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Sunswipe posted:Is there a Heavy Rain-inspired mod that changes all the player's dialogue to "SHAUN!"? http://www.nexusmods.com/fallout4/mods/1454/
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# ? Mar 8, 2017 18:44 |
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# ? Mar 29, 2024 06:56 |
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I like iracing but after a while it makes me think of the futility of life and what's the point anyway
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# ? Mar 8, 2017 20:24 |
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smuh posted:And while people tend to hate the 'chaos' system in the Dishonored games, I really liked it because you didn't have to do 95% of the game in a specific playstyle for the game to recognize it. I really don't know how people dislike it, it's a real cool system. Like it's not even "Good or Bad" in a lot of cases, hell pretty much all of the "non-lethal" ways to take out the big conspirators are much, much worse than just running them through, the very first one sets the tone of that pretty well. First big guy you reach is Campbell the High Overseer, the big boss of the sorta national cult. Now you can make sure he just gets flat out dead a couple ways, or you can knock him out, drag him into one of their headquarters little torture rooms, then brand his face with a big ole hot iron, which marks him as a heretic and will pretty much get you shunned and exiled, even if you're the bossman himself. If you do this, the sorta loudspeaker news will talk about how he's been cast out and later on you can even find him in the flooded district of the city, the poorest and most messed up part of the place, brain fried and insane from catching the plague.
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# ? Mar 8, 2017 21:57 |
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Speaking of Chaos in Dishonored 2, I felt justified in killing 3/4s of the coup soldiers in Dunwall. When I got to Karnaca, I killed no one, because they weren't directly part of the coup. But the game remembered only that I had killed so very many people, so two levels later when I find a bloodfly carcass Emily sighs "who has killed more people in Karnaca, madam Bloodfly? You or me?" I was like "the Bloodfly wins that by default." Edit: it took like four levels for my chaos to go back to low. marshmallow creep has a new favorite as of 22:28 on Mar 8, 2017 |
# ? Mar 8, 2017 22:24 |
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Yardbomb posted:I really don't know how people dislike it, it's a real cool system. Like it's not even "Good or Bad" in a lot of cases, hell pretty much all of the "non-lethal" ways to take out the big conspirators are much, much worse than just running them through, the very first one sets the tone of that pretty well. First big guy you reach is Campbell the High Overseer, the big boss of the sorta national cult. Now you can make sure he just gets flat out dead a couple ways, or you can knock him out, drag him into one of their headquarters little torture rooms, then brand his face with a big ole hot iron, which marks him as a heretic and will pretty much get you shunned and exiled, even if you're the bossman himself. If you do this, the sorta loudspeaker news will talk about how he's been cast out and later on you can even find him in the flooded district of the city, the poorest and most messed up part of the place, brain fried and insane from catching the plague. Plus, like smuh said, it was reaaaaaaally lenient. I killed literally everything that moved in the last two levels because gently caress those guys, and I still got the lowest Chaos ending with no problem. Dishonored is really, really good.
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# ? Mar 8, 2017 22:28 |
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Sunswipe posted:I've seen people complain about New Vegas cutting you off from quests as a result of your faction choices because it means they can't see everything on one playthrough. Maybe it's just because I'm a cheap bastard, but I always figured it was a good thing if a game had more than one run's content in it. People complained about this with the Witcher 3 too. AND that the game was too long. (I personally like my giant RPGs to be enormous and take forever tyvm)
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# ? Mar 8, 2017 22:29 |
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Aubergine Mage posted:People complained about this with the Witcher 3 too. Jesus christ. Things dragging down RPGs: The people that want every playthrough to run together into a big samey demigod blob with no possible distinct paths
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# ? Mar 8, 2017 22:34 |
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Yardbomb posted:I really don't know how people dislike it, it's a real cool system. Like it's not even "Good or Bad" in a lot of cases, hell pretty much all of the "non-lethal" ways to take out the big conspirators are much, much worse than just running them through, the very first one sets the tone of that pretty well. First big guy you reach is Campbell the High Overseer, the big boss of the sorta national cult. Now you can make sure he just gets flat out dead a couple ways, or you can knock him out, drag him into one of their headquarters little torture rooms, then brand his face with a big ole hot iron, which marks him as a heretic and will pretty much get you shunned and exiled, even if you're the bossman himself. If you do this, the sorta loudspeaker news will talk about how he's been cast out and later on you can even find him in the flooded district of the city, the poorest and most messed up part of the place, brain fried and insane from catching the plague. i think the high chaos stuff clashed with some people because of hang-ups with Bad Endings in games by conflating 'endings where bad things happen' with 'endings where the game is punishing me, the player by depriving me of content for not doing things the right way'
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# ? Mar 8, 2017 22:40 |
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This was discussed in the dishonored 2 thread. The idea behind chaos making everything worse is not that every little bad thing you see specific to high chaos is a direct result of your actions (which would mean the "bad ending" is your fault), but rather that the game is changing the tone of the story to fit your actions. If the story told by what the player does is "a fuckton of people are getting violently killed" then the game tells a darker story for you. Which is a very clever way to keep things tonally consistent in a game where the player could behave in very different ways.
