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who woujld even play mafaia?????????
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# ? Feb 16, 2017 04:40 |
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# ? Apr 25, 2024 04:41 |
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I don't know but Mega Man Mafia 2 needs 4~ or more players
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# ? Feb 16, 2017 04:43 |
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Asiina posted:
Last I checked all games are full.
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# ? Feb 16, 2017 04:44 |
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Guess I should open a game what should the gimmick be? maybe you can only post one word at a time? and to vote two people have to coordinate
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# ? Feb 16, 2017 04:47 |
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Here's a list of gimmicks: Reverse roles! - The cop sends a self investigation to their target. That is targeting someone just tells them that you are town. Bodyguard makes another player act as bodyguard for them. Etc. Only roles that can effectively be reversed are used, except for scum roles which are normal. Alternate name: Selfish mafia. Loud Mafia! - Night action results are announced in thread at the start of the day. Quidnose was investigated as town. CCKeane was roleblocked. Scum roles may be obfustication, such as having an insane cop. Amoeba102 fucked around with this message at 04:53 on Feb 16, 2017 |
# ? Feb 16, 2017 04:51 |
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Tremendous Taste and I are opening a game tomorrow.
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# ? Feb 16, 2017 04:57 |
I'm actually opening 20 games tomorrow. 1 player per game Everyones a winner
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# ? Feb 16, 2017 05:05 |
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Infinitum posted:I'm actually opening 20 games tomorrow. Pre-sign me for all of em
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# ? Feb 16, 2017 05:07 |
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If any of you asshats aren't signed up for FF4 yet, https://forums.somethingawful.com/showthread.php?threadid=3810023&pagenumber=1&perpage=40 Swallow your pride and
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# ? Feb 16, 2017 05:14 |
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Actually I had a more real game idea a bit back Open set up, Kill Jester 11 players 1 Jester 1 poisoner 1 cop [returns town or not town] 8 vt Town gets two votes a day, the first is a jesterkill, it kills the jester, second vote is for the execution, if the jester is executed they win The poisoner doesn't have a direct NK, they instead poison people. If the majority of the town players are poisoned at any point of the game, the poisoner wins, if the poisoner is targetted with the jesterkill, they get to poison two people that night The cop returns town or not town, so you know If the jester is poisoned, they die Additional ideas? If the jester is killed, the town gets two executions instead of one. If the poisoner is killed, all poisoned town die. The jester is now susceptible to executions and there are no more night phases. Things I'm unsure about : The number of vts needed for balance Should the two execution types be run parallel or consecutively The cop might still be op there, maybe it also returns not town on poisoned town? Jump King fucked around with this message at 05:23 on Feb 16, 2017 |
# ? Feb 16, 2017 05:20 |
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Pinterest Mom posted:Tremendous Taste and I are opening a game tomorrow. I hope it goes better than the last one you co-modded
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# ? Feb 16, 2017 05:30 |
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I think we learned a lot from what worked last time around and we can make it even better.
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# ? Feb 16, 2017 05:31 |
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I understand that there are a number of mafia options at this point in time. Still, I must insist that you join Epsilon's mega man 2 mafia
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# ? Feb 16, 2017 07:15 |
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Pander posted:oh my god nothing has changed in four years
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# ? Feb 16, 2017 07:32 |
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Amoeba102 posted:First up is Your Personal Muse What happened to YPM? He was the player who actually got me into playing more games with you fucks (he was scum in Sanborn Mafia and live-blogged his thoughts in the scumdoc which intrigued me enough to stick around).
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# ? Feb 16, 2017 09:27 |
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Transformers needs just 5 more hope to start tomorrow get hype
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# ? Feb 16, 2017 09:31 |
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# ? Feb 16, 2017 09:34 |
Mafia Games needing more signups to open AUSPOLFORMERS: THE MOVIE: THE GAME - SECOND STRIKE 16/21 Players Gashapon Mafia 10/15+ [Mafia] Final Fantasy 4 Mafia 21/26 Mega Man Mafia 2 (M32) - The Siege Of Chateau Light 18/21 So fuckin sign up and play ya shits
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# ? Feb 16, 2017 09:39 |
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IllegallySober posted:What happened to YPM? He was the player who actually got me into playing more games with you fucks (he was scum in Sanborn Mafia and live-blogged his thoughts in the scumdoc which intrigued me enough to stick around). I think he's busy with law school
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# ? Feb 16, 2017 09:39 |
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Jonathan Fisk posted:I think he's busy with law school what even is law school other than bickering over ultimately pointless trivia aka mafia
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# ? Feb 16, 2017 09:43 |
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Amoeba102 posted:Here's a list of gimmicks: I had this role once. It was weird.
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# ? Feb 16, 2017 10:04 |
Isn't that role just called the Friendly Visitor/Towny or something? I'm sure I've seen it before.
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# ? Feb 16, 2017 10:09 |
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Jonathan Fisk posted:I think he's busy with law school Unacceptable.
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# ? Feb 16, 2017 10:46 |
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https://forums.somethingawful.com/showthread.php?threadid=3810023&pagenumber=1&perpage=40#post469403094 Only need 3 more!
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# ? Feb 16, 2017 15:47 |
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I know a lot of us create custom roles for role madness games, and I'm interested to see if anyone has a favorite role they created. My favorite one is probably the recent ##CRASH ability I created for Katamari Mafia. quote:X times per game, you may ##CRASH into a player to kill that player, any player they targeted, and any player targeting them I genuinely have a hard time creating scum roles that feel powerful and unique for role madness, but I think this one presents a strong power. At worst, it's an NK that kills one person. At best, it can create some cool situations where it hits a few people.
