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Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.


Available on PS4, PSVita (why), and Steam @ March 21-24

PS4 NA version
Steam (global)

:siren: Join us for multiplayer on Discord! :siren:

Steam version currently has a couple of hardcrash bugs. Try setting your Particles to "low" and see if that doesn't fix things!

What is Toukiden? Why do I care?
So, let me be real. I play all of these loving games. Monster Hunter, Soul Sacrifice, Freedom Wars, Dragon's Dogma, the list goes on. I've seen it all. Toukiden 2 is far and away my favorite of the genre, and it's a crying shame because it almost seems like the franchise is going to die with it. If you have bounced off of all of these games, or are just looking to try out something a little more streamlined, Toukiden is here for you. There is a (carry-over, ie progress continues into the main game) demo available for PS4/PSV players as well, even. IMO the game speaks for itself, so I'll just be linking a bunch of different videos to illustrate the finer points. I'd fully suggest giving the game a try, no matter what system you get it on you can always either stick with the demo or get a Steam-refund.

https://www.youtube.com/watch?v=5t3yqqNgVpo


Selling Features
Toukiden 2 comes out of the box with two major selling points: An "Open World" and what amounts to The Thorn From Freedom Wars, But Different. I'm not going to lie, the "open world" isn't really your standard sandbox. It's a Slightly-Larger-But-Fully-Contiguous-Play-Area, basically what would happen if you took every Monster Hunter map, removed the loading screens, and stuck them all together into one bigger pile. It's good, nothing life changing, but basically something that all of these games should have been doing for years already. The thing replacing that freedom wars feature though is called the Demon Hand (herp) and is a major part of the game flow to Toukiden 2. You can use it to traverse the map, grapple monsters, and otherwise utilize it as a weapon under various circumstances.
https://www.youtube.com/watch?v=oWrRpAwKoJE


What separates this from the rest of the genre?
On top of the open world, which is somehow new to everything but Dragma, the idea of permanently dismembering monsters is taken to great advantage in this game. "But wait, I played Toukiden 1, which promised the same thing but was LIES!" well, it's not a lie anymore, you can legit just rip the arms and legs (when allowed) off of monsters using that handy-dandy Demon Hand and entirely cripple them, changing their moveset and otherwise debilitating them.

Unlike most games of the genre, Toukiden doesn't waste your time with the burden of having to micromanage a consumables inventory. Just grab your gear and roll out.

Being able to see monster healthbars with the tap of a button is a built-in feature, and let's not forget loving LOCK-ON! :mad:

The game is fast. A lot of the time in your single player campaign, you're going to be rolling around with a party of 3-4 other NPCs and will encounter plenty of monsters to just roll through on your way to the actual menace or objective.

Multiplayer is separated from the main campaign and neither has any bearing on the progress of each. You can grab your friends and start up a game whenever you please.

Plus a story to get invested in? This has always been a bottom rung concern of mine personally, but there's plenty of odd little sidequests and otherwise character-relevant interactions spread all throughout the campaign to give it some spice.


What's the gear like?
All of your armor is extremely silly Omega Force fare, with the occasional kimono, monster mask, cat ears, tron outfit, and assorted silly hats and scarves to accessorize with. As for the weapons, there are helpful little videos put out by TK themselves to demonstrate!

First are the two new weapons exclusive to this title:
https://www.youtube.com/watch?v=XNtPoRNoT2M https://www.youtube.com/watch?v=wlfFR4_lxKw

your other melee options:
https://www.youtube.com/watch?v=lEadtfsNyCk https://www.youtube.com/watch?v=Xbs8gepsBbw
https://www.youtube.com/watch?v=HeWCQt0bJeU https://www.youtube.com/watch?v=Kp3PwQL3XEM
https://www.youtube.com/watch?v=5Ymhwt6rUwI https://www.youtube.com/watch?v=kWASx5L7Ri4
https://www.youtube.com/watch?v=2mHQ0fm2r5A

and the two ranged:
https://www.youtube.com/watch?v=leqWhlzdojk https://www.youtube.com/watch?v=5sV_pn3rhvg


Who are my party members?
Throughout the campaign and as multiplayer filler, you have a variety of cast members to take along and have a good time with.


