Guy Mann posted:Also the turn-based battles would occur in the actual level instead of cutting away to a battle screen, so a lot of times you would be in a dungeon full of identical-looking passages and then after a battle be so turned around from maneuvering around enemies and lining up your attacks and spells and dodging theirs that you would head back in the same direction you came from. most of the maps are super linear corridors. Like one of the few positive things I can say about the game is that encounters taking place on the map is a cool idea and I like it. Anyway, Berserk, I can't decide if it's a stupid lazy thing or something I actually really like. Instead of cutscenes, the game just cuts away to large segments from the movies to show the plot. So on one hand, it saves them money I guess but the movies were kind of ugly and badly animated.
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# ? Mar 5, 2017 01:52 |
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# ? Apr 20, 2024 00:53 |
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Action Tortoise posted:Xenoblade I could not bring myself to finish Xenoblade, I quit during the part where you had to take the exam quests so you could pilot the robots. I was kind of turned off from the sci-fi anime setting, and I don't really find the characters as engaging or interesting as the first one - doesn't help that you play as a mute protagonist who feels like he's only there just so people can info-dump him.
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# ? Mar 5, 2017 02:10 |
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scarycave posted:I could not bring myself to finish Xenoblade, I quit during the part where you had to take the exam quests so you could pilot the robots. I hit a point where I couldn't advance because I wasn't high enough in level to do the next mission and didn't feel like grinding. I wanted to like it
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# ? Mar 5, 2017 02:37 |
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Star Wars: Rogue Squadron (PC or N64) The only thing dragging it down is how short the game is
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# ? Mar 5, 2017 04:02 |
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Rogue Squadron is on the PC?!
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# ? Mar 5, 2017 04:50 |
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Who What Now posted:Rogue Squadron is on the PC?! On Steam AND GOG!
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# ? Mar 5, 2017 04:51 |
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Who What Now posted:Rogue Squadron is on the PC?! Yeah, I remember playing it on a demo disc I found somewhere in 2002.
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# ? Mar 5, 2017 05:03 |
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I am playing Wasteland 2 for the first time, as I've just recently got it on the steam sale, and while I am really really enjoying it as it is near enough to being an isometric Fallout 3 by way of XCOM's combat system , I'm finding it a little bit jarring that people will quite happily let me steal from them without going hostile or even mentioning that I'm doing it. Like, I'll go into a camp somewhere and it just open locked crates and steal their stuff and they'll not even say anything about it.
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# ? Mar 5, 2017 06:11 |
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Breetai posted:I am playing Wasteland 2 for the first time, as I've just recently got it on the steam sale, and while I am really really enjoying it as it is near enough to being an isometric Fallout 3 by way of XCOM's combat system , I'm finding it a little bit jarring that people will quite happily let me steal from them without going hostile or even mentioning that I'm doing it. Like, I'll go into a camp somewhere and it just open locked crates and steal their stuff and they'll not even say anything about it. That one got killed pretty hard for me because it had to compete for my time with Divinity: Original Sin. It's by no means a bad game, I might go as far as calling it one of the greats but when you have to choose between a kind of ugly game that mainly focuses on things that have bullets coming out and a gorgeous game that has all kinds of spells and area manipulation and combining of poo poo then yeah there's not really much of a contest here.
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# ? Mar 5, 2017 06:27 |
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Action Tortoise posted:Bayonetta 1 + 2 Are you talking about Animal Crossing Amiibo Festival? Because that game is a steaming heap of garbage and you could save yourself some money by just rolling a six-sided die a dozen times since that's pretty much all you do in the game.
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# ? Mar 5, 2017 06:52 |
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The Guardian enemies in Breath of the Wild are just a little bit too frustrating so far. Their homing lasers have preposterous range and track you extremely well, and the lack of meaningful "dodge" maneuver in the early game makes it very hard to mitigate any of that. Furthermore, they're giant durable middle finger enemies and so far in the early game they're just way more annoying to encounter rather than what I imagine is supposed to be a tense escape from a menacing foe. As I progress I imagine it wil be satisfying to clown them but right now they just kill my adventure boner.
