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Sunswipe posted:Can you kill a person, then eat them or make them into a hat? Wellllll, as a matter of fact.......
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# ? Jan 23, 2017 23:32 |
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# ? Apr 25, 2024 05:23 |
ripptide posted:Wellllll, as a matter of fact....... https://www.youtube.com/watch?v=iVlkZVAw8Gc
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# ? Jan 23, 2017 23:34 |
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Sunswipe posted:Can you kill a person, then eat them or make them into a hat? Yea like animals you can skin humans and make a chair of it.
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# ? Jan 23, 2017 23:36 |
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phosdex posted:I think I find it weird because I think of paying for products? Make your video, write your book and here's some money. But patreon is more here's some money to just be? Something like that. It's just a crowd-funded version of how rich people in the past would pay for an artist's living in return for the promise of nice art.
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# ? Jan 23, 2017 23:37 |
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"People have paid for the stretch goals. And now he is asking for the money to actually add them to the game. To make the game bigger and richer."
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# ? Jan 23, 2017 23:40 |
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TheAgent posted:It's not incompatible. This. People on the discord asked me to chime in on this over the holidays... Full disclosure I've worked with a lot of mocap mostly in Feature Film including building/simulating digital stunt doubles [and head/body replacements] for various movies at ILM. I currently work for a games company. It's odd that Chris is going for a feature film approach to mocap. It's not cheap. Here is mocap costs in the LA area: Super Low Budget mocap up in the Valley or Burbank area runs around $700/hr for a bare bones setup with a supervisor and 2 tech artists in a garage space, and up to $2500 per hour for a larger sound stage facility with VICAM systems and the like. What I'm seeing from CIG is... uh a lot of work for a video game. Granted the last time I got quotes was about 2 years ago there's probably a few guys doing flat rate captures for a day but that's just basic skeleton mocap, nothing fancy. I saw a few samples of CIG actually using Lidar facial capture which... is additional cost and resources needed to clean that up into usable data. So add to the above figures. Mocap is just expensive animation reference. There's a few places where you can plug in raw data and have it run with rigs in real time [DreamWorks Animation has one of these facilities in Glendale] but even then that data has to be cleaned up for production use to remove any pops and blend motion. Someone has to go through hours of work per take to clean stuff up into useable data. For a movie, you try to minimize the amount of mocap cleanup needed on a show. Wasn't there a slide somewhere that showed that they had over 200 hours of captured data for various character actions? That is several man-years of work to clean up for a team of people. What would have made more sense was just to record facial of actors and do all the body/rig stuff with a system like Xsens which allow you to have animators run around wearing capture suits with a backpack outside or wherever and just constantly do mocap as needed for character actions. No overhead, no crazy soundstage rental, etc. Just record, act out motions and sample/clip your data and start working with it. Parent in the facial capture at a later date assuming you got decent body/facial rig setups. Lastly... who hires Andy "$$$$" Serkis as a mocap performer for a game? Nuts. AbstractNapper posted:
Basically this: I'd love the see CIG/F42 succeed on some sustainable level, just to avoid a few hundred folks getting tossed out of work, I just can't see a sustainable path unless they keep the money coming in somehow.
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# ? Jan 23, 2017 23:41 |
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Zzr posted:Yea like animals you can skin humans and make a chair of it. Also use prisoners to harvest organs for fixin your colonists.
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# ? Jan 23, 2017 23:41 |
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Mirificus posted:"People have paid for the stretch goals. And now he is asking for the money to actually add them to the game. To make the game bigger and richer."
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# ? Jan 23, 2017 23:46 |
Ghostlight posted:Patreon is a little fuzzy on the actual product you're paying for, but it's still an agreement to produce based on compensation. There are two people I've considered joining Patreon for, and it's because I really enjoy what they make when they make it, and I'm not paying for it as it is in any way because it's on the internet, but I would like them to make a living from doing things I enjoy so they don't stop doing them. This is exactly how Michelangelo earned his keep.
