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Holy poo poo. I have tried so. many. times. to complete Southern Reach with a Fork mounting the low-arc Scimitar and Confessor shotgun (with higher projectile speed on the pellets), plus active camo. It's a great setup, but I've always managed to get hosed over somewhere down the line through all of my attempts over the past week or so. Until tonight. Somehow I went from this: To this: Most satisfying victory to date BY FAR. Holy poo poo. I still can't believe I managed to pull through the spaceport with ONE HULL POINT. There were some dicey moments, let me tell you. And it wasn't until the spaceport that I set off the alarm, pretty early on, which made things that much tougher. Goddamn Zed Primes always get the word out just before I can crush those tin cans. Also, gently caress Widows. Especially since I made that 20MW laser they (and several other Spacer units) use fire in three-shot bursts and do a bit more overall damage. I also removed the Widow's boss unit status, so you won't see a big glowing icon over it. Makes its cloak that much more effective. Oh, and is it just me, or are there a few Corvid units that never got used anywhere in the game? I never saw the Tasker, Eightball, Moray, or Duke anywhere before I added them to my Corvid spawn list. And the Duke is awesome, not the least of which being it is an excellent Escape from New York reference! Buff Skeleton fucked around with this message at 04:22 on Mar 10, 2017 |
# ? Mar 10, 2017 04:19 |
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# ? Apr 27, 2024 16:48 |
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# ? Mar 10, 2017 04:23 |
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I'm pretty sure I've seen a Duke and an Eightball somewhere.
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# ? Mar 10, 2017 06:54 |
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I think there are a couple Eightballs running around in Wait for the Blackout.
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# ? Mar 10, 2017 13:42 |
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Buff Skeleton posted:Holy poo poo. I have tried so. many. times. to complete Southern Reach with a Fork mounting the low-arc Scimitar and Confessor shotgun (with higher projectile speed on the pellets), plus active camo. It's a great setup, but I've always managed to get hosed over somewhere down the line through all of my attempts over the past week or so. Until tonight. Captain Foo posted:Precursor James posts in this thread under the name Buff Skeleton
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# ? Mar 10, 2017 15:20 |
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Love getting these updates. There's a lot of vehicles that are barely used—my overhaul leading into the June relaunch should address that, going to try and broaden the spectrum of enemy units more, and have a much more gradual difficulty curve going into the game. A lot of people still have serious trouble with Norman runs, so we're going to spread that out more. You'll be happy to know that the Crambo has been completely redone, and that the Parliament is getting some buff love among many, many other changes. The reason we haven't updated the main branch though is that the recent Apple OS update has hosed our build servers and we're all hands on deck getting poo poo ready for localization so it's going to be a bit before we can fix that and update the game again. Cross-platform is the woooooooooooooooooooooooooooorst.
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# ? Mar 10, 2017 15:39 |
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So Steam's changed how they count reviews-- if you received the game for free you just don't count anymore. Which for some people meant their review went down (KS, review padding etc), but for us means that our approval bumped all the way up to 98% Downside is that it pulled us back under the 500 overwhelming mark, so we're back to being 25 reviews short. Got what we needed for my GDC talk though
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# ? Mar 10, 2017 15:42 |
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anthony patch posted:You'll be happy to know that the Crambo has been completely redone, and that the Parliament is getting some buff love among many, many other changes. HELL YEAH! Any comment on what the Crambo's been turned into? And I know you've hinted at a Chieftain rework as well...
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# ? Mar 10, 2017 15:56 |
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As long as the Kraken hasn't been touched, I'm happy.
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# ? Mar 10, 2017 15:58 |
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Captain Foo posted:HELL YEAH! Any comment on what the Crambo's been turned into? And I know you've hinted at a Chieftain rework as well...
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# ? Mar 10, 2017 16:02 |
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The nice thing about single player balance is that you don't have a million players telling you 'XYZ is OP pls nerf' and you can focus on buffing everything til it's fun and viable.
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# ? Mar 10, 2017 16:24 |
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dhamster posted:The nice thing about single player balance is that you don't have a million players telling you 'XYZ is OP pls nerf' and you can focus on buffing everything til it's fun and viable. Hah, yeah. If there was pvp MP, the Zeus would rule all. I recently finished a campaign run using the fourth vehicle choice for all missions and it was a blast. Was easier than I thought it would be, too.
