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Young Freud
Nov 26, 2006

Evil Mastermind posted:

In order to actually defeat a Reckoner once and for all, you need to know its specific Death Blow. Doing this involves a lot of research, hints from NPCs, and travelling back in time. If you "kill" a Reckoner but don't deliver its specific Death Blow, it'll reform in 24 hours.

So, literally, the best action would be take the Unity without activating the Hell Hole, throw the ghost trap into the Sun, and return back to Earth? Reckoners aren't truly killed but they're basically stuck at the bottom of the gravity well of the most massive thing in the solar system, burning alive and reforming for the next five billion years or so.

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Barudak
May 7, 2007

Good lord this entire adventure is terrible. I don't even know how multiple people, much less one, sat down and was like this both fun to play and fun to read. Beyond just insulting the players at each turn, this story isn't even fit shine the shoes of a 10 cent pulp novel.

Also, chalk me up as a person who had no idea Deadlands eventually went to outserspace and completely abandoned the weird west aesthetic in favor of really, really bad Phantasy Star.

Evil Mastermind
Apr 28, 2008

Young Freud posted:

So, literally, the best action would be take the Unity without activating the Hell Hole, throw the ghost trap into the Sun, and return back to Earth? Reckoners aren't truly killed but they're basically stuck at the bottom of the gravity well of the most massive thing in the solar system, burning alive and reforming for the next five billion years or so.
Either that or just point the ship into deep space, yes. I mean they won't be killed, but they'll be out of humanity's hair.

Kavak
Aug 23, 2009


I got Deadlands confused with another game where Ragnarok happens during WWII and Jormungand's corpse is lying across several states and poisoning everything after the Little Boy bomb was set off in its eye.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Hell on Earth as a setting is perfectly alright if you're down for Fallout with a supernatural explanation for 1950s-styled radiation and psychic powers and all that. The old rules are as dodgy as they ever were but thankfully it's gotten a Savage Worlds update. The metaplot is, as detailed here, utterly horseshit, and one might argue that's too derivative of Deadlands, but as far as post-apocalypse games go the Savage Worlds version is probably one of the better ones on a broad-strokes level.

Getting into the 1990s-published setting lore is a decidedly mixed bag, but the basic concepts from the current corebook are pretty solid, as are most of the Reloaded versions of the games. I ended up picking up Deadlands Noir on mega-discount recently with zero expectations and was pleasantly surprised by what I read when I finally cracked it open, it had some pretty interesting ideas. It's nothing that utterly transcends the source material, but it does feel like Hensley has at least learned from his worst mistakes.

Kavak
Aug 23, 2009


Evil Mastermind posted:

Either that or just point the ship into deep space, yes. I mean they won't be killed, but they'll be out of humanity's hair.

Exactly. If, for some reason, they needed to be dumped on another planet, why does it have to be Banshee? Why not Mars, or even the moon?

It's like during Deadlands they played Fallout and came up with this idea for a new setting but instead of making it its own game, Frankensteined it onto Deadlands.

Evil Mastermind
Apr 28, 2008

Oh god I just realized something: remember how at the end of The Unity, they say Raven will follow the Reckoners to planet Banshee to kill them?

In Lost Colony, they completely forgot about that. No matter how long it takes to kill the Reckoners, Raven never shows up.

Kavak posted:

I got Deadlands confused with another game where Ragnarok happens during WWII and Jormungand's corpse is lying across several states and poisoning everything after the Little Boy bomb was set off in its eye.
That's Day After Ragnarok.

quote:

Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Kavak posted:

Hell on Earth seems really weird and unappealing overall. What made them decide that their game of wild west horror should evolve into Fallout meets Doom, and then go to space? Most other metaplots at least stayed in the same genre throughout.

Fallout came out in 1997 and Hell on Earth came out in 1998. I think that's best answer. It kind of shares the quality of having a stupid backstory in terms of how they got there too.

Kavak posted:

I got Deadlands confused with another game where Ragnarok happens during WWII and Jormungand's corpse is lying across several states and poisoning everything after the Little Boy bomb was set off in its eye.

That's a Ken Hite joint so it's genius regardless of how batshit the premise is.

EDIT: All the Deadlands Reloaded settings are much improved but I think they're doing Lost Colony so there's still a chance to ruin everything.

Evil Mastermind
Apr 28, 2008

Kavak posted:

Exactly. If, for some reason, they needed to be dumped on another planet, why does it have to be Banshee? Why not Mars, or even the moon?
The answer is basically "something something Banshee's unique radiation and general force for goodness something."

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Evil Mastermind posted:

Oh god I just realized something: remember how at the end of The Unity, they say Raven will follow the Reckoners to planet Banshee to kill them?