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# ? Mar 8, 2017 22:52 |
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Yardbomb posted:Jesus christ. I know! I also miss the days when map packs and RPG scenario/extra story stuff were free.
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# ? Mar 8, 2017 22:53 |
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Digirat posted:This was discussed in the dishonored 2 thread. The idea behind chaos making everything worse is not that every little bad thing you see specific to high chaos is a direct result of your actions (which would mean the "bad ending" is your fault), but rather that the game is changing the tone of the story to fit your actions. If the story told by what the player does is "a fuckton of people are getting violently killed" then the game tells a darker story for you. Which is a very clever way to keep things tonally consistent in a game where the player could behave in very different ways. my first dishonored 1 run will always be magical to me because i killed a fuckton of people not out of malice or because i wanted to kill lots of peeps but because i was godawful at stealth and kept getting caught but didn't like constant reloading so my internal narrative ended up being that corvo was just a bumbling goofball who sucked at anything more complicated than 'sword goes here, bullets go here' but the world treated him like this heartless juggernaut that murdered anything that breathed near him (also that part where emily is drawing some hosed up picture of corvo standing over a bunch of corspes and talking about how she wants to be just like you when she grows up genuinely gave me an emotional reaction of feeling like a bad person but that's less funny)
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# ? Mar 8, 2017 23:01 |
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Apparently murdering dudes makes the weather more rainy, which on one hand is silly but on the other, if it's meant to reflect reality it does explain a lot about Glasgow
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# ? Mar 8, 2017 23:16 |
Yardbomb posted:Jesus christ. But if I can't do everything in one run, how can I get the platinum trophy in less than a week and call it the game of the year then never play it again while fondly talking about how it's the best game before the next big title comes out?
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# ? Mar 8, 2017 23:26 |
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Aubergine Mage posted:I know! I also miss the days when map packs and RPG scenario/extra story stuff were free. When was this? Paid expansions have been a thing for like 20 years.
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# ? Mar 9, 2017 02:34 |
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Yardbomb posted:Jesus christ. Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. One of the things New Vegas did right is that it doesn't actually lock you out of very much content in a single playthrough, halfway through to main questline the other faction conveniently decides to forgive you for murdering hundreds of their members because *mumble mumble* so you can do both sides in a single game, and then at the end of the main quest the point of no return that permanently locks you out of the other endings is signposted with a huge unskippable warning splash screen as well as a cautioning quest in your questlog so you know to make a backup save so you don't have to sink a zillion hours to get back to the point where it actually changes and you get to see new things. And even if you do start over an experienced player can jump to one of the main quest line's big points of diversion in less time than it takes to leave Witcher 3's tutorial.
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# ? Mar 9, 2017 03:58 |
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Guy Mann posted:Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. No one expects you to do this.
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# ? Mar 9, 2017 04:00 |
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Guy Mann posted:Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. If you're already putting 70+ hours into a game your time obviously isn't worth jack poo poo.
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# ? Mar 9, 2017 04:04 |
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Guy Mann posted:Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. The idea isn't to have you replay a 70 hour RPG multiple times to see all the content, it's to have the story in your game reflect the choices you made and be more reactive and personal to how you played it. Obsidian's stuff like NV and Alpha Protocol is more "gotta see it all", being as that it's a shorter game with sweeping changes and the ability to totally change gameplay styles, so it lends itself more to multiple playthroughs. One run of AP is something like 10 hours, so it lends itself well to trying out all sorts of diversion points. W3 is more about small changes to the overall narrative.
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# ? Mar 9, 2017 04:15 |
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Action Tortoise posted:if a game was designed for multiple playthroughs, then why does it matter if you're locked out of content because of choices you made? Yardbomb posted:Things dragging down RPGs: The people that want every playthrough to run together into a big samey demigod blob with no possible distinct paths Guy Mann posted:Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. Ugly In The Morning posted:The idea isn't to have you replay a 70 hour RPG multiple times to see all the content, it's to have the story in your game reflect the choices you made and be more reactive and personal to how you played it. Ugly In The Morning posted:Obsidian's stuff like NV and Alpha Protocol is more "gotta see it all", being as that it's a shorter game with sweeping changes and the ability to totally change gameplay styles, so it lends itself more to multiple playthroughs. One run of AP is something like 10 hours, so it lends itself well to trying out all sorts of diversion points.
