Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kavak
Aug 23, 2009


Josef bugman posted:

Never heard of it... would you mind giving a two minute run down?

The whole game book is here: https://archive.4plebs.org/dl/tg/image/1389/13/1389137565537.pdf

WARNING: PRETENTIOUS

Adbot
ADBOT LOVES YOU

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Josef bugman posted:

Quick question guys, but are there any truly hopeless settings in games?

Ones that don't feel contrived or daft I mean. There seems to be lots of "and now the character is evil for no reason" kind of thing.

Well, if you're talking about RPGs, I'd hopelessness is always contrived by definition. That's not to say that's not necessarily a bad thing (though it often can be) but that at heart you're already writing an ending of sorts, and I'm struggling to think of how that wouldn't feel contrived.

Spector29
Nov 28, 2016

It seems like, as far as demographics are concerned, Mages should rarely ever run into other Mages to conflict with, Seer or otherwise.

From MtAw 2nd ed:
(Regarding Toyko, a city with 13.62 million people)

"...or a majority vote from the Consilium at large.
This means getting over 100 Awakened to both congregate,
and agree on a single agenda. (This also assumes a unanimous
vote, since over 200 Awakened reside in the metropolitan area.)"

Let's assume there are 250 Diamonders. Since the Free Council is larger than any one diamond Order, 40% of that is 100. If there were an equal amount of Seers, that brings the Mage total to 600. Adding some Selesti, Tremere and other Nameless orders we'll estimate the total to be 675 since the Free Council is supposed to be the largest of any Nameless Order.

That makes Mages 0.00004955947% of the population, with that estimate. Keeping that number, there are:

192 Awakened in LA.
417 Awakened in NYC.
26 Awakened in Tuscon Arizona.

That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Spector29 posted:

It seems like, as far as demographics are concerned, Mages should rarely ever run into other Mages to conflict with, Seer or otherwise.

From MtAw 2nd ed:
(Regarding Toyko, a city with 13.62 million people)

"...or a majority vote from the Consilium at large.
This means getting over 100 Awakened to both congregate,
and agree on a single agenda. (This also assumes a unanimous
vote, since over 200 Awakened reside in the metropolitan area.)"

Let's assume there are 250 Diamonders. Since the Free Council is larger than any one diamond Order, 40% of that is 100. If there were an equal amount of Seers, that brings the Mage total to 600. Adding some Selesti, Tremere and other Nameless orders we'll estimate the total to be 675 since the Free Council is supposed to be the largest of any Nameless Order.

That makes Mages 0.00004955947% of the population, with that estimate. Keeping that number, there are:

192 Awakened in LA.
417 Awakened in NYC.
26 Awakened in Tuscon Arizona.

That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?

Demographics in the World of Darkness games have always been weird, but you're quoting from the Tokyo writeups, which are all bad, so you can ignore those numbers.

The real answer is generally "whatever helps the game be most interesting."

AnEdgelord
Dec 12, 2016
I've always thought that between 0.5%-1% of the population being in some way supernatural (mages, werewolves, vamps, etc.) was a good starting point.

Dave Brookshaw
Jun 27, 2012

No Regrets

Joe Slowboat posted:

I get your point, but aren't the Free Council approximately the size of the Diamond and the Seers put together? Or at least, I seem to remember Dave Brookshaw saying something like that when asked about how he sees the setting's demographics.

No.

Okay, so - Mage Demographics.

The smallest Order is the Tremere
The smallest Pentacle Order is the Guardians
The largest Pentacle Order is the Free Council
The Seers are approximately the size of two of the middle-sized Diamond Orders put together

So it's vague whether the Free Council or the Seers are bigger, and which way around the three non-Guardian Diamonds are. Global membership doesn't particularly matter to a game, though, as local Caucus size swings wildly, but in general, the Guardians are the least numerous PC-types and the Free Council are the most, with the Seers on the "populous" end and the Tremere on the "very rare" end.

Dave Brookshaw
Jun 27, 2012

No Regrets

Spector29 posted:

It seems like, as far as demographics are concerned, Mages should rarely ever run into other Mages to conflict with, Seer or otherwise.

From MtAw 2nd ed:
(Regarding Toyko, a city with 13.62 million people)

"...or a majority vote from the Consilium at large.
This means getting over 100 Awakened to both congregate,
and agree on a single agenda. (This also assumes a unanimous
vote, since over 200 Awakened reside in the metropolitan area.)"

