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Keiya posted:Megatextures are stupid, for an online shooter. They basically make it impossible for fans to make new maps. You'd think id of all people would understand why that's a bad idea. I thought you can still make the texturing as repetitive and tiled as you want even with MegaTexture.
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# ? Jan 23, 2017 22:51 |
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# ? Apr 25, 2024 11:39 |
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I dug up a copy of QW ~5 years ago when the online scene was still kicking and the sheer knowledge and skill of the players was impossible to deal with. Imagine playing competitive CS as a newbie where everybody is bouncing frag grenades off rooftops right into your lap every time you spawn. It was rough and I didn't stick around long because of it.
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# ? Jan 23, 2017 23:23 |
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BattleMaster posted:I thought you can still make the texturing as repetitive and tiled as you want even with MegaTexture.
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# ? Jan 23, 2017 23:29 |
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fishmech posted:Was re-reading an old Kindle book I had and noticed it covered a decent amount of early FPS games so far: Is there a reason why System Shock 2 isn't in here? I can understand System Shock not really fitting the FPS mold the author seems to be demonstrating but SS2 is a legit FPS
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# ? Jan 23, 2017 23:46 |
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RyokoTK posted:I mean, kinda? If you're looking for a retread of Quake 1, you're never going to get it, because Quake 1 was definitely the black sheep of the Quake franchise. If you're looking for a followup to Quake 2 or 4, that's kinda weird too because Quake 2 is 100% a product of the 90s and Quake 4 was truly forgettable. Quake's legacy is and always has been its multiplayer, even if the single player was perfectly good and and fine. I dunno, I think the market's ripe for a Quake 1 reboot given how well the new Wolfenstein and Doom games have done. Hell, they could even unify the Q1, Q2 and Q3 settings and make it a full reboot of Quake as a whole; it'd be badass to fight Strogg enemies in Q1 architecture or see a Shambler and a Tank Commander throw down. Plus, the inevitable Mick Gordon remix of Quad Machine would make it worth it in and of itself.
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# ? Jan 23, 2017 23:49 |
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LORD OF BOOTY posted:I dunno, I think the market's ripe for a Quake 1 reboot given how well the new Wolfenstein and Doom games have done. Hell, they could even unify the Q1, Q2 and Q3 settings and make it a full reboot of Quake as a whole; it'd be badass to fight Strogg enemies in Q1 architecture or see a Shambler and a Tank Commander throw down. Plus, the inevitable Mick Gordon remix of Quad Machine would make it worth it in and of itself. Would be nifty to see some Quake 2 mappers make use of 'em, I guess.
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# ? Jan 24, 2017 00:05 |
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Aces High posted:Is there a reason why System Shock 2 isn't in here? I can understand System Shock not really fitting the FPS mold the author seems to be demonstrating but SS2 is a legit FPS That's a 1999 game, and I've only gotten up to games from 1998 in the book.
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# ? Jan 24, 2017 00:46 |
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oh, whoops I thought it was earlier than that. Wait that's why, I got it and SiN mixed up in terms of release dates
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# ? Jan 24, 2017 00:54 |
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BattleMaster posted:I thought you can still make the texturing as repetitive and tiled as you want even with MegaTexture. Sure, but you still need a god drat render farm to prepare it.
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# ? Jan 24, 2017 04:20 |
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Did I ever post my level showing off megatextures in Doom... 2?? https://www.doomworld.com/vb/wads-mods/92263-cornell-box/
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# ? Jan 24, 2017 04:28 |
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Actually, given how long it's been since RAGE was released, I'd be pretty surprised if a top of the line desktop machine couldn't chug through a Megatexture process in some high-but-manageable timeframe. Were the modding tools ever released? Because I'll bet the relative unpopularity of the game has more to do with it than the processing time of the generation system (assuming it was ever released)
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# ? Jan 24, 2017 07:14 |
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Pathos posted:Were the modding tools ever released? Yes. As far as we know, all of one person has ever made any maps for it. Being far too technically complicated to work with for the Average Joe, compared to say, Doom Builder, is pretty much a solid confirmed.