The Professor & Tokitsugu
The Professor is a young woman who specializes in what others view as arcane, but is mostly just really good at repurposing Old Tech. She is the inventor of both the Demon Hand and responsible for the assembly of Tokitsugu, who is basically just a snarky, gun-toting robot.


Benizuki & Homura
Benizuki is an exceptional Slayer who is renowned for her proficiency with her naginata. Homura was once a bandit, taking advantage in the chaos of the fallout of the Demon Awakening, until Benizuki reigned him in and put him to work as another Slayer for the village.


Tsubaki & Kamuna
Tsubaki is a young member of the village guard who carries her spear at all times, diligent in her role as both peacekeeper and slayer. Kamuna is a member of the less-controlled samurai faction that the organization of slayers employs, a sort of mercenary team, and is an extremely skilled swordsman.


Gwen
Gwen is an outsider to the village, hailing from the distant west and fighs to keep the monsters out of her new home and follows her own set of personal virtues.



MITAMA, ATTACK SKILLS AND DEFENSE SKILLS
(Big list of where to find every Mitama here)
So part of the parcel of "not needing to micromanage consumables" is a series of permanent actives and passives you can swap around on your Weapon, Armor, and Demon Hand. Mitama determine your main 3 active abilities, the Attack Skill gives you one additional active with greater risk/reward, and Evasion Skills are all mostly passives. Listing each effect in this OP will bloat it a little more than I'd like to, so I'll give a general overview of the main Mitama effects and shorthand versions of the AS/DS effects:

Attack
Attack mitama are what you get on the tin, they enhance your offenses in one way or another.
AS: Adds Raw DMG and Elemental DMG / Stops Red HP recovery
ES: Second Wind, revive with 1HP upon death and continually revive as long as you have more than 1HP upon death [20 seconds]

Defense
Same deal, toughens you up and generally makes you less susceptible to damage.
AS: Trades a percentage of your defense for an equal amount of attack damage
ES: Triggers at random upon receiving damage, reduces damage by some percentage for [15 seconds]

Speed
Gotta go fast.
AS: Creates a shadow clone that mimics your actions and deals bonus damage while draining your stamina
ES: Triggers upon canceling an attack into a dodge, allows you to do this freely for [20 seconds]

Healing
Babysit yourself, your team, your dog, whatever.
AS: Every attack deals a percentage of additional damage, but drains your HP
ES: When HP drops below 30%, receive a massive heal over time for [5 seconds]

Spirit
Weapons not long enough? Just shoot them with lasers.
AS: A targeted attack that deals direct damage to a demon's True Health, but while active you deal less damage everywhere outside of your targeted location
ES: Applies a potent slow when you grapple-hand a demon for [6 seconds]

Deceit
Get in, lock down the monster, and get out.
AS: You deal consistent poison damage and have additional crit, but are twice as likely to succumb to dizziness and other misc status effects
ES: Instantly purge status effect and remain immune for a short time [3 seconds]

Spatial
Deals with the stranger aspects of area control and clean-up, allows you to teleport.
AS: Turns your purification ritual into a minefield effect that can't cleanse destroyed limbs
ES: When purifying for more than a full second, purification field doubles in size and cleanses faster for [15 seconds]

Support
A little more offensively oriented, deals with aspects of teamplay outside of Just Healing.
AS: Your attack speed increases, but all of your meter gains are transferred to the rest of your team.
ES: When an ally dies, automatically revive them and grant them HP/Stam recovery for [30 seconds]

Plunder
Monster limbs have goodies inside of them, this makes it easier to Rip And Tear them off.
AS: This is a toggle that drains your HP for consistent Destruction Gauge meter and changes your Destruction Attack to something different
ES: Upon use of the weapon "special" attack or destruction of limb, disables the Oni entirely for [3 seconds]

Control
You summon little gradius-style Options to help you and your team in combat.
AS: Summons a unique spirit that deals consistent damage over time to enemies, but reduces your elemental defenses while active.
ES: Upon purifying a dead oni or limb, summons a slow-moving homing bomb spirit that chases targets for [30 seconds]