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# ? Jan 23, 2017 23:49 |
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Sunswipe posted:Can you kill a person, then eat them or make them into a hat? Already answered but yes You can skin anything in the game , and use said produced 'cloth' to then make clothing. Or furniture So you could have a nice cowboy hat made from your former loyal companion, then relax in a comfy chair made from a dead colonist What was that old bbs game back in the day , where it was like a hellish version of NYC or something in the future , with people doing drugs and killing each other every way imaginable RimWorld is kind of like that , but umm better ?
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# ? Jan 23, 2017 23:49 |
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MC68000 posted:This. LOL so Chris went the absolute most expensive route in other words , which is what everyone has been saying all along All the mocap videos we've seen they're using a huge sound stage and a full crew of 10+ people. What's that 10k an hour ? Hahaha the backers will never know ! And btw Andy Serkis is working for free because he sees the true directorial talent at work
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# ? Jan 23, 2017 23:51 |
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Sappo569 posted:LOL so Chris went the absolute most expensive route in other words , which is what everyone has been saying all along Well things that cost more are obviously better. Just look at the desks they've got, for example
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# ? Jan 23, 2017 23:53 |
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Foo Diddley posted:Well things that cost more are obviously better. Just look at the desks they've got, for example Reminds me , what did they ever do with all that mocap gear they bought with backer money ? It was one of the stretch goals
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# ? Jan 23, 2017 23:59 |
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Sappo569 posted:Reminds me , what did they ever do with all that mocap gear they bought with backer money ? It was one of the stretch goals The backers will never know
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# ? Jan 24, 2017 00:00 |
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aleksendr posted:Like the "Vegetable garden"mod. It add a bunch of crops and fruit trees to grow to add to the usual corn, rice and potatos of the vanilla game. Nothing dagerous for game balance there ? No ? Wrong. It also add a canning station, allowing you to turn vegetable, fruits and meat into "canned meat" or "canned vegetables" that never expire, potentially turning all food related events (blight, Zzzt, Eclipses, Solar flares, ect) that can be colony killer if you planned poorly into trivial challenges. We make fun of SC all the time for being a hojillion years in the future but not having bloody obvious things because "realism". This kinda strikes me as one of those instances. I have a USDA canning manual from the early 1930s on my cookbook shelf, and it wasn't high technology then. Boiling water, glass jars, (synthetic) rubber seals, rules of thumb for acidity/salinity, sugar, salt, vinegar. With these things you, too, can magically turn fresh vegetables into food for next year! Interstellar-travel-but-no-basic-food-preservation in the name of game balance is pretty dumb/lazy.
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# ? Jan 24, 2017 00:10 |
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Sappo569 posted:Reminds me , what did they ever do with all that mocap gear they bought with backer money ? It was one of the stretch goals Chris is shooting revolutionary mocapped tickleporn for when everything goes tits up and he needs his plan B.
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# ? Jan 24, 2017 00:11 |
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Sunswipe posted:Can you kill a person, then eat them or make them into a hat? If you start on a sea ice or in a ice sheet biome, this will be the basis of your colony economy and principal way of survival untill you develop hydroponics bay.
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# ? Jan 24, 2017 00:12 |
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ripptide posted:Wellllll, as a matter of fact....... Zzr posted:Yea like animals you can skin humans and make a chair of it.
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# ? Jan 24, 2017 00:19 |
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Don't worry everybody, the new plan is everyone in the PU will mocap themselves. Just pay RSI $30,000 for a proper camera setup, if you don't want your character walking all janky like some pleab.
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# ? Jan 24, 2017 00:20 |
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Out of all the amusing broken things in the Star Citizen saga, the sheer waste of all this mocap poo poo is my favourite. Silly amounts of money and effort wasted so a 40+ pouch-sucking manchild can play with the best toys and pretend to direct famous hollywood people. Living the dream! Ayn Marx fucked around with this message at 00:30 on Jan 24, 2017 |
# ? Jan 24, 2017 00:24 |
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Ayn Marx posted:Out of all the amusing broken things in the Star Citizen saga, the sheer waste of all this mocap poo poo is my favourite. Uh excuse me he isn't pretending. Didn't you see they had that one guy from game of thrones. And that other guy from insert famous movie here ? Chris is a real life big shot Hollywood director. That's why he has a directors chair with his name on it God I'm so tired of you people talking down about Cribblers
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# ? Jan 24, 2017 00:27 |
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I am sorry, I will try to learn more about game development And maybe doxx some people with hateful messages afterwards
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# ? Jan 24, 2017 00:32 |
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Sappo569 posted:LOL so Chris went the absolute most expensive route in other words , which is what everyone has been saying all along Reminder that the last sentence is a thing Citizens actually claim to believe.