In Lost Colony, they completely forgot about that. No matter how long it takes to kill the Reckoners, Raven never shows up.

Thankfully, while the current game has a cautionary warning against killing Raven since it breaks the metaplot and says if it happens mayyybe it was just a imitation Raven *wink*, it then mercifully details how you can go and off him. They later published an adventure that goes and just encourages the PCs to go and defeat Raven once and for all.

Hellstromme continues to be a big bag of gently caress everyone, though.

Evil Mastermind
Apr 28, 2008

RocknRollaAyatollah posted:

Fallout came out in 1997 and Hell on Earth came out in 1998. I think that's best answer. It kind of shares the quality of having a stupid backstory in terms of how they got there too.
The Deadlands folks claim they had all this poo poo planned out since day one, and given the nature of lovely metaplot I believe it. You can't make something this disjointed without working at it.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

Evil Mastermind posted:

There's no AI, just the demon. That's just Hellstrome lying to get the PCs to where they need to be, probably because they wouldn't be okay with "you have to murder someone in cold blood".

In the backstory, most of Hellstrome's trips into Hell were solo test runs. The trip to Faraway was the first real passenger trip, so I guess he just had some randos nobody knew about strapped in a back room.

In addition to "suicide doesn't count", it's because he has a long-term goal to a) make a new body for himself that looks like a person, and b) pull his wife's soul out of Hell. He still has poo poo he wants to do.

Okay so the new Doom's main antagonist is a genius scientist who built a giant decaying cyborg body for herself and keeps leading ill-advised expeditions into Hell. Any relation?

And Fallout is cool and all, but the first Dark Tower book came out in 1982. It had Wild West gunslingers, radiation mutants, demons, cosmic horror, AI, forced PC sacrifice, etc. In a short book. And then things got REALLY weird.

Jonah Hex feels like he should show up in Deadlands too.

I like the idea of the Weird Western/Post Apocalypse Western/Space Western progression. They're all fun subgenres.

Count Chocula fucked around with this message at 06:29 on Jan 30, 2017

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Alien Rope Burn posted:

Hellstromme continues to be a big bag of gently caress everyone, though.

Yeah gently caress Hellstromme, in any other setting he'd be a villain, if not the main villain. His way is the only way cause his way is the best way even if it involves torturing 1d100 puppies a day to power a lamp.

Anfauglir
Jun 8, 2007
So, to activate the jump drive you have to murder someone. Ok, I can see Hellstrome doing that in secret on the way out, but when the colonists basically hijacked the ship to come back to Earth, how could they have known they needed to murder someone? They shouldn't have ever been able to come back. I mean, there's a dozen other stupid plot holes and the entire adventure/metaplot is super dumb, but for some reason this one thing in particular really annoys me.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
If you go to the engine room and say the "AI's" name, it tells you what you need to do.

Evil Mastermind
Apr 28, 2008

Anfauglir posted:

So, to activate the jump drive you have to murder someone. Ok, I can see Hellstrome doing that in secret on the way out, but when the colonists basically hijacked the ship to come back to Earth, how could they have known they needed to murder someone? They shouldn't have ever been able to come back. I mean, there's a dozen other stupid plot holes and the entire adventure/metaplot is super dumb, but for some reason this one thing in particular really annoys me.
Well, you see, there's a very good explanation for that. It's right over there.

Hits Anfauglir over the back of the head, running feet noise, car door slam, screeching tires

Anfauglir
Jun 8, 2007

Kurieg posted:

If you go to the engine room and say the "AI's" name, it tells you what you need to do.

Would they know the AIs name though? And even if they did, you'd think a giant evil glowing box whispering "murder" to you would send up some red flags when you found it.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Kurieg posted:

If you go to the engine room and say the "AI's" name, it tells you what you need to do.

yeah, but then you need to know the demon's name to wake it up

e- drat, beaten to death like a Deadland's PC

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
I have a sudden urge to watch Trigun. Or play Red Dead Redemption: Undead Nightmare. The game that dared to ask 'if there are Four Horsemen, and you're a cowboy, why can't you just steal their horses?'

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Well, if the "AI" is still "on" you don't need to murder anyone. We don't know the sleep timer for that thing.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Anfauglir posted:

Would they know the AIs name though? And even if they did, you'd think a giant evil glowing box whispering "murder" to you would send up some red flags when you found it.

You can't leave the room until you do it or you're all dead from starvation.

Hellstromme Enterprises: Railroading by Design

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib
I'm actually kind of looking forward to Lost Colony. They've been a lot better about metaplot in the last few years. They've figured out that the job of PCs is to bust up NPCs poo poo on the regular, and made peace with that.