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# ? Feb 16, 2017 16:02 |
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quote:The way these guys play basketball nowadays is just turrible. People are flippin' and floppin' all over the place and nobody has the balls to just take a decent hit once in awhile. Back when you played basketball - and you know you could still do it just fine - things was brutal. People were chargin' and fallin', people were gettin' injured but stayin' in the game because they had guts, y'know? But these people now are just plain turrible. You wanna show them all how it's done.
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# ? Feb 16, 2017 16:11 |
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Best mafia moment of all times imo.
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# ? Feb 16, 2017 16:15 |
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Host more games also 4 more for gashapon mafia lots of gambling and posting guaranteed https://forums.somethingawful.com/showthread.php?threadid=3809823
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# ? Feb 16, 2017 16:17 |
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My favourite scum role is one I really want to be standard. It's from cat lady mafia and I called it Smokescreen. You may target a player and obscure them from view. Any watchers watching them will see nobody visit. Any trackers tracking someone to them will see their target go nowhere. They will not know that their power has been disrupted. As games are less likely to see cops and more likely to see multiple trackers and watchers, scum really need some more negative utility other than roleblocker and maybe framer? This is like ninja+ or a reverse ninja. I like that it's also far more likely to cause confusion in town because if you track somebody nowhere you won't usually talk about it, and if they get caught later on claiming to have gone somewhere then that's an unusual situation too. Steal this role, I like it a lot.
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# ? Feb 16, 2017 16:21 |
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Asiina posted:My favourite scum role is one I really want to be standard. It's from cat lady mafia and I called it Smokescreen. I like this a lot. Also I hadn't thought about how far we had strayed from games with cops.
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# ? Feb 16, 2017 16:30 |
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Kashuno posted:I like this a lot. Also I hadn't thought about how far we had strayed from games with cops. Cops stifle conversation rather than driving it, as a rule. Also, great role!
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# ? Feb 16, 2017 16:32 |
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Needs more Brutal Paranoid Janitor Cops who only know that they are Brutal Cops. Get scum returns on everybody, and everybody dies in the same night with the flip hidden.
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# ? Feb 16, 2017 16:37 |
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I made Diqnol a vig who when he killed town became a standard brutal cop and when he killed scum became a paranoid brutal cop and that seemed fun.
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# ? Feb 16, 2017 16:40 |
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Podima posted:Cops stifle conversation rather than driving it, as a rule. Also, great role! I try to eliminate cops from my setups in favour of multiple trackers. They're more fun to play, they give scum a better chance to argue against them, and just overall make the game more interesting. The issue of course is that when 3 trackers is about equal to one cop then a single target roleblocker is comparatively much weaker. You can give scum multiple roleblockers but if there's only 3 scum you don't want that to be the only thing they can do. Also getting roleblocked isn't particularly interesting either. If it gets to the point where trackers/watchers start coordinating you need an AOE type ability.
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# ? Feb 16, 2017 16:48 |
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I think cops can be really interesting but only when they are non-standard/have a drawback for picking the wrong target. A standard cop is very predictable. If cop claim, scum will do what they have to to kill the cop. If there are other power roles (watcher, doc) they will do what they can to protect the cop. Game becomes follow the cop and boring. If, however, a cop cops a townie and has something/suboptimal happen to them, it becomes a much more thought provoking role for the person playing them. I might play around with the idea of cop variants soon.
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# ? Feb 16, 2017 16:55 |
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Kashuno posted:I know a lot of us create custom roles for role madness games, and I'm interested to see if anyone has a favorite role they created. I have a few: The Javelin - Hunger Games This game had an item system that allowed people to get random powers. The Javelin was a weapon that would kill your target and then pass through them and had a 75% chance of killing each person who targeted your target that night. If I remember correctly, it ended up comboing with a lightning rod and killing like three people in one shot. The Bride/Buffy Summers - The League I/II/III Each role in the League had two powers. The Bride's allowed her to guard herself from kills from a player of her choosing each night and, if they do kill her, she could resurrect on a day of her choosing within the next two. Her other power allowed her to find out who killed her target if they died instead of killing her that night. It was a very powerful role that would only work in very specific circumstances. Forrest Gump - The League Most of my games are flavor-heavy to the point of being pedantic. I also normally give night action flavor to each individual. Gump's power allowed him to cameo in the flavor of whoever they chose. It was useless, but really funny. Bill & Ted/Jay & Silent Bob - The League II/III These were confirmed masonry lovers who also shared very powerful abilities. Bill & Ted could speak to the dead and Jay & Silent Bob could ask the mod questions about the game. I like the idea of confirmed masons sharing a power. Carrie White - The League II/III Had the ability to reset the vote count once every two days. A very tactical town power that could be used to save yourself or save others, though with the threat of a no-lynch looming. There's more I liked, but those come to mind.
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# ? Feb 16, 2017 17:04 |
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I like naive cops a lot.
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# ? Feb 16, 2017 17:06 |
Kashuno posted:I think cops can be really interesting but only when they are non-standard/have a drawback for picking the wrong target. A standard cop is very predictable. If cop claim, scum will do what they have to to kill the cop. If there are other power roles (watcher, doc) they will do what they can to protect the cop. Game becomes follow the cop and boring. If, however, a cop cops a townie and has something/suboptimal happen to them, it becomes a much more thought provoking role for the person playing them. I might play around with the idea of cop variants soon. Check out Shield mafia in the archives.
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# ? Feb 16, 2017 17:10 |
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EccoRaven posted:I like naive cops a lot. We know.
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# ? Feb 16, 2017 17:12 |
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# ? Apr 25, 2024 04:41 |
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I still really like the Enforcer role I stole from Shark, which is the Cop/RB version of Jailer's Doc/RB
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# ? Feb 16, 2017 18:33 |