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Honorable Inquisitor Lexington, In response to your request, and after due consideration of your superior record of service in the Ordo Xenos, as well as favorable reports from Lord-General Rega, it has been decided to grant you the authority to command a Kill-Team of Deathwatch Astartes. This carries with it the associated duties and restrictions established with the Wienand-Warfist accords, ratified and made supreme law by the High Lords of Terra. As there is no extant team in need of command, you shall be allowed to draft your own squad (henceforth designated "Kill-Team Sigma") from the provided dossiers. The final composition of Kill-Team Sigma is dependent upon final authorization by the Watch-Captain, and may change without prior notice due to necessity and circumstance. In addition, the Watch-Captain has given his blessing to the dispatch of Kill-Team Sigma on the proposed reconnaissance mission, assuming it can be assembled in a prompt fashion. Should time become a factor, he reserves the right to re-assign the mission to a team and command of his choosing. In the name of the Emperor, Scribe Gurix ++ Thought for the day: By the manner of their death we shall know them. ++ ----------------------------------------------- What is this even? This is a Deathwatch RPG campaign, almost entirely conceived as an off-week game for the already existing In the Shadow of the Eye of Terror game. Who's it for? We could use a couple more dudes! How we doing this? Discord for audio, Roll20 for the table. The plan is every Sunday we don't have the other game, we'll have one of these. The time slot seems to work, so we'll start 9-10am PST GMT-8/5-6pm GMT+0 unless we want to alter that. How do we character? Standard character creation, with the point allocation option. Let me know if you want to be a custom chapter, we can work it out. Other than that, have at it, as far as background the only limit is you're new to the deathwatch (maybe a mission or two). Eponymous fucked around with this message at 05:59 on Feb 15, 2017 |
# ? Jan 24, 2017 23:47 |
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# ? Apr 18, 2024 02:33 |
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quote:Name: Brother Tychon susan fucked around with this message at 19:51 on Feb 25, 2018 |
# ? Jan 25, 2017 00:05 |
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Mission Wargear posted:
Olav The Kraken-Worrier posted:Name: Olav The Kraken-Worrier JcDent fucked around with this message at 19:14 on Feb 25, 2018 |
# ? Jan 26, 2017 07:26 |
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Were we playing this weekend or starting in 2.5 weeks?
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# ? Jan 27, 2017 02:09 |
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susan posted:Were we playing this weekend or starting in 2.5 weeks? Hopefully not this weekend, since I had already made plans for sunday as this was our typical week off. I'll still try to get a sheet done this weekend though.
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# ? Jan 27, 2017 04:58 |
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Ditto.
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# ? Jan 27, 2017 06:46 |
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Yeah, let's aim for our first session in 2 and a bit weeks. This came together a bit fast, I want to make sure everybody is ready for the first mission.
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# ? Jan 27, 2017 20:27 |
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Fine with me, Wacht-Kapitan, I barely had time to look at char creation.
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# ? Jan 27, 2017 20:43 |
