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Bieeardo posted:And in this case, why so many rules for something that could be stated "take four hours, roll a d20. If it's below a 15, you get another GM Intrusion." Maybe some implied obligation to dedicate a full chapter to the key part of your reality-shifting adventure game? My favorite bit are the bonuses offered by different character types in the translation. Someone must've realized translating would fall on party's paradox every time, since it's an Intellect-based task, so they divvied out bonuses to give the other character types a reason to be relevant. Except the paradox still has the most vital role and the other translators are just kind of there to make the paradox's job easier. On top of that, the vector's bonus is still the least vital, unless your GM is a dick and has monsters jump you after every translation, but the vector can't do something more important (like help reduce the translation's difficulty) until every other role is occupied.
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# ? Mar 20, 2017 12:53 |
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# ? Apr 25, 2024 22:33 |
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Red Metal posted:pee pee Yeah, there's that, but on consideration I think he realizes that he'd catch poo poo from his audience if he didn't throw in a bunch of rules for what amounts to meeting up at the local tavern. Some of it's interesting fluff, like the links required to focus on a Recursion the first time, and the charge time on world-hopping presumably prevents players from blipping around like assholes. Other parts are just old-school teleport scatter without the chance of instant death.
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# ? Mar 20, 2017 12:56 |
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Nuns with Guns posted:Maybe some implied obligation to dedicate a full chapter to the key part of your reality-shifting adventure game? Or, you know, you could just not have a roll and just let people do it without worrying about those middling "penalties". Thus bypassing the whole problem.
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# ? Mar 20, 2017 13:03 |
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Nuns with Guns posted:Back again for another entry on… All the hoops you have to jump through to go to another Recursion are reminiscent of The Whispering Vault and not in a good way. If the adventure for the session is to go gently caress around on Cowboy World why is there a failure chance? That said the "Memory Failure" option on the chart is golden for the chance to have everything be on fire and your PCs the unwitting cause.
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# ? Mar 20, 2017 13:06 |
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Oh and in case anyone thought I might have missed something: the paradox is the only character type whose role is completely vital. None of the other types get a bonus for initiating the translation, but all the other translation roles can be covered by someone besides the specialized character type.
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# ? Mar 20, 2017 13:12 |
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Evil Mastermind posted:Or, you know, you could just not have a roll and just let people do it without worrying about those middling "penalties". Thus bypassing the whole problem. pff and I thought you storygame swine loved to roll for interesting chances of failure. LongDarkNight posted:All the hoops you have to jump through to go to another Recursion are reminiscent of The Whispering Vault and not in a good way. If the adventure for the session is to go gently caress around on Cowboy World why is there a failure chance? That said the "Memory Failure" option on the chart is golden for the chance to have everything be on fire and your PCs the unwitting cause. Honestly, you could probably discard the failure thing and turn it into a DM Intrusion with XP and it'd be 100% improved. That'd even allow you to harvest the interesting outcomes on that chart for intrusions.
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# ? Mar 20, 2017 13:17 |
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"You have successfully teleported to the new world. Unfortunately you teleported right into a jail cell. The guards do not believe you when you tell them this."
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# ? Mar 20, 2017 13:35 |
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Honestly though, I don't think Monte is a bad designer, but I do think he's incredibly mediocre. Everything he does is barely derived from his 3.X work and he can't seem to let go of result charts. He seems to be incapable of taking a chance on design decisions anymore, which is a shame because it does seem like he wants to at least try to do more narrative stuff.
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# ? Mar 20, 2017 14:29 |
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LuiCypher posted:Cheesetator Mmm, Cheesetaters.
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# ? Mar 20, 2017 14:52 |
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Evil Mastermind posted:Or, you know, you could just not have a roll and just let people do it without worrying about those middling "penalties". Thus bypassing the whole problem. The cornerstone of RPG design is passive aggressively shutting down players with endless whatabouts and making them roll dice until they fail.
