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aleksendr posted:Also all rewards are now shared equally among wings and crew (if a mission pay 50k, everyone onboard get 50k), so no need to split hair over the money. But are they gonna introduce a new ship that can use all that stuff without needing to grind for five hundred hours?
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# ? Feb 16, 2017 22:20 |
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# ? Mar 29, 2024 07:26 |
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Vanguard Valentine - a Star Citizen Ship Romance https://www.youtube.com/watch?v=TPHDgiBGNHA
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# ? Feb 16, 2017 22:30 |
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Chalks posted:My respect for Duke Nukem Forever comes from the fact that the devs gave the game the time it needs to work and play perfectly. True store though, they used their own and publisher money to do that. They did not fleece spergs to profit off while being a bunch of inept clowns. Chris Roberts is a very scummy human being and deserves nothing but the scorn and shame he is bring upon himself and those around him. Other than just waste other peoples money, He and his wife and family will profit off wasting other peoples money. A truly scummy man.
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# ? Feb 16, 2017 22:31 |
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Klyith posted:But are they gonna introduce a new ship that can use all that stuff without needing to grind for five hundred hours? No, unfortunately, they haven't taken the business wisdom of CIG to heart, so instead of introducing a new ship that everyone has to buy in order to experience a new game mechanic, they just allow you to do it in almost any old thing that you might get pretty much from the start. What a silly bunch they are over at FDev.
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# ? Feb 16, 2017 22:36 |
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Klyith posted:But are they gonna introduce a new ship that can use all that stuff without needing to grind for five hundred hours? The 3 crew ships are effectively costly, but you can have a gunner as soon as you have a 3rd hardooints and a second seat so most mid class ships (Cobra MK3 and above) should qualify. Even the small Adder is a 2 seater, and it cost nearly nothing. It would make sense most future ships release to allow for snub fighters or mutli crew now that its possible.
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# ? Feb 16, 2017 22:38 |
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I must have missed it, but the ED stream showed a ship docking and undocking onto a bigger ship, yeah? If that existed, gently caress me they are light years (pun intended) ahead of SC.
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# ? Feb 16, 2017 22:44 |
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The fact that they feel this is necessary to say is a good sign that they are a filthy doubter and just haven't come to terms with it emotionally yet.
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# ? Feb 16, 2017 22:44 |
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The second picture with wives wanted is great. I guess Valentine's Day was a bust! Darn it, who'd a thunk it??!!!
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# ? Feb 16, 2017 22:47 |
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happyhippy posted:I must have missed it, but the ED stream showed a ship docking and undocking onto a bigger ship, yeah? if your thinking of snub fighters then yea, you can even crew them with NPC. If your thinking about "mega ships" then we have very little details so far, so its mostly speculation.
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# ? Feb 16, 2017 22:48 |
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happyhippy posted:I must have missed it, but the ED stream showed a ship docking and undocking onto a bigger ship, yeah? Fighters have been around for quite a while now — the new thing there is really just that they can be controlled by another player. I suppose the “megaship” thing is new, but those are really just fancy stations, functionally speaking so it's more a case of new space-stuff models than anything properly new, mechanics-wise.
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# ? Feb 16, 2017 22:49 |
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The Titanic posted:Nothing says perfection like a patcher that looks like a 1990s era hacker group wrote it. I like you (more) when you're bitter about idiots.
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# ? Feb 16, 2017 22:59 |
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https://www.youtube.com/watch?v=wzOzyUAUphs 15 minutes of pure fidelity http://i.imgur.com/tKgr0Xy.gifv
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# ? Feb 16, 2017 23:03 |
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Shitizens get incredibly angry that Derek Smart can post on the Frontier forums. Haha. I'm going to be sad when this train finally derails. It's brought such a rich harvest of laughs over the years.
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# ? Feb 16, 2017 23:06 |
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elite dangerous on ps4 will pretty much be a day one buy for me, even if half of this stuff doesn't make it in
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# ? Feb 16, 2017 23:10 |
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# ? Feb 16, 2017 23:11 |
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Spatial posted:Shitizens get incredibly angry that Derek Smart can post on the Frontier forums. Haha. Yeah. So I post there regularly as part of my plan to keep them on a constant state of anxiety over at /r/ds/
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# ? Feb 16, 2017 23:11 |
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hello
quote:What I sent you is what [name] considers the barest of bones release of 3.0. Currently, in order to hit [name]'s release to coincide ship sales, this is what we have to put out. I am beyond hopeful more progress will be made before we release this to backers. Planetary landings are posing extremely problematic at the moment, as well as AI. We were left last year with almost zero progress on AI thanks to [contracted company] but have since moved all work in-house. Most contracted studios are now gone replaced by in-house people.
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# ? Feb 16, 2017 23:13 |
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TheAgent posted:hello So bets on whether space legs in Elite comes before SC 3.0?