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"Bastion" (Sebastian Gustavus van Dorn) You can see why he's called the "Bastion" - he's utterly massive, probably the largest Space Marine you've ever seen, wrapped in ancient, gore-stained armor that groans as it struggles to contain his bulk. He looks like he could breach a fortress with his head - with his helmet off, he looks like he has. He's young by the standards of the Deathwatch. Driven. More than just a hunger for glory, he assaults every enemy like he's avenging a personal slight, grudgingly, like it's a sliver of some larger insult. He's only grown more intense since induction into the Deathwatch. His craggy face relaxes from its perpetual scowl as he salutes you. It's a horrifying expression, but he does appear to be genuinely pleased to meet you. "I am a master of the pain glove, but it's nothing compared to the training of the Deathwatch. I look forward to serving with you." pre:Mastercrafted Force Sword 70/75 1d10+22R P8 *Swift Attack *+10 WS +2 Damage vs Xenos or Heretics *+10 WS vs TRAITORS! *Opposed WP +1d10/DoS Ignores Armor&Toughness *+10 Feint *-30 WS to enemy when in Defensive Stance Duty's End, Imperial Fist's Relic Storm Shield +15 Parry Guarded Attack Half Action Smite Modified like Ranged attack Reg *115 *60m 6d10E P6 Blast(6) *Phenomena on Doubles Lite *100 *30m 3d10E P3 Blast(3) Max *125 *90m 9d10E P9 Blast(9) *Phenomena *Fatigue on Doubles Wave of Penance Dodged as AoE attack Reg *115 *60m 6d10X *Phenomena on Doubles Lite *100 *30m 3d10X Max *130 *90m 9d10X *Phenomena *Fatigue on Doubles Psy Rating VI Fear 1 Hates Traitor Legions Hunts Aliens Scourges Heretics Spend Reaction to Interfere with Enemy Psyker within 80 meters Opposed Willpower Move Half/Full/Charge pre:Name: Bastion Rank: 5 (30000/35000) Hero Chapter: Imperial Fists Specialty: Librarians Past: Brothers No More Demeanor: Sons of Dorn, Hot-Blooded Trapping: Icon of the Iron Cage Solo Ability: Siege Master Squad Attack: Tactical Bolter Drill, Unto the Breach Squad Defense: Hold at All Costs, Exemplar of Stoicism WS**-- (06) 1x60 30+20+05S+05I BS---- (03) 1x35 30+00+05A St---- (12) 2x70 30+20(+20A) To**-- (12) 2x60 30+20+05S+05I Ag---- (03) 1x30 30+00 In*--- (04) 1x45 30+10+05S Pe*--- (04) 1x45 30+10+05S Wp**** (08) 1x80 30+20+10C+05S+05I+05T+E Fe---- (05) 1x50 30+00+20A WP 21/21 FP 3/3 IP 4 CP 2 Move Half/Full/Charge/Run 3/6/9/18 Skills 70 Awareness 40PE+20Auspex+10Familiar+05Armor+ & Reroll 70 Climb Concealment 30 Dodge 30 Drive (Ground Vehicles, Personal) 70 Intimidate 95 Invocation Navigation (Surface) 65 Psyniscience II Silent Move 60 Tactics (Assault) II 60 Tracking Cipers (Imperial Fists Runes) Literacy Speak Language (High Gothic, Low Gothic) 45 Common Lore(Adeptus Astartes, Deathwatch, Imperium, War) 45 Scholastic Lore (Codex Astartes) 45 Forbidden Lore (Pyskers, Xenos) 65 Forbidden Lore (Traitor Legions) II Talents Ambidextrous Bulging Biceps Deathwatch Training Hardy Hatred (Traitor Legions) Hunter of Aliens Iron Jaw Killing Strike Nerves of Steel Quick Draw Scourge of Heretics Sprint Strong Minded Swift Attack True Grit Unarmed Master Heightened Senses (Hearing, Sight) Resistance (Psychic Powers) Weapon Training (Astartes) Traits Unnatural Strength 2 Unnatural Toughness 2 Psy Rating VI Augury Possibility Shield Reading Short-Range Telepathy Long-Range Telepathy Smite Wave of Penance Gear pre:Familiar (Servo Skull) WS BS ST TO AG IN PE WP FE 15 15 10 20 30 15 35 20 -- Wounds 4 +10 Awareness +10 Concealment +00 Dodge +10 Silent Move +20 [SKILL] Fearless Dark Sight Flier (6) Machine (2) Size (Puny) Vox & Cogitator Quill, Ink, & Expanded Memory Storage To Librarian +1 Initiative +10 Focus Power +10 Awareness +10 Psyniscience pre:190/200 060 Duty's End, Imperial Fist Relic Storm Shield 050 Adamantine Mantle 050 Force Sword (Mastercrafted) 015 Psychic Hood 015 Jump Pack Power Armor History: 3#1d5 4 2 5 3#1d10 4 1 10 Power Armor History: Mark VII Elements: 1d10 6 Mark VII Helmet, overridden by Helm of Mordicus. Welp! Maximus Armor, with a Crusade Helm. I always get the most ancient of poo poo. Insanity & Wounds: 2#1d5 1 4 Fate 1-7 3, 8-9 4, 10 5: 1d10 6 Rockopolis fucked around with this message at 16:27 on Feb 25, 2018 |
# ? Jan 28, 2017 03:34 |
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I'm using this thing. I don't know how to select Squad mode abilities... or the second solo ability. Jesus Christ, this is probably the FFG book with the worst formatting. Anyone else using the FFG char sheet from their website? Even if does have several mistakes in it...
