIG-hosed up-again-counter can be reset even weekly and the Cult will still spend 25-30 Million Dollars in 2017 after CIG just releases parts of 2.7-2.9 or even 3.0 and SQ42 Ep1, no matter how cut and broken this stuff is. The PTU modules - no matter how limited they come - will be enough to satisfy the Cult, again. Every part of alpha stuff released means keeping the dream alive and proving the Goons and Derek wrong. Citizens will continue paying money for this. "2017 will decide their fate!" lol, no. The funding won't stop, the chairman will feeding Gamestar.de and Pcgames.de with exclusive jpegs and avis. The entertainment will not stop, not in 2017
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# ? Dec 29, 2016 19:03 |
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ewe2 posted:Sorry in advance for this rant, I just wanted to make it clear as clear why there are problems with CIGs/Parrys "explanation". Please point out mistakes or confusions/omissions. This is a good post. And only hints at how this is a perfect world scenario. Most branching seems to explode into hideous messes, and merging different branches becomes terrible. I also totally fail to see how they could merge anything outside of even basic AWS support in when their whole system uses 64-bit position data. This is a huge core change. Unless Amazon is also magically 64-bit in the exact same way, seems like they'll either be lying, or starting over and dumping their major engine changes. Not to mention all changes built after the 64-bit change. But really who knows. I'm of the mindset at this point that CIG did very little actual code changes and basically did modding. Very good modding, but modding none the less. We may never know the truth.
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# ? Dec 29, 2016 19:05 |
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AbstractNapper posted:What Parry says, or what his latest iteration said (when I last read the Frontier forum thread, a few hours ago) is this: This is a distinct possibility too. I mean if you go back far enough eventually every program in the same language is probably going to start with a hello world app. But by that token, Star Engine may as well be Windows 10, or whatever the hell else they want. Marketing gonna market.
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# ? Dec 29, 2016 19:10 |
Lack of Gravitas posted:In the neon-stained streets of 2190. the only value placed on a human life is a number in a spreadsheet This post didn't get the love it so clearly deserves lmao
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# ? Dec 29, 2016 19:11 |
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Scruffpuff posted:You have to think like a visionary if you're going to be able to see things that aren't there. Star Citizen: You have to think like a visionary if you're going to be able to see things that aren't there
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# ? Dec 29, 2016 19:11 |
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Second Sun posted:Our galaxy is only 100,000 ly across. What the hell are they trying to say? I think they are saying: "We don't know what we're doing. Uh, buy ships!!!"
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# ? Dec 29, 2016 19:14 |
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Mr.PayDay posted:Nothing really matters, the days-since-CIG-hosed up-again-counter can be reset even weekly and the Cult will still spend 25-30 Million Dollars in 2017 after CIG just releases parts of 2.7-2.9 or even 3.0 and SQ42 Ep1, no matter how cut and broken this stuff is.
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# ? Dec 29, 2016 19:14 |
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Mu77ley posted:Hutton Orbital is 0.22Ly (6,784,404 ls) from the primary star in Alpha Centauri. That's a good 45 minute trek in supercruise. Or longer if you let your ship sail past it To be honest, if I were in the bubble and if you could get a Hutton Mug vanity item for placement in my cockpit, I would be tempted to make the journey. But as long as "Hutton Mugs" are just a rare item to sell for money, that's one time-wasting treck I won't do.
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# ? Dec 29, 2016 19:14 |
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Ben Parry posted:
Stop blowing up crobblers story! Ben Parry posted:Any codebase can be expressed as a set of differences from another one. It's what gets put in patches, it's what gets stored in version control systems. Ben Parry posted:Ok, I think your fundamental problem is that you don't know about version histories. Here's a thing that might help. Lumberyard isn't just a thing that got made at 3.8, it's a full history of every edit that's been made going back to... some point. Not sure how far, but well back. So no, it's not "an upgrade", it's a complete history which looks progressively more different from CryEngine after 3.8. XK fucked around with this message at 19:24 on Dec 29, 2016 |
# ? Dec 29, 2016 19:21 |
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Ben Parry posted:
Shaking my head. Ben Parry posted:
XK fucked around with this message at 19:29 on Dec 29, 2016 |
# ? Dec 29, 2016 19:27 |
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Did Lumberyard even exist before 3.8?
