Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

:siren: FF6 Rando Part 6 - Whump :siren:

Early in this episode, I ruin Final Fantasy 6 forever for Demerine! Also I demonstrate my lack of knowledge about desperation attacks, we defend an Esper, and find out Zozo is tough!

How do you take your Kefkas?

Adbot
ADBOT LOVES YOU

FeyerbrandX
Oct 9, 2012

Rando 6 roundup

Come for the poison, stay for the ninja samurai yeti thief.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
I always just assumed Rachel was in a coma and not actually dead, but that there was no hope of ever bringing her back outside of magical means :shrug: I mean I guess her being dead makes more sense considering that Locke uses the Phoenix magicite to bring her back, but also ew gross.

Also drat, 1/8 chance of Shadow leaving? That seems awfully high, I think I've only had him leave once during Sabin's return journey.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
She's been embalmed by that crazy guy; IIRC he makes specific reference to using special herbs to preserve her.

Locke's entire storyline is kinda creepy, honestly. He's an obsessive romantic with a massive white-knight complex.

FPzero
Oct 20, 2008

Game Over
Return of Mido



What an amazing-looking level! It's almost too good looking. As in, while it's visually amazing it's also very visually confusing. This is a rare instance where the level can actually overstimulate the player with signals and information. In the end though, it's a very good and fun level otherwise with an incredibly creative theme, beautiful execution and a clever twist on the theme for the secret exit.

someone awful.
Sep 7, 2007


Nice!

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
horizontal mario

Tenebrais
Sep 2, 2011

The secret exit took that from pretty good to downright amazing.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Nice

I'm whatever on Undertale, but that music was perfect for the secret area.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
I'm a big fan of King Koopa's Coney Island Disco Palace.

It's pretty nice.

Stink Terios
Oct 17, 2012


This level is not as nice as another one very soon though.

:kheldragar:

Valgaav
Feb 21, 2012

FPzero posted:



What an amazing-looking level! It's almost too good looking. As in, while it's visually amazing it's also very visually confusing. This is a rare instance where the level can actually overstimulate the player with signals and information. In the end though, it's a very good and fun level otherwise with an incredibly creative theme, beautiful execution and a clever twist on the theme for the secret exit.

It occurs to me that this is a very good way of subtly advertising your level. Overwhelm the judges with so much information that they can't really notice the subliminal messaging as anything more than the level, but at the same time fill the level with NICE and 100 (though Horizontal still confuses me - some inside joke I'm not getting?) so when they think of it they think NICE and giving it 100%.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

That level sure was nice!

Actually I like all that positive feedback, I'd feel good in a level with so many NICEs around. It's like the level is constantly telling you you're doing a good job!...until you fall down the NICE pit. Then it's just insulting.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
That was a pretty cool level. I'm amazed at how much they were able to make with just vanilla graphics. I really liked the touch of using the roulette power ups as slot machines. And that was a good use of incorporating a secret exit into the level.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!


:yeah:

Both of that level's BGM tracks are gonna be stuck in my head for a while now, I think.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Also, to whoever wanted to hear a little dev commentary from snoruntpyro about her Fish In Space level, I asked her over on talkhaus and she said a few words:

snoruntpyro posted:

I guess the dev commentary would be that it was a level sort of made at the last second to replace my old submission. My original submission was your typical newcomer level where it's just a mess of gimmicks and ideas and it had no coherence, and I realized this when I still had the chance so I made something cuter and dumber. The accelerator blocks were an accident with map16 and I just rolled with it. I mainly don't like the level because I don't think it uses its gimmicks very well and the bonus cave section looks awful. I don't necessarily think it's bad, it just could have been so much better. I like my VLDCX entry a lot more.

I took a look at the cave section because we did miss it when playing on recording.



She's right about it overall. I don't think the cave adds much to the level. It's pretty long, you have to constantly deal with the Fishin' Boo and there really aren't many enemies in it. Reward at the end is a Moon.

I think that the accelerator blocks are neat, but there's just not much that can be done with them in terms of iterative challenges. I still think the level was super fun to play though and that's what mattered for me in the end.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

FPzero posted:



What an amazing-looking level! It's almost too good looking. As in, while it's visually amazing it's also very visually confusing. This is a rare instance where the level can actually overstimulate the player with signals and information.
In a way the casino theme sorta excuses that. However, watching these videos and poking around in the hack myself a bit, I've discovered that quite a few hackers seem to lack the sense of how much is too much and don't understand that you should make the distinction between foreground and background easy to read unless you're intentionally building challenges around that.

Mak0rz
Aug 2, 2008

😎🐗🚬

What were the semicircular red and pink banners?

Trizophenie
Mar 2, 2011

Jar Jar Binks improved my story.

Mak0rz posted:

What were the semicircular red and pink banners?



I think you're talking about those?

Mak0rz
Aug 2, 2008

😎🐗🚬

Trizophenie posted:



I think you're talking about those?

Yeah those are the ones! Pretty clever!