Luck
You randomly get the active abilities from all other mitama and attack skills.
ES: Upon destruction of a limb or death of any oni, does one of: Restore some ability uses/HP/Stamina/Unity gauge [80 second cooldown]


OTHER MEDIA

https://www.youtube.com/watch?v=7ICXLH0ecS4 https://www.youtube.com/watch?v=pjgriVnB7rk https://www.youtube.com/watch?v=lrxckAB3K9w

Emalde fucked around with this message at 16:13 on Apr 7, 2017

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Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
As someone who has Platinumed the original release of Toukiden (almost twice over), and Kiwami I thought I'd give my two cents on why I love Toukiden and will play 2 for 400 hours.

At its core Touki is super streamlined MonHun. When I say that most fans of MonHun will roll their eyes and let me know that the frivolous micromanagement and time wasting aspects are actually the fun parts but after playing Touki I can say my eyes are opened. Nearly every aspect of Touki has been tuned to be as quick, intuitive, and to let you get to the fun as fast as possible. Your town management between missions is down to seconds, item management is non-existant, missions usually put you up against your target quicker than the loading time to get into the mission, and the combat speed is tuned up to match the fast paced systems. Combined with PSN online play this offers the ideal lay down and jam out a few Oni in a few minutes play experience that keeps me coming back for more.

Co-op is more than solo with others. One of the biggest issues with this genre focused on co-op multiplayer is that it's actually rare to see an experience tailored for co-op play. Touki offers a lot to those who like to kill Oni with friends. Mitama boost stacking can combine into a truely support focused role, coordination on dismemberments is key if you want to get that coveted all parts break bonus, and even little things like collecting Oni parts being faster when you work together.

MITAMA! I can't speak highly enough about how amazing the mitama system is. Going with the streamlined aspect Mitama managed to combine item pouch, armor skills, and pokemon into a single system and I love it. Each mitama type offers a significant change to your gameplay for each slot you place it in. Each individual mitama can be leveraged into a specifically min/maxed set by mixing their boosts. That and you get to collect 200 little spirit friends who talk to you in your head and who doesn't want to do that.

Belzac fucked around with this message at 04:14 on Mar 20, 2017

CuddlyZombie
Nov 6, 2005

I wuv your brains.

The demo sold me on this even though I was a little lukewarm on Toukiden 1. I really love the ways additional mitamas now give you new powers, and the sword and shield is the exact type of weapon that I felt was missing from Toukiden 1. I'm super excited to get this and wish it was up for preorder on PSN already!

eonwe
Aug 11, 2008



Lipstick Apathy
im kinda thinkin about gettin this

CAPTAIN CAPSLOCK
Sep 11, 2001



Can you co-op with a buddy through the whole game?

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

CAPTAIN CAPSLOCK posted:

Can you co-op with a buddy through the whole game?

Singleplayer and Multiplayer are two different sets of missions, same as MH, so "yes" you can see like 95% of the content with a partner in tow (all of the monsters, most equipment, a large percentage of the entire map), but "no" since the campaign proper is offline.

Vakal
May 11, 2008

CuddlyZombie posted:

The demo sold me on this even though I was a little lukewarm on Toukiden 1.

I wanted to get into Toukiden 1 but the environments seemed so barren and empty and the monsters you fought barely had any reaction animations to your attacks, so every fight just seemed so lifeless.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Vakal posted:

I wanted to get into Toukiden 1 but the environments seemed so barren and empty and the monsters you fought barely had any reaction animations to your attacks, so every fight just seemed so lifeless.

Please try out the Toukiden 2 demo.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Is there no demo for the PC version? I wanted to try Toukiden 1 but the PC port really did not like my machine, and for whatever reason I never get into console games very long (still working that one out :v:).

Arianya
Nov 3, 2009

To provide some perspective of a "not MonHun player", I found Touki2 to be pretty enjoyable. I've only played on PS4 (and plan to play on PC at release), but the action felt fairly smooth.

