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it's something that we all desire. A little humiliation
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# ? Jan 22, 2017 13:02 |
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# ? Apr 25, 2024 07:02 |
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# ? Jan 22, 2017 13:07 |
MeLKoR posted:
I skimmed the 'Happy Hour' stream and to be fair Sean Tracy was talking most of the time (while everyone else was very distracted shooting icons) Tidbits:
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# ? Jan 22, 2017 13:07 |
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Progress is steady
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# ? Jan 22, 2017 13:10 |
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# ? Jan 22, 2017 13:10 |
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Chunjee posted:
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# ? Jan 22, 2017 13:16 |
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I bet this guy buys a lot of ships
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# ? Jan 22, 2017 13:18 |
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Black Pants posted:I'm a little confused about something. Hasn't EVE been doing - since like 2001 - the things that Star Citizen proponents say are "things nobody has ever done before?" I mean, sure there isn't first person cockpit flying of your ships, but you're in a huge persistent universe where people live actual lives. You can do anything in EVE. The sky's the limit in EVE. Aaaaaand it's generally criticised for being directionless and boring as poo poo unless you interact with others and join an organisation. And even then you might get stuck as an accountant, factoryworker, long-distance spacetrucker or pizza delivery boy. I can't figure out why people think Star Citizen will make all of that more interesting and exciting than EVE does. Pretty much, yes. There's also a first-person camera and direct ship control in EVE now. The one thing EVE doesn't have is the seamless transition between different type of areas: in-station is separated from in-space with a load screen, and planetary gameplay is just a UI overlay (or if you still count Dust 514, a completely different game), whereas SC doggedly tries to stick to its first-person viewpoint (that is best seen in third-person). …but that's something that's hardly new either, and the supposed scale doesn't really make it any special over the bajillion first-person sandboxes that have been around since the mid-80s. Astroniomix posted:Space Engineers does this already. …as does KSP, and Serious Sam, and even E:D on a much larger scale. Tippis fucked around with this message at 13:24 on Jan 22, 2017 |
# ? Jan 22, 2017 13:21 |
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Mr. F! posted:Nice breakdown of a dude walking around a coffee table. You even have expertise to throw into your breakdown, as evidenced by your ability to reference a time you walked around a coffee table. You should consider a job as a sports analyst, you'd do a great job Yeah, I'm good at pointing out the obvious thing that everyone is thinking but are being too polite/coy to say it. Sugar coating things is for kids. By the way, morbidly obese guy is going to die from being a fat gently caress.
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# ? Jan 22, 2017 13:22 |
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Tippis posted:Pretty much, yes. There's also a first-person camera and direct ship control in EVE now. The one thing EVE doesn't have is the seamless transition between different type of areas: in-station is separated from in-space with a load screen, and planetary gameplay is just a UI overlay (or if you still count Dust 514, a completely different game), whereas SC doggedly tries to stick to its first-person viewpoint (that is best seen in third-person). Nice thing about airlocks is that they make for great invisible loading screens.
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# ? Jan 22, 2017 13:43 |
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LastCaress posted:Progress is steady wow numbers getting bigger all the time
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# ? Jan 22, 2017 14:19 |
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Tijuana Bibliophile posted:wow numbers getting bigger all the time 3.0 in Q1, that's like three full commercial releases! That's solid progress. Check and mate, goonie
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# ? Jan 22, 2017 14:24 |
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MeLKoR posted:didn't they say they were working on the patcher a year ago? And now they are thinking that maybe something should be done about the patcher at some point in the future? I remember Chris saying the patcher was being worked on and it would be improved very soon.
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# ? Jan 22, 2017 14:27 |
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I miss 10FTC and all the wild promises. If they hadn't canceled it, crobblers would be transferring our conciousness into the game by now.
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# ? Jan 22, 2017 14:59 |
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Chalks posted:Wow so did arf really leave his bat signal on all night just because space toaster said a mean thing? What does this bat signal look like?
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# ? Jan 22, 2017 15:13 |
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Ah... star citizen, eh?
Sillybones fucked around with this message at 15:25 on Jan 22, 2017 |
# ? Jan 22, 2017 15:21 |
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MeLKoR posted:didn't they say they were working on the patcher a year ago? And now they are thinking that maybe something should be done about the patcher at some point in the future? A patcher requires a coherent file structure and standard file naming. Something I think this game will never have.
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# ? Jan 22, 2017 16:15 |
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happyhippy posted:A patcher requires a coherent file structure and standard file naming. Do you still have to download the whole thing every patch?
