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Cleretic posted:
Looks more like gay longing.
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# ? Jan 3, 2017 09:03 |
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# ? Apr 25, 2024 21:36 |
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Cleretic posted:
"I could kill the whole goddamn world with this thing ".
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# ? Jan 3, 2017 09:05 |
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Given it's special is 'flip-the-world-around', he's not exactly wrong.
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# ? Jan 3, 2017 10:00 |
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Some hylians just want to see the world get chomped.
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# ? Jan 3, 2017 10:05 |
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So which way are y'a'll gonna head first from the plateau?
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# ? Jan 3, 2017 11:46 |
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Jonas Albrecht posted:So which way are y'a'll gonna head first from the plateau? First thing I'm going to do is jump off that cliff
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# ? Jan 3, 2017 11:48 |
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I'll stand on the cliff's edge, staring down into bloody hell. Beneath me, this awful kingdom, it screams like an abattoir full of retarded children. Zelda will look up and shout "save me!" and I'll whisper "HHHHYAH!"
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# ? Jan 3, 2017 12:40 |
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Jonas Albrecht posted:So which way are y'a'll gonna head first from the plateau? See that mountain? I can go there.
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# ? Jan 3, 2017 14:50 |
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I'm just gonna do a few laps around the plateau first. Get myself psyched up. Maybe take a few pictographs to post onto Instagram so everyone in Hyrule knows what I'm doing. #whataview #longnap
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# ? Jan 3, 2017 15:02 |
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codenameFANGIO posted:See that mountain? I can go there. I'm gonna do this and see what happens if I make a beeline for the castle After those two things I'll probably just let my heart guide me
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# ? Jan 3, 2017 15:12 |
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Whatever edge is closest when I get the opportunity to leave. No hesitation.
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# ? Jan 3, 2017 15:32 |
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Hyrule Warriors is the real best Zelda. Multiplayer! (non tingle multiplayer) {tingle if you want multiplayer}
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# ? Jan 3, 2017 16:19 |
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The White Dragon posted:The aesthetic clash, I think. It's like adding hi-fi Yoshi sounds to a pixel-perfect port of the original SNES cart... which I think they did, and I think people complained about as well? While I didn't mind, I definitely prefer Yoshi's voice to be a bunch of weird sound effects rather than a Pokémon who says his name a bunch. Jonas Albrecht posted:So which way are y'a'll gonna head first from the plateau? I want to head towards the sea, so south east? I wonder what they're going to do for the world boundaries where the map seemingly "ends" but there's land. How do other open-world games like Fallout and Skyrim handle it? Invisible walls or massive cliffs? I'm also curious if we'll get DLC and see the world be expanded.
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# ? Jan 3, 2017 17:51 |
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LTTP is my favorite still, but OoT holds up pretty decently I thought. I went back and finally beat it a few years ago using the Gamecube port, and didn't have too much trouble with it which is funny, because I found it almost impossible as a kid (and Gohma was terrifying to me then too). I still don't like Majora's Mask though. Something about the time limit, even though I know it's not really a thing and I love other games like Dead Rising.Harrow posted:Another thing I like about LBW: the Hyrule Field music changing to something even more triumphant once you get the Master Sword was pretty great. It makes coming back to Hyrule from Lorule feel like coming up for air or going outside after being inside for way too long. My favorite thing is that Mother Maiamai song. gleep gleep gleep gleep gleep quote:How do other open-world games like Fallout and Skyrim handle it? Invisible walls or massive cliffs? I'm also curious if we'll get DLC and see the world be expanded. Bethesda games usually handle it by telling you "You can't go this way, turn back." or similar then eventually putting up an invisible wall. RBA Starblade fucked around with this message at 18:14 on Jan 3, 2017 |
# ? Jan 3, 2017 18:11 |
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I liked The Witcher 3's approach, which has Geralt bitching that he's too old for this poo poo when you hit the edge.