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# ? Mar 9, 2017 04:37 |
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RyokoTK posted:When was this? Paid expansions have been a thing for like 20 years. I'm not talking full expansion packs. I mean maps, extra scenarios, stuff that now costs 5-10 bucks or so. I don't remember that ever costing that much even twenty years ago when I was a kid.
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# ? Mar 9, 2017 04:56 |
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How about y'all make the choices y'all wanna make and just be fuckin' happy with them rather than complaining about a self-imposed obligation to maximally exploit each game for its precious content. Or just play the 100% run of Undertale and get a few angry lectures on the subject from a talking flower and a skeleton.
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# ? Mar 9, 2017 05:31 |
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Guy Mann posted:Being expected to replay a 70+ hour game lile Witcher 3 multiple times just to experience a small amount of actual new content is asinine and shows that they have no respect for your time. Tiggum posted:If that's the intention then there are far, far better ways than locking players out of some of the game that they paid for unless they go through the tedious process of repeating everything. Lmao also at the idea that if someone pays for a game then having choices and consequences is some kind of consumer-unfriendly practise. Quite apart from the fact that people often buy this type of game because they might be "locked out" of content by choices they make in the game (people complained at Pillars Of Eternity not being much different between playthroughs) it's the era of youtube, and you can experience that content for free by typing it into google. I've seen every possible cutscene in the Mass Effect 3 Citadel DLC without playing it even once.
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# ? Mar 9, 2017 05:56 |
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I like when RPGs have different quests based on your choices or alignment or whatever the gently caress. Gives me an excuse to replay it with a different character class, too.
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# ? Mar 9, 2017 06:01 |
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2house2fly posted:You're not expected to replay it, you're expected to play it and have an experience that's somewhat individual to you, and to replay it if you want to. Seriously. Wanting to experience every single thing in one playthrough is almost mutually exclusive with wanting a game to have meaningful choices. Do people expect to be able to choose every single conversation option simultaneously in the witcher or something? Aubergine Mage posted:I'm not talking full expansion packs. I mean maps, extra scenarios, stuff that now costs 5-10 bucks or so. I don't remember that ever costing that much even twenty years ago when I was a kid. DLC didn't cost that much 20 years ago because DLC wasn't a thing 20 years ago. Small packs of content just weren't done, it was expansions or nothing. e: I know there were some exceptions like total annihilation, but they definitely weren't the norm Owl Inspector has a new favorite as of 06:13 on Mar 9, 2017 |
# ? Mar 9, 2017 06:10 |
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Either you can claim your time has value or you can try to 100% the story of a game. You cannot do both.
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# ? Mar 9, 2017 06:13 |
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2house2fly posted:If you consider playing a game to be a "tedious process" then you probably don't even want to play it once. 2house2fly posted:it's the era of youtube, and you can experience that content for free by typing it into google. Digirat posted:Seriously. Wanting to experience every single thing in one playthrough is almost mutually exclusive with wanting a game to have meaningful choices. Do people expect to be able to choose every single conversation option simultaneously in the witcher or something? Who What Now posted:Either you can claim your time has value or you can try to 100% the story of a game. You cannot do both.
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# ? Mar 9, 2017 07:04 |
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Calm down people. Things dragging down metal gear solid peace walker - there is two endings and to get to the true ending I have to grind a bunch of extra missions and finish building the mech. I like the general gameplay so this wouldn't be a problem... if I hadn't already played and finished MGS5 and its true ending. It's the same song and dance just lots worse and I have little motivation to go through it- but I have to since I've played every part of every metal gear up to this point.
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# ? Mar 9, 2017 07:10 |
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My time is worth a whole lot these days, I work full time and freelance a lot after work because I loving love money (and owing the IRS apparently) I still play 70 hour RPGs pretty regularly? suck on that nerds
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# ? Mar 9, 2017 07:17 |
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KingSlime posted:My time is worth a whole lot these days, I work full time and freelance a lot after work because I loving love money (and owing the IRS apparently) "Nerd you dont value your time like I do playing cs go 20 hours a week"
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# ? Mar 9, 2017 07:19 |
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KingSlime posted:My time is worth a whole lot these days, I work full time and freelance a lot after work because I loving love money (and owing the IRS apparently) Get a social life.