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# ? Mar 20, 2017 15:00 |
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Evil Mastermind posted:Honestly though, I don't think Monte is a bad designer, but I do think he's incredibly mediocre. Everything he does is barely derived from his 3.X work Well Invisible Sun's pitch was very obsessed with reminding everyone how innovative, deep, and intelligent it is, so I guess we'll see how that turns out. I'd agree that's these games are locked into a very D&D minset so far. I can't blame Monte for that exclusively though. Most, if not all of the Cypher Systems dev team is composed of TSR/WotC expats. Monte admits the main reason Cypher uses the d20 at all is because of tradition. It's just a bit disappointing that a company with the resources to pull together a team of experienced designers and fantastic artists hasn't pushed the envelope as far as they could.
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# ? Mar 20, 2017 15:17 |
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Invisible Sun is just, insane. It's very backwards in some areas but forward thinking in others. The sole task resolution mechanic in the game is doing tarot readings, so they're creating a phone app to do tarot readings on the fly, because they want you playing the game even when you're not at the table, which is something other games have been doing for years but Cook is taking credit for.
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# ? Mar 20, 2017 15:22 |
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Oh, did they finally reveal anything other than 'it comes in a box'?
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# ? Mar 20, 2017 15:23 |
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I don't think so, no. From what I've heard the KS has been pretty silent.
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# ? Mar 20, 2017 15:26 |
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I recall something about a tiny hand and a ball.
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# ? Mar 20, 2017 15:27 |
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Halloween Jack posted:I recall something about a tiny hand and a ball.
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# ? Mar 20, 2017 15:44 |
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Evil Mastermind posted:I don't think so, no. From what I've heard the KS has been pretty silent. They released the playtest materials recently. A guy I know who is head over heels for Monty Cook/Cypher System and has more money than sense bought into at that level.
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# ? Mar 20, 2017 15:46 |
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Get the gently caress out.
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# ? Mar 20, 2017 15:46 |
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That's from the episode where Mike the TV has to help Bob beat the dungeon game, right?
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# ? Mar 20, 2017 15:48 |
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In perversely, enjoy RIFTS gear writeup summaries because theyre so dull. There are a apparently a hojillion books each with guns and like two of them do anything different other than "be worse than the best gun available" Monte Cook, does the hand unfuck health and damage systems to one where I can actually play any class? Alternately, could you talk to the designers of your video game adaptations and make it so that being able to rest and heal isnt either a trap option or buried in a set of optional dialog?
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# ? Mar 20, 2017 15:50 |
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Kavak posted:Get the gently caress out. $197. fake edit: I'd actually forgotten about the ~secret envelope~
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# ? Mar 20, 2017 15:51 |
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My favorite thing about Invisible Sun is still the sample character "searching for the secret (and possibly forbidden) number between 12 and 13" because jesus gently caress, Monte, pretending fractions don't exist is not a great way to convince me you've put a lot of thought into this.
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# ? Mar 20, 2017 15:51 |
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I loved Monte's "sample characters" because they were incredibly "I read Sandman for the first time". Plus I could have made them all in Fate in like two seconds.
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# ? Mar 20, 2017 15:52 |
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I thought the "Directed Campaign" was a thing only 12 groups got and even then only if you put in a bunch of extra money towards the kickstarter. Also there was the special "I'm a store owner and I promise to convince people to buy this game from you" tier that got all 9 of the collectable medallions and 3 copies of the game for a fraction of the cost they were expecting normal backers to put out for.
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# ? Mar 20, 2017 15:58 |
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Monte Cook's $200 rear end scratcher.
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# ? Mar 20, 2017 15:58 |
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I would just like to point out that Invisible Sun apparently has 750 spells, 450 of which are clearly just the usual "cypher" one-shot doodads.
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# ? Mar 20, 2017 16:01 |
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Do I also get to bludgeon Monte with that bigass box of superfluousness?
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# ? Mar 20, 2017 16:14 |
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Barudak posted:In perversely, enjoy RIFTS gear writeup summaries because theyre so dull. There are a apparently a hojillion books each with guns and like two of them do anything different other than "be worse than the best gun available" Also, I think Juicer Uprising is next, and the titular event is amazing for how much of a bizarre mess it is.