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# ? Jan 24, 2017 00:36 |
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Brazilianpeanutwar posted:Chris is shooting revolutionary mocapped tickleporn for when everything goes tits up and he needs his plan B. That's really the point, what is so revolutionary that you need to mocap it? Is he trying to outdo Final Fantasy: The Spirits Within? Reminder: it didn't make its money back.
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# ? Jan 24, 2017 00:45 |
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ewe2 posted:That's really the point, what is so revolutionary that you need to mocap it? Is he trying to outdo Final Fantasy: The Spirits Within? Reminder: it didn't make its money back. Mocap was big in the 90's ergo visavis concordantly chris must use it because 90's.
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# ? Jan 24, 2017 00:48 |
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Brazilianpeanutwar posted:Mocap was big in the 90's ergo visavis concordantly chris must use it because 90's. That's probably the best explanation we'll ever get
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# ? Jan 24, 2017 00:53 |
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mdxi posted:We make fun of SC all the time for being a hojillion years in the future but not having bloody obvious things because "realism". This kinda strikes me as one of those instances. I have a USDA canning manual from the early 1930s on my cookbook shelf, and it wasn't high technology then. Boiling water, glass jars, (synthetic) rubber seals, rules of thumb for acidity/salinity, sugar, salt, vinegar. With these things you, too, can magically turn fresh vegetables into food for next year! The basic game allow you to build walk in freezer that can keep your meat and meals from spoiling, but you have to pay its ressource cost and take a resonable precautions to prevent various random events from making your fridge useless. Vegetables you harvest also have a very resonable "built in" conservation time (about 3/4 of a year, one might argue that "basic preservation methods" is factored in it) and you can manufacture pemmican that have a self life measured in years or kibbles (think dry pet food) that never spoil but give a mood debuff if human eat them. i understand your point of "super tech but without 1870 tin rations is stupid" but in this case the vanilla game is giving you plenty of way to deal with the challenge (freezer, going vegan, pemmican, kibbles)and all have a possible foil in the basic game desing (freezer need electricity, crops can fail, pemmican need both meat and vegetables so you have to hunt, kibbles give a mood debuff) but the garden mod simply insert a "god mode" food item (never spoil, no debuff, need no infrastructure to support it) available at no extra cost in its production, turning the vanilla challenge of balancing your electrical grid to account for freezer higher demands in summer, planning your crops in accord with the growing seasons and managing your hunting so you dont empty the map of wildlife while half of it spoils on the shelf into a simple "I win at food" button marked : gently caress it, put everything in a can forever.
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# ? Jan 24, 2017 00:56 |
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mdxi posted:We make fun of SC all the time for being a hojillion years in the future but not having bloody obvious things because "realism". This kinda strikes me as one of those instances. I have a USDA canning manual from the early 1930s on my cookbook shelf, and it wasn't high technology then. Boiling water, glass jars, (synthetic) rubber seals, rules of thumb for acidity/salinity, sugar, salt, vinegar. With these things you, too, can magically turn fresh vegetables into food for next year! But, but, spaaaaace corn!
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# ? Jan 24, 2017 00:56 |
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Incidentally "Mocap was big in the 90's" is my band name, we play all our expensive instruments that our fans paid for poorly, we're never on time to our gigs and we constantly treat our (3) fans like poo poo and rip them off at every turn but they keep singing our praises, also we have no songs.
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# ? Jan 24, 2017 01:02 |
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Mine's "Space Bulldozer Ate My Girlfriend".
