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You could make NV with the new engine but it would be difficult to port
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# ? Jan 7, 2017 21:03 |
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# ? Apr 29, 2024 15:55 |
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NV being a little janky is part of it's charm, but NV in a better engine with all the cut and post game content restored would be something. So long as they kept the same voice acting.
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# ? Jan 7, 2017 23:53 |
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Kumaton posted:Plus the stuff that Obsidian had to do that was basically considered impossible, like having single-shell reloads for the lever-actions and hunting shotgun, or switchable ammo types. Granted, the Fallout 4 community has already modded those things back in to a degree, but Obsidian would still have to refine it or just start from scratch if the modder won't help. Then there's trying to adapt NV's scores of skill checks into a game system that doesn't have skills to begin with . Far Harbor does a pretty good job of implementing skill checks in FO4; I doubt there would be too much blowback from using that kind of system instead of NV's system. If you've not played it, it tends to be a mix of SPECIAL stat checks and perk checks, usually with a third option of either caps or materials depending on what the check is.
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# ? Jan 8, 2017 01:36 |
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2house2fly posted:A lot of them could probably be turned into perk checks. Going through a list of 70 perks, each with multiple levels that are gated by XP level, seems unwieldy though. You'd have to either make all checks Science Level 1 or guess roughly what level a player might be when they get to X area for the first time so you know how many levels of a perk it's realistic for them to have. It's an incredibly unfriendly system for dialogue checks, which I guess just shows how low a priority that kind of thing is to Bethesda. With those it would probably be easier to tie those checks to the appropriate attribute rather than try to figure out which specific perks to tie it to.
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# ? Jan 8, 2017 02:16 |
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Solution: level scaling perk checks.
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# ? Jan 8, 2017 08:52 |
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I would've liked 4 so much more if they didn't invent this new, terrible system and it also had RPG elements and also I just want to play New Vegas again okay
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# ? Jan 8, 2017 09:04 |
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Leave the skill points to cover boring stuff like stat boosts, and let Perks do the cool poo poo.
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# ? Jan 8, 2017 09:19 |
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Well, Bethesda just came out and said they aren't doing anymore remasters. Wasn't going to happen for New Vegas anyways, but oh well.
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# ? Jan 9, 2017 21:35 |
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That seems silly considering how ridiculously popular the Skyrim remaster was.
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# ? Jan 9, 2017 21:43 |
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SolidSnakesBandana posted:That seems silly considering how ridiculously popular the Skyrim remaster was. Pete Hines basically said they weren't interested in diverting more resources to remaking old games, and are looking forward.
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# ? Jan 9, 2017 22:15 |
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SolidSnakesBandana posted:That seems silly considering how ridiculously popular the Skyrim remaster was. Ridiculous is the word, who paid money to play Skyrim and decided they wanted to do it again?
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# ? Jan 9, 2017 23:22 |
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SolidSnakesBandana posted:That seems silly considering how ridiculously popular the Skyrim remaster was. Nah. SkrimRe was like, no work. Anything else, ie fo3 or oblivion, would be some work. There is no universe fonv would have been anywhere on that list anyway. Pin your hopes on a fanmade port forward some day.
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# ? Jan 9, 2017 23:25 |
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2house2fly posted:Ridiculous is the word, who paid money to play Skyrim and decided they wanted to do it again? skyrim was ok
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# ? Jan 9, 2017 23:35 |
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2house2fly posted:Ridiculous is the word, who paid money to play Skyrim and decided they wanted to do it again? People seem to be more in love with the idea of Skyrim rather than Skyrim itself.
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# ? Jan 9, 2017 23:37 |
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2house2fly posted:Ridiculous is the word, who paid money to play Skyrim and decided they wanted to do it again? I have a friend whose younger brother bought Skyrim for Xbox360, PS4, a physical copy for the PC, and a copy for Steam (when said friend already had it on Steam with family sharing so they also didn't need to buy it again). No, I don't know why. God only know's if they'll buy the remastered version.
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# ? Jan 10, 2017 01:29 |
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They probably got the remastered version for free, unless they bought the non-GotY on steam
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# ? Jan 10, 2017 02:40 |
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If they are that into it they probably had all the dlc, which also gave the remaster for free on PC,
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# ? Jan 10, 2017 02:42 |
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Skyrim is fun and cool and it being shallow doesn't really set in for dozens of hours, and the only people who care about that are people like us who've put 300+ hours into New Vegas I mean I know "heh, why did people buy the fun popular game " was a rhetorical question but it's still pretty dumb!
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# ? Jan 10, 2017 10:29 |
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It's fine that people bought it, I'm just baffled that people bought it twice.