Let's assume there are 250 Diamonders. Since the Free Council is larger than any one diamond Order, 40% of that is 100. If there were an equal amount of Seers, that brings the Mage total to 600. Adding some Selesti, Tremere and other Nameless orders we'll estimate the total to be 675 since the Free Council is supposed to be the largest of any Nameless Order.

That makes Mages 0.00004955947% of the population, with that estimate. Keeping that number, there are:

192 Awakened in LA.
417 Awakened in NYC.
26 Awakened in Tuscon Arizona.

That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?

I have no interest in giving a percentage rate of the population. It only ever makes sense for vampires (in how many the human population can support) and only then if you assume they all act as rational actors and not like, you know, vampires.

Also, mags congregate where there's long-term Mysteries to obsess over, ratios be damned.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

LordAbaddon posted:

I've always thought that between 0.5%-1% of the population being in some way supernatural (mages, werewolves, vamps, etc.) was a good starting point.

That seems really high. That's basically "you and everyone you know has a supernatural for a classmate or co-worker," even if you assume a modest amount of clustering.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Spector29 posted:

That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?

You can have whatever proportion of the population be whatever kind of supernatural you want. Even if you find the numbers listed there reasonable you don't have to turn them into averages that extrapolate out evenly. You can have people congregate in population centers, weirdly high spikes of supernatural activity around places of power without a corresponding urban center, strange dead zones (I ran a couple games in a version of the WoD where there were no mages at all in Chicago, for instance)... variation, asymmetry, things that don't belong or things that belong not being there are what plot hooks and novel chronicle premises are made of.

NutritiousSnack
Jul 12, 2011

Tuxedo Catfish posted:

That seems really high. That's basically "you and everyone you know has a supernatural for a classmate or co-worker," even if you assume a modest amount of clustering.

Given the high frequency of weird poo poo people encounter and chose to actively ignore or rationalize that reasonable.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Tuxedo Catfish posted:

That seems really high. That's basically "you and everyone you know has a supernatural for a classmate or co-worker," even if you assume a modest amount of clustering.

"Okay, guys, there's a ghost inhabiting my computer. I know statistically that at least one of you is a werewolf, or a mage, or a vampire, so I'm going to close my eyes and count to fifteen. I don't care how it gets gone I just want it gone."

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




The general feeling with the World of Darkness is that there's a shitpot full of supernatural critters wherever your game is set and the rest doesn't really matter.

That and mages in MtAw tend to congregate where there's weird poo poo going on. Whether that's in Tokyo or using rune-walking as an excuse in London to go on a pubcrawl.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
My character in the nDemon game I'm in has committed another atrocity against common sense yesterday. I made a lambda that combined an exploited gadget for Terrible Avatar and some sort of gadget that did a costume change (I forget the exact embed). Basically I gave one of the NPCs a demon form mech suit that they summon with a wristwatch.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Obligatum VII posted:

My character in the nDemon game I'm in has committed another atrocity against common sense yesterday. I made a lambda that combined an exploited gadget for Terrible Avatar and some sort of gadget that did a costume change (I forget the exact embed). Basically I gave one of the NPCs a demon form mech suit that they summon with a wristwatch.
I would suggest keeping this on hand.
https://www.youtube.com/watch?v=kafn6jzS3PQ

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Kurieg posted:

I would suggest keeping this on hand.
https://www.youtube.com/watch?v=kafn6jzS3PQ

We used this, actually!

https://www.youtube.com/watch?v=wLCWCPyxByg

Gerund
Sep 12, 2007

He push a man


VanSandman posted:

How would you make a self-replicating pizza anyhow?

Pizza is Matter unless you wave your hands really hard at what the Arcana mean.

If you argue that eating a silce pizza is a form of damage to the pizza's structure and that Pizza is a machine (designed to feed people) then it would be a Self Repairing Machine spell.

Spector29
Nov 28, 2016

Gerund posted:

Pizza is Matter unless you wave your hands really hard at what the Arcana mean.

If you argue that eating a silce pizza is a form of damage to the pizza's structure and that Pizza is a machine (designed to feed people) then it would be a Self Repairing Machine spell.

The sliced pizza would be damage too, so wouldn't the slice regenerate into a whole pizza?

