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ManofManyAliases posted:8 Million more and we can finally make the game as Derek had said! Wooooooo Totally dude. Lets just hope that none of it has been spent wastefully. lol
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# ? Jan 23, 2017 19:33 |
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# ? Apr 25, 2024 18:24 |
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Beer4TheBeerGod posted:Arming civilian ships would be useful for certain encounters. Like what?
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# ? Jan 23, 2017 19:34 |
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Beet Wagon posted:Okay well I guess I'm buying RimWorld now. Kayak will love your muffalos, trust me.
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# ? Jan 23, 2017 19:39 |
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Beet Wagon posted:Okay well I guess I'm buying RimWorld now. Wouldn't you rather wait to play a real game? (Star Citizen)
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# ? Jan 23, 2017 19:41 |
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Sappo569 posted:I have a pack of 5 timber wolves , 3 of which have acquired cirrhosis of the liver and are alcoholics Next time a trader caravan is in town leave a few case of beer in the open near the pack muffalos. With a little luck they will drink themselves unconscious so all the stuff they carry will be spilled and yours for the taking. Just remember that your colony wealth is taken into the Raid size calculations.
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# ? Jan 23, 2017 19:41 |
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ManofManyAliases posted:8 Million more and we can finally make the game as Derek had said! Wooooooo You have yourself one sad, lonely party
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# ? Jan 23, 2017 19:41 |
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Wiz posted:Like what? The only scenario I can think of is when the AI is cleaning up their debris to keep you from taking it, while still at war. So I guess your science ship could shoot them out of the way? But then again, their science ships would be armed as well, so that would not work. I'm with Wiz on this one.
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# ? Jan 23, 2017 19:42 |
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Samizdata posted:Yeah, and I resent the way skinhead became appropriated to represent fascist, often neo-Nazi scum with missing chromosomes, instead of punk music enthusiasts with shaven heads.
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# ? Jan 23, 2017 19:45 |
JugbandDude posted:The only scenario I can think of is when the AI is cleaning up their debris to keep you from taking it, while still at war. So I guess your science ship could shoot them out of the way? Yeah same, I'm not sure I can think of a scenario where armed science ships would be necessary, particularly knowing what I know about the target priority now. I mean it would be nice to present a united front and show these smug sons of bitches That we hate them so much even my scientists are willing to die in glorious battle against them, but that's more of a personality problem than a game balance issue.
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# ? Jan 23, 2017 19:45 |
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ManofManyAliases posted:8 Million more and we can finally make the game as Derek had said! Wooooooo An actual game developer could maybe make the game with that kind of money, not a failed hollywood producer-turned used car salesman and his tickleporn actress wife
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# ? Jan 23, 2017 19:46 |
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Beer4TheBeerGod posted:Sunk cost fallacy. nah, it's something else. I think it's Post-purchase rationalization but I think there's another more layman-ish term. I always heard it regarding people who bought new cars after they realized that as soon as they drove it off the lot the value dropped significantly.
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# ? Jan 23, 2017 19:46 |
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MilesK posted:Totally dude. Lets just hope that none of it has been spent wastefully. lol Like Crobbers would waste money on sub fishscale grade blow
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# ? Jan 23, 2017 19:50 |
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hot balls man no homo posted:An actual game developer could maybe make the game with that kind of money, not a failed hollywood producer-turned used car salesman and his tickleporn actress wife An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason.
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# ? Jan 23, 2017 19:53 |
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Wiz posted:Like what? To be honest, even if there aren't situations at the moment where having an armed science ship would be useful, I imagine you could very easily create some anomalies that produce low power enemies for your science ships to fight, ones which priority target your science ship for interesting flavour reasons. I mean, if you really are interested in it as a mechanic from a sci-fi trope perspective. It seems like this sort of thing would fit in well with mid/late game anomalies cropping up to give science ships more to do later on.
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# ? Jan 23, 2017 19:56 |
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Wiz posted:An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason. Cant wait to see the pet mocap for your Kayak clone (best doggy ever) sleeping/boarding/eating fidelicious animations and ship refactor to include pet areas.
