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Fair Bear Maiden posted:Broken Age didn't have the smoothest of development. I was disappointed by that too when it was happening, but in the end it worked out, they were transparent throughout the process, and they also went ahead to develop another game that was, by all measures, pretty decent with crowdfunding (Massive Chalice). A lot of "gamers" also hate Schafer because he was strongly anti-gamergate
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# ? Jan 26, 2017 17:06 |
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# ? Apr 20, 2024 00:40 |
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Stretch goal I'm hoping to see.... "give us more money and the game will be better." Done.
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# ? Jan 26, 2017 17:08 |
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Fair Bear Maiden posted:Broken Age didn't have the smoothest of development. I was disappointed by that too when it was happening, but in the end it worked out, they were transparent throughout the process, and they also went ahead to develop another game that was, by all measures, pretty decent with crowdfunding (Massive Chalice). IIRC it was more how they handled Spacebase DF-9 than Broken Age.
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# ? Jan 26, 2017 17:10 |
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Backing this for sure. The first one is totally my fetish.
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# ? Jan 26, 2017 17:13 |
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LordZoric posted:IIRC it was more how they handled Spacebase DF-9 than Broken Age. That would make sense if 1) Spacebase DF-9 was crowdfunded, but to my knowledge it wasn't, it was just on Early Access; 2) Tim Schafer had been working on that project; That said, peer is right, I just didn't want to open that can of worms in this thread.
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# ? Jan 26, 2017 17:17 |
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Created a Death Godlike Rogue from Deadfire for a new playthrough a few days ago. If we are able to import saves this is the one I'm going with. Dual-wielding pistols? I sure loving hope so!
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# ? Jan 26, 2017 17:25 |
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I'd say there's a zero percent chance Pillars 2 doesn't have a save import system. I'm hoping we get a magic pantaloons-style quest throughout the pillars games, now.
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# ? Jan 26, 2017 17:31 |
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I'm sure something like this has probably already been decided in the PoE 2 working groups, but hey, if you're still looking for suggestions, any chance we can get: 1) Full voice acting for all the dialogue or 2) Only first-line acting for the dialogue or 3) Less grey "action" text? My latest run I turned off all the voices and I found the game much more enjoyable - not because the voice acting is terrible (Eder ) but because it was hard to listen and read at the same time. Asbury fucked around with this message at 17:37 on Jan 26, 2017 |
# ? Jan 26, 2017 17:35 |
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Clanpot Shake posted:What's with the Fig hate? Am I wrong in thinking it's just a Kickstarter clone? Its a bit grayer when its with niche games even though they are professional and the kickstarters want to advocate with their wallet and maybe even want the developer to reap the benefits of the time value of their money and the market research they provide by voting with their wallet. But if you've ever seen the sausage getting made with contract purchasing term fights over payment schedules, its give an inch and take a mile so kickstarting starts looking on the slimier side.
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# ? Jan 26, 2017 17:35 |
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Tijuana Bibliophile posted:That's just... uh. Wow. What's caused this, the Armored warfare layoffs? They didn't ask him to join the PoE2 campaign? The Armored Warfare layoffs were planned and didn't affect any of Obsidian's projects.
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# ? Jan 26, 2017 17:41 |
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3Romeo posted:I'm sure something like this has probably already been decided in the PoE 2 working groups, but hey, if you're still looking for suggestions, any chance we can get: I am hoping at minimum there is a stretch goal to at least fully voice the critical path and maybe another one for the companions and their quests. It was really kind of annoying how sporadic the VO could be in Pillars.
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# ? Jan 26, 2017 17:42 |
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ditty bout my clitty posted:Dammit, was hoping for a bloodlines sequel by obsidian.
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# ? Jan 26, 2017 17:44 |
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Stuff the voice acting, personally I hope more significant NPCs get portraits. It's a real shame that Adaryc or Lady Webb or the duc never got one.