That's my ruling if my players try that, anyway.

Yawgmoth
Sep 10, 2003

This post is cursed!

Gerund posted:

Pizza is Matter unless you wave your hands really hard at what the Arcana mean.

If you argue that eating a silce pizza is a form of damage to the pizza's structure and that Pizza is a machine (designed to feed people) then it would be a Self Repairing Machine spell.
Throw in Forces 1 so it's always at perfect eating temp.

Senior Scarybagels
Jan 6, 2011

nom nom
Grimey Drawer

Yawgmoth posted:

Throw in Forces 1 so it's always at perfect eating temp.

Throw in Life 5 (or is it 6) to get Pizza the Hutt.

Spector29
Nov 28, 2016

Senior Scarybagels posted:

Throw in Life 5 (or is it 6) to get Pizza the Hutt.

Add Mind 5/6 to make Pizza the Hutt the greatest crime boss in the galaxy.

Senior Scarybagels
Jan 6, 2011

nom nom
Grimey Drawer

Spector29 posted:

Add Mind 5/6 to make Pizza the Hutt the greatest crime boss in the galaxy.

So...I got my next character concept now, a mage with an army of Pizza the Hutts

Brother Entropy
Dec 27, 2009

Spector29 posted:

It seems like, as far as demographics are concerned, Mages should rarely ever run into other Mages to conflict with, Seer or otherwise.

From MtAw 2nd ed:
(Regarding Toyko, a city with 13.62 million people)

"...or a majority vote from the Consilium at large.
This means getting over 100 Awakened to both congregate,
and agree on a single agenda. (This also assumes a unanimous
vote, since over 200 Awakened reside in the metropolitan area.)"

Let's assume there are 250 Diamonders. Since the Free Council is larger than any one diamond Order, 40% of that is 100. If there were an equal amount of Seers, that brings the Mage total to 600. Adding some Selesti, Tremere and other Nameless orders we'll estimate the total to be 675 since the Free Council is supposed to be the largest of any Nameless Order.

That makes Mages 0.00004955947% of the population, with that estimate. Keeping that number, there are:

192 Awakened in LA.
417 Awakened in NYC.
26 Awakened in Tuscon Arizona.

That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?

stand-users mages are naturally drawn towards each other

Fantastic Alice
Jan 23, 2012





Brother Entropy posted:

stand-users mages are naturally drawn towards each other

Speaking of Jojo, would replicating hamon be possible? What would something like making noodles stand on end and become hard enough to pierce glass fall under?

Yawgmoth
Sep 10, 2003

This post is cursed!

xanthan posted:

Speaking of Jojo, would replicating hamon be possible? What would something like making noodles stand on end and become hard enough to pierce glass fall under?
That would be another application of the Matter arcana. Weaponize Object is a 3-dot spell, iirc.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
A Hamon practitioner is pretty much an Obrimos splashing into Matter, yeah.

Rubix Squid
Apr 17, 2014

Obligatum VII posted:

My character in the nDemon game I'm in has committed another atrocity against common sense yesterday. I made a lambda that combined an exploited gadget for Terrible Avatar and some sort of gadget that did a costume change (I forget the exact embed). Basically I gave one of the NPCs a demon form mech suit that they summon with a wristwatch.

Specifically it was Quick Change.

bewilderment
Nov 22, 2007
man what



It makes total sense that Tokyo would have barely any mages - as I suggested earlier in the thread, salaryman culture means that much less of the population is in a position to grasp at enlightment.

Kibner
Oct 21, 2008

Acguy Supremacy

My favorite MMO since Asheron's Call.

Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
On the topic of the presence of the supernatural, say what you will about Mike Mignola, Hellboy was fantastic about projecting a sense of mystical atmosphere. Magic is always strange and wondrous and bizarre in it, and the average person seems to have at least a somewhat general sense of its existence, but most doubt its existence because they have no regular contact with it.

Tiny Deer
Jan 16, 2012

I know this is waaay back but I feel responsible for 'death to mages' because it was my (boyfriend's) question about soul harvesting that kicked it off.

Mages would be totally murder worthy in our universe, absolutely. They are simultaneously the greatest heroes of the WoD.

