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At least that will be something easy to get covered up. Gremlich typing that post: https://www.youtube.com/watch?v=VfOuJ93sIog
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# ? Feb 8, 2017 01:07 |
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# ? Apr 19, 2024 17:44 |
You see this poo poo? I called this poo poo yesterday when I busted them for cherry picking their content for "archiving" Derek. I said before the end of the week they would start posting his political poo poo to cover their rear end. What a group of predictable basic bitches.
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# ? Feb 8, 2017 01:09 |
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Just you guys wait until he's playing the 2 years late Star Marine with bug patches and can MegaMap between his 4 year old hangar and 3 year old Vandull swarm. You'll look like fools.
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# ? Feb 8, 2017 01:20 |
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nawledgelambo posted:At least that will be something easy to get covered up. goatse could cover it up.
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# ? Feb 8, 2017 01:19 |
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Hey Grandpa--what's a "Star Citizen"? Not sure if having to tell people about the scam that was Star Citizen all the time for the next forty years is funnier than the moment the guy realizes he'd better get a refund.
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# ? Feb 8, 2017 01:33 |
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Seeing as it's 8th February here... Happy Two Year Anniversary Everyone!! Ah, the fond memories: https://www.youtube.com/watch?v=a1GUDQuFb1A&t=5520s
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# ? Feb 8, 2017 01:38 |
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HycoCam posted:Hey Grandpa--what's a "Star Citizen"? Maybe one day he'll become a con artist and he can tell them it was his inspiration
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# ? Feb 8, 2017 01:46 |
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# ? Feb 8, 2017 01:48 |
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These fuckers keep making me change my venn diagram. The BattleStar Galactica circle grows ever larger...
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# ? Feb 8, 2017 01:51 |
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Has Peter Molyneux designed/produced a bad game? I think Black and White 2 was his worst, at 75. I remember Hi-Octane being pretty poo poo, but the PC version got 8.2 in EGM and 4/5 in NextGen. His worst game by far is Godus but it was never released, so by citizen logic you can't judge it. I don't know how you can be enough of a games historian to know Roberts's history, but not know that Molyneux games were critically well received.
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# ? Feb 8, 2017 01:53 |
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Chris Roberts gave me my first orgasm ! SO SAY WE ALL !
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# ? Feb 8, 2017 02:01 |
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gently caress citizens anger me , I haven't seen such rabid fanaticism for someone since Steve Jobs Except Steve actually earned some of it , as has been posted numerous times Chris did pretty much sweet gently caress all after stumbling rear end backwards into success with his first hit. And it's very very to see why he never managed to crap out anything else after
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# ? Feb 8, 2017 02:02 |
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Chris Roberts wouldn't be as popular today if nerds and (d)weebs weren't super obsessed with cats. Thread's taxxe is proof of concept.
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# ? Feb 8, 2017 02:12 |
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Tokamak posted:Has Peter Molyneux designed/produced a bad game? I think Black and White 2 was his worst, at 75. I remember Hi-Octane being pretty poo poo, but the PC version got 8.2 in EGM and 4/5 in NextGen. His worst game by far is Godus but it was never released, so by citizen logic you can't judge it. I don't know how you can be enough of a games historian to know Roberts's history, but not know that Molyneux games were critically well received.
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# ? Feb 8, 2017 02:12 |
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Tokamak posted:Has Peter Molyneux designed/produced a bad game? I think Black and White 2 was his worst, at 75. I remember Hi-Octane being pretty poo poo, but the PC version got 8.2 in EGM and 4/5 in NextGen. His worst game by far is Godus but it was never released, so by citizen logic you can't judge it. I don't know how you can be enough of a games historian to know Roberts's history, but not know that Molyneux games were critically well received. Revisionist history applies to gaming as well, apparently. Molyneux may have fallen from grace by overreaching, but I probably logged more hours in Populous than every other game combined. Dungeon Keeper is still a classic that has yet to be properly followed up. Black & White fell due to overreliance on the "pet" aspect and not enough game underneath but wasn't exactly bad, and although Fable never lived up to what he claimed it could do, it was still a good game that did very well. Roberts, in contrast, had some poo poo games whose good parts were made by somebody else. He's just a fucker who smears his name feces all over the box - "A CHRIS ROBERTS GAME" - and hacks the windows crash message that he couldn't figure out into "thanks for playing" while the real developers cobble together the workable portions into a passable game and get their name in microscopic print in the back of the manual. The first 3 Wing Commanders were not bad per se, especially for their time, but they were eclipsed by everything that followed them that he didn't make. He's the Uwe Boll of game developers, except that Uwe Boll eventually releases films that don't melt the projector they're run through. Garriott is another guy who gets a lot of poo poo that he doesn't deserve - he single-handedly created one of the deepest, most well-known IPs in existence - he's allowed to run free and try high-flying poo poo and fail if he wants to. He's earned that much. Chris Roberts imagines himself in that company. He puts himself alongside them, and thinks that like them, he's "paid his dues" and is now owed a chance to aim high. Except he hasn't - his ideas have always been hot garbage and he's always been bailed out by those around him for what little did get released. He stole other people's money to make one last try to make whatever generic poo poo he has in his addled mind, except he never realized that it wasn't the tech, or the publishers, or the money holding him back, but his own ineptitude. And that's the one thing that hasn't changed.