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# ? Feb 16, 2017 23:16 |
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The worm really has turned on the reddit, huh?
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# ? Feb 16, 2017 23:17 |
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MeLKoR posted:Sir, I served with MarchingPowder. I knew MarchingPowder. MarchingPowder was a friend of mine. Sir, you're no MarchingPowder. So many heroes lost...
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# ? Feb 16, 2017 23:17 |
TheAgent posted:hello I do genuinely feel bad for a lot of the "little people" working on this shitshow. It's not even their fault, but backers are really starting to feel the pressure here and the blowback that is going to happen when/if a lot of this stuff becomes public is going to be really devastating. That in no way means I'm going to stop mocking CIG and the garbage it produces, but drat - the fact that they already feel hounded by the negativity is telling.
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# ? Feb 16, 2017 23:21 |
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Ayn Marx posted:So many heroes lost... Eonwe doesn't call, he doesn't write. It's like we don't exist anymore. Beet Wagon posted:I do genuinely feel bad for a lot of the "little people" working on this shitshow. You should. If they really are working 60 hour weeks, they're the ones coming out of this with the lesser rewards, but that very thing itself - 60 hour work weeks outside of an _actual_ release crunch - should speak volumes. I did eight months of 60 hour work weeks, and it got me nothing but pain and stress. Seriously, if they're reading this poo poo, consider that you have more than a year to go, and you can get another job. But that year will be gone forever, AND you'll have spent it on Star Citizen. "We are years out from a full release." - All at crunch pace? Nope. Hav fucked around with this message at 23:28 on Feb 16, 2017 |
# ? Feb 16, 2017 23:23 |
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TheAgent posted:hello so basically a "planet module" is being made with no real connection to crusader, and CIG just plans to continue putting out incomplete modules while praying that the backers imagination will continue to fill in the gaps.
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# ? Feb 16, 2017 23:25 |
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MilesK posted:https://www.youtube.com/watch?v=wzOzyUAUphs Do emotes still render you 100% immune to environmental damages ? Beet Wagon posted:I do genuinely feel bad for a lot of the "little people" working on this shitshow. It's not even their fault, but backers are really starting to feel the pressure here and the blowback that is going to happen when/if a lot of this stuff becomes public is going to be really devastating. That in no way means I'm going to stop mocking CIG and the garbage it produces, but drat - the fact that they already feel hounded by the negativity is telling. This really sound like a death march project. aleksendr fucked around with this message at 23:32 on Feb 16, 2017 |
# ? Feb 16, 2017 23:25 |
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The release of 3.0 in that form is going to really shine a light on the lie of CIG taking its time due to dedication to perfection and massively increase the contrast with what E:D can already do.
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# ? Feb 16, 2017 23:27 |
Beet Wagon posted:I do genuinely feel bad for a lot of the "little people" working on this shitshow. It's not even their fault, but backers are really starting to feel the pressure here and the blowback that is going to happen when/if a lot of this stuff becomes public is going to be really devastating. That in no way means I'm going to stop mocking CIG and the garbage it produces, but drat - the fact that they already feel hounded by the negativity is telling. I am wondering if that negative pressure is from the community or from Crobberts. Over half of that message was dedicated to that rather than what they were working on. So what that is telling me is that the work environment there is indeed toxic.
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# ? Feb 16, 2017 23:28 |
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DapperDon posted:I am wondering if that negative pressure is from the community or from Crobberts. Over half of that message was dedicated to that rather than what they were working on. So what that is telling me is that the work environment there is indeed toxic. "years" of crunch level "60 hour work weeks" is going to destroy this faster than Derek in an Abrams. Edit: Something's nagging me about 'Spectrum' and Mushmouth's appearance in the Spectrum commercials. It's too much of a coincidence, but I can't put my finger on it. trademark quid pro quo? Hav fucked around with this message at 23:35 on Feb 16, 2017 |
# ? Feb 16, 2017 23:29 |
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TheAgent posted:hello So the Great Star Citizen Promise was all these separate game modes in one seamless universe, without loading screens. That was the point, that was the promise, and that was the dream sold to backers. Being able to create all these experiences separately is not proof of progress - every other game in history has managed to do these things separately. The point is integrating them into one engine, and one experience. If it was as easy as stitching them together after they're separately built, a competent studio would have done so by now, as opposed to waiting for the miserable shitlord in charge of CIG to attempt it. I'm sure backers, being the bearers of "alternative genetics" that they are, will believe that this resembles progress, and toss even more money into the fire. But make no mistake - what comes next isn't progress - it's the concession before the fold.