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# ? Jan 22, 2017 16:27 |
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After so much arguing with Ben Parry over the fact that CryEngine/StarEngine/Lumberyard all use the concept of "levels" - and him denying it and trying to hand wave the concept, here is Sean Tracy - again - in a recent stream saying that they are in fact levels. Oh and "Megamap" isn't really "mega". So there's that.
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# ? Jan 22, 2017 16:32 |
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Sillybones posted:Do you still have to download the whole thing every patch? they got it down to like 8-15gb updates for PTU. Progress.
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# ? Jan 22, 2017 16:33 |
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Sillybones posted:Do you still have to download the whole thing every patch? Yes. According to the guy on that video, they also do this internally. Exchanging 10s of gigabytes for each build between developers.
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# ? Jan 22, 2017 16:34 |
I believe it still slams every possible inch of bandwidth as well.
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# ? Jan 22, 2017 16:38 |
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lol the gently caress does this ship even do http://imgur.com/a/UM1hH Pilot, set thrusters for autism drive, we're going into the depths of social ineptness the likes of not even Captain B`Tak understands. Roger that commander, the wankpod is awaiting your "entry."
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# ? Jan 22, 2017 16:43 |
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Sabreseven posted:Yeah, I'm good at pointing out the obvious thing that everyone is thinking but are being too polite/coy to say it. Sugar coating things is for kids. Again congrats at being able to walk around a coffee table real quick. And for owning a stop watch
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# ? Jan 22, 2017 16:44 |
nawledgelambo posted:lol the gently caress does this ship even do CIG's run out of ships to Archer so they just decided "gently caress it man just make a box with a chair in it these morons will buy anything."
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# ? Jan 22, 2017 16:46 |
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Seeing my friend who wants to be a developer poo poo out high-poly assets and features faster than star citizen really gives you a deep disrespect for these idiots. They have the money, the talent and the manpower yet they're doing a terrible loving job at content creation which really speaks volumes about Chris Roberts' skill as a director.
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# ? Jan 22, 2017 16:48 |
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nopantsjack posted:Seeing my friend who wants to be a developer poo poo out high-poly assets and features faster than star citizen really gives you a deep disrespect for these idiots. The problem is that they ARE making GBS threads out high-poly assets, but Chris is sperging out and not loving settling for one final design. It's not the artists fault (mainly). They create things, but 6 months later Chris decides that he meant ANOTHER way or Call of Duty did it better, so they have to scrap it and start again. When the bailiffs start selling off the assets in a few years time, we will see the large amount of concept art and such.
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# ? Jan 22, 2017 17:05 |
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D_Smart posted:After so much arguing with Ben Parry over the fact that CryEngine/StarEngine/Lumberyard all use the concept of "levels" - and him denying it and trying to hand wave the concept, here is Sean Tracy - again - in a recent stream saying that they are in fact levels. Oh and "Megamap" isn't really "mega". So there's that. To be fair, he's saying that CryEngine and Lumberyard have regular levels, whereas StarEngine just have that one singular generic space around the player that new objects are placed into on the fly.
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# ? Jan 22, 2017 17:09 |
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https://www.twitch.tv/directory/game/Star%20Citizen 4PM GMT on a Sunday. Around 80 fans watching Star Citizen streamers. Have the SC community lost interest too?
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# ? Jan 22, 2017 17:13 |
Tippis posted:To be fair, he's saying that CryEngine and Lumberyard have regular levels, whereas StarEngine just have that one singular generic space around the player that new objects are placed into on the fly. Here he says they have got rid of that pesky stage concept in their lumberyard build. IE done. sure https://www.youtube.com/watch?v=DK2ZBCeKKuQ&t=2390s \/ \/ \/ Not sure what you are describing then \/ \/ \/ Chunjee fucked around with this message at 17:40 on Jan 22, 2017 |
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# ? Jan 22, 2017 17:15 |
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Chunjee posted:Here he says they have got rid of that concept already. IE done. sure https://www.youtube.com/watch?v=DK2ZBCeKKuQ&t=2390s By “that concept”, I take it you mean levels rather than what I was describing.