What little I've played of MonHun always made me feel like I was paying a tax for playing with ranged weaponry, where I was never as efficient or functional as some nerd whaling with a longsword, but the rifle feels pretty good in terms of almost sniper-ish gameplay with how the weak points work.

Hopefully, being KOEI-TECMO, the PC port is good!

boy are my arms tired
May 10, 2012

Ham Wrangler
i was asked to post in this thread declaring that i would really like to play this video game because it looks mega fun, even for me, a person who didn't enjoy monster hunter, but i have no money for a bit so i cannot enjoy this game like others will

please try the demo and enjoy, god bless

big nipples big life
May 12, 2014

Nice, a Toukiden 2 thread :)

The demo is great, looking forward to tomorrow. Still can't settle on a weapon, I like too many of them. I have the same problem in MH.

Gwyrgyn Blood
Dec 17, 2002

Anything actually wrong with the Vita version or just "lol Vita" as usual?

Framerate didn't seem great but being able to play lying down is always a nice bonus. Not so sure about touch screen controls though.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Gwyrgyn Blood posted:

Anything actually wrong with the Vita version or just "lol Vita" as usual?

Framerate didn't seem great but being able to play lying down is always a nice bonus. Not so sure about touch screen controls though.

The PS4 proper version has framerate issues, so it's a really bad case of "lol Vita".

Gwyrgyn Blood
Dec 17, 2002

Yuck, guess if I like the demo enough I'll probably pick up the Steam version instead then.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
I'm an old man now so I don't mind the frames of the vita version at all. Being able to play on the go and use touch screen overrides the benefit of more stable but not locked frames.

Onion Rings
Sep 20, 2001
As someone who has played MH but not Toukiden, do you just make one character and it can be used in both single as well as coop just like in MH? Or do you have separate loadouts / gear for each and have to re-farm everything?

big nipples big life
May 12, 2014

One char for everything.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
The only thing you have to redo is your mission progress which is easier than MH as it marks the required missions in red.

Infinity Gaia
Feb 27, 2011

a storm is coming...

I'm pretty interested in this, especially if it does actually do what Toukiden promised and failed to deliver on (mostly I'll just forever be upset about PHANTOM LIMBS), but I really hope the PC port is better than the garbage fire that was the Kiwami one.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

Infinity Gaia posted:

I'm pretty interested in this, especially if it does actually do what Toukiden promised and failed to deliver on (mostly I'll just forever be upset about PHANTOM LIMBS), but I really hope the PC port is better than the garbage fire that was the Kiwami one.

The spirit limbs is actually a really cool gameplay mechanic if you get in depth with it but I'm glad they're also adding a way to permanently remove limbs to fulfill that fantasy as well.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Do weapons with charge attacks have to deal with releasing just in time like MH weapons do? Like I gather the Club is the analogue of the Great Sword line; do they have to release as soon as it hits L3 to get full power?

CuddlyZombie
Nov 6, 2005

I wuv your brains.

I believe you can retain maximum charge as long as you have focus (stamina) for it.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Ciaphas posted:

Do weapons with charge attacks have to deal with releasing just in time like MH weapons do? Like I gather the Club is the analogue of the Great Sword line; do they have to release as soon as it hits L3 to get full power?

Nope.

Gauntlets have a pseudo timing mechanic where hitting the attack button again when your attack actually connects pops a bonus, but that's different from timing a release.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
They don't have any issues with releasing at the exact right time (you'll want to anyway to stop the stamina drain) but Club has a sweet spot mechanic where you want to hit them with the very tip of it.

big nipples big life
May 12, 2014

The sweet spot is much more forgiving in 2 as well.

MH GS has a sweet spot mechanic too though so GS users will be used to that.

eonwe
Aug 11, 2008



Lipstick Apathy

big nipples big life posted:

The sweet spot is much more forgiving in 2 as well.