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# ? Feb 16, 2017 23:31 |
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TheAgent posted:hello The reason this leak sounds incredibly true is because it's obviously what they would have to do to push out an ideological life preserver for the backers to extend the amount of ship sales they can do. They need another anniversary sale and another gamescom sale and a dozen other ship sales, so they have to deliver something. A completely instanced menu option that shits you out on a empty "planet" that is coincidentally the easiest type to make (desert) with almost none of the features or infrastructure that would imply a completed game or future progress? This is where the rubber meets the road. This is where we see how desperate the backers are. They ran out of fake demos and are now spending all year to make a fake game. Backers will not understand why it is a fake game and be unable to parse the difference between a game and a fake game. It will be like that backer smugly proclaiming that the game can't be too small if the ships are too big to fit into memory to render. "That game! Game exist!" *clacking rocks together* Space Crabs fucked around with this message at 23:34 on Feb 16, 2017 |
# ? Feb 16, 2017 23:31 |
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TheAgent posted:hello So the point of mining if you can't do poo poo with it is.....
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# ? Feb 16, 2017 23:31 |
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TheAgent posted:hello Is that a new post of yours or one from 2015 or 2016 ?
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# ? Feb 16, 2017 23:32 |
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TheAgent posted:hello Just want to say I called it (in my July blog). I bet all of the newer features people see will be specific to land stuff and FPS gameplay and vehicles (not in space). Again it's my belief that most of the talent pool is gone, but there are tons of FPS game tutorials and scripts available to them to utilize. So expect more FPS and significantly less space type development going from here. Oh well, at least you'll get your game? FPS levels separated by choppy space flight instances. I hope backers will be ok with their panty clad little sister resting her chops on a planet in the not-Mako instead of on the bridge of their poo poo class battlecruiser flying through space. If CIG keeps going it might get to the point where you just pick your next FPS level from a map and space-cutscene your way there! Can't wait!!!
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# ? Feb 16, 2017 23:34 |
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Hav posted:"We are years out from a full release." - All at crunch pace? Nope.
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# ? Feb 16, 2017 23:34 |
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happyhippy posted:So the point of mining if you can't do poo poo with it is..... Selling ground concept vehicules. They have saturated the numbers of niches available for spacecraft, but now they can begin the process anew with tanks, rovers, moblie harvesters, moblie research bases, combine harvester, etc. The Titanic posted:I bet all of the newer features people see will be specific to land stuff and FPS gameplay and vehicles (not in space). But, but.. How about the Banu Merchantman ???????? aleksendr fucked around with this message at 23:38 on Feb 16, 2017 |
# ? Feb 16, 2017 23:35 |
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Starcitizen Patch " Edit: I think this will be the patch that backers point to when they wistfully talk about the potential the game had if only more people had believed and that the tires are going to fall off before they can manage to hack out a "planet" and get enough funds from backers to keep going. "We were weeks, not months away from procedural planets, mining, missions, ground vehicles and outposts! The money wasn't wasted and I wasn't stupid for paying $3,000 for an autism chariot" haha Space Crabs fucked around with this message at 23:38 on Feb 16, 2017 |
# ? Feb 16, 2017 23:35 |
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TheAgent posted:Crunch has already been over a full year at this point, with zero chance of it stopping. Yeah, I was aware and thought they'd slacken off after they got their 2.6 MvP out. Continuing at crunch rate has to be hitting some labor laws, but they'll definitely start burning out people that presumably have some tribal knowledge embedded from the last few years. That's going to create a hell of a lot of turnover.
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# ? Feb 16, 2017 23:37 |
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aleksendr posted:Selling ground concept vehicules. They have saturated the numbers of niches available for spacecraft, but now they can begin the process anew with tanks, rovers, moblie harvesters, moblie research bases, combine harvester, etc.
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# ? Feb 16, 2017 23:38 |
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Beet Wagon posted:I do genuinely feel bad for a lot of the "little people" working on this shitshow. It's not even their fault, but backers are really starting to feel the pressure here and the blowback that is going to happen when/if a lot of this stuff becomes public is going to be really devastating. That in no way means I'm going to stop mocking CIG and the garbage it produces, but drat - the fact that they already feel hounded by the negativity is telling. I don't feel bad for them. Outside of contractors or short term contracts, anyone who worked at CIG and co for years participate at least passively in this scam. I hope this will be an indelible stain on their resume.
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# ? Feb 16, 2017 23:38 |
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Space Crabs posted:This is where the rubber meets the road. This is where we see how desperate the backers are. They ran out of fake demos and are now spending all year to make a fake game. Backers will not understand why it is a fake game and be unable to parse the difference between a game and a fake game. This is why CIG should probably be considered technically insolvent -- a year's worth of Potemkin game development won't represent any substantial progress toward their promised features, yet to fund this activity they will need to make yet more promises in order to sell even more ships, ground vehicles, weapons, real estate, etc. In the end they're further away from the goal than where they started, but executive bonuses have been paid for another year, so yay!
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# ? Feb 16, 2017 23:41 |
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# ? Mar 29, 2024 07:26 |
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Tank Boy Ken posted:Is that a new post of yours or one from 2015 or 2016 ?
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# ? Feb 16, 2017 23:43 |