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# ? Jan 3, 2017 18:31 |
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RBA Starblade posted:LTTP is my favorite still, but OoT holds up pretty decently I thought. I went back and finally beat it a few years ago using the Gamecube port, and didn't have too much trouble with it which is funny, because I found it almost impossible as a kid (and Gohma was terrifying to me then too). I still don't like Majora's Mask though. Something about the time limit, even though I know it's not really a thing and I love other games like Dead Rising. OoT did seem more daunting when I was a kid. I was terrified of Gohma and had trouble bringing myself to do the adult temples.
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# ? Jan 3, 2017 18:38 |
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unimportantguy posted:I liked The Witcher 3's approach, which has Geralt bitching that he's too old for this poo poo when you hit the edge. Sounds like the best way of doing it, didn't the King of Red Lions say something about the sea being too dangerous when you tried sailing away? Cojawfee posted:OoT did seem more daunting when I was a kid. I was terrified of Gohma and had trouble bringing myself to do the adult temples. I remember spending so much time getting the adult temples done when I was a kid but now I hate the thought of replaying the game because the child dungeons are boring and I really only want to do the adult ones.
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# ? Jan 3, 2017 18:42 |
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s.i.r.e. posted:I remember spending so much time getting the adult temples done when I was a kid but now I hate the thought of replaying the game because the child dungeons are boring and I really only want to do the adult ones. Really only Jabu Jabu is annoying and boring. The Deku Tree is pretty easy and Dodongo isn't that bad. Jabu Jabu is a dumpster fire though.
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# ? Jan 3, 2017 18:59 |
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Cojawfee posted:Jabu Jabu is a dumpster fire though. God, I just had a flashback of that stupid fish dungeon. Carrying the little fish girl and falling down a level over and over. Please, no.
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# ? Jan 3, 2017 19:06 |
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Did they redesign Jabu Jabu for 3ds release, because I found it not as bad going back. I remember when I was a kid being dense and taking a long long time to give him a fish. But I might have tried to catch a fish in a bottle and it didn't work because n64 so I thought that wasn't the way.
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# ? Jan 3, 2017 19:09 |
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Cojawfee posted:Really only Jabu Jabu is annoying and boring. The Deku Tree is pretty easy and Dodongo isn't that bad. Jabu Jabu is a dumpster fire though. I like jabu jabu and the master quest version doubles down on the weirdness. The only complaint is the midboss is a slog.
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# ? Jan 3, 2017 20:02 |
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the concept of jabu jabu is wonderful (cows in the walls!), but the execution is a slog.
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# ? Jan 3, 2017 20:35 |
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No it isnt. it's stupid as gently caress
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# ? Jan 3, 2017 20:42 |
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Walking around in a big whale and different rooms are different parts of its body is interesting in concept. In reality, it's poo poo.
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# ? Jan 3, 2017 20:45 |
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All the Master Quest versions of Ocarina dungeons are really bad compared to the originals.
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# ? Jan 3, 2017 21:05 |
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I bought myself The Phantom Hourglass recently. Alongside Spirit Tracks and Zelda II, I've never played PH. I'm excited for it as I'm pretty sure that there isn't a bad Zelda game (of the ones made by Nintendo.) I'll try to give trip reports.
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# ? Jan 3, 2017 21:58 |
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Earnestly posted:I bought myself The Phantom Hourglass recently. Alongside Spirit Tracks and Zelda II, I've never played PH. I'm excited for it as I'm pretty sure that there isn't a bad Zelda game (of the ones made by Nintendo.) I'll try to give trip reports. Those are certainly argued by many to be the three worst "main" games. They are definitely all good and worth playing, though. I definitely enjoyed PH. Have fun!
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# ? Jan 3, 2017 22:12 |
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Cojawfee posted:Really only Jabu Jabu is annoying and boring. The Deku Tree is pretty easy and Dodongo isn't that bad. Jabu Jabu is a dumpster fire though. Not really big on the other 2 either, I like the Deku Tree the most though. youcallthatatwist posted:the concept of jabu jabu is wonderful (cows in the walls!), but the execution is a slog. Isn't that only in the Master Quest version?