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# ? Jan 28, 2017 08:52 |
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Which book has the armor marks? I want to run around in a MK III. Also, I would appreciate it if we started an hour later than we start Dark Heresy, at least for this week. I have a FLGS management meeting and since I'm one of the people (probably the person) calling for the resuming of weekly FLGS meetings, it would be bad if I missed the first one. Unfortunately, I don't have bluetooth, so I don't think that I could roleplay on my phone in public transport on my way back!
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# ? Feb 6, 2017 07:19 |
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So like 10am PST/6pm GMT? That'd work for me.
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# ? Feb 6, 2017 09:39 |
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Rites of Battle MK IV is the oldest one that you can roll for, unfortunately - no Thunder Warriors from that table. What date is the first session?
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# ? Feb 6, 2017 13:06 |
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This Sunday, the 12th at 10! Hopefully.
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# ? Feb 7, 2017 02:54 |
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I have had a revelation. My magic pain glove tells me that I am ready.
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# ? Feb 11, 2017 02:54 |
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I look forward to cutting apart heretics with DUAL CHAIN SWORDS FLYING ACROSS THE ROOM WITH A JET PACK. For the Void Father.
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# ? Feb 11, 2017 07:06 |
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Any more characters for tomorrow? I'm making tokens, want to get everybody ready.
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# ? Feb 11, 2017 19:45 |
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just take the face of the spess wolf tactical in from the description of tactical marines
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# ? Feb 11, 2017 21:13 |
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See you all in... 9.5 hours! *goes to Benedryl away the evil waking thoughts*
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# ? Feb 12, 2017 09:31 |
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Roll20 room is this way!
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# ? Feb 12, 2017 18:55 |
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Job well done, Kill-Team Sigma! See you in a couple weeks!
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# ? Feb 12, 2017 22:08 |
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Spending 200 XP to get a Simple Willpower advance. Saving the rest for next time. Bastion is self-flagellating to atone for messing up the Smite on the Dark Eldar leader.
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# ? Feb 13, 2017 23:18 |
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Going to volunteer to be Leader next game, and since we know we'll be fighting Tau, we should go with the Oath of Knowledge and its sweet, sweet +10 BS&WS vs a Xeno species. Also, in the core book, all the servitors require Distinguished Renown.
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# ? Feb 14, 2017 04:22 |
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Rockopolis posted:Going to volunteer to be Leader next game, and since we know we'll be fighting Tau, we should go with the Oath of Knowledge and its sweet, sweet +10 BS&WS vs a Xeno species. Ooh, I like +10 WS. I like +10 WS a lot. Out of curiousity, would that +10 also apply to Kroot/Vespid/traitor Humans/etc? And I've upped my Agility and gave myself the Frenzy talent which seems appropriate.
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# ? Feb 14, 2017 06:29 |
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Probably not, since it's probably directed at a single species. And I don't think there's a chance that the Carcharodon will fail to blend anyone anyways.
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# ? Feb 14, 2017 08:20 |
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quote:Name: Brother Agatone Fate http://orokos.com/roll/486338 Gained: 13,000 Spent: 13,00 Advances: Int Simple (200) Ciphers(Xenos Markings) (200) Ciphers(Deathwatch) (200) Deed: Protector of the Chapter (400) (SL: Chymestry, Talented(Medicae), +10 kill markers for recovering gene seed) I assume new additions aren't getting the xp from the first session.
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# ? Feb 15, 2017 21:52 |
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Just a bit quiet over here since it's the off week, but I still want to say that that's a fine looking character, welcome to the team. I got some PMs indicating we also probably have an Iron Hands Devastator incoming too!