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# ? Jan 23, 2017 19:57 |
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MeLKoR posted:I know, but in TYOOL 2017 if you say "redskin" people think you're talking about native americans. Like it or not "skinhead" nowadays means the fash in common parlance. Big ups for the punk "skinheads" who dgaf about nazi skinheads and dress/look exactly like them It would be like a Buddhist trying to reclaim the backwards swastika by wearing a red armband and marching and heiling
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# ? Jan 23, 2017 19:59 |
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Chalks posted:To be honest, even if there aren't situations at the moment where having an armed science ship would be useful, I imagine you could very easily create some anomalies that produce low power enemies for your science ships to fight, ones which priority target your science ship for interesting flavour reasons. Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game.
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# ? Jan 23, 2017 20:00 |
Wiz posted:Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game.
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# ? Jan 23, 2017 20:03 |
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Wiz posted:An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason. Well, yeah, it's going to be *a* game because what Crobbets promised is essentially the Matrix using hardware from 2014. So impossible for everyone. But maybe the the original kickstarter goals could be attainable with that kind of cash.
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# ? Jan 23, 2017 20:03 |
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Wiz posted:Adding mechanics for the sole purpose of being able to add another, otherwise superfluous mechanic seems like the definition of pointless bloat, honestly. It's a neat trope but it's not like it's absolutely critical to be in the game. That's cool, I just heard you guys were looking to add more anomalies and interesting science ship stuff into the later game at some point so I wondered whether this would be a possibility. I certainly look forward to watching Stellaris get deeper and deeper over time like all the other paradox games have and seeing what science ships may end up doing a few expansions from now
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# ? Jan 23, 2017 20:04 |
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Chalks posted:That's cool, I just heard you guys were looking to add more anomalies and interesting science ship stuff into the later game at some point so I wondered whether this would be a possibility. I certainly look forward to watching Stellaris get deeper and deeper over time like all the other paradox games have and seeing what science ships may end up doing a few expansions from now Oh for sure, and if those additions suddenly meant armed science ships became a viable thing I'd do it in a heartbeat. It should be something that arises from the actual mechanics of the game rather than being clumsily shoved into it to tick a checkbox though. hot balls man no homo posted:Well, yeah, it's going to be *a* game because what Crobbets promised is essentially the Matrix using hardware from 2014. So impossible for everyone. But maybe the the original kickstarter goals could be attainable with that kind of cash. Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though.
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# ? Jan 23, 2017 20:05 |
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# ? Jan 23, 2017 20:11 |
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Wiz posted:Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though. For all its failure 38 Studios at least delivered a single, if average, game before closing. CIG legacy will be in art assets and unusable mocap data.
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# ? Jan 23, 2017 20:11 |
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He "thinks" he has seen these things in a functional state; he will never realize its mostly smoke and mirrors. And no amount of words will convince him otherwise. He saw a jpeg of something, so therefore it exists. I'm pretty sure no one pulled the "got your nose" trick on him as a toddler.
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# ? Jan 23, 2017 20:20 |
Eldragon posted:He "thinks" he has seen these things in a functional state; This is the most hilarious comment of the day.
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# ? Jan 23, 2017 20:23 |
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Beer4TheBeerGod posted:It seems to be a joke everywhere. More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects. The difference is they either got canned halfway through production, or got massively descoped in order to get them made and out of the door. You don't always get to see it happen to someone else... Eldragon posted:never realize its mostly smoke and mirrors. To be fair you just described 90% of game development. Smoke and Mirrors generally nets faster code, and if it *looks* and *plays* right, then its right even if its wrong. Codezombie fucked around with this message at 20:30 on Jan 23, 2017 |
# ? Jan 23, 2017 20:24 |
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Yes yes and I've seen C-beams glitter around the Tannheuser gate but all those moments are made up, like dreams in rain. Time... to refund...
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# ? Jan 23, 2017 20:25 |
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Codezombie posted:More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects. The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that. Wiz fucked around with this message at 20:30 on Jan 23, 2017 |
# ? Jan 23, 2017 20:27 |
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Wiz posted:
Space toilets are a deal breaker. Don't make me do a chargeback.