Asimo
Sep 23, 2007


Doresh posted:

Wonderful. It wouldn't surprise me one bit if all these 90s metaplots were actually failed novel pitches.
This is a few days and a few pages back, but somehow I wound up unsubbed from the thread and had to wade through 700 replies. Anyway...

An important thing to keep in mind that in the late 80s you saw TSR release the Dragonlance novels, and then not long after that the assorted Forgotten Realms series (Drizzt, Elminster, et al), and basically all of these fiction lines were suddenly making them an order of magnitude more money than they were making on RPG sales since you could get schlocky paperbacks into way more retail venues than games. The various game lines started to basically become testing grounds for new crappy fantasy fiction, and other publishers started to take notice. Now there was a general push for metaplot-heavy stuff as the 90s went along anyway due to RPG buying habits, but almost every major game line started putting out related novels in hope of capturing some of those sweet Waldenbooks dollars. Some did alright (FASA's Battletech novels were pretty big at the time and a large part of why they got cartoon and video game licenses, for example), but most didn't. TORG itself got I... think a trilogy of novels that tied into the game metaplot in obnoxious ways. Maybe there were some more too? But it didn't really take off, and obviously wasn't enough to save WEG in the long run.

So yeah, that statement is literally true. :downs:

The Lone Badger
Sep 24, 2007

Kavak posted:

Exactly. If, for some reason, they needed to be dumped on another planet, why does it have to be Banshee? Why not Mars, or even the moon?

Banshee is full of crystallised Good. By exposing the Reckoners to it they can be weakened enough to superdie.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
Why didn't the Deadlands guys just buy up a bunch of old Weird Western stories cheap and sell them as 'Tales from Deadlands' or whatever?

Kellsterik
Mar 30, 2012
The way the boxed text excitedly talks up the arrival of group after group of important setting NPCs to save the PCs' bacon, which as a non-fan I've never heard of, really underscores how dumb that first chapter is. It seems about as fun as listening to your friend talk about a movie you haven't seen.

Also, it's interesting how pretty much all the women mentioned in this book full of heroic last stands instead die in gruesome and horrific ways (Dove, psyker during flashback, the NPC who presumably joins the party to be sacrificed). Can you imagine a male character being described in the same way Dove is? Torture in this genre makes male characters badass and grizzled, if it happens at all.

e: more politically correct obervations about this intelligent and mature roleplaying experience:

Before the defense of Junkyard, Calvin Ellis (folksy human good guy) gives an inspirational speech that centers around gay sex jokes. Silas Rasmussen (evil mutant bad guy)'s speech has him state (twice!) that the mutant army contains "men, women, and others." I have no idea why the writer thought this was a good use of word count.

I also want to highlight that in the Deadlands blending of sci-fi and Western genres, native people are cast as twisted mutants or mysterious aliens while colonizers are just regular humans. That's not at all unique to Deadlands but it bears mentioning.

Kellsterik fucked around with this message at 10:34 on Jan 30, 2017

Saguaro PI
Mar 11, 2013

Totally legit tree
After that Unity review, I now have a theory that 3:16 Carnage Among the Stars was half conceived when Gregor Hutton read the quick combat rules, read the adventure, tossed the book against the wall and yelled something about writing a game where that poo poo was meaningful.

Evil Mastermind
Apr 28, 2008

Asimo posted:

TORG itself got I... think a trilogy of novels that tied into the game metaplot in obnoxious ways. Maybe there were some more too? But it didn't really take off, and obviously wasn't enough to save WEG in the long run.
The Torg novel trilogy actually takes place before the core boxed set. So Torg actually has three novels' worth of backstory before the game even starts. There were other novels after that, but I don't think they were tied to the metaplot.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
I have all three novels actually...also, I played in a Hell On Earth campaign and the GM ran Unity. When it came to that scene all six of us players just looked at him like he was insane and started asking if that was a misprint . He was all 'this is a tough moral choice and it requires mature thought'. One of the other players started asking him if he was on crack and finally we all got up and left. That was the last time I played Deadlands.

Asimo
Sep 23, 2007


Evil Mastermind posted:

The Torg novel trilogy actually takes place before the core boxed set. So Torg actually has three novels' worth of backstory before the game even starts. There were other novels after that, but I don't think they were tied to the metaplot.
Aha. Yeah I never really read them. Since it's Torg and 90s RPGs I'm going to unfairly assume that they have all sorts of important setting information that is not usefully gotten across in the actual game material. :v:

Semi-relatedly, I'm still bitter over the lovely, lovely Dark Sun novels and the even shittier revised edition of the setting based off them.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
As a side note, the fun part of all of the killer worms and the worm cult and etc from Deadlands is that it is literally a plot point that Shane Hensley swiped from himself.

