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MilesK
Nov 5, 2015

ManofManyAliases posted:

8 Million more and we can finally make the game as Derek had said! Wooooooo

Totally dude. Lets just hope that none of it has been spent wastefully. lol

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Wiz
May 16, 2004

Nap Ghost

Beer4TheBeerGod posted:

Arming civilian ships would be useful for certain encounters.

Like what?

ripptide
Jul 28, 2016

Beet Wagon posted:

Okay well I guess I'm buying RimWorld now.

Kayak will love your muffalos, trust me.

Harold Stassen
Jan 24, 2016

Beet Wagon posted:

Okay well I guess I'm buying RimWorld now.

Wouldn't you rather wait to play a real game? (Star Citizen) :grin:

aleksendr
May 14, 2014

Sappo569 posted:

I have a pack of 5 timber wolves , 3 of which have acquired cirrhosis of the liver and are alcoholics

Drunk dogges walking around puking allover my colony

Next time a trader caravan is in town leave a few case of beer in the open near the pack muffalos. With a little luck they will drink themselves unconscious so all the stuff they carry will be spilled and yours for the taking. Just remember that your colony wealth is taken into the Raid size calculations.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

ManofManyAliases posted:

8 Million more and we can finally make the game as Derek had said! Wooooooo



You have yourself one sad, lonely party

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

Wiz posted:

Like what?

The only scenario I can think of is when the AI is cleaning up their debris to keep you from taking it, while still at war. So I guess your science ship could shoot them out of the way?

But then again, their science ships would be armed as well, so that would not work. I'm with Wiz on this one.

MeLKoR
Dec 23, 2004

by FactsAreUseless

Samizdata posted:

Yeah, and I resent the way skinhead became appropriated to represent fascist, often neo-Nazi scum with missing chromosomes, instead of punk music enthusiasts with shaven heads.
I know, but in TYOOL 2017 if you say "redskin" people think you're talking about native americans. Like it or not "skinhead" nowadays means the fash in common parlance.

Beet Wagon
Oct 19, 2015





JugbandDude posted:

The only scenario I can think of is when the AI is cleaning up their debris to keep you from taking it, while still at war. So I guess your science ship could shoot them out of the way?

But then again, their science ships would be armed as well, so that would not work. I'm with Wiz on this one.

Yeah same, I'm not sure I can think of a scenario where armed science ships would be necessary, particularly knowing what I know about the target priority now.

I mean it would be nice to present a united front and show these smug sons of bitches



That we hate them so much even my scientists are willing to die in glorious battle against them, but that's more of a personality problem than a game balance issue.

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

ManofManyAliases posted:

8 Million more and we can finally make the game as Derek had said! Wooooooo



An actual game developer could maybe make the game with that kind of money, not a failed hollywood producer-turned used car salesman and his tickleporn actress wife

phosdex
Dec 16, 2005

Beer4TheBeerGod posted:

Sunk cost fallacy.

nah, it's something else. I think it's Post-purchase rationalization but I think there's another more layman-ish term. I always heard it regarding people who bought new cars after they realized that as soon as they drove it off the lot the value dropped significantly.

Harold Stassen
Jan 24, 2016

MilesK posted:

Totally dude. Lets just hope that none of it has been spent wastefully. lol

Like Crobbers would waste money on sub fishscale grade blow

Wiz
May 16, 2004

Nap Ghost

hot balls man no homo posted:

An actual game developer could maybe make the game with that kind of money, not a failed hollywood producer-turned used car salesman and his tickleporn actress wife

An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason.

Chalks
Sep 30, 2009

Wiz posted:

Like what?

To be honest, even if there aren't situations at the moment where having an armed science ship would be useful, I imagine you could very easily create some anomalies that produce low power enemies for your science ships to fight, ones which priority target your science ship for interesting flavour reasons.

I mean, if you really are interested in it as a mechanic from a sci-fi trope perspective. It seems like this sort of thing would fit in well with mid/late game anomalies cropping up to give science ships more to do later on.

aleksendr
May 14, 2014

Wiz posted:

An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason.