The World of Darkness for Mage is pretty much gnostic. The world as the average everyday person understands it is flawed and evil, created to imprison human souls. The average everyday person would perceive the Thyrsus next door as the threat only because they are fundamentally ignorant of the nature of the world they inhabit. In the reality of the game world, Awakened mages using magic at all is always at least slightly positive, no matter what evil thing they're doing, because at least it resists the Lie.

Mages at their best are hell bent on saving humanity from the world, because the world itself is needlessly flawed. We accept our reality as it is because in our world there's no alternative, but in Mage perfection is (theoretically) attainable, and every action that brings people closer to that perfect truth is good. At their worst, mages want to cage everyone else, and are utterly evil, so they Join the Seers.

At their most neutral, Bob Thyrsus next door who only cares about getting high on sweet wizard weed and making a self replicating pizza...every time Bob does magic or interacts with magic poo poo he reminds reality that the Lie can be challenged. He's not some great guy, but at least he's contributing even by accident.

How moral that is or how comfortable people are with it is a whole other thing. Obviously if your neighbour's spirit dog eats your face your suffering has just increased for no good reason, and if you personally decide all wizards should die you are completely right to have that opinion from your perspective. There are a lot of interesting questions about utilitarianism and moral primacy to make about the constant struggle to save humanity as a whole vs. the real time consequences of mages for the people around them who suffer without the benefit of knowing why. But objectively, mages are Right About the Universe. Killing them all would doom everyone in the WoD to eternal and pointless suffering until they died without ever getting to be sweet all powerful god-wizards themselves.

Also, I'm pretty sure if every mage died the world would end the week after.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
I own the first edition MtAwakening book, but it never really grabbed me the way other lines (Hunter & Changeling in particular) did. If I was interested in maybe giving it a shot, is it worth getting the updated 2nd Edition (and any other recommended books), or just going through the 1st edition stuff?

Foglet
Jun 17, 2014

Reality is an illusion.
The universe is a hologram.
Buy gold.

Cinnamon Bear posted:

Is it worth getting the updated 2nd Edition?

Absolutely.

RandallODim
Dec 30, 2010

Another 1? Aww man...

Tiny Deer posted:

At their most neutral, Bob Thyrsus next door who only cares about getting high on sweet wizard weed and making a self replicating pizza...every time Bob does magic or interacts with magic poo poo he reminds reality that the Lie can be challenged. He's not some great guy, but at least he's contributing even by accident.

I want to play in the campaign about being a crew of drug-mages, ripping off the Ascended Ones and Cheiron for new substances and slowly working your way into the drug channels of your city to start enlightening the underclasses through extreme chemical consumption.

But you're still drug-mages, so you also work on infinite pizza and a refilling bowl of really good salsa.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Cinnamon Bear posted:

If I was interested in maybe giving it a shot, is it worth getting the updated 2nd Edition (and any other recommended books), or just going through the 1st edition stuff?

Is the corebook the only book from first edition you already have?

The second edition of Awakening is the most impressively well executed of the second edition corebooks, and a respectable contender for best of the second edition gamelines beside Demon. The thing is, the improvements are maybe evenly split between structural improvements made on the first edition rules to better fit Awakening's identity, and a second go at laying the book's contents out and explaining the Pentacle and the Realms Supernal and all that, benefitting from a lot of solid work laid down in the supplement books that followed the first edition core. The second edition's magely orders are vibrant and bring their own discrete philosophies of magic and arguments for why a sorcerer would join them, but it didn't need to knit them from whole cloth. They are (with the exception of the Free Council, whose first edition book kind of had one foot in the past) basically the same orders that were presented in the 1e order supplements, which heavily fleshed them out from their 1e corebook presentation.

In other words, is the corebook the only first edition book you have? If so, get the second edition core and read that. The first edition corebook did a pretty bad job presenting the game that Awakening would become in an engaging and digestible manner. If you have access to first edition supplements like the Diamond and Seer books, Tome of the Mysteries, Left-Hand Path, Astral Realms or so on, and you'd rather save the money a new book would cost rather than the time reading only one book would save, skim the 1e core for basic introductory material and lean on the supplements for flavor and identity.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
Okay, yeah, I only owned the core. There was a period of time about ten years ago where I was really into nWoD and had the core book for every line and then a bunch of vampire/changeling/hunter books. It does sound like I should give the 2E core book a try.

bewilderment
Nov 22, 2007
man what



Mage 2e significantly benefited from a theme refocusing, since the Theme or Mood or whatever of 1e was 'Ancient Mystery'. This was roughly as exciting as being told that the theme/mood of DnD was 'careful encumbrance management'.

