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I don't think I would enjoy trying to play a serious story-heavy game co-op, but Dying Light was pitched just right for this. It was a throwaway story that was fun to rip on, wondering if we were going to run into an NPC for the Nth time that tries to hide they were bitten and then we have to kill them, and all the goofy cutscenes that were clearly designed for a single character and make no sense when some other guy is around. Also tag team parkour combat and racing around the countryside in electrified buggies together was rad
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# ? Feb 25, 2017 09:56 |
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# ? Apr 19, 2024 23:39 |
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It's mostly that I'm super OCD about checking every nook and cranny (and I liked Dying Lights world design with tons of interior stuff) and I always felt like I was being rushed in co-op I actually never played the expansion with the buggy I need to go pick that game back up.
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# ? Feb 25, 2017 10:04 |
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Smirking_Serpent posted:I was pretty impressed with the Until Dawn wiki. They have a pretty comprehensive guide to character relationships, butterfly effects, etc: That's cool. I suspected early on that Sam and Mike would have to stay safe at least until the very ending to make some of the plot triggers work, as they seemed to be driving a lot of action in the story. It figures that I would bungle up so badly and kill off half the cast, but hey, that just makes for a more entertaining horror movie doesn't it! Maybe I'll do a run where I keep everybody alive just for funsies.
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# ? Feb 25, 2017 12:12 |
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The flare gun is so goddamn stupid. I saw a screenshot that seemed to indicate they'd patched it to make it an actual choice, but when I played, who got the flare gun was decided by a totally unrelated decision earlier on (having Matt agree or disagree with Emily about whether they should head to the radio tower).
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# ? Feb 25, 2017 13:57 |
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Yeah that was dumb, fortunately you can still have him survive by immediately abandoning his girlfriend to almost certain death.
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# ? Feb 25, 2017 14:15 |
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Instant Grat posted:The flare gun is so goddamn stupid. I saw a screenshot that seemed to indicate they'd patched it to make it an actual choice, but when I played, who got the flare gun was decided by a totally unrelated decision earlier on (having Matt agree or disagree with Emily about whether they should head to the radio tower). In my playthrough you were able to choose who got the flare gun, not like it helped poor Matt when like horror movie idiots they chose to signal for help instead of using it in self-defense.
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# ? Feb 25, 2017 14:19 |
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exquisite tea posted:In my playthrough you were able to choose who got the flare gun, not like it helped poor Matt when like horror movie idiots they chose to signal for help instead of using it in self-defense. I looked it up, and I misremembered. It's actually even stupider than I thought. If you choose to give Matt the flare gun, then whether he fires it or not depends on whether you earlier had him agree that the two of them should go to the tower. If you said yes, he fires it immediately. If not, he sticks it in his pocket. I don't know either. I really don't.
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# ? Feb 25, 2017 16:28 |
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The Butterfly Effect, man! Didn't you watch the animation and listen to the monologue
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# ? Feb 25, 2017 18:29 |
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Instant Grat posted:I looked it up, and I misremembered. It's actually even stupider than I thought. If you choose to give Matt the flare gun, then whether he fires it or not depends on whether you earlier had him agree that the two of them should go to the tower. If you said yes, he fires it immediately. If not, he sticks it in his pocket.
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# ? Feb 25, 2017 18:42 |
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I dunno why I tried the Ghost Recon beta since I knew I wasn't going to like it, but in addition to being boring it also somehow gave me motion sickness, something that hasn't happened since I played Wolfenstein 3D when it first came out.
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# ? Feb 25, 2017 18:46 |
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Crows Turn Off posted:Sounds like exactly the point of the game, that one choice can have unintended and seemingly unrelated consequences? It's the only choice in the game that has no real logical flow from your earlier choice and basically the only choice in the game like that, so it stands out.
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# ? Feb 25, 2017 19:02 |
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ImpAtom posted:It's the only choice in the game that has no real logical flow from your earlier choice and basically the only choice in the game like that, so it stands out. Yeah cause and effect don't link up at all in that instance, and it's doubly bad since (Until Dawn spoilers) if you pick the choice that arbitrarily makes him fire the gun, he dies about 5 minutes later unless you make him jump to safety and leave Emily to (presumably) die
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# ? Feb 25, 2017 19:07 |
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Yeah, it would be fine if they left the flare gun choice as is, but having Matt fire it automatically is really dumb.
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# ? Feb 25, 2017 20:23 |
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Is there a good way to listen to podcasts on the PS4 if the podcast isn't on Spotify?
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# ? Feb 26, 2017 01:07 |
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the web browser would probably work in a lot of cases
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# ? Feb 26, 2017 01:49 |
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It's too bad Torment: Tides of Numenera is coming out in the middle of a swath of games because it looks pretty cool.
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# ? Feb 26, 2017 01:59 |
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ankle posted:Is there a good way to listen to podcasts on the PS4 if the podcast isn't on Spotify?
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# ? Feb 26, 2017 02:14 |
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veni veni veni posted:It's too bad Torment: Tides of Numenera is coming out in the middle of a swath of games because it looks pretty cool. The best thing I heard about this is you can supposedly spec 100% non fighting and get through the game. Which is pretty drat cool if true. But got dang it bobby. This is the thickest release time I can remember. Like 5 ps4 games I want. Switch existing so Zelda. I didnt even know this was coming now. My gamefly queue went from nothing to 10 games.