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# ? Mar 5, 2017 07:29 |
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Glukeose posted:The Guardian enemies in Breath of the Wild are just a little bit too frustrating so far. Their homing lasers have preposterous range and track you extremely well, and the lack of meaningful "dodge" maneuver in the early game makes it very hard to mitigate any of that. Furthermore, they're giant durable middle finger enemies and so far in the early game they're just way more annoying to encounter rather than what I imagine is supposed to be a tense escape from a menacing foe. As I progress I imagine it wil be satisfying to clown them but right now they just kill my adventure boner. It seems like Guardians are meat walls, they're among the strongest enemies in the game and the main factor dissuading you from rushing Hyrule Castle early. The tower in the castle's zone on the map is in the middle of some ruins that's loving chockablock with Guardians, every time I moved out of cover I had two or three tracking lasers on me.
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# ? Mar 5, 2017 07:35 |
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you know that one storytelling twist where it seems like you're in a frame story only to find out that the events are happening in real time? that's the main twist in Styx. it would have been clever if everything wasn't signposted so hard leading up to it. and the high security level is like lost izalith in terms of copy-pasting the same enemy type throughout the map. and gently caress you game for creating very tight choke points between the area exits and those enemy types.
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# ? Mar 5, 2017 09:38 |
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Breetai posted:I am playing Wasteland 2 for the first time, as I've just recently got it on the steam sale, and while I am really really enjoying it as it is near enough to being an isometric Fallout 3 by way of XCOM's combat system , I'm finding it a little bit jarring that people will quite happily let me steal from them without going hostile or even mentioning that I'm doing it. Like, I'll go into a camp somewhere and it just open locked crates and steal their stuff and they'll not even say anything about it. It's been a while so I might be misremembering, but I think most stuff in the game's not owned so it's not stealing. I think there is stuff that counts as stealing, your cursor changes to something like a bandit mask to warn you.
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# ? Mar 5, 2017 11:18 |
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Inspector Gesicht posted:What are the worst excuses for having a final boss in the game? Suikoden IV had you fight against a gigantic magic tree as the final boss with minimal ate in the game who you explanation for what its deal was. You had to talk to one optional character that you recruited late in the game that you would never use because he was loving awful. RyokoTK posted:Unfortunately Quest is actually pretty bad. That was a disappointing Christmas Quest64 was a lovely game that was essentially the only pure RPG on the 64 until Paper Mario came out. Testekill has a new favorite as of 14:02 on Mar 5, 2017 |
# ? Mar 5, 2017 13:58 |
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my only exposure to jrpgs at the time was ff6 so it was a cool novelty to see that kind of game in full 3d. but even then I noticed how sparse the game world looked and I personally hated games that required controller paks to save.
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# ? Mar 5, 2017 14:19 |
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I know that the campaign in BF/COD is not supposed to be anything. But man BF4's campaign is just awful. It's 100% on rails, you have 3 other people in your 'squad' but they are completely nonfunctional. So far as I can tell the only thing they are good for is pushing you out of cover when you stumble upon their rail destination. This entire campaign is "ALL YOU HAD TO DO WAS FOLLOW THE TRAIN CJ". Except you can't jump the bike ontop of the train to complete the mission. If I run past objectives bad guys spawn behind me and mow me down. If I'm not infront of the 'squad' then they never move forward and the script is halted. Why even bother with a single player mode. Put that money somewhere else. Buy more hookers and blow for the C-Levels and Devs.
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# ? Mar 5, 2017 15:29 |
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Fil5000 posted:Final Fantasy 9.
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# ? Mar 5, 2017 15:49 |
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Necron isn't even difficult to understand. The game's major themes deal with how we understand our mortality and the ways in which people live on through the legacies they leave. Since it's a Final Fantasy game, they make this literal by having the bad guy destroy the world. Death shows up to collect, since the world was just destroyed, and the party goes "Nah, no, we're just going to beat up the idea of death so that can't happen." It's just taking the game's themes and making them very literal. And then you stab the themes.
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# ? Mar 5, 2017 15:52 |
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Necron's theme was dope and he had some bomb-rear end mantitties.