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# ? Jan 3, 2017 22:14 |
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The best argument against them is that there is no reason they could not be controlled traditionally. SS's directional swiping combat is a better argument then trying to roll around on that screen with your fat goonhand blocking the way. Timed dungeon also fell a little flat.
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# ? Jan 3, 2017 22:16 |
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Yeah Jabu Jabu is the only dungeon in Ocarina that I don't like at all. It doesn't help that it's followed by two of my favorite dungeons in the series.
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# ? Jan 3, 2017 23:15 |
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The rolling in Phantom Hourglass is terrible. I can get it to work maybe 1 out of 10 times.
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# ? Jan 3, 2017 23:22 |
im going to start playing Zelda games I got link between worlds for Christmas and I really started playing it tonight. house of gales was really cool
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# ? Jan 3, 2017 23:38 |
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eonwe posted:im going to start playing Zelda games quality idea imo. zelda games, while not perfect, rule very hard. if you like link between worlds try ocarina of time, also for 3DS. it's more linear but still very good.
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# ? Jan 4, 2017 00:11 |
Yeah, I think the last Zelda game I really played was Majoras Mask. I played Twilight Princess but I got it with my Wii, and a lot of Wii's on launch had some bug with the internet on them. I ended up having to send my Wii in for a replacement and lost my save a quarter of the way in and never went back to it. Since that point I haven't really played any of the console or handheld Zeldas
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# ? Jan 4, 2017 00:44 |
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Cojawfee posted:The rolling in Phantom Hourglass is terrible. I can get it to work maybe 1 out of 10 times. I had no problem with it on DS, but in the WiiU version I also rarely get it.
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# ? Jan 4, 2017 01:34 |
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Okay, so I just finished the first dungeon in Phantom Hourglass. My initial impression of the game is favorable. I like the control scheme, or rather I've figured out the best perspective to take and it hasn't troubled me since. The movement is in itself a challenge. I understand why many people might dislike it, but I would disagree with a claim that it doesn't work. I like how Link pulls out his shield only when he walks; I like how the tap to stab makes combat feel quick; I like drawing on the map. I have not figured out a way to reliably slash the sword or roll, but I feel comfortable disregarding those actions because they seem unnecessary for puzzles. There's been some mic input for blowing out candles, which I think is neat. However, I have heard that there is some musical instrument that also involves the mic, and the sounds like a sure-fire nightmare. The dungeon design so far seems good. Windwaker style streamlined dungeons that minimize backtracking make the experience really flow. I also like the new element of having to carry the boss key back to the boss door despite it not really seeming like good design. However, I haven't found the cut scenes anywhere naar charming or interesting. Hopefully the game is holding off on better characters than this Linebeck joker for when it really opens up. Edit: Also, the game immediately got rid of the best character. Why does the Zelda series hate Terra? Earnestly fucked around with this message at 01:45 on Jan 4, 2017 |
# ? Jan 4, 2017 01:36 |
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youcallthatatwist posted:quality idea imo. zelda games, while not perfect, rule very hard. I went right into Ocarina from Link Between Worlds and I am finding that they have almost nothing in common.
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# ? Jan 4, 2017 02:01 |
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Earnestly posted:Okay, so I just finished the first dungeon in Phantom Hourglass. My initial impression of the game is favorable. Hahahahahaha. You are now entering the suck. Enjoy the suck. It will suck and suck and suck some more. You are talking about Temple of the Ocean King, right? Or Fire Dungeon? Either way, enjoy doing TotOK 20 times.
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# ? Jan 4, 2017 02:21 |
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Don't you have to do it like, six or seven? And by the fifth time you're skipping most of it.
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# ? Jan 4, 2017 02:22 |
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# ? Apr 25, 2024 21:36 |
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Earnestly posted:Edit: Also, the game immediately got rid of the best character. Why does the Zelda series hate Terra? The DS has very small cartridges, which are unable to contain all of Tetra's greatness for more than twenty minutes or so. She also can't fit onto the tiny Gamecube discs. If she had more screentime the system would literally burst into flames. This is also why they made her suck in Hyrule Warriors.
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# ? Jan 4, 2017 02:23 |