It goes back as least as far as the "Wilderness" book for Bloodshadows by West End Games, which he also happened to have the sole writing credit for. I guess Graboids that are also Lovecraftian horrors are his thing.

(IIRC the leaders of the Bloodshadows cult and the Deadlands Worm cult even have the same name.)

Evil Mastermind
Apr 28, 2008

Humbug Scoolbus posted:

I have all three novels actually...
I actually only ever read the first one back in the day. I've tried to get them again in the time since I started the review, but they're really hard to find.

quote:

also, I played in a Hell On Earth campaign and the GM ran Unity. When it came to that scene all six of us players just looked at him like he was insane and started asking if that was a misprint . He was all 'this is a tough moral choice and it requires mature thought'. One of the other players started asking him if he was on crack and finally we all got up and left. That was the last time I played Deadlands.
I am incredibly happy to know that there was at least one group that walked out at that point.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Asimo posted:

Semi-relatedly, I'm still bitter over the lovely, lovely Dark Sun novels and the even shittier revised edition of the setting based off them.

Preach it.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Is that 4e dark sun? or one of the earlier ones, cause 4e was my first real exposure to it.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
4E Dark sun rewound most of the goofy metaplot stuff except for "one of the Dragon Kings is dead, his city-state is now free" and then changed that to "And no one's really sure how it happened, oh poo poo"

Asimo
Sep 23, 2007


Kurieg posted:

Is that 4e dark sun? or one of the earlier ones, cause 4e was my first real exposure to it.
Nah, 4e Dark Sun is great, and it even did some creative things to fit most of the 4e-isms into the setting.

Back in the twilight of D&D2e, TSR did a crappy triology of Dark Sun novels that kind of ignored the core themes of the setting, introduced a lot of really dumb elements, and killed/destroyed a lot of the main antagonists and plot threads. A little while after this they release a "Revised" box set of the setting to include all these elements, which sounds good right? Well, nope! The writing was way worse, the books were laid out in ways to blatantly pad page counts and save money (cheap paper, enormous margins that literally took up half the page, wide spacing between lines, etc), all the great Brom and Baxa art was nowhere in sight and given sparse and horrible replacements, and so on. It was a complete travesty compared to the original setting. And the supplements weren't any better, and- well I won't say they were the worst 2e supplements since wow there's a lot of competition, but they were universally pretty bad and continued to completely miss the point of the setting.

It was a goddamn mess and didn't last very long, thankfully.

EDIT: Actually lemme quote my own post from 200ish pages back on this:

Asimo posted:

I dug the core revised box set out of the box I shoved it in to forget about it and took a lovely phone photo of a random page. Quality isn't intended to be good, but it'll give you the idea of the layout...



You should be able to instantly notice two things. The first, two inch margins with nothing in them. The second, the paper quality's so bad that you can see the other page through it. It's barely a step above newsprint. And yes, more papyrus. :psyduck:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Yeah that's... pretty bad. One thing I liked about 4e dark sun is that it explicitly went "So you want to be a wizard and don't want to deal with all that metaplot baggage? They're psychic powers now, who gives a poo poo."

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
They sold this... twenty page booklet adventure/guide to changing your campaign to fit the revised setting, too. It was basically a short synopsis of the novels, a list of how city-states X, Y and Z were screwed by Not Your Party, and a short, metaplotty 'adventure' starring some character from the novels who became her very own brand new kind of wizard*!

* That is simply too powerful to be in the hands of any player, so don't bother asking for advancement tables because we're just pulling her stats out of our asses. Remember spellfire? Yeah, like that.

dwarf74
Sep 2, 2012



Buglord

Doresh posted:

Did I mention that I've found at least one WEG Star Wars adventure where the GM is actually supposed to hand the players a script with lines to say? Which serves no other purpose than the PCs explaining their mission to themselves?
I do remember that... I think it may have happened more than once?

The saving grace of that, of course, is that it took place at the start of the adventure. For real, I am pretty okay with doing whatever it takes to set the scene at the beginning.

Also, these 'quick combat' rolls are, by far, the most absurd mechanic I've seen in an adventure. There's not even a goal as such, like "They need to drop 50 zombies." It's just rolling for slightly different flavor text and maybe an injury of some kind.

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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

I think the most weaksause RPG metaplot goes to the early editions of L5R, because the RPG materials were set a few years before card game, in particular a setting shake up that makes anything you're doing in the RPG irrelevant. Here's all these cool NPCs in Ryoko Owari-they're going to get loving killed in less than a year! Play an Akodo Samurai, but no matter what you do your family gets hosed when the emperor throws a hissy fit.

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