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# ? Jan 24, 2017 08:16 |
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Linguica posted:Did I ever post my level showing off megatextures in Doom... 2?? https://www.doomworld.com/vb/wads-mods/92263-cornell-box/ Might be an interesting way to fake Quake-style lightmapping for a ZDoom map or something (even if the sprite lighting wouldn't accurately reflect it). At any rate, it'd afford the mapper larger texture sizes to work with, so that'd be a minor boon. Certainly reminds me of gravity.wad, and how it used unique textures to simulate sunlight-casted shadows in a similar manner.
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# ? Jan 24, 2017 09:31 |
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Is it just hard for people to use the Doom Engine to fake lights with sectors or something? that's like the big cornerstone of Duke3D/Build Engine light trickery, building lights sources from multiple sectors to fake it.
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# ? Jan 24, 2017 11:34 |
Pathos posted:Actually, given how long it's been since RAGE was released, I'd be pretty surprised if a top of the line desktop machine couldn't chug through a Megatexture process in some high-but-manageable timeframe. Were the modding tools ever released? Because I'll bet the relative unpopularity of the game has more to do with it than the processing time of the generation system (assuming it was ever released) When Quake 2 mapping was new I remember waiting hours for QRad to calculate lights, and I never made actual large, detailed maps. I'm quite sure those who made serious maps sometimes had QRad times measured in days.
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# ? Jan 24, 2017 13:10 |
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Diabetes Forecast posted:Is it just hard for people to use the Doom Engine to fake lights with sectors or something? that's like the big cornerstone of Duke3D/Build Engine light trickery, building lights sources from multiple sectors to fake it. On floors, no. On walls, yeah. Either way making it look as smooth as ling's box and have it hold up to scrutiny as far as gradients go is not easy in vanilla, hence the megatexture approach
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# ? Jan 24, 2017 13:12 |
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I always appreciated good lighting in Duke maps. It's such an important detail that bad map makers overlook. It really adds to the immersion.
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# ? Jan 24, 2017 13:48 |
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Linguica posted:Did I ever post my level showing off megatextures in Doom... 2?? https://www.doomworld.com/vb/wads-mods/92263-cornell-box/ Where did your textures come from? That Renderman community link?
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# ? Jan 24, 2017 16:04 |
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nielsm posted:When Quake 2 mapping was new I remember waiting hours for QRad to calculate lights, and I never made actual large, detailed maps. I'm quite sure those who made serious maps sometimes had QRad times measured in days. Yeah, same for the little Half-Life maps I made in Hammer. I remember seeing the map editor for Crysis the first time and being amazed that you could drop right in.
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# ? Jan 24, 2017 16:41 |
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Wow, SWAT 4 is out on GOG now. £7.99
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# ? Jan 24, 2017 17:37 |
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Here's the rest of the early FPSes in there, up to 2004 which is pretty much the cutoff
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# ? Jan 24, 2017 18:35 |
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Went to go play Poke646 at the recommendation of this thread, was very saddened to find out you can't play it on Half-Life: Source, which is the only version I have. For the first time in like 15 years, I find myself sad that I didn't save the jewel cases of my original Half-Life, Blue Shift, and Opposing Force, because I am almost certain the cd-keys present on them would have worked in Steam.
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# ? Jan 24, 2017 19:04 |
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SolidSnakesBandana posted:Went to go play Poke646 at the recommendation of this thread, was very saddened to find out you can't play it on Half-Life: Source, which is the only version I have. For the first time in like 15 years, I find myself sad that I didn't save the jewel cases of my original Half-Life, Blue Shift, and Opposing Force, because I am almost certain the cd-keys present on them would have worked in Steam.
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# ? Jan 24, 2017 19:08 |
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tribes 2 but not tribes 1 what the heck??
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# ? Jan 24, 2017 19:46 |
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SolidSnakesBandana posted:Went to go play Poke646 at the recommendation of this thread, was very saddened to find out you can't play it on Half-Life: Source, which is the only version I have. For the first time in like 15 years, I find myself sad that I didn't save the jewel cases of my original Half-Life, Blue Shift, and Opposing Force, because I am almost certain the cd-keys present on them would have worked in Steam. I have an old Half-Life "Platinum Collection" box set, and each disk has a different key. I'm pretty sure at least one of them is unused. You don't have PM's, so add me on Steam if you're interested. http://steamcommunity.com/id/riffraff1138/
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# ? Jan 24, 2017 20:33 |
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Wow, that was really awesome of you! Time to push my backlog even further by playing the full Half-Life series again, and dive down the rabbit hole of mods
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# ? Jan 24, 2017 20:43 |
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You just reminded me that I have Black Mesa sitting in my steam library unplayed. I honestly haven't cracked it open just because I know it'll start a huge Half Life binge. Outside of playing Half Life years ago, I've never played any of the mods or expansions. Same goes with Half Life 2 and portal, as until recently I didn't have a PC.