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# ? Feb 8, 2017 02:13 |
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DapperDon posted:In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards. Tane
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# ? Feb 8, 2017 02:18 |
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# ? Feb 8, 2017 02:21 |
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ManofManyAliases posted:Except, inter-instance comm. is coming - 100% guarantee it. Just because you can't figure it out doesn't mean it cannot be done. And, what those idiots on reddit are trying to say is: zoning. There are zones, and others nested within. Etc. Bookmarked FYI "inter-instance" comm is not about chat packets between clients in separate instances. It's about full blown communications (visual, weapons, positions, chat) between clients in separate instances. CIG can't even get 16 players working properly in an instance. And they're going to somehow automagically have inter-instance communications in a ganky POS game engine. In a game that is touting the size of the universe they still haven't built 1% of. Yeah. OK. Keep on dreaming. It's not that it can't be done ps: I know how to do "inter-instance" communications. I never needed to do it because -----> My games aren't instanced; because I'm not a loving inexperienced idiot out of his depth. And if you build it the right way, as we did with LoD, you don't have to worry about ANY of that nonsense. No instancing. No sharding. One single cohesive game world. D_Smart fucked around with this message at 02:55 on Feb 8, 2017 |
# ? Feb 8, 2017 02:25 |
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ManofManyAliases posted:Um, no? He made a claim (was either here or on twitter) that he was "walking into a federal building," alluding to some sort of CIG-related inquiry. I said it was for his ticket. ManofManyAliases posted:Hi SillyBones. Derek mentioned that he was walking into a Federal building, alluding to some made up story that he was filing something against CIG. I cracked a joke that he was walking into that building for a ticket. He went all warlord-y and stuff words words words. It was amusing for a hot minute. That's patently false. https://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=3173&perpage=40#post458662958 quote:
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# ? Feb 8, 2017 02:27 |
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Ghostlight posted:Godus was released on iOS and Android. I forgot that they put out a free, micro transaction based phone version. That it was his most recent game, from a new studio, makes the comparison more appropriate.
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# ? Feb 8, 2017 02:34 |
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Hopefully this becomes a fad so we know who to avoid. It's pretty much a "I make really bad decisions with money" mark of appreciation. Chances are good they make other poor decisions too.
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# ? Feb 8, 2017 02:36 |
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The Benefits of Castration self.starcitizen Submitted 3 hours ago by jadesuccubusDoctor Hello, my fellow citizens! I'd like to go over some medical notes in regard to bounty hunting and helping those that do similar jobs obtain some extra safety and budget flexibility. In the live game, if you do higher risk work there's going to be a major factors on if you make money: Ship capacity. What I refer to is if you have a ship with four prisoner pods, you're capped at a maximum of four prisoners via the pods at once. The storage capacity will influence which contracts and missions will generate profit or loss due to this cap: EG five capture contracts in one area may require a return trip and additional fuel/time cost or lower the profit beyond what it could be due to increased expenses. I've previously made a thesis on helping bounty hunters here, however new information has been laid out since then. In particular, one bit may aid lower budget bounty hunters, mercs and organizations that don't yet have a lot of resources to increase their safety nets and cost-effectiveness: the combination of the limb damage system and the ability to place people in crates. If you are a poorer player starting with only a humble aurora to your name, you may not be able to have multiple prisoner pods - but you could instead have a single storage crate for that you can stuff a human in after removing their arms and legs. You may even be able to create makeshift crates such as using a mustang's bathroom or simply keeping the body on the floor, if the arms and legs have been removed and they cannot move or attempt malcompliance. Remember: a requirement to deliver someone alive does not necessarily mean in one piece - if they need to confess, they need to speak. They don't need to walk, see, hold things, or have testicles producing testosterone that increases aggression, upper body strength, and risks of malcompliance - so if you have a simple medkit, these non-essential items can be removed by crippling the arms, legs, and torso into a ruined state then halting the bleeding. This may allow a humble aurora/mustang pilot, or