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# ? Dec 29, 2016 19:27 |
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Beer4TheBeerGod posted:Did Lumberyard even exist before 3.8? "their version history includes all those old bits."
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# ? Dec 29, 2016 19:30 |
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Ben Parry posted:
Just all of this stuff deserves quoting. My mind is blown.
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# ? Dec 29, 2016 19:32 |
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XK posted:"their version history includes all those old bits." So there's a version history that says Lumberyard 3.6, 3.7, etc?
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# ? Dec 29, 2016 19:33 |
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Beer4TheBeerGod posted:So there's a version history that says Lumberyard 3.6, 3.7, etc? Parry calls it that. But he admits it's essentially the CryEngine code. Because Amazon forked LumberYard and started adding and changing stuff at Cryengine 3.8.1.
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# ? Dec 29, 2016 19:39 |
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Beer4TheBeerGod posted:So there's a version history that says Lumberyard 3.6, 3.7, etc? According to Ben Parry, Lumberyard has rights to previous versions of CryEngine. Backdating to previous versions of CryEngine is completely identical to previous versions of Lumberyard.
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# ? Dec 29, 2016 19:39 |
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Combat Pretzel posted:A cheap and easy trick would be to stretch the hitbox across the motion vector, according to the speed of the object. True, but I also think that would get people crying about their "fidelity" and their "verisimilitude" if they got struck with a missile from 5-10 meters forward or behind the impact. I was going to put in my post about that speed is probably perfectly fine for missiles striking another ship, but then we've seen screenshots of missiles going straight through the cockpit of a Constellation, so it looks like a common issue.
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# ? Dec 29, 2016 19:43 |
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Somebody is going to be yelling at Ben Parry in the near future.
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# ? Dec 29, 2016 19:46 |
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spacetoaster posted:Welp. I'm still a "backer". Should I play this? You'd think CIG would realize that, especially after NMS, this is a really dumb thing to tout. You can have a bazillion gajillion googolplexillion kilometers of space (and did they really want to use linear distance? Kinda dumb) and since space is mostly empty it's completely meaningless. Filling it with PG garbage doesn't make it fun or meaningful if the PG garbage is, well, garbage. What matters is how much unique content you have and how well that content is done. So far for CIG the answers to that are "very little" and "badly."
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# ? Dec 29, 2016 19:48 |
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I don't know why you spergs are talking about the engine change like it could possible matter. All you have to do is take the Cryengine and layer the Lumberyard on top of it.
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# ? Dec 29, 2016 19:50 |
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XK posted:Somebody is going to be yelling at Ben Parry in the near future. Not sure why. This is the most openly developed game in history. Which is why we needed to find this out from an non-engine team employee on a subforum for a competitors product. Basically, what I'm saying is that no one will care except people who are already critical of CIG. Drunk Theory fucked around with this message at 19:55 on Dec 29, 2016 |
# ? Dec 29, 2016 19:50 |
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Ben Parry, trapped by his own hubris, digs a well to australia, turning the earth, inside out.
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# ? Dec 29, 2016 19:54 |
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# ? Apr 25, 2024 10:43 |
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Drunk Theory posted:Not sure why. This is the most openly developed game in history. Which is why we needed to find this out from an non-engine team employee on a subforum for a competitors product. Yeah, I kinda agree with XK here. Parry is blabbing too much for his own good, and him being a member of the development team his quotes could be used in the press/ articles about Star Citizen (like that Kotaku one) which could potentially hurt the company. I do hope that he'll keep his job and no one will care though, because so far he has provided gold.
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# ? Dec 29, 2016 19:55 |