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# ? Jan 26, 2017 17:45 |
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I like voice acting but I'm also a bit impatient when reading masses of dialogue so I guess partial VAing is my preference. Sitting there trying to listen to the full voice acting for 8 different dialogue trees when talking to a party member is exhausting and I've kinda stopped doing it in games even if the VA is good.
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# ? Jan 26, 2017 17:52 |
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I couldn't care less if they removed all the voiceacting in the game but that's not gonna happen. I do hope that they consider using another company for providing the voiceacting. Tyranny's VA was extremely bad I thought and while PoE's is a bit better, it's still not what I would call good.
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# ? Jan 26, 2017 17:52 |
Problems with Poe 1 I hope are fixed in sequel: 1) no talking dog companion with magic dog items 2) can't dual wield pistols 3) at the top end of the game guns are deprecated due to irreducible reload time 4) the story was more interesting than compelling. Not bad, but there was little sense or urgency. Much like the second dragon age, where I just stopped playing once I got the house, there was a lot of "why am I doing this" to most of the side quests - no over all sense or urgency, not even BG2's drive to raise cash to save Imoen. 5) stronghold ties you down. Is your new stronghold your ship? That would be awesome. Cannons! 6) game was too drat long. Does anyone actually bother to do all the twin elms quests?
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# ? Jan 26, 2017 17:59 |
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I did all those quests. The baby I stole better carry over.
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# ? Jan 26, 2017 18:02 |
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I don't think I've ever done everything in Twin Elms. The problem is I max out on my level often long before getting there so there's no incentive to do them other than personal satisfaction I guess.
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# ? Jan 26, 2017 18:08 |
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So, uh, speaking of kickstarter RPGs, I just saw this on twitter and I'm still on some level thinking it's an elaborate hoax or a two month early April fool's joke.
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# ? Jan 26, 2017 18:11 |
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I felt that the voice acting was somewhat at odds with their novelistic (?) approach to writing interactions in PoE 1, so I'd prefer either fewer lines voiced per text-block or less descriptive text, though I wouldn't want to do completely without either.
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# ? Jan 26, 2017 18:12 |
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Scent of Worf posted:Any news about combat changes in the sequel? PoE1 was a bit much for me. Way too much micromanaging. I liked it better in the old IE games where you didn't have to micromanage so much. I wouldn't expect a panacea but I believe too much micromanaging/information overload was a complaint they took seriously over PoE1. Party AI was introduced and patched a million times and a lot of tooltip adjustments were made to help people.
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# ? Jan 26, 2017 18:18 |
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From what i understand voice acting is super expensive, so unless you are a AAA game you are going to have to cut large parts of the game if you want it to be fully voice acted.
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# ? Jan 26, 2017 18:22 |
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Plus it would pretty much rule out patching in quests and characters like Obsidian did with the stronghold.
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# ? Jan 26, 2017 18:23 |
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Rascyc posted:I wouldn't expect a panacea but I believe too much micromanaging/information overload was a complaint they took seriously over PoE1. Party AI was introduced and patched a million times and a lot of tooltip adjustments were made to help people. I haven't played POE since before the first expansion was released, how good did the party AI get? I got really tired of trying to control so many party members and having previously played Dragon Age Origins I was very disappointed when POE didn't have a similar scripting system. Something where the trash mobs were pretty much just autopilot but you had the option to micromanage more if you ran into something tough.
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# ? Jan 26, 2017 18:25 |
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I think the AI patched in 3.0 was good enough to not screw up if you left it alone, but not good enough to win fights for you.
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# ? Jan 26, 2017 18:29 |
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bongwizzard posted:Direct sequel is lame as gently caress but so long as nothing from Tyranny bleeds into it, day one but for sure. Well one hopes it at least runs as well as Tyranny. Our laptops are both 3-4 years old and Tyranny runs smooth as butter all the time whereas PoE often chugs if there are too many nameplates or spell effects.
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# ? Jan 26, 2017 18:29 |
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I wonder if Aloth will still be dead if I import my save.