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# ? Mar 10, 2017 16:40 |
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Lemon-Lime posted:As long as the Kraken hasn't been touched, I'm happy. It hasn't
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# ? Mar 10, 2017 20:57 |
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Ambaire posted:Hah, yeah. If there was pvp MP, the Zeus would rule all. Otomo
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# ? Mar 10, 2017 21:03 |
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I actually like the Chieftain except for the part where it starts to go off target after a few shots.
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# ? Mar 10, 2017 21:53 |
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konig uber alles except a konig modified to fire Balao projectiles i guess
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# ? Mar 10, 2017 22:06 |
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DOWN JACKET FETISH posted:konig uber alles Konig got a tiny nerf, single trigger pulls now fire a burst so you can't feather it for single shots, like a real Gau-8. Chieftain's cool just not very effective, so I'm reworking it while maintaining the same general design. The Crambo is much shorter range now, but is a death sentence for Corvids in particular.
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# ? Mar 10, 2017 22:11 |
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anthony patch posted:Konig got a tiny nerf, single trigger pulls now fire a burst so you can't feather it for single shots, like a real Gau-8. (okay okay I'll give it a shot)
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# ? Mar 10, 2017 23:13 |
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Why would you ever fire a single Konig round anyway
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# ? Mar 10, 2017 23:16 |
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None of these changes are in yet nor will be for a while because of a snafu with our build server, but they're already done so it'll they're up and coming. I'll let you all know when a new build is up.
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# ? Mar 10, 2017 23:18 |
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say if you only wanted to blow up like a light armoured vehicle or an entire squad of footsoldiers
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# ? Mar 10, 2017 23:18 |
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This isn't my GDC talk (slides should be available soon and I'll annotate them with my script) or Full Indie talk—it's a tiny 7 minute one I gave locally for PechaKucha about videogames and empathy. Given the time constraints and the fact that I couldn't assume the audience was games literate I had to be super broad with it, but I think I still managed to get some good nuggets in there: https://youtu.be/W7_Rm8R3GPk
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# ? Mar 10, 2017 23:35 |
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Psycho Landlord posted:Why would you ever fire a single Konig round anyway DOWN JACKET FETISH posted:say if you only wanted to blow up like a light armoured vehicle or an entire squad of footsoldiers This. Or lighting off gas stations, etc. Or noise pollution. Also, a 'single Konig round' atm is a burst of 2, not a single shot. Anthony, how big of a burst are we talking about?
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# ? Mar 11, 2017 02:03 |
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Ambaire posted:This. Or lighting off gas stations, etc. Or noise pollution. Also, a 'single Konig round' atm is a burst of 2, not a single shot. Anthony, how big of a burst are we talking about? That's right-- we do a funky thing with the Konig which is that given expected framerates we couldn't set the "real" firing rate to be appropriate for a GAU-8 style weapon, so instead we just had it fire 2 round per "shot". The rounds travel so quickly though you can't tell unless you really look close or pause the game. Anyway, here's a sample of the upcoming changelog. This isn't everything, but it'll give you an idea of the amount of stuff in the pipe: GUNS -Added additional information readouts for all weapons -Konig fires in 6 round bursts instead of 2 -Increased speed of Harvester submunition, slightly decreased spread. -Significantly increased Archie AoE -Slightly reduced Pitbull muzzle velocity -Slightly buffed Abbot explosion damage -Slightly increased Preacher AoE -Belter fires 3 round bursts instead of single shots -Added damage over time for Broiler -Slightly increased Confessor AoE, increased damage -Completely redid the Crambo -Increase Bully environment damage -Increased Gutterball and Jericho penetration .... aaaand more to come
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# ? Mar 11, 2017 04:08 |
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anthony patch posted:-Konig fires in 6 round bursts instead of 2 Considering the Konig has an 800 round magazine, isn't that slightly awkward? What about a 5 or 4 round burst?