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# ? Feb 26, 2017 02:22 |
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Bombadilillo posted:The best thing I heard about this is you can supposedly spec 100% non fighting and get through the game. Which is pretty drat cool if true. I purged my queue and have left a slot open for Horizon on the hope that it will ship on Monday
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# ? Feb 26, 2017 02:36 |
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veni veni veni posted:It's mostly that I'm super OCD about checking every nook and cranny (and I liked Dying Lights world design with tons of interior stuff) and I always felt like I was being rushed in co-op
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# ? Feb 26, 2017 03:57 |
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SLOSifl posted:Man, Dying Light was such a surprise for me. The expansion is excellent. The whole region is really cool. I'd been "done" with the game for a while but the expansion made me think "oh yeah this poo poo is great" again. It was good but it really suffered from the devs trying to draw it out as long as they could by making everything as far away as possible from one mission to the next. Driving back and forth over and over got kind of tiresome and the vehicle was by far the weakest part of the whole thing. Bad end boss fight too but loving excellent ending.
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# ? Feb 26, 2017 04:00 |
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Obsurveyor posted:It was good but it really suffered from the devs trying to draw it out as long as they could by making everything as far away as possible from one mission to the next. Driving back and forth over and over got kind of tiresome and the vehicle was by far the weakest part of the whole thing. Bad end boss fight too but loving excellent ending. I think that was what made it great co-op, because the distances didn't feel that tedious when you're with a partner. Also getting sidetracked into running over hundreds of zombies never got old for us. OK I think that one ride up the mountain was pretty bad but we only had to do that like three or four times
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# ? Feb 26, 2017 04:04 |
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Wait Torment is coming to PS4?????? What the gently caress I had no idea. That is the Planescape: Torment spiritual successor right? Or am I mixing up Tyranny? Isn't Tyranny the PoE guys? E: pillars PoE not path PoE
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# ? Feb 26, 2017 04:07 |
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CharlieFoxtrot posted:I think that was what made it great co-op, because the distances didn't feel that tedious when you're with a partner. Also getting sidetracked into running over hundreds of zombies never got old for us. Yeah, I ran through the whole thing with a buddy. I probably would have gone crazy if I tried it solo.
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# ? Feb 26, 2017 04:33 |
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Obsurveyor posted:It was good but it really suffered from the devs trying to draw it out as long as they could by making everything as far away as possible from one mission to the next. Driving back and forth over and over got kind of tiresome and the vehicle was by far the weakest part of the whole thing. Bad end boss fight too but loving excellent ending. The boss fight was crap for sure. It's the kind of game to me where completing the main quest is not the main focus. Or that killing the end boss was just a small part of beating the game.
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# ? Feb 26, 2017 04:34 |
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verbal enema posted:Wait Torment is coming to PS4?????? What the gently caress I had no idea. It's the guys that did wasteland and bards tale. I'm honestly not sure what the whole Torment connection is, as Numenera is a pen and paper Rpg unrelated to planescape afaik, but I could be wrong. I never played planescape Torment.
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# ? Feb 26, 2017 05:57 |
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Has anyone mentioned this Critics' Choice Sale going on in the PlayStation Store? Some deep discounts on awesome games. Titanfall 2 Deluxe for 60% off and Witcher 3 Complete for 50% off are seriously tempting my wallet. Sale ends on the 28th.
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# ? Feb 26, 2017 06:16 |
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I think that spend $100 get $15 also runs through the 28th.
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# ? Feb 26, 2017 06:52 |
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verbal enema posted:Wait Torment is coming to PS4?????? What the gently caress I had no idea. Yep!
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# ? Feb 26, 2017 07:06 |
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veni veni veni posted:It's the guys that did wasteland and bards tale. It's unrelated to Planescape, but they're approaching this as a "spiritual successor" to Planescape: Torment. The point is to have the same focus on dialog, roleplaying, and philosophy that Planescape: Torment had.
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# ? Feb 26, 2017 07:28 |
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Yesss
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# ? Feb 26, 2017 07:52 |
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Sleeping on UC4 was a mistake, thanks Pro Pack-In game
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# ? Feb 26, 2017 07:55 |
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Sakurazuka posted:Yeah that was dumb, fortunately you can still have him survive by immediately abandoning his girlfriend to almost certain death. I really didn't like that part because his death feels completely unconnected from anything you did and also how it plays out completely non-interactive.
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# ? Feb 26, 2017 08:02 |
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BARONS CYBER SKULL posted:
Man, I wonder what this area looks like on the Pro
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# ? Feb 26, 2017 08:03 |
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Make sure to give the MP a whirl it's a lot of fun.
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# ? Feb 26, 2017 08:43 |
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I'm several hours into Nier now and it's good but not spectacular yet. I'm sure that like its predecessor it will get serious only after I get an ending. Well, another one. There's a gag ending you can get within minutes of starting the game if you want.
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# ? Feb 26, 2017 09:21 |
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How much of it do you feel is a big rear end RPG vs a standard platinum game? I'm still having trouble getting a read on the structure of the game.
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# ? Feb 26, 2017 09:24 |
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veni veni veni posted:How much of it do you feel is a big rear end RPG vs a standard platinum game? I'm still having trouble getting a read on the structure of the game. Also fishing for robot fish, as a robot, using a robot as a lure. Samurai Sanders fucked around with this message at 09:28 on Feb 26, 2017 |
# ? Feb 26, 2017 09:26 |
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There must be some sort of law in Japan that requires a fishing minigame in all games.
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# ? Feb 26, 2017 09:33 |
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# ? Apr 19, 2024 23:39 |
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I bought a ps4 pro and it is huge.
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# ? Feb 26, 2017 10:37 |