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# ? Mar 5, 2017 16:02 |
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Nazattack posted:I know that the campaign in BF/COD is not supposed to be anything. But man BF4's campaign is just awful. It's 100% on rails, you have 3 other people in your 'squad' but they are completely nonfunctional. So far as I can tell the only thing they are good for is pushing you out of cover when you stumble upon their rail destination. Battlefield campaigns never made much sense to begin with, and they haven't really innovated. Ever. Its the game based around giving you 64-player multiplayer maps with action happening everywhere, yet a campaign that restricts you to 4 friendlies vs the world. (The world being 10 or so enemies, unless they spawn a ton just to kill them off really quickly) But, uh, you're special forces (because of course) so you only ever do stuff as lone wolves vs AI that's never really changed and rarely uses "tactics".
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# ? Mar 5, 2017 18:10 |
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I thought all of Battlefield 1's singleplayer was pretty good. Probably the best singleplayer in an FPS definately recently (besides games that are pretty much only focused on singleplayer like Wolfenstein, Doom, etc.).
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# ? Mar 5, 2017 18:21 |
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The Witcher 3: Blood and Wine. Very hard boss fight with an unskippable cutscene just before. Don't do this. Oh, and one of the attacks is hard to dodge and is a one hit kill, even through Quen. Alright, this is awful. Three stage boss fight, lose and you're back to the start. Third stage has me repeatedly losing my Quen to something I can't see, I die because I'm still figuring out what to do, oop, back to the first stage you go, time to brave the one-shotting second stage again! Oh and there's another, longer unskippable cutscene between stages two and three. Walton Simons has a new favorite as of 20:15 on Mar 5, 2017 |
# ? Mar 5, 2017 18:31 |
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In MMOs, it already sucks when you kill a monster and you get its meat, its blood and its spit, but not its skin which is what you actually wanted. You know what makes it worse? When you can count the number of those monsters on one hand, and there is another player wanting to farm them. Now you have to compete with this person to kill everything. And no, asking them to party up isn't an option, they don't loving care. I guess I should be happy MMOs steered away from shared gathering nodes.
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# ? Mar 5, 2017 20:56 |
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Walton Simons posted:The Witcher 3: Blood and Wine. Very hard boss fight with an unskippable cutscene just before. Don't do this. Oh, and one of the attacks is hard to dodge and is a one hit kill, even through Quen. Yea this was my only complaint about B&W. I ended up lowering difficulty to easy just for this fight because a videogame is not worth it to get angry.
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# ? Mar 5, 2017 21:10 |
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Finally managed to beat it, shame it went down like that since it would have been a fun battle without being put back to the start each time and the unskippable cutscenes. I think me losing my quen for no reason on the last stage was a glitch that turned the boss invisible, it didn't happen on any of my other attempts.
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# ? Mar 5, 2017 22:17 |
Leal posted:In MMOs, it already sucks when you kill a monster and you get its meat, its blood and its spit, but not its skin which is what you actually wanted. You know what makes it worse? When you can count the number of those monsters on one hand, and there is another player wanting to farm them. Now you have to compete with this person to kill everything. And no, asking them to party up isn't an option, they don't loving care. This except it's a PVP server so you kill that guy, then his whole guild shows up and kills you, so your whole guild shows up and then no one can kill the stupid dragons for their stupid skin because every idiot on the server hears there's a guild fight going on and wants in. EDIT: God drat youtube did it again. Last boss of Nier Automata front and center, name and everything. I literally have not watched a single youtube video about this game because I wanted to not have it spoiled for me. Nuebot has a new favorite as of 23:20 on Mar 5, 2017 |
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# ? Mar 5, 2017 23:06 |
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Nuebot posted:This except it's a PVP server so you kill that guy, then his whole guild shows up and kills you, so your whole guild shows up and then no one can kill the stupid dragons for their stupid skin because every idiot on the server hears there's a guild fight going on and wants in. But enough about World War One.
