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haha star citizen. lol
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# ? Feb 11, 2017 13:56 |
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# ? Mar 28, 2024 21:02 |
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So have The Agents leaks already been falsified on reddit - again - because r/starcitizen proved that Agents leaks were like ~90% wrong in the past and 10 % were accidentally right guesses that everyone could have made who followed the SC desast.. I meant project for a while?
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# ? Feb 11, 2017 14:07 |
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Tokamak posted:Australia is like America, except there are almost no towns/cities between the east and west coasts. Aside from Houston Texas, Fargo North Dakota, and (desert) Emporia Kansas. I thought he was Australian? I dunno maybe that was one of the others
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# ? Feb 11, 2017 14:28 |
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He lives in the Australian equivalent of Emporia Kansas, surrounded by desert.
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# ? Feb 11, 2017 14:30 |
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Tokamak posted:He lives in the Australian equivalent of Emporia Kansas, surrounded by desert. I don't get america analogies though
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# ? Feb 11, 2017 14:35 |
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Tokamak posted:He lives in the Australian equivalent of Emporia Kansas, surrounded by desert. Was it always a barren, peopleless, and lonely desert or did people move away when he moved in?
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# ? Feb 11, 2017 14:35 |
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I mean I'm sure your internet sucks more in the desert than at the coast, but I think your strategy of letting cable company cartels dictate your country's infrastructure planning is pretty dumb too
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# ? Feb 11, 2017 14:38 |
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Tijuana Bibliophile posted:I don't get america analogies though Sorry, I just assumed you were american. Sabreseven posted:Was it always a barren, peopleless, and lonely desert or did people move away when he moved in? It probably didn't help.
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# ? Feb 11, 2017 14:42 |
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Star Citizen is a phenomenon of disparities. Joystick and MKB. PvP and PvE. Solo play and large groups. Players looked at the same thing and had opposite interpretations. Now it's people arguing over whether it's alive or dying. I believe this will only end when people can finally agree on what SC is. Or more specifically what it was.
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# ? Feb 11, 2017 14:48 |
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ManofManyAliases posted:i have it on good authority that there's supposed to be some sort of decent update to the network code by the time 2.6.2 drops. And, I don't think we'll see many more updates to 2.6.xxx until 3.0. Other than that, I'm thinking that they are still chugging away on intricate systems without divulging too much of those details to the general public. They've received ridicule enough for unveiling something pivotal too early, so outside of evocati, I cannot imagine they'll do it again. How embarrassing, we showed our never before seen, novel tech? Or are you talking about everything they try to do they shitcan because it isn't and never was feasible? Probably that. I'd probably hide about 90% of the project, then. Put it inside the evocati.
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# ? Feb 11, 2017 15:03 |
Sindai posted:They missed the best part: So let's pretend I do not understand game development or programming. Why is that a bad "horrendous" thing?
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# ? Feb 11, 2017 15:30 |
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Let's say you start building a boat. This is like growing the trees and making all your own tools from rock ore before you start. They're probably just trumping some little parser up to sound cool though TBH.
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# ? Feb 11, 2017 15:36 |
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D_Smart posted:Meanwhile, latest news over there where a small group of indies are slowly toiling away at a cheaply made massive game... Can I code you up some atmospherics? How much will you pay? edit: D_Smart posted:It will look better once we move to UE4 and have the benefit of HDR and PBR Oh, nevermind, then. Sillybones fucked around with this message at 15:40 on Feb 11, 2017 |
# ? Feb 11, 2017 15:38 |
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D_Smart posted:Well... No, they're not. They may be an active area of research, but in terms of getting them working in a game that is visually pleasing and performant, they are very much solved. CIG, you don't have to do anything new here. Just take the results of others and apply them. Make a game.
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# ? Feb 11, 2017 15:51 |
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DapperDon posted:Why is that a bad "horrendous" thing? Sure, it can be done. But building a lathe is a lot more complicated than just putting up a shelf. You've added a shitload of work and a shitload of things that can go wrong for no discernible reason. Personally I don't think they're doing anything of the sort, it's just more technical jargon to make idiot backers go starry eyed. They've got form for this kind of thing, see: their continual misuse of the term refactoring, or their playing up the fact that they're "serialising variables" (whoop de loving do).
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# ? Feb 11, 2017 15:54 |
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DapperDon posted:So let's pretend I do not understand game development or programming. Why is that a bad "horrendous" thing? Spatial posted:Let's say you start building a boat. This is like growing the trees and making all your own tools from rock ore before you start. In addition, they’re building in a pretty horrible dependency on whatever people actually know this new language. It could be just this one guy who developed it. So what happens if he leaves or is lost for some other reason? You’re left with code that no-one understands and can maintain, and now you have to rebuild the whole thing from scratch. Alternatively, he can spend all his (and other developers') time, not on building and maintaining the system, but on teaching his newfangled language to to others to spread the knowledge and reduce the risk of it all blowing up. They're not just growing their own trees and making tools — they're creating a new species of trees and making special orthopaedic foot-operated tools. And they’re doing this for what is probably one of the most critical systems in an MMO. As someone said on the FDev forums: they have given the project a bus-factor of 1. Tippis fucked around with this message at 16:15 on Feb 11, 2017 |
# ? Feb 11, 2017 16:05 |
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ewe2 posted:...Sounds suspiciously like someone is justifying their paycheck with BS... That is a good explanation for why anyone talented would still be working there. Getting the resources for and paid to do some pet project you never justified the time for.
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# ? Feb 11, 2017 16:17 |
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Tippis posted:As someone said on the FDev forums: they have given the project a bus-factor of 1.
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# ? Feb 11, 2017 16:19 |
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tooterfish posted:You mean "falling off a bike and breaking your wrist" factor? Pretty much. But on something that actually matters.
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# ? Feb 11, 2017 16:22 |
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trucutru posted:From the montly report: SelenicMartian posted:"dialogue pipeline" Also, making a new custom scripting language. How can anyone see any of this and not have alarms going off? It's all crazy niche detail stuff that nobody will want to deal with after the second time they experience the immersion and fidelity. All the stuff quoted from SelenicMartian are details somebody making tools for a CG movie should be focused on, not a video game. If you start playing with dynamic fov, and dynamic depth of field, forget about VR sickness, they'll be making people sick on normal screens. Dead project walking.
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# ? Feb 11, 2017 16:26 |
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lol @ "Diffusion"
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# ? Feb 11, 2017 16:30 |
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You can always tell when a project is being developed by inexperienced or incompetent people - they honestly believe that every problem they face has to be solved from scratch. 99% of every problem you will encounter when developing something has already been encountered and solved by someone else. Most of them have been solved so many times that solving the problem is now a refined art. Anyone who approaches a development problem in a video game by creating their own bespoke language is an imbecile.
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# ? Feb 11, 2017 16:31 |
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DapperDon posted:So let's pretend I do not understand game development or programming. Why is that a bad "horrendous" thing? https://en.wikipedia.org/wiki/Not_invented_here https://en.wikipedia.org/wiki/Reinventing_the_wheel I talk primarily in links.
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# ? Feb 11, 2017 16:33 |
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# ? Feb 11, 2017 16:39 |
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DapperDon posted:So let's pretend I do not understand game development or programming. Why is that a bad "horrendous" thing? Developing a real language is an academic activity. Coherent languages almost always come out of joint development with multiple universities and industry standards organizations, and have groups of people with Phds working on them for years. You can create a simple language on your own, something that does simple parsing/scripting, but there's no point to do it for a commercial project as there almost certainly already exists something that can do the job better. If it isn't a bold faced lie, their language is probably just a custom markup language, or some newly hired college grad has vastly overestimated their abilities.
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# ? Feb 11, 2017 16:39 |
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Sillybones posted:That is a good explanation for why anyone talented would still be working there. Getting the resources for and paid to do some pet project you never justified the time for. And it could also be, as other have noted, the result of using people who really don't know the territory at all and are just pulling this out of their arses to keep getting paid. Or just the baffling with bullshit option, where the bullshit is flowing in so many directions internally and externally that a bullshit event horizon is dangerously close beyond which bullshit cannot be escaped and swallows all who come near it. Star Citizen: supermassive bullshit black hole.
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# ? Feb 11, 2017 16:43 |
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trucutru posted:From the montly report: Stuff like that is the worst, most archaic poo poo imaginable, I loving hate games that gimp you for no good reason. There's a reason that poo poo isn't in games much now.
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# ? Feb 11, 2017 16:44 |
Samizdata posted:From the Reddit trenches they seem to be getting desperate. They are switching to the name calling/not listening/puppet master triple-reverse-with-quadruple-twist-and-plie troll level even faster than ever.
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# ? Feb 11, 2017 16:52 |
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Still no MMO architecture for their MMO. Approaching 7 years in development?
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# ? Feb 11, 2017 16:52 |
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Goddamn NOFX got old
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# ? Feb 11, 2017 16:56 |
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I wonder what they will name their language?
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# ? Feb 11, 2017 16:59 |
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Colostomy Bag posted:lol @ "Diffusion" you just dont understand game development. http://i.imgur.com/HAdLsiU.mp4
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# ? Feb 11, 2017 17:01 |
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Chris in six months: "I'm tired of all of these questions, 'where's subsumption?' Subsumption is in the game, there have been NPC ships since 2.0 and shopkeeper NPCs since 2.3." "The game changer we're working on now is Perspicacitationality which will be a big part of 2.7."
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# ? Feb 11, 2017 17:04 |
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Colostomy Bag posted:I wonder what they will name their language? Retardese 2pointParp
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# ? Feb 11, 2017 17:34 |
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Fail++
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# ? Feb 11, 2017 17:43 |
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Colostomy Bag posted:I wonder what they will name their language? Flinglish
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# ? Feb 11, 2017 17:48 |
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Colostomy Bag posted:I wonder what they will name their language? Leyitespiewck
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# ? Feb 11, 2017 17:49 |
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Colostomy Bag posted:I wonder what they will name their language? Handwavese.
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# ? Feb 11, 2017 17:53 |
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Colostomy Bag posted:I wonder what they will name their language? What about : DosBux EmptyShell (Much like Sandi's soul) C-unt++ Lavascript (Archered by Java obviously) erAs (Arse in dyslexic) Parpy On Rails (Archered by Ruby) Dullphi Etc.
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# ? Feb 11, 2017 17:57 |
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# ? Mar 28, 2024 21:02 |
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poo poo
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# ? Feb 11, 2017 17:58 |