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# ? Jan 24, 2017 01:07 |
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Ghostlight posted:Mine's "Space Bulldozer Ate My Girlfriend". "Lillards shame" post your fave star citizen themed band names and win absolutely nothing.
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# ? Jan 24, 2017 01:16 |
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MC68000 posted:This. This is a good post. Like when 3 phase would post in the bitcoin thread to teach us all a little about electronics and how bitcoin mining rigs are a trailer fire waiting to happen.
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# ? Jan 24, 2017 01:22 |
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Weekly schedule/what to expect is out. https://robertsspaceindustries.com/comm-link/citizens/15678-This-Week-In-Star-Citizen In short, another lore week and the community managers are going to PAX South. Can't wait to see the new show coming in the future that focuses on citizens.
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# ? Jan 24, 2017 01:22 |
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Beet Wagon posted:I love you insane weirdos This really is a handsome Aussie. Mine is very white but has a heart of gold. I love this breed.
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# ? Jan 24, 2017 01:26 |
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MC68000 posted:This. This is awesome. Thank you for the insight! One thing that has always struck me about Chris Roberts as a person is that he's very impatient and never wants to talk about the same thing more than once. He's after bigger, better, and the next great idea. It's why people want to see a level of Sq42, only to discover Chris is having people build a sand level like a Star Wars cross with Dune, complete with giant sandworm. It's why Chris never talks about what is already done but what is coming, and their ideas and concepts and how cool this next awesome thing is going to be. It's why we've had 70+ ship sales. It's why we have a 1000 stretch goals and promises. It's why the "game" is more lies than reality. Anybody with half a brain can look at what CIG hopes to achieve and realize it's either impossible or they're looking at about 20 years of hard core development. Not constant veering around but hard core development. His motion capture is man years away from being realistic, and that's just for flat cutscene level animation where the player has no control over their positioning during the event. There is so much time required to get even a sliver done, Chris Roberts hasn't got the dedication to stick with this stuff to completion. He's playing with other people's money, and just being a kid in a candy store with no regard to paying anybody back. This week it's ninja carrier guys and mopping dude. Next week it'll be clips of guys sitting down in chairs 17 ways in different speeds. Nothing connected, nothing tied to a game. Just footage of models doing actions nobody will ever be able to get around to cleaning up. Not to mention in another two months we'll hear about the Character 4.0 where they redid the skeleton and models again because reasons, invalidating millions in captured data. Chris went into this without a plan, jumped right into the fun parts he wanted to focus on (movie making), and continues to barrel into the wind on the dime of idiots believing YouTube videos of footage is progress and that Chris isn't lying to them. It's a shame, all signs always point to Chris being terrible at his job. But no matter what, he'll still take in a cool million a month. It's a train where there are no rails and the speed is on max. Wherever you end up, there you are.
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# ? Jan 24, 2017 01:43 |
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Colostomy Bag posted:Weekly schedule/what to expect is out. I haven't really watched their awful videos since 10FTC got cancelled. Did Lando get demoted to a paid streamer, and Ben is now an unassigned employee?
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# ? Jan 24, 2017 01:46 |
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This was linked many pages back: http://www.pcinvasion.com/star-citizen-star-marine-impressions "Star Marine is simply a shooter, two teams of Marines and Outlaws attempt to run around a map to take control points or go head to head in deathmatch. Only it’s not really running around, it’s more like ice skating or juddering around the two levels." "I also particularly enjoyed watching my weapon move about on the ground like it had a life of its own when I died." Well done Chris. Landing successful.
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# ? Jan 24, 2017 01:48 |
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TheAgent posted:
Yes it is. I've been saying that for quite some time now.
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# ? Jan 24, 2017 01:48 |
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Dare I say, it's in the blog.
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# ? Jan 24, 2017 01:51 |
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# ? Apr 25, 2024 05:23 |
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ManofManyAliases posted:8 Million more and we can finally make the game as Derek had said! Wooooooo heh, you wish. Interstellar Citizens - by Dr. Dr. Derek Smart, 07/06/15 quote:Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.
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# ? Jan 24, 2017 01:52 |