Krysmphoenix
Jul 29, 2010
Wow that secret exit was amazing. Time to backtrack through the level with new enemies, and the really noisy visual effects turned off. Nabstablook's theme fit the silly aesthetic of that perfectly. Regular exit was mostly the same as it started, go down a side path a bit to nab an item to help you progress, but it works out. The lights flickering through the exit bar was a real neat touch.

Difficulty was a bit hard but man, it's the kind of stage you don't mind walking back through a couple of times.

Mantis42
Jul 26, 2010

Are you going to cover other years of this design contest? Because I'm really enjoying the Mario vids.

Mak0rz
Aug 2, 2008

😎🐗🚬

Mantis42 posted:

Are you going to cover other years of this design contest? Because I'm really enjoying the Mario vids.

Yeah, I'd be interested in seeing at least the first ever VLDC hack. Just as an example of how far that contest has come.

Mysticblade
Oct 22, 2012



New Midori update, we're just covering chapter 3, map's not too interesting.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Wait so Lugh doubles when his Attack Speed is 1 instead of 4? That doesn't sound ridiculous on an already fast mage at all.

FPzero
Oct 20, 2008

Game Over
Return of Mido



The levels we played were pretty good overall so we spent most of the time talking about old romhacking history on the internet.

Stink Terios
Oct 17, 2012


All this SMWCP talk is giving me PTSD.

I figure the sequel will at most be "released" in a zombie-like state such as A2MT. It's been too long.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
My favorite part is the underwater moon.

Night Swimming is probably my favorite level so far. A very cool concept, not overly difficult, and absolutely gorgeous. I was wondering what the point of having those sawblades was when you have a full range of motion.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Stink Terios posted:

All this SMWCP talk is giving me PTSD.

I figure the sequel will at most be "released" in a zombie-like state such as A2MT. It's been too long.

It's much more complete than A2MT, the entire overworld and all the levels are done. The current baserom works as-is, if a bit buggy

Again, last I heard we really were just doing last boss stuff and bugfixing. There was a bitbucket issue tracker posted back in January listing about 5 pages of issues from the behind-the-scenes ASM fix baserom., and a large amount of those can be fixed by some simple level/palette modifications. The big thing is all the ASM work going into fixing ~6 years of various programmers adding sprites/blocks to the thing.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Rabbi Raccoon posted:

My favorite part is the underwater moon.

Night Swimming is probably my favorite level so far. A very cool concept, not overly difficult, and absolutely gorgeous. I was wondering what the point of having those sawblades was when you have a full range of motion.

It is very gorgeous, uses its gimmicks well and doesn't wear out its welcome.

The first level won points with me because it wouldn't feel too out of place in Super Mario World difficulty- and design-wise.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG
Both of those last two levels looked way better to me than the Casino level. I mean, a perfect score, really?

Jade Rider
May 11, 2007

All the pages have been censored except for "heck," and she misread that one.


All I remember about SMWCP was I think a ghost house level that took me ages to beat even with cheats. And yeah, that swimming level was really pretty.

FPzero
Oct 20, 2008

Game Over
Return of Mido



Some good looking and fun levels today. First one was a little bit boring though and had one odd mandatory puzzle that probably shouldn't have taken me so long to figure out. That can happen though when the player really isn't expecting to be confronted with a puzzle.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
So are those red coins just normal coins that are worth 800 points?

I liked some of those levels, but watching them they did feel kinda long. Like, maybe 50% longer than they should have been.

CPColin
Sep 9, 2003

Big ol' smile.
That song with all the creaking is from Super Mario RPG:

https://www.youtube.com/watch?v=AX1Rz3_Y0HM

That creaking is indeed a weird sample. Back in the day, I used to have a utility that could convert an SPC file into a file that Impulse Tracker could open, so I could look at samples. (This was how I discovered that most of the speech in Star Fox is the "Wing Damaged!" voice clip at various pitches.) I don't remember how to do any of that stuff, though.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
That ship level was totally more in the style of a Wario Land level and that's pretty awesome.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

:siren: FF6 Rando Part 7 - Not More Wild Wind! :siren:

In this episode I learned what the 'W' in 'W Wind' stands for! Come to think of it, I never actually asked how you're supposed to know that, so, uh, how are you supposed to know that?

Also we made mention of a funny .gif. Feast your eyes upon it!

FeyerbrandX
Oct 9, 2012

In hindsight, it's probably whirlwind, but I always thought it was Wild. Which only complicates things when FFVII started using W for double.

No update this week, and probably not next week since liquidy covered almost everything in Zozo and my playthrough was just screwing around before the opera house.

To tide you over, enjoy this gif that makes no sense to anyone but us.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
That ghost ship looks really, really good (except for some very minor ugliness on some upscaled background textures).

Adbot
ADBOT LOVES YOU

C-Euro
Mar 20, 2010

:science:
Soiled Meat
When I was a kid one of the main roads we lived near was West [STREETNAME] so all of the street signs for it said "W. [STREETNAME]". Thus when I first played this game I thought W. Wind was short for "West Wind" because what else could W. stand for? :downs: Kid logic is irrefutable!

  • Locked thread