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# ? Mar 5, 2017 23:16 |
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Assassin's Creed: Revelations has one of the most inexcusable bugs, in that it was never fixed, and that it occurs to a system that worked fine in the previous title. Every 20 minutes your bank will get tax money from all the properties you own. However you may get into a state where doing anything like doing a mission, aborting a mission, or sending someone a mission will trip an invisible switch reset the 20 minute timer. Instead of fixing the thing Ubisoft just posted a message detailing the bug like it's a feature and then tell you to eat poo poo.
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# ? Mar 5, 2017 23:32 |
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Breath of the Wild is an amazing game. But the controls are, for some reason, so alien to me that I simply can't wrap my dumb head around them. Like, I'm maybe 20+ hours into the thing and I'm still finding myself pausing to remember how to switch weapons or change my powers or opening the wrong menu or running when I want to jump, etc. I can't figure out why, I'm typically really good at internalizing control schemes.
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# ? Mar 6, 2017 16:07 |
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Inspector Gesicht posted:Assassin's Creed: Revelations has one of the most inexcusable bugs, in that it was never fixed, and that it occurs to a system that worked fine in the previous title. Every 20 minutes your bank will get tax money from all the properties you own. However you may get into a state where doing anything like doing a mission, aborting a mission, or sending someone a mission will trip an invisible switch reset the 20 minute timer. Instead of fixing the thing Ubisoft just posted a message detailing the bug like it's a feature and then tell you to eat poo poo. You aren't missing much, those kind of pay money to get a small income stream later is almost never worth it. I did the math for one of the upgrades in Syndicate and it would need ~10 hours to break even on the money, with no way to recoup the other resources. They are only really useful if they unlock something, as an income stream you need to get them at the start of the game or they are mostly useless.
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# ? Mar 6, 2017 17:37 |
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Morpheus posted:Breath of the Wild is an amazing game. It's seriously a weird control scheme, I don't think you're alone in this. In a perfect world you could rebind everything - just jump on B, dash on Y and attack on A would make the game feel a lot better. Still, what a fantastic game. I can't believe how good it is.
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# ? Mar 6, 2017 17:58 |
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my problem with breath of the wild is that im a dummy that didnt think to get a picture of the Lynel before killing it. well..there'll be more, right? also gently caress fighting poes, if that's what those annoying weather changing fuckers are
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# ? Mar 6, 2017 18:30 |
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spit on my clit posted:my problem with breath of the wild is that im a dummy that didnt think to get a picture of the Lynel before killing it. well..there'll be more, right? Wizzrobes? Those dancing assholes? There might be more Lynels later (I'm not sure), but if you're in dire straits then you can buy pictures from the research lab - you can only pick the category to get a random pic from it (that you don't have yet) but it costs 100 rupees each time.
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# ? Mar 6, 2017 18:56 |
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Morpheus posted:Wizzrobes? Those dancing assholes? so take pictures of every other enemy and then pay a hundred rupees, got it
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# ? Mar 6, 2017 18:57 |
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spit on my clit posted:so take pictures of every other enemy and then pay a hundred rupees, got it Oh wait now that I think about it - during Blood Moons, enemies respawn. Have you tried checking back after one of those?
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# ? Mar 6, 2017 18:59 |
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Morpheus posted:Oh wait now that I think about it - during Blood Moons, enemies respawn. Have you tried checking back after one of those? Wouldn't hurt, I'll try that the next time there's one of those
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# ? Mar 6, 2017 19:08 |
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spit on my clit posted:Wouldn't hurt, I'll try that the next time there's one of those I can confirm he respawns. Blood moons are spooky.
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# ? Mar 6, 2017 21:33 |
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Morpheus posted:Oh wait now that I think about it - during Blood Moons, enemies respawn. Have you tried checking back after one of those? How is this even a loving Zelda game when you're using words like this Oh god stop making me want to buy a Switch I don't have that kind of money
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# ? Mar 6, 2017 21:42 |
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# ? Apr 20, 2024 00:53 |
Morpheus posted:Breath of the Wild is an amazing game. Man thanks for this post, I really thought my brain was glitching out since I have the same thing happening to me. I still sometimes forget which shoulder button is used for throwing bombs, or forget how to attack mid-fight. I really don't know why they made the control-sheme so weird, it's like literally every button is not where I expect it to be.
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# ? Mar 6, 2017 22:33 |