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# ? Jan 22, 2017 17:37 |
SelenicMartian posted:And this is how you spell scam in Alienese Xaerael posted:https://www.youtube.com/watch?v=4b6tWxM_d0o SelenicMartian posted:The linguist in me is almost tempted to watch this atv instead of scanning it for gifs. Maybe later. It was interesting, worth a watch imo. Aside from being a complete squandering of funds on such a minute detail; but you know ~fidelity~ That reminds me of one more thing
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# ? Jan 22, 2017 17:37 |
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Tippis posted:To be fair, he's saying that CryEngine and Lumberyard have regular levels, whereas StarEngine just have that one singular generic space around the player that new objects are placed into on the fly. Listen from 39:11 again because, to me, he clearly lumped StarEngine in that "level". The only difference being that their "MegaMap" concept doesn't do any pre-loading like a traditional level does. Instead, it streams in what's needed around the player. So, it is still a level - albeit a container. - But while a standard level includes everything in it and requires preloading, their MegaMap doesn't preload anything. Instead it is "demand loaded" (he calls it streaming, which is still a fancy word for loading). You know the hilarious part? This is what I did in all my Battlecruiser/Universal Combat games. In fact, I described it in detail right here. My tech doesn't have the concept of "levels", but an empty object/blob/scene is still a level, except that there's nothing in it but placeholders which determine what gets loaded/streamed when that area is "in scope". So they basically - again - took an old concept, gave it a fancy name, while confusing the entire premise. Which is why Ben Parry swears up and down that they're not "levels" per se. Semantics. So Ben Parry was on the Open House stream after I left. This segment is him talking about my posting that Ali B had left. This despite the fact that it was Ali B who changed his own social media profiles to reflect the change. https://twitter.com/dsmart/status/821434931968700416 BEFORE: AFTER: D_Smart fucked around with this message at 18:10 on Jan 22, 2017 |
# ? Jan 22, 2017 17:38 |
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spacetoaster posted:You likey? Lol, I find this to be hilarious.
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# ? Jan 22, 2017 18:14 |
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Suppose...
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# ? Jan 22, 2017 18:17 |
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happyhippy posted:The problem is that they ARE making GBS threads out high-poly assets, but Chris is sperging out and not loving settling for one final design. Designers being designers will often keep on being creative above and beyond the scope of the project given leeway - a good creative director knows at exactly what point to clamp down and say 'quit being creative and let's move on'. Of course in this case you have some random Chris trying to micromanage, disrupt your carefully thought out schedules. I imagine the code side is similar - your lead devs and department heads should be taking the coders best estimates, doubling it, and then passing that up the chain to product managers who are the guardians of the roadmap and ultimately responsible for making sure that feature X is built into the product and QA'ed by date Y. There are plenty of variations on the theme and job titles, but most large companies work somewhat like this (speaking as a senior dev in a team of some 50-60 people working on products used by some million people a day). Something is going dreadfully wrong somewhere in the normal structure of software development. Even when we've had bad management or someone vital has left/fallen ill, we can hit the targets on our roadmap +/- 5 working days. These guys aren't even getting close for basics.
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# ? Jan 22, 2017 18:20 |
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I think trawling through pages and pages of ten million word posts about star citizen to laugh at them is real weird, and that also following people through their twitters to make fun of their families and interior decorations is kind of hosed up. I guess it's not doxxing anymore but it's still weird as all hell. Either way, please, don't constantly harass and follow people online because they had the wrong opinion of videogames. Don't doxx anyone, and don't send them any hateful messages. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 22, 2017 18:20 |
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ArfJason posted:I think trawling through pages and pages of ten million word posts about star citizen to laugh at them is real weird, and that also following people through their twitters to make fun of their families and interior decorations is kind of hosed up. I guess it's not doxxing anymore but it's still weird as all hell. they arent ten million word posts they top out at a 1000 max.
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# ? Jan 22, 2017 18:22 |
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Mr. F! posted:Again congrats at being able to walk around a coffee table real quick. And for owning a stop watch I'm sorry stopwatches are beyond your means. Was there a point or were you just being a tard?
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# ? Jan 22, 2017 18:31 |
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# ? Apr 25, 2024 07:02 |
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Chunjee posted:\/ \/ \/ Not sure what you are describing then \/ \/ \/ He's differentiating between CryEngine/Lumberyard from “what we've done” — i.e. what's in StarEngine and its MegaMap concept. D_Smart posted:Listen from 39:11 again because, to me, he clearly lumped StarEngine in that "level". The only difference being that their "MegaMap" concept doesn't do any pre-loading like a traditional level does. Instead, it streams in what's needed around the player. So, it is still a level - albeit a container. Sure, in the sense of “level” = “scene”. The distinction he's making is that the other variations of the engine include the entire scene setup as well — all item positions, NPCs, scripts, and all associated assets yadda yadda — which have been predetermined to form that “level” and which have to be loaded as the level is loaded. So sure, it has been done in a myriad of other engines before, but it's still a neat subversion even down to a semantic level of one of the cornerstones of the base engine, so I kind of understand that they want to differentiate it from how CE/LY does it by not calling it a “level” any more. quote:You know the hilarious part? This is what I did in all my Battlecruiser/Universal Combat games. Tippis fucked around with this message at 18:36 on Jan 22, 2017 |
# ? Jan 22, 2017 18:32 |