other organizations that need to reduce costs and increase profit margin so they can upgrade their equipment faster, to have more saving power and more flexibility for taking on jobs as well as bigger cash reserves for safety nets. Suppose you are a small family organization and the only member on is a low-budget kiddo with an aurora that plays with his father. You can have more credits on hand to help him out if he's mauled by pirates if your profit margins are higher. At the risk of making a cliche, think of the children! If it is not possible for a target with ruined arms to open doors, you may be able to safely store prisoners in a bathroom, closet, box, on the counter in a mustang, under the bed, or in any other random location, which will allow much more flexibility in which ships can take on which jobs and much less restriction on storage space for prisoners. That means higher profit margins! Hopefully, the reduced weight of the lost limbs will allow some space efficiency like placing multiple prisoners in a box. This brings up another point though - the importance of castration. It's listed that the torso on the medical diagrams will each have consequences for being ruined - in the case of the torso, it encompasses the groin, heart, lungs, and though they are non-essential many males seem to consider them so, testicles. Presumably there will be related penalties to a ruined torso. In the case of a male NPC, the removal of the testicles can mirror soviet medical experiment results IRL - that the lack of testosterone production will reduce rebelliousness and malcompliance risks. This has several effects on a real human: A) The subject will not have as much upper body strength and will not be as likely to instigate a prison riot or be as difficult to restrain. B) The subject will suffer negative psychological effects due to the loss of testosterone production and may be more compliant with interrogation, forced labor, protracted detainment, etc. C) The subject will in addition to being unable to assault the bounty hunter or otherwise disrupt the operation due to limb removal, potentially slip into depression and can be controlled via medications that will make them more dependent on the prison, or if they need testosterone for forced labor, it can be provided by supplement rather than produced naturally, for the same reason of increasing compliance due to dependency on provision of the supplement. To be fair, I got that idea from half life 2's stalkers that have their organs removed to hook them on a nutrition provided by the combine and cause them to starve in the event of malcompliance and hands removed for tool grafts - which I think is an excellent idea if prisoner management becomes a thing in-universe. The effects of the above could be placed in for NPC's to increase the ease of an interrogation, reduce costs, increase compliance or confession chances, or any other possible benefit of the above, should castration be included in torso ruining in addition to the heart, lungs, and others. Most males I know seem to consider the testicles a critical item so I think it's fair the removal of them have consequences, at least in the case of male human NPC's. Possibly also an option for capturing and interrogating Vanduul if their physiology has similar consequences for their removal, so this may be very helpful for management of Vanduul prisoners as well. Anyway, TL;DR: due to the ability to "hide" a person in a crate, it may be possible to forcefully place a prisoner in a crate or mundane location such as a bathroom via crippling the arms, legs, and torso/groin. This could allow lower budget organizations, casual players, poorer players, smaller orgs, etc. to have more flexibility in which members and which ships can take which roles, and help overcome lower profit margin penalties that would otherwise occur. This could be especially helpful for small family orgs that have say a parent and a child that are playing together and may not have a lot of free time and need some higher profit margins. It could be helpful to them if a humble aurora can be used to cart around prisoners instead of needing to obtain a ship with a full prison pod loadout first. Similarly, this could increase flexibility of other ships such as a freelancer or cutlass red to take on a non-traditional role and store captives in this manner. Thank you for reading, and I hope this was helpful to you; especially for those just starting out, and those that must start from little at live! May fortune favor you. <3Mwah ~Doctor Jade
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# ? Feb 8, 2017 02:39 |
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peter gabriel posted:So erm we've erm made instances but instead of being erm you know like erm plastic bags they are like erm napkins and the data is like gravy so with a plastic bag erm you'd have a bag of gravy and it's all in there sloshing around and erm yeah but you can't get to the gravy because of the plastic bag you see so we've erm used napkins so gravy seeps through and then gets over to other places because a napkin isn't like a plastic bag You better be careful. Talk like that will end up having the mentally challenged throw money at you hand over fist.