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# ? Jan 24, 2017 23:27 |
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I have Quake 1 and Quake 2 on Steam during one of the last sales. Isn't there supposed to be music, at least for Quake 1?
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# ? Jan 24, 2017 23:33 |
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Not on Steam because GOG releases are the real deal though. check the Steam forums for the unofficial patches, they include the music
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# ? Jan 24, 2017 23:49 |
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Speaking of Half Life mods I wonder what ever happened to Black Widow Games and the They Hunger Source game they were working on?
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# ? Jan 24, 2017 23:51 |
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Getting back into Strife before I sit down and watch the speed runs for the game. I now have pretty much every fps I ever wanted to play as a kid. Feels really good. Also, found my old man's dos laptop from the 90s with a rolorball mouse and Norton command. Had a couple games like Dangerous Dave, Wolf 3D and Spear of Destiny. He actually managed to finish SOD and had saves for each major encounter of the game. I still remember when he first bought me a brand new dual boot win95/dos pentium with ultimate doom with the same save pattern. That was the first time I saw e4m8 on one of the last saves. Stuff like this makes me miss him a lot Convex posted:Wow, SWAT 4 is out on GOG now. £7.99 Grabbing this right now.
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# ? Jan 25, 2017 00:18 |
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Narcissus1916 posted:You just reminded me that I have Black Mesa sitting in my steam library unplayed. I honestly haven't cracked it open just because I know it'll start a huge Half Life binge. Black Mesa is crazy good. The level of polish is just obscene. The biggest issue with it is the AI is a bit too responsive, I remember I downloaded some sort of mod that dialed them back to more HL1-esque standards
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# ? Jan 25, 2017 00:27 |
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Ularg posted:I have Quake 1 and Quake 2 on Steam during one of the last sales. Isn't there supposed to be music, at least for Quake 1? For Quake 1 see: http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
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# ? Jan 25, 2017 00:37 |
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Dr. VooDoo posted:Speaking of Half Life mods I wonder what ever happened to Black Widow Games and the They Hunger Source game they were working on? lead dude got incredibly sick and project fell apart shortly after from what i last heard. I don't know much else, and that info is probably years old at that.
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# ? Jan 25, 2017 00:45 |
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Convex posted:Wow, SWAT 4 is out on GOG now. £7.99 Hey, we should all get together and co-op SWAT4! Let's
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# ? Jan 25, 2017 03:11 |
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Casimir Radon posted:A Gunman Chronicles cd key will work on Steam. FUUUUUUCK I forgot about that game
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# ? Jan 25, 2017 06:10 |
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verbal enema posted:FUUUUUUCK I forgot about that game Everyone always forgets Gunman Chronicles, despite it being rad as gently caress.
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# ? Jan 25, 2017 08:34 |
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Thanks guys for the Quake help. Someone on #steamgoons recommended I download 1994tu.wad (1994 tune up) and I was expecting doom/doom 2 reimagined levels, but nope complete unique map set and a saddistic one at that. Oh hey room 2 have a revanant. Last room have two pain elementals, oh and if you dashed for the exit because of those pain elementals LOL baron of hell in the exit room. Next level: "Oh a chainsaw I want that" hit button, floor sinks instead of chainsaw podium and I'm swarmed by enemies. Never was given that chainsaw. With that said, oh man those were satisfying levels.
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# ? Jan 25, 2017 10:21 |
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Is there a way to use EDuke32 to make levels for Shadow Warrior '97, or do you have to use the standard Build Editor? I ask because I remember using the Build editor that came with the Megaton Edition of Duke3D on Steam, but I ran into problems with it where it wouldn't work properly.
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# ? Jan 25, 2017 11:17 |
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# ? Apr 25, 2024 11:39 |
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Max Wilco posted:Is there a way to use EDuke32 to make levels for Shadow Warrior '97, or do you have to use the standard Build Editor?
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# ? Jan 25, 2017 11:32 |