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# ? Mar 11, 2017 04:16 |
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Hell yeah double Abbot runs gonna be even more fun and good
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# ? Mar 11, 2017 05:07 |
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Ambaire posted:Considering the Konig has an 800 round magazine, isn't that slightly awkward? What about a 5 or 4 round burst? proposal: give it an 804 round magazine, which will also act as a soft nerf as the non-round number will bug people constantly
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# ? Mar 11, 2017 16:02 |
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DOWN JACKET FETISH posted:proposal: give it an 804 round magazine, which will also act as a soft nerf as the non-round number will bug people constantly
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# ? Mar 12, 2017 01:39 |
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DOWN JACKET FETISH posted:proposal: give it an 804 round magazine, which will also act as a soft nerf as the non-round number will bug people constantly This is cruel and unusual
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# ? Mar 12, 2017 01:41 |
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what if it emitted small amounts of radiation wherever the bullets hit
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# ? Mar 12, 2017 02:28 |
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Wooo, just completed a solid campaign run: Gotta love those Corvid agravs. Fun as poo poo, and as long as you don't take too much fire, you'll do all right. I doubt I could complete a freelance run in this thing, though. The campaign maps are all excellent, too. Any plans to integrate some of them into freelance mode? I'd really like to see some of the larger ones made freelance-compatible. I'd also be into having an operation which is basically the Campaign Run, but with early exit enabled so you can start on any map you want. Then you can, say, test your double donk Varlet on Intense Gravity or something. Same with an early exit version of Closed Casket Special (Open Casket Special? ). See how far you can get, but you aren't locked in to doing EVERYTHING.
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# ? Mar 12, 2017 03:50 |
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I'd love it if I could play Placebo Syndrome or Wait for the Blackout with a custom loadout.
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# ? Mar 12, 2017 04:11 |
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Buff Skeleton posted:Wooo, just completed a solid campaign run: You can load up the campaign missions with the debug menu. It doesn't set the ambient light levels correctly, though. It just uses whatever light level you were last playing at. You also have to remember what objectives are tied to which maps.
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# ? Mar 12, 2017 04:17 |
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Buff Skeleton needs hired as ideas man/ blower upper guy
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# ? Mar 12, 2017 04:17 |
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buff skeleton pilot when
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# ? Mar 12, 2017 05:04 |
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SpaceClown posted:buff skeleton pilot when The True Precursor with x20 difficulty on all levels
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# ? Mar 12, 2017 05:28 |
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i still hope we get a infantry vehicle with this relaunch ive been playing off and on as one via debug using small class weapon and while its easily as hard as Hideous Destructor i dont think its actually impossible to finish a level like this. i mean its probably impossible on a spacer level where they group up and you can't really ambush one thing at a time but im sure with some clever play even that could be overcome.
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# ? Mar 12, 2017 07:49 |
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Buff Skeleton posted:Gotta love those Corvid agravs. Fun as poo poo, and as long as you don't take too much fire, you'll do all right. I doubt I could complete a freelance run in this thing, though. I have a growing soft spot for the Roper. Ever think about taking a break from using little baby mechs to flex your dual heavy mount with turret speed swivel muscles. You know, so I can be jealous of something I've fooled myself into thinking I'm okay with
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# ? Mar 12, 2017 08:06 |
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Section Z posted:I have a growing soft spot for the Roper. Ever think about taking a break from using little baby mechs to flex your dual heavy mount with turret speed swivel muscles. I tried a dual Bishop w/ AK Pulse Roper once. It was bar-none the most viscerally-satisfying config I've tried so far, completely obliterating absolutely everything in its path. But man, good luck NOT setting off an alarm and getting mobbed with that thing. It's the polar opposite of subtle [Edit] Oh also, I think I figured out how the early exit yes/no system works for operations. If you pull up the Overmap resources, you can edit individual operations there, and in the Nodes section, you can specify "neighbors" for each node. All the non-linear operations show all levels as neighbors for every node. The linear ones all have one neighbor per node, which implies to me that you always go from A to B in that order. But if you were to add neighbors, then you could expand on that choices you have, going from A to B, C, or D. Or every choice all the way to Z, if every level is listed as a neighbor to each node. Looks like you can do some cool stuff, like having one level unlock multiple choices and become semi-linear rather than totally nonlinear or straight linear if you specify only a handful of neighbors per node. Gonna try that out by editing Closed Casket Special (seeing how I have no hope of ever completing that one normally without using the Auditor). Buff Skeleton fucked around with this message at 16:44 on Mar 12, 2017 |
# ? Mar 12, 2017 16:37 |
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# ? Apr 27, 2024 16:48 |
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my favorite heavy agrav is the spacer one who's name escapes me. I like to load it up with dual banshees and active camo. On maps where the swarms get too much for the banshees to chew up without me sustaining heavy damage, I cloak, flank and hit em with a strafe run from behind which is usually enough to tilt a battle in my favor. only downside is it can get kinda difficult to get all the depots and all the orbital guns because of how much ammo you can carry and how much ammo you need and its not like you can hump em to death like substations and comms towers and stuff.
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# ? Mar 12, 2017 16:45 |