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# ? Feb 18, 2017 09:43 |
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pre:Name: Kalderich Chapter: Iron Hands Specialty: Devastator Past: Service in the Fleet Demeanor: Iron and Hate, Ambitious Special Ability: Unrelenting Devastation (Squad Mode: Deal 1 extra damage per hit vs Hordes, 1d5 if using a blast weapon) Trapping: Exceptional-craftsmanship bionic hand Solo Ability: Suffer No Weakness Squad Attack: Ruthless Advance Squad Defense: Strength of Iron WS BS S T Ag Int Per WP Fel 30 60 60 45 30 50 50 40 40 Movement: 4/8/12/24 Wounds: 23 Corruption Points:0 Insanity Points: 0 Fate Points: 3 Skills Awareness +5 Ciphers (Chapter Runes) Climb Common Lore (Adeptus Astartes, Imperium, Deathwatch, War) Concealment -40 Dodge Drive (Ground Vehicle) Forbidden Lore (Xenos) Intimidate +10 Literacy Navigation (Surface) Scholastic Lore (Codex Astartes) Silent Move -30 Speak Language (High Gothic, Low Gothic) Tactics (Defensive Doctrine) Tracking Talents Basic Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt) Pistol Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt) Heavy Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt) Thrown Weapon Training (Primitive, Flame, Chain, Shock, Power) Melee Weapon Training (Primitive, Flame, Chain, Shock, Power) Ambidextrous Bulging Biceps Killing Strike Unarmed Warrior True Grit Quick Draw Nerves of Steel Unarmed Master Hulking Heightened Sense (Sound, Sight) Resistance (Psychic) Mighty Shot Traits Space Marine Implants Unnatural Strength x 2 Unnatural Toughness x 2 Gear Armour: Mk V "Heresy" Armour (Arms 8, Body 9, Head 8, Legs 8) History: Death is Joy Battle Scars: Battered by War +20 St +5 Awareness +10 Fellowship with Space Marines -10 Fellowship with Inquisition Astartes Heavy Bolter w/Backpack Ammo Pack Astartes Bolt Pistol Astartes Frag Grenade (3) Astartes Krak Grenade (3) Astartes Combat Knife Repair Cement Bionic Hand (Exceptional Craftsmanship) Advancement (1000/1000 spent) Wounds Fate Power Armor MK Power Armor History Tables Power Armor Histories quote:People tend to avoid Brother Kalderich. Some people don't like his staring, unblinking bionic eye. Most non-Astartes don't like his ancient, scarred armor and its uncomfortable association with the Horus Heresy. Some people are leery of the Iron Hands in general, disturbed by their endless pursuit of the annihilation of their own bodies. Some don't avoid his chapter necessarily, but simply don't appreciate the way he talks excitedly about losing limbs and even hopes to have his body destroyed so he could be given the great honor of being interred in dreadnaught armor, forever bringing violence to the enemies of the emperor. Rip_Van_Winkle fucked around with this message at 23:44 on Mar 8, 2017 |
# ? Feb 19, 2017 02:53 |
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Heads up, next session I will be in Dover, UK. Attendance hinges on being able to find some wifi and a place to game. I'm probably not going to be able to see the maps, either. If I can't make it, assume Bastion lost the key to his Pain Glove and is waiting for the Techmarines to forge a new one.
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# ? Feb 20, 2017 23:26 |
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Rockopolis posted:Heads up, next session I will be in Dover, UK. Attendance hinges on being able to find some wifi and a place to game. I noticed that you've got your bonus to Fel from your armour wrong. You get +15 from the Mark, and another +5 from one of the histories, rather than +15 total.
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# ? Feb 21, 2017 00:49 |
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Moonwolf posted:I noticed that you've got your bonus to Fel from your armour wrong. You get +15 from the Mark, and another +5 from one of the histories, rather than +15 total. "Everyone breathes a sigh of relief as Bastion puts on his helmet. Now they're free to imagine being lead by some ancient warrior of great renown, instead of Bastion.