Cant wait to see the pet mocap for your Kayak clone (best doggy ever) sleeping/boarding/eating fidelicious animations and ship refactor to include pet areas.

Harold Stassen
Jan 24, 2016

MeLKoR posted:

I know, but in TYOOL 2017 if you say "redskin" people think you're talking about native americans. Like it or not "skinhead" nowadays means the fash in common parlance.

Big ups for the punk "skinheads" who dgaf about nazi skinheads and dress/look exactly like them

It would be like a Buddhist trying to reclaim the backwards swastika by wearing a red armband and marching and heiling

Wiz
May 16, 2004

Nap Ghost

Chalks posted:

To be honest, even if there aren't situations at the moment where having an armed science ship would be useful, I imagine you could very easily create some anomalies that produce low power enemies for your science ships to fight, ones which priority target your science ship for interesting flavour reasons.

I mean, if you really are interested in it as a mechanic from a sci-fi trope perspective. It seems like this sort of thing would fit in well with mid/late game anomalies cropping up to give science ships more to do later on.

Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game.

Beet Wagon
Oct 19, 2015





Wiz posted:

Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game.

(USER WAS FIRED FROM CIG FOR THIS POST)

:D

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Wiz posted:

An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason.

Well, yeah, it's going to be *a* game because what Crobbets promised is essentially the Matrix using hardware from 2014. So impossible for everyone. But maybe the the original kickstarter goals could be attainable with that kind of cash.

Chalks
Sep 30, 2009

Wiz posted:

Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game.

That's cool, I just heard you guys were looking to add more anomalies and interesting science ship stuff into the later game at some point so I wondered whether this would be a possibility. I certainly look forward to watching Stellaris get deeper and deeper over time like all the other paradox games have and seeing what science ships may end up doing a few expansions from now :)

Wiz
May 16, 2004

Nap Ghost

Chalks posted:

That's cool, I just heard you guys were looking to add more anomalies and interesting science ship stuff into the later game at some point so I wondered whether this would be a possibility. I certainly look forward to watching Stellaris get deeper and deeper over time like all the other paradox games have and seeing what science ships may end up doing a few expansions from now :)

Oh for sure, and if those additions suddenly meant armed science ships became a viable thing I'd do it in a heartbeat. It should be something that arises from the actual mechanics of the game rather than being clumsily shoved into it to tick a checkbox though.

hot balls man no homo posted:

Well, yeah, it's going to be *a* game because what Crobbets promised is essentially the Matrix using hardware from 2014. So impossible for everyone. But maybe the the original kickstarter goals could be attainable with that kind of cash.

Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

aleksendr
May 14, 2014

Wiz posted:

Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though.

For all its failure 38 Studios at least delivered a single, if average, game before closing. CIG legacy will be in art assets and unusable mocap data.

Eldragon
Feb 22, 2003


He "thinks" he has seen these things in a functional state; he will never realize its mostly smoke and mirrors. And no amount of words will convince him otherwise. He saw a jpeg of something, so therefore it exists.

I'm pretty sure no one pulled the "got your nose" trick on him as a toddler.

DapperDon
Sep 7, 2016

Eldragon posted:

He "thinks" he has seen these things in a functional state;
I'm pretty sure no one pulled the "got your nose" trick on him as a toddler.

This is the most hilarious comment of the day.

Codezombie
Sep 2, 2016

Beer4TheBeerGod posted:

It seems to be a joke everywhere.

More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects.
The difference is they either got canned halfway through production, or got massively descoped in order to get them made and out of the door.

You don't always get to see it happen to someone else...

Eldragon posted:

never realize its mostly smoke and mirrors.

To be fair you just described 90% of game development. Smoke and Mirrors generally nets faster code, and if it *looks* and *plays* right, then its right even if its wrong. ;)

Codezombie fucked around with this message at 20:30 on Jan 23, 2017

Skippy Granola
Sep 3, 2011

It's not what it looks like.

Yes yes and I've seen C-beams glitter around the Tannheuser gate but all those moments are made up, like dreams in rain.