MH GS has a sweet spot mechanic too though so GS users will be used to that.

your name makes me laugh every time i see it, good name change and good GBS thread

big nipples big life
May 12, 2014

eonwe posted:

your name makes me laugh every time i see it, good name change and good GBS thread

I had given up on getting it because FAU didn't change it for a couple days so it was a nice surprise :)

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
Noon EST for steam, ??? for PSN.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Interested in this all of a sudden, please report back with how the Steam port performs for all those who :pcgaming:.

big nipples big life
May 12, 2014

It's up on PSN

https://store.playstation.com/#!/en-us/games/toukiden-2-with-bonus/cid=UP4108-CUSA05797_00-TOUKIDEN2WBONUS0

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

exquisite tea posted:

Interested in this all of a sudden, please report back with how the Steam port performs for all those who :pcgaming:.

Watching a stream of someone who got an early release from KT on PC and it's running fine and he says it's performing good.

https://www.twitch.tv/dyoshiitv

N-N-N-NINE BREAKER
Jul 12, 2014

exquisite tea posted:

Interested in this all of a sudden, please report back with how the Steam port performs for all those who :pcgaming:.

Seconding this, I tried the pc port of kiwami a little after launch it was still broken as hell.
I love mh tho, so if it's good i'll definitely get it

e: ah cool, hope this'll tide me over until mhxx gets localized

Fate Accomplice
Nov 30, 2006




I am downloading the demo to this right now. Last summer Kiwami and God Eater 2 were recommended to me after I complained about a lack of console monster hunters past MHT.

I ended up getting GE2, playing through the first ~10 story missions of GE1, trying out GE2, and being less than impressed. The graphics, the repetitive environments, the seeming lack of diversity in weapons, none of it really kept my attention for long.

On the other hand, playing MHT on the wii 6 years ago with 3 friends was awesome.

If I didn't like GE1/2 and I loved MHT, will Toukiden 2 satisfy my 'gotta have a monster hunter' craving?

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
PC Port problems thus far:

Config options nonexistant
Join-via-friend completely removed
Online lobbies automatically enable voice chat with zero option to disable :wtf:

Olewithmilk
Jun 30, 2006

What?

The one steam review for this game and its comments are incredibly good.

Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

ketchup vs catsup posted:

I am downloading the demo to this right now. Last summer Kiwami and God Eater 2 were recommended to me after I complained about a lack of console monster hunters past MHT.

I ended up getting GE2, playing through the first ~10 story missions of GE1, trying out GE2, and being less than impressed. The graphics, the repetitive environments, the seeming lack of diversity in weapons, none of it really kept my attention for long.

On the other hand, playing MHT on the wii 6 years ago with 3 friends was awesome.

If I didn't like GE1/2 and I loved MHT, will Toukiden 2 satisfy my 'gotta have a monster hunter' craving?

Touki is far closer to the MH side of the formula than GE. But without more info about why MH was fun to you it's hard to tell.

Fate Accomplice
Nov 30, 2006




Belzac posted:

Touki is far closer to the MH side of the formula than GE. But without more info about why MH was fun to you it's hard to tell.

Fair enough.

with MH I really liked:
the environments and how diverse they were. Don't remember the name but there was one boss that you fought from a...train? and had to jump on and attack various body parts?

the weapons all felt really different.

the crafting - I really enjoyed getting the different armor sets ready, and farming various bosses to get specific materials was fun because each of the bosses felt so distinct.

The levels in GE were just no fun.

Countblanc
Apr 20, 2005

Help a hero out!

Emalde posted:

PC Port problems thus far:

Config options nonexistant
Join-via-friend completely removed
Online lobbies automatically enable voice chat with zero option to disable :wtf:

These are pretty damning lol, what the heck.

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Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E

ketchup vs catsup posted:

Fair enough.

with MH I really liked:
the environments and how diverse they were. Don't remember the name but there was one boss that you fought from a...train? and had to jump on and attack various body parts?

the weapons all felt really different.

the crafting - I really enjoyed getting the different armor sets ready, and farming various bosses to get specific materials was fun because each of the bosses felt so distinct.

The levels in GE were just no fun.

I would say Touki2 has the second two but like GE the problems you're going to run into are the areas. Touki2 has an open world system so you'll be looking at expansive forests, plains, japanese villages, etc. Eventually the places get a bit more interesting but there aren't any greater wyvern style fights to my knowledge.

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