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# ? Jan 10, 2017 15:51 |
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There's a dude at AGDQ doing New Vegas in 30 minutes starting at about 3:40 pm EST today, if that interests you. E: Nevermind, they apparently decided to move a bunch of stuff up and did it at 2:14 instead of 3:40, which is kind of a kick in the dick if you're not 24/7 on the stream. Pope Guilty fucked around with this message at 21:30 on Jan 10, 2017 |
# ? Jan 10, 2017 15:55 |
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The quest markers are my real only gripe for this game, especially in interior areas and if there are "optional" objectives. poo poo gets confusing at times. I suppose I've just gotten used to the floating markers and the way the newer games do it.
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# ? Jan 11, 2017 20:22 |
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Quest markers for optional objectives at least obfuscate it a bit, I don't like being pointed to the exact millimetre of a quest objective. If the quest just said the area where you need to do or find something that'd be all I need
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# ? Jan 11, 2017 20:30 |
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Veronica is having some problems today.
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# ? Jan 12, 2017 02:19 |
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Give her a goddamn dress to wear, you monster.
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# ? Jan 12, 2017 07:03 |
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Has anyone extended Signature Armor to companions, or expressly made an equivalent feature for companions?
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# ? Jan 12, 2017 07:07 |
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Malpais Legate posted:Give her a goddamn dress to wear, you monster. I did but she wouldn't put it on. Better get a mod.
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# ? Jan 12, 2017 07:07 |
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Arcsquad12 posted:I did but she wouldn't put it on. Better get a mod. Was it one of the 2 dresses she'll wear?
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# ? Jan 15, 2017 06:31 |
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Nasgate posted:Was it one of the 2 dresses she'll wear? It was a white gloves dress, so yes it should have worked. But she just put her regular clothes on instead.
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# ? Jan 15, 2017 07:50 |
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She generally won't equip the dress if she has anything else with higher DT.
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# ? Jan 15, 2017 08:06 |
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Pretty certain her default armor is better than any of the dresses that work for her quest which is why she'll never put it on. I don't think that ever got changed or fixed outside of using a mod for it.
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# ? Jan 15, 2017 08:08 |
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I think she'll wear Vera Keyes' dress. It's basically battle armor. But I don't think it counts as a dress for her request.
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# ? Jan 15, 2017 17:07 |
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It sort of half-counts according to the wiki, she gushes about it like the White Glove dress but won't teach you the scribe counter. She also won't wear it because it's got DT2 and her rags have DT6.
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# ? Jan 15, 2017 18:09 |
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Malpais Legate posted:I think she'll wear Vera Keyes' dress. It's basically battle armor. I got dialogue indicating she was happy about it, but she never put it on. The White Glove formal wear gets the best reaction.
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# ? Jan 18, 2017 23:39 |
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I think Vault 11 might be my favorite vault tec experiment in the whole series. 22 and 34 are your standard "horror" vaults, but 11 is just insidious and has brilliant moments of pitch black comedy.
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# ? Jan 20, 2017 13:20 |
Yeah, Vault 11 is my favourite too. Discovering the holotape amongst the skeletons and slowly but surely working your way through that mess and finding out what happened was great.
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# ? Jan 20, 2017 15:41 |
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Vault 11 is one of my favorite things in all of fiction.
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# ? Jan 20, 2017 17:12 |
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It did really help that the voicework in 11 was significantly better than most of the rest of the game. That holotape you find at the beginning does such a great job of setting the mood.
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# ? Jan 21, 2017 23:06 |
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Has anyone watched the movie Moon? I thought of that at the end of Vault 11
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# ? Jan 22, 2017 09:15 |
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Vault 11 is on the nose reference to Shirley Jackson's "The Lottery." This is one reason why I think that Obsidian stands above other developers. Their principals/former principals have an education and experience beyond games and nerd culture. Sawyer is a history major; Avellone English. George Ziets and Gonzalez get less credit than they deserve, I think, but looking them up their educations are in psychology and English respectively. It really shows in the thought and scope that's evident in all their games.
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# ? Jan 22, 2017 16:21 |
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# ? Apr 29, 2024 15:55 |
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prometheusbound2 posted:Vault 11 is on the nose reference to Shirley Jackson's "The Lottery." This is one reason why I think that Obsidian stands above other developers. Their principals/former principals have an education and experience beyond games and nerd culture. Sawyer is a history major; Avellone English. George Ziets and Gonzalez get less credit than they deserve, I think, but looking them up their educations are in psychology and English respectively. It really shows in the thought and scope that's evident in all their games. That would be Nipton, actually.
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# ? Jan 22, 2017 19:38 |