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# ? Mar 9, 2017 07:20 |
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MiddleOne posted:Get a social life. There have been 8771 posts made by MiddleOne, an average of 3.97 posts per day
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# ? Mar 9, 2017 07:23 |
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Tiggum posted:There's a huge difference between not seeing every branch of every conversation and being locked out of an entire quest. True, but depending on how far you draw that line, you're still either limiting the consequences of the player's choices or having to make extremely contrived justifications for why the same player character can do absolutely everything. For example, if the player sides with the imperials in the civil war in skyrim, how would you thematically justify them still being able to go and do the stormcloak quests after they've already killed ulfric? It wouldn't make any sense, and skyrim is even more lenient than most in that area (it still lets you be the head of every guild, etc).
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# ? Mar 9, 2017 07:25 |
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Kontradaz posted:There have been 8771 posts made by MiddleOne, an average of 3.97 posts per day Checkmate...?
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# ? Mar 9, 2017 07:25 |
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It's perfectly possible to do all that and have a social life and not be a fat slob who doesn't work out and also make time for really long RPGs (prob not more than one at a time though), I also play music so I find myself having to divide my fun time between that and video games, and shitposting here of course Here's my hot take: some of you might just not be very good at managing your time! not a lot of people are And lengthy games that require replays for a little more content are 100% disrespectful of your time in my humble opinion E: yeah 4 posts a day is..not a lot I appreciate the gesture nonetheless! it was a dumb rebuttal on his part KingSlime has a new favorite as of 07:28 on Mar 9, 2017 |
# ? Mar 9, 2017 07:26 |
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KingSlime posted:It's perfectly possible to do all that and have a social life and not be a fat slob who doesn't work out and also make time for really long RPGs (prob not more than one at a time though), I also play music so I find myself having to divide my fun time between that and video games, and shitposting here of course Oh agreed, but that's also why I just avoid playing them for the most part as I've grown older. I think the exceptions I made last year were Fallout 4, Tyranny and ZTD and that's only 70 hours total if Steam is to be believed. I do most of my playing while watching shows, which means that it's mostly low-attention stuff like Battlebrothers and Hearthstone than can be dropped at a hat. EDIT: I reserve the right to make bad jokes. MiddleOne has a new favorite as of 07:38 on Mar 9, 2017 |
# ? Mar 9, 2017 07:34 |
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Yeah doubling up on TV while gaming is the way to go. I'm obviously not clearing multiple lenghty rpgs a week, but do like to sink my teeth into a meaty game. I'm with tiggum that it sucks to be locked out of some content in order to fill in the box of "it's got choicez" because there's just too many good games coming out and I don't beat enough games as is, I'm definitely not gonna play most games again Dark souls/BB is the exception to this, I always go back Youtube definitely helps with this though, watching the cut content is good enough for the most part
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# ? Mar 9, 2017 07:38 |
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Wanting choices to have an impact on the story and wanting nothing to be walled off by player choices are mutually exclusive urges, fellows.
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# ? Mar 9, 2017 09:45 |
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Tiggum posted:Because "designed for multiple playthroughs" generally means "arbitrarily locks you out of a tiny amount of stuff in order to create a shallow illusion of greater depth and complexity". games are binary systems that can abstract complex experiences like conversations and relationships. it's why morality is such a hard balancing act to do right, if it ever has been done right. if you know a character isn't going to go along with a choice you made, how is it arbitrary that they then refuse to continue their relationship with you? like, we know none of this poo poo is deep. we just like to see where the path goes, and some of us apparently don't mind if doors are closed because it's a function of the system reacting to our input. meh, agree to disagree and whatever.
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# ? Mar 9, 2017 10:54 |
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Kontradaz posted:Things dragging down metal gear solid peace walker - there is two endings and to get to the true ending I have to grind a bunch of extra missions and finish building the mech. I like the general gameplay so this wouldn't be a problem... if I hadn't already played and finished MGS5 and its true ending. It's the same song and dance just lots worse and I have little motivation to go through it- but I have to since I've played every part of every metal gear up to this point. whenever i hear Zadornov, i can't help but picture the Medic from TF2 saying "the doorknob."
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# ? Mar 9, 2017 11:06 |
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# ? Mar 29, 2024 06:56 |
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Action Tortoise posted:whenever i hear Zadornov, i can't help but picture the Medic from TF2 saying "the doorknob." I have this problem so much with Robin Atkin Downes, around MGSV I'd gotten done playing a bunch of No More Heroes again, so any time he talked I just heard Travis Touchdown threatening to gently caress up Huey or whatever else.
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# ? Mar 9, 2017 11:23 |