Time... to refund...

Wiz
May 16, 2004

Nap Ghost

Codezombie posted:

More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects.
The difference is they either got canned halfway through production, or got massively descoped in order to get them made and out of the door.

You don't always get to see it happen to someone else...

The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that.

Wiz fucked around with this message at 20:30 on Jan 23, 2017

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

Wiz posted:


Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though.

Space toilets are a deal breaker. Don't make me do a chargeback.

Wiz
May 16, 2004

Nap Ghost

hot balls man no homo posted:

Space toilets are a deal breaker. Don't make me do a chargeback.

Hmm, how to persuade you not to get a refund...?

*waves hands around and mumbles something about layering code on a refactored gantt chart*

That should do the trick.

Eldragon
Feb 22, 2003

Codezombie posted:

To be fair you just described 90% of game development. Smoke and Mirrors generally nets faster code, and if it *looks* and *plays* right, then its right even if its wrong. ;)

I'd call that optimization! But at least its in-game and ... there is in fact a game in the first place.

In this example I mean that while CIG shows pictures of things and says they are in-game, but really it screenshots/videos taking from the cry editor and not at all in-game.

MilesK
Nov 5, 2015

Wiz posted:

The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart game clone with isometric RTS mechanics, but Star Citizen is just a league above (below?) that.

Are you saying I might not be able to mocap myself as I broadcast live from my news ship about the latest procedurally generated mission events, as was promised 2 days ago?

MilesK fucked around with this message at 20:38 on Jan 23, 2017

Hav
Dec 11, 2009

Fun Shoe

Codezombie posted:

More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects.
The difference is they either got canned halfway through production, or got massively descoped in order to get them made and out of the door.

You don't always get to see it happen to someone else...

I'm actually involved in a little bit of this. Someone's decided to try and do a greenfield implementation of something complicated, and he's pitched management while glossing over the details. Myself and a colleague spent some time this morning explaining that;

a) If we don't have a good description of what the end product should do, it's open-ended.
b) Open-ended development is a luxury around technical debt, which we have.
c) Open-ended projects that ceased development make up the technical debt.

Generally speaking, engineers are cats in a wool factory. Agile was the outgrowth of attempts to herd cats, or at least get them running in roughly the same direction.

The idea itself is solid, but it'll take no time at all exploding into worms, and worm-control is important, especially when you have occasional bits of infrastructure falling off into the sea.

Erenthal
Jan 1, 2008

A relaxing walk in the woods
Grimey Drawer

Wiz posted:

The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that.

Wacky Wheels is the only acceptable Mario Kart clone.

Wiz
May 16, 2004

Nap Ghost

Erenthal posted:

Wacky Wheels is the only acceptable Mario Kart clone.

Wacky Wheels was great. Used to play it local co-op with my sister all the time when I was a kid.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Wiz posted:

Like what?

Encounters which require you to send a military ship to nuke the idiot covert operative who went native and threatens to usurp your infiltration operation.

It might also provide a useful way to get more options for various anomalies. Like blowing up that bloody tea pot, or using lasers to free a trapped ship (which you wouldn't be able to do with kinetic weapons).

Chalks
Sep 30, 2009

Wiz posted:

The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that.

It's like a fascinating experiment.

What if a lead designer just kept saying yes to every cool idea that popped into his head? Well, he'd run out of time to make the game. But what if he was allowed to just keep extending the deadline further and further into the future? Well, then he'd run out of money. But what if he just kept getting more and more money...?

I imagine that the answer is that he just keeps consuming both money and time for ever and ever and never produces anything playable, but it's kinda cool that we get to find out for sure!

Chalks fucked around with this message at 20:43 on Jan 23, 2017

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Wiz posted:

I'd probably skip out on the space toilets though.

weirdo

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
It's, like, the single most important thing to have working in your second life spaceship with fully functional spacemen

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Tijuana Bibliophile
Dec 30, 2008

Scratchmo
If there's one thing you don't want in a spaceship it's a poop deck

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