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# ? Feb 8, 2017 02:41 |
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Tippis posted:Well, ok. I should have added the qualifier “as little as possible” rather than “none”, but this is MoMA and that kind of detail level doesn't work well with him. As I mentioned earlier, there is a lot to "inter-instance" communications than just sending message packets. What CIG is touting isn't even that. They're talking about somehow joining all these instances in order to come up with a cohesive universe that everyone exists in and can travel between, communicate with each other etc. Basically, they want to do it a bit like what ED is doing - but on steroids; Except they have a bigger problem: lovely game engine + inexperienced team = it's all FUBAR. Forget about planets. To see how ED is still having the problem that CIG is going to be facing, just read : Elite Dangerous - Instancing Issues and How to Fix Them So lets talk about the instancing and networking for Elite Dangerous Those guys have a vastly superior engine + team, and they couldn't pull it off. Think about that. Meanwhile, back at the ranch... Star Citizen - Instancing.....How will this even work? quote:The devs have said that some capital ships will support up to 1000 players inside. We're also going to have to assume that capital ships will be duking it out every now and then (kinda like how they do in Elite Dangerous). My question is, how are we gonna fit over 1000 people in a single ship with no loading screens and no lag. It's just extremely hard to believe and i'm starting to get really bad No Mans Sky vibe from hearing this. Is there something I missed? Can someone just please explain how any of this will work and what will become of the losing capital ship? It sounds like a load of bull
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# ? Feb 8, 2017 02:43 |
Jobbo_Fett posted:These fuckers keep making me change my venn diagram. You might want to narrow it a little right now. http://variety.com/2017/tv/news/richard-hatch-dead-battlestar-galactica-star-captain-apollo-dies-1201980779/
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# ? Feb 8, 2017 02:43 |
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I think of Molyneux's games, Megalomania and Populous were two of his best. Lots of replayability and just really nice games design in general at the time. Good ol days of gaming
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# ? Feb 8, 2017 02:43 |
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Megalomania was Jon Hare.
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# ? Feb 8, 2017 02:45 |
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Raskolnikov posted:
If he's still in college and totally inexperienced with life expectations and experience, Chris Roberts will probably headhunt him before too much longer.
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# ? Feb 8, 2017 02:45 |
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Scruffpuff posted:This right here - the bolded part - is why this project is a scam. They never had any idea whatsoever how to build this right from day one.
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# ? Feb 8, 2017 02:48 |
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HycoCam posted:Hey Grandpa--what's a "Star Citizen"? He'll still be funding Star Citizen 40 years from now. Patch 78.6.2 is totally going to be a game changer. Elite VII will be nothing in comparison.
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# ? Feb 8, 2017 02:57 |
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Oh come on guys, now Chris Roberts is going to steal more things from Battlestar Galactica. Why don't these guys just use all the clever sayings that Star Citizen coined? "It's a donation not a purchase!" "Donate more in agreement!" "Donate more!" "Donate more!"
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# ? Feb 8, 2017 02:59 |
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Star Citizen: So Pledge We All
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# ? Feb 8, 2017 03:07 |
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Tokamak posted:The Benefits of Castration self.starcitizen This is up there with the rape guy.
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# ? Feb 8, 2017 03:10 |
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tooterfish posted:Megalomania was Jon Hare. Was it? poo poo, I'm going senile Guess I've been giving the wrong guy credit for that one all this time loving corker of a game though, and now I'm going to go and brush up on my gaming history
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# ? Feb 8, 2017 03:11 |
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So this rear end-clown is going to F42-UK tomorrow. https://forums.redacted.tv/threads/makeshift-bar-citizen-manchester-wilmslow-friday-10th-feb.17003/#post-20794 Yeah, just another puff piece. No way in hell they will let him step foot in the building unless he's going to be gushing. Just watch, he's going to come back and say all sorts of things. I can't wait for the part where he says he has seen SQ42 in action.
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# ? Feb 8, 2017 03:11 |
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Sabreseven posted:Was it? poo poo, I'm going senile Guess I've been giving the wrong guy credit for that one all this time Browsing wikipedia, I just learned one of the original members of Sensible Software left to go work for Origin in 1988. How weirdly coincidental is that? The Titanic posted:
Sounds like what'd happen if you bought a Stimpiral Starlines economy ticket. tooterfish fucked around with this message at 03:24 on Feb 8, 2017 |
# ? Feb 8, 2017 03:19 |
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# ? Feb 8, 2017 03:32 |
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The Titanic posted:
Inevitable consequences.
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# ? Feb 8, 2017 03:33 |
Obsidian published some backer update videos outlining some of the features in their expansion. I noted a severe lack of "We're thinking about..." and "How we think we wanna do it..." Well these guys don't know anything about game development. They ain't got poo poo on SC ya hear? They ain't got..... poo poo! Chunjee fucked around with this message at 16:06 on Jun 5, 2017 |
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# ? Feb 8, 2017 03:42 |
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# ? Apr 19, 2024 17:44 |
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https://twitter.com/real_lethality/status/828411697937399808 https://twitter.com/real_lethality/status/828443961316560896 https://twitter.com/real_lethality/status/828584486577328128 https://twitter.com/real_lethality/status/829133440662503426
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# ? Feb 8, 2017 04:01 |