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# ? Jan 26, 2017 18:30 |
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peer posted:A lot of "gamers" also hate Schafer because he was strongly anti-gamergate i thought people hated him because he has no idea how to handle money, doesnt deliver what he promises, and doesnt pay people who work for him
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# ? Jan 26, 2017 18:31 |
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TomViolence posted:So, uh, speaking of kickstarter RPGs, I just saw this on twitter and I'm still on some level thinking it's an elaborate hoax or a two month early April fool's joke. i hope its a joke, otherwise poor rope kid
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# ? Jan 26, 2017 18:32 |
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Under the vegetable posted:i thought people hated him because he has no idea how to handle money, doesnt deliver what he promises, and doesnt pay people who work for him Well, well. Gamergater detected.
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# ? Jan 26, 2017 18:34 |
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Hieronymous Alloy posted:2) can't dual wield pistols There was this bug in the PoE beta which let you wield a pistol + shield and it was awesome, I want that back.
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# ? Jan 26, 2017 18:43 |
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Hieronymous Alloy posted:2) can't dual wield pistols Also, no soulbound guns at all. An error. I'm in the middle (just going to the White March with all the base content done) of a run with an aquebusier Bleak Walker Aumaua, and she basically gets two shots off in the entire fight, even with the gunner perk. I've ended up speccing her to basically act as a sniper, to try and take out one enemy each with each shot, but I'm still not sure it makes up for the relative weakness of guns. It's a cool enough concept that I don't really mind, but the rest of the party's definitely carrying me.
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# ? Jan 26, 2017 18:50 |
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3Romeo posted:I'm sure something like this has probably already been decided in the PoE 2 working groups, but hey, if you're still looking for suggestions, any chance we can get: They've really upgraded the engine from playing Tyranny, so there's a lot of colorization in the text now. "action" text would pop a lot better in PoE2 so I'm fine with it. As for fully voice acting, please no. It's cost prohibitive, would reduce the overall text in the game and would likely cause a lot of delays for re-work/finalization. Just say No to full voice acting. On the other hand, the villain needs to show up a little bit more than once in a blue moon. And he (or she) should get lots of voice acting. Plus other important, notable characters.
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# ? Jan 26, 2017 18:53 |
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CottonWolf posted:Also, no soulbound guns at all. An error. I'm in the middle (just going to the White March with all the base content done) of a run with an aquebusier Bleak Walker Aumaua, and she basically gets two shots off in the entire fight, even with the gunner perk. I've ended up speccing her to basically act as a sniper, to try and take out one enemy each with each shot, but I'm still not sure it makes up for the relative weakness of guns. It's a cool enough concept that I don't really mind, but the rest of the party's definitely carrying me. Yeah even Rangers with their -reload stance and a friendly chanter giving the reload buff are still too slow to use guns as anything but alpha strike weapons. Doesn't help Powder Burn is terrible especially compared to twin shot.
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# ? Jan 26, 2017 18:57 |
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Under the vegetable posted:i hope its a joke, otherwise poor rope kid There's almost no way it's going to reach $900k in a month, but I'll be the guy who is legitimately interested in the finished product if it does. Josh being attached gives me the tiniest sliver of hope.
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# ? Jan 26, 2017 18:58 |
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https://www.fig.co/campaigns/deadfire https://www.youtube.com/watch?v=ln_plWALAoI
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# ? Jan 26, 2017 19:03 |
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Looks like the returning companions are Pallegina, Eder, and Aloth, based on the minis anyway.
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# ? Jan 26, 2017 19:06 |
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wow, the characters look lightyears better
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# ? Jan 26, 2017 19:12 |
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So what are we actually kickstarting here? There isn't even a "we are also using our own funds, but even bigger!" quote in there. They seem to outright state they have enough for the game. The only thing I can see is that they are figging for the French and German translations? And multiclassing? ropekid?
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# ? Jan 26, 2017 19:14 |
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# ? Apr 20, 2024 00:40 |
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OK cool I backed this game now to try to forget it exists for the next 4 years or however long it takes them to make it.
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# ? Jan 26, 2017 19:17 |