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Owl Inspector
Sep 14, 2011

your friend a dog posted:

why would you complain about tedium when you're deliberately trying to mindlessly grind for a 100% that does nothing for you. isn't that the definition of tedious?

It does do things for you though (except for getting more upgrade bits if you've already bought everything), and in hyper light drifter you never know what anything will do if you haven't looked it up online because there's effectively no text or any real info about it in the game


I'm assuming the complaint was specifically with getting all the triangles, keys and walls/screens that light up.

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Oldstench
Jun 29, 2007

Let's talk about where you're going.

Somfin posted:

Nier: Automata has no autosaving.

On PC, crashes and softlocks are a problem.

PS4 has the same lockup problems. There's also a weird bug where during boss fights your health bar will suddenly go across the top of the entire screen.

Morpheus
Apr 18, 2008

My favourite little monsters

Oldstench posted:

PS4 has the same lockup problems. There's also a weird bug where during boss fights your health bar will suddenly go across the top of the entire screen.

I don't think that's a bug, at least, not in specific parts. When you get severely hosed up, typically due to the plot (or you self-destruct), your health does that. I assume it's meant to show you how screwed up you - and by extension, your HUD - are.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

spasticColon posted:

Enemies that can kill you in one hit. This is Zelda not Dark Souls.

Eh, I'm kind of glad it's like that - it's nice to have a challenge in a zelda game. But still, I do think getting taken out in 1 hit by random trash mobs is kind of bullshit and sometimes buying armor feels like it does jack poo poo to help.
I found a good way to prevent this though is stock up on defense boosting items. Went from having a lion guy take half my health bar to a few hearts because I ate some mushroom stuff.

Then again, if your not a filthy casual you can stock up on attack boosting items which will allow you to kill enemies without destroying half your inventory.

Why are there no weapon shops in this game?

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

spasticColon posted:

Weapons and other gear break way too easily.
I'm finding that the main angle this time around is avoiding combat more than running headlong into every enemy, there just isn't the motivation to kill things

spasticColon posted:

Enemies that can kill you in one hit. This is Zelda not Dark Souls.
I kind of love/hate losing eight hearts in one swing, it's nice that Zelda decided to move in a more adult direction difficulty wise

spasticColon posted:

Getting struck by lightning because you have a sword or metal shield equipped during a storm.
This is heavily broadcasted, just take off the metal gear before it strikes you

spasticColon posted:

Horses that don't steer or control worth a gently caress.
The whole point of horses is to train them so they don't do this, once you've got one tamed they control fine

spasticColon posted:

I'm now waiting for a patch from Nintendo but I get the feeling the Wii U version probably won't get another patch.
What're you looking for them to patch, exactly? I'm playing on WiiU as well and while there are framerate issues here and there it's nothing earth shattering, and the game plays completely normally otherwise.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

The gear thing was really annoying at first but I've grown to love it. It means that almost every chest is important or exciting, they all give you options that are worth trying out because everything is so ephemeral you're cycling through weapons constantly.

Compare that to the old Zelda games where pretty much every chest was either