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# ? Jan 23, 2017 20:31 |
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hot balls man no homo posted:Space toilets are a deal breaker. Don't make me do a chargeback. Hmm, how to persuade you not to get a refund...? *waves hands around and mumbles something about layering code on a refactored gantt chart* That should do the trick.
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# ? Jan 23, 2017 20:34 |
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Codezombie posted:To be fair you just described 90% of game development. Smoke and Mirrors generally nets faster code, and if it *looks* and *plays* right, then its right even if its wrong. I'd call that optimization! But at least its in-game and ... there is in fact a game in the first place. In this example I mean that while CIG shows pictures of things and says they are in-game, but really it screenshots/videos taking from the cry editor and not at all in-game.
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# ? Jan 23, 2017 20:34 |
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Wiz posted:The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart game clone with isometric RTS mechanics, but Star Citizen is just a league above (below?) that. Are you saying I might not be able to mocap myself as I broadcast live from my news ship about the latest procedurally generated mission events, as was promised 2 days ago? MilesK fucked around with this message at 20:38 on Jan 23, 2017 |
# ? Jan 23, 2017 20:35 |
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Codezombie posted:More of an Eyeroll these days. Thing is we've almost all worked on one or another of these over scoped , overambitious projects. I'm actually involved in a little bit of this. Someone's decided to try and do a greenfield implementation of something complicated, and he's pitched management while glossing over the details. Myself and a colleague spent some time this morning explaining that; a) If we don't have a good description of what the end product should do, it's open-ended. b) Open-ended development is a luxury around technical debt, which we have. c) Open-ended projects that ceased development make up the technical debt. Generally speaking, engineers are cats in a wool factory. Agile was the outgrowth of attempts to herd cats, or at least get them running in roughly the same direction. The idea itself is solid, but it'll take no time at all exploding into worms, and worm-control is important, especially when you have occasional bits of infrastructure falling off into the sea.
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# ? Jan 23, 2017 20:36 |
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Wiz posted:The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that. Wacky Wheels is the only acceptable Mario Kart clone.
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# ? Jan 23, 2017 20:37 |
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Erenthal posted:Wacky Wheels is the only acceptable Mario Kart clone. Wacky Wheels was great. Used to play it local co-op with my sister all the time when I was a kid.
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# ? Jan 23, 2017 20:38 |
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Wiz posted:Like what? Encounters which require you to send a military ship to nuke the idiot covert operative who went native and threatens to usurp your infiltration operation. It might also provide a useful way to get more options for various anomalies. Like blowing up that bloody tea pot, or using lasers to free a trapped ship (which you wouldn't be able to do with kinetic weapons).
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# ? Jan 23, 2017 20:40 |
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Wiz posted:The fact that there is no publisher to scope it down or force it out the door, and that it seems able to keep scope creeping forever by selling JPEGs is really what sets it apart from every other pipe dream project though. Everyone has a story about the one time their boss tried to make a mario kart clone with isometric RTS mechanics (yes, that's a real example), but Star Citizen is just a league above (below?) that. It's like a fascinating experiment. What if a lead designer just kept saying yes to every cool idea that popped into his head? Well, he'd run out of time to make the game. But what if he was allowed to just keep extending the deadline further and further into the future? Well, then he'd run out of money. But what if he just kept getting more and more money...? I imagine that the answer is that he just keeps consuming both money and time for ever and ever and never produces anything playable, but it's kinda cool that we get to find out for sure! Chalks fucked around with this message at 20:43 on Jan 23, 2017 |
# ? Jan 23, 2017 20:41 |
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Wiz posted:I'd probably skip out on the space toilets though. weirdo
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# ? Jan 23, 2017 20:43 |
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It's, like, the single most important thing to have working in your second life spaceship with fully functional spacemen
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# ? Jan 23, 2017 20:49 |
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# ? Apr 25, 2024 18:24 |
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If there's one thing you don't want in a spaceship it's a poop deck
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# ? Jan 23, 2017 20:50 |