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# ? Feb 21, 2017 03:51 |
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Hey, so to save a bit of time and make sure we accomplish as much as possible this Sunday, you guys are getting a basic mission briefing now so you can choose your Requisition in advance. +++++ Members of Kill-Team Sigma, Your presence is required on Serendipity 1723-21. Approach in stealth, and do not attempt to make contact with the local authorities or PDF. They are to be considered possibly hostile, and fully expendable. You will be given a sealed information canister to be opened upon planetfall, which contains the identity of a friendly asset in the planetary capital, and the method of contact. They will brief you on the full mission details. For your preparations, in addition to said expendable local human forces, expect to come in conflict with Tau elements. Infantry, drones, and battlesuits, with light vehicle support are all possibilities. Entering an established base, by stealth or overt assault, is likely to be required. Under expected circumstances, extraction will not be long in coming. Always faithful, Inquisitor Lexington +++++ Imperial Records: Serendipity 1723-21 Serendipity is a world on the edge of Imperial space, so named as it was the nearest habitable world when a long-range scouting vessel experienced drive failure. The ship managed a landing, and the crew founded a small but stable colony that has persisted to this day. Due to its remoteness and lack of any substantial tactical value, the planet's defense is a low priority for Imperial Navy vessels, and it suffers from occasional pirate raids. +++++ ...aaand that should be enough to get the ball rolling. Turns out I read Requisition wrong last time, and it's supposed to be per-marine, so you guys get way more! Not that you ended up needing it. Anyways, let's go with 75 Requisition per marine. Go nuts.
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# ? Feb 23, 2017 05:15 |
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Eponymous posted:...aaand that should be enough to get the ball rolling. Turns out I read Requisition wrong last time, and it's supposed to be per-marine, so you guys get way more! Not that you ended up needing it. Anyone want me to pick up stuff for them with my requisition? My character's rather straightforward, and may end up getting 15 chainswords if no one stops him. EDIT: K, here's what I'm thinking - Chainaxe Chainsword x2 Astartes Flamer Frag Grenade x2 Krak Grenade x2 Melta Bomb x2 Photon Flash Grenade Auspex 75 Requisition, on the dot. susan fucked around with this message at 08:49 on Feb 23, 2017 |
# ? Feb 23, 2017 07:01 |
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Melta Bombs are 25 req each, how are you affording all that? Are we wanting to go loud, or subtle? I'll take a missile launcher if we're happy with running brawls, it'll help a lot on suits. Edit: Wait, my bad, there's a version in Rites of Battle that's 12, I assume you're using them. Moonwolf fucked around with this message at 12:04 on Feb 23, 2017 |
# ? Feb 23, 2017 11:56 |
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Stealth? That's when you don't bellow at the top of your lungs, correct? What a strange concept. I guess I will not be taking the back banner. I don't need much either, I kill dudes with mind bullets. Let me know if there's something you want, I'm just grabbing random things that might be useful. 15 Jump Pack 12 Auspex 05 Cartograph 05 Stummer 12 Melta Bomb 06 Charm 20 Cameleoline Cloak 05 Cameleoline Tarpaulin 75
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# ? Feb 23, 2017 12:50 |
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Moonwolf posted:Edit: Wait, my bad, there's a version in Rites of Battle that's 12, I assume you're using them. Yeah, I pretty much just bought off the living Errata which lists them at 12.
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# ? Feb 23, 2017 17:27 |
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Also, why are you carrying, uh, a chainaxe and three chainswords? Are you going to juggle them? Maybe take a bunch of grenades to go with the jump packs, so you can fly over Tau and poop grenades on their heads like giant pigeons?
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# ? Feb 23, 2017 18:05 |
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Rockopolis posted:Also, why are you carrying, uh, a chainaxe and three chainswords? Are you going to juggle them? Power Fields. In case any break mid-mission, I am gonna need spares. And I got a few extra grenades, plus Melts Bombs and a flamer to rain death upon the Xenos scum.
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# ? Feb 23, 2017 18:31 |
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I'm not going to step on Rip_Van_Winkle's toes and grab a missile launcher unless people think two heavy weapons is a good idea: 20 Cameleoline Cloak 5 Stummer 15 Mag Metal Storm Rounds (Bolter) 15 Mag Kraken Rounds (Bolter) Got 20 Req left over at the moment.
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# ? Feb 23, 2017 20:11 |
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# ? Apr 18, 2024 02:33 |
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Moonwolf posted:I'm not going to step on Rip_Van_Winkle's toes and grab a missile launcher unless people think two heavy weapons is a good idea: ... I mean, we don't know what the mission is, and grabbing a missile launcher may not be the *right* choice, but we can be pretty sure it won't be the *wrong* choice though. Case in point:. https://youtu.be/xop8yqgDMo4
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# ? Feb 23, 2017 20:27 |