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# ? Mar 20, 2017 16:14 |
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Evil Mastermind posted:Honestly though, I don't think Monte is a bad designer, but I do think he's incredibly mediocre. Everything he does is barely derived from his 3.X work and he can't seem to let go of result charts. quote:He seems to be incapable of taking a chance on design decisions anymore, which is a shame because it does seem like he wants to at least try to do more narrative stuff.
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# ? Mar 20, 2017 16:22 |
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Halloween Jack posted:The cynic in me says that he's just looking at trends and asking himself how he can make a buck in the current market. And the answer is: weld narrative mechanics onto the same old D20 structure, and market that to the people who still value the Monte Cook brand, with high production values. That's really the nicest thing I can say about his latest work, that the art is good.
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# ? Mar 20, 2017 16:34 |
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vislae (backers)
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# ? Mar 20, 2017 16:58 |
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Evil Mastermind posted:the trends he's trying out here (weird urban fantasy, narrative mechanics) are all 10+ years old.
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# ? Mar 20, 2017 17:02 |
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To be honest, 10 years behind the times seems to be the rate of advancement for his fans so I think hes done a bang up job of predicting what they are ready for.
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# ? Mar 20, 2017 17:05 |
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The thing that just absolutely slays me about Invisible Sun is that it's two hundred loving dollars for a box for one person. Invisible Sun is a game for smart interesting people who also have sufficient money to spend to ride. It's not at a price that your regular hobbyist would consider spending and yet it made its funding. Thanks nerds.
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# ? Mar 20, 2017 17:51 |
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Hostile V posted:The thing that just absolutely slays me about Invisible Sun is that it's two hundred loving dollars for a box for one person. Invisible Sun is a game for smart interesting people who also have sufficient money to spend to ride. It's not at a price that your regular hobbyist would consider spending and yet it made its funding. Thanks nerds.
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# ? Mar 20, 2017 17:55 |
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The same article stated that a storyteller who received such a gift shouldn't feel obligated or put upon, but honored that your group considers you mature and intelligent enough to run such a difficult game.
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# ? Mar 20, 2017 18:10 |
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Look, you're not just just buying a plastic hand prop, but exclusive access to Monte Cook's artisan, handcrafted, boutique imagination. And you just can't put a price on that. (But Monte Cook can.)
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# ? Mar 20, 2017 18:23 |
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Monte is a 'Knights of the dinner table' joke character
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# ? Mar 20, 2017 18:26 |
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If it didn't have his name on it, I'd be calling it the peak of cargo cult design. It reminds me of Fyxt and Genesys, two things I'm ashamed I can still remember.
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# ? Mar 20, 2017 18:31 |
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# ? Apr 25, 2024 22:33 |
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I love how he claims the game is fast and easy with a box that would make FFG blush.wiegieman posted:Someone earlier in the thread mentioned a better way to do the Multiverse stuff, for example, to have a caveman from the Living Land's spear punch through tank armor easily because that's just what it does. The Axiom of Civ. Kurieg posted:Invisible Sun is just, insane. It's very backwards in some areas but forward thinking in others. The sole task resolution mechanic in the game is doing tarot readings, so they're creating a phone app to do tarot readings on the fly, because they want you playing the game even when you're not at the table, which is something other games have been doing for years but Cook is taking credit for. I'm curious what'll happen when he discovers the concept of LARP. (The resolution system will of course be rock-paper-scissors, except with more esoteric gestures.) Lynx Winters posted:My favorite thing about Invisible Sun is still the sample character "searching for the secret (and possibly forbidden) number between 12 and 13" because jesus gently caress, Monte, pretending fractions don't exist is not a great way to convince me you've put a lot of thought into this. I fear he took some levels in the Peter Molyneux prestige class. Doresh fucked around with this message at 18:46 on Mar 20, 2017 |
# ? Mar 20, 2017 18:36 |