The Unlife Aquatic
Jun 17, 2009

Here in my car
I feel safest of all
I can lock all my doors
It's the only way to live
In cars

RandallODim posted:

I want to play in the campaign about being a crew of drug-mages, ripping off the Ascended Ones and Cheiron for new substances and slowly working your way into the drug channels of your city to start enlightening the underclasses through extreme chemical consumption.

But you're still drug-mages, so you also work on infinite pizza and a refilling bowl of really good salsa.

I think I just found the hook for the next campaign I write. Thanks!

Kavak
Aug 23, 2009


Include that Bowl of Infinite Pasta fetish from that one Apocalypse book and I'm in.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Tiny Deer posted:

Mages at their best are hell bent on saving humanity from the world, because the world itself is needlessly flawed. We accept our reality as it is because in our world there's no alternative, but in Mage perfection is (theoretically) attainable, and every action that brings people closer to that perfect truth is good.

What makes you think "perfect truth" exists? It's certainly not in the Supernal. Even a bunch of the people that wander the Supernal wonder if it's actually the highest truth, or if there is something even more basic and true beyond it. No human, no human, has ever perceived the Supernal. Even the Exarchs became Supernal thought forms, expressions of ideas. They aren't really people anymore. No Mage fundamentally knows what the hell they are talking about when it comes to the Supernal because they lack the capacity to even perceive it as it is. The guy oppressing humanity isn't Bob Exarch, rando evil douche in his Supernal palace getting his rocks off on keeping people down. He's literally Oppression. He *is* The Strong Over The Weak. And to some extent that's all he is. Not much different from an incredibly powerful spirit of oppression from the Shadow, just coming at it from a different supernatural angle. Calling it the Supernal and saying it's a higher reality is as human and arbitrary as saying the "East" Coast is on the "Right" side of the United States. I could just as easily call it the Firmament and say it's the soil the roots of more developed reality grows from. That'd be just as true. Even the Astral journey there works as well backwards. You start out in your dream state, then diffuse yourself into the wider dream state of all humanity, then further still to touch the dreams of the whole planet, then truly let go and open yourself to the wider 'Firmament' underneath it all. Nothing mechanically changes thinking of it that way, going down rather than up. And yet Mages always talk about it as an Ascent, climbing a Ladder, of a higher truth.

The entire discussion of the nature of the Supernal is predicated on Mage supremacy. That is to say everything about it's described nature comes from the belief that it's the best because Mages can manipulate it and this makes Mages awesome.

So what if we say that the Supernal is just powerful. Like an atom bomb, with exactly as much deeper metaphysical meaning. If I set off a bomb and destroy a city, kill millions, I've certainly had a great influence on the world around me.....but why would you pretend I have any deeper theological worth than you?. There's plenty of magic hoodoo in the world Mages inhabit, and while Mages are broadly more powerful than other groups in their reach plenty of other peoples can do certain things a lot easier than Mages. Some few actually *can* do a few things Mages can't. There is power out there that isn't particularly about manipulating the Supernal, and it can have just as much influence on Fate or souls or life or whatever. What if Mages are just some random assholes with one type of magical ability and no greater metaphysical or theological importance?

Who cares if we kill them all then?

Brought to you by the Banishers For A Better Tomorrow

Adbot
ADBOT LOVES YOU

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




All I know is that my SL Mastigos banker is basically Gordon Gekko-ing his way through the Fallen world in the faint hope of clawing his way to the Temenos and ritualistically slaying both Greed and Capitalism as concepts to usher in a socialist Utopia.

Unrelated to that: VtM advice needed. How the hell do I make combat in this godforsaken system actually have meat and heft behind it without stalling out for what feels like forever? My players are finally at the point, politically, where they're no longer simple annoyances to the Sabbat MRA-activist Bishop trying to play puppet master and I want to start throwing Blood Brothers and other poo poo at them. There's an Assamite Vizier, Ventrue, Nosferatu (who has "Beast Mode Activated" as his strength specialty), and Giovanni. I want to design an encounter or two where they have an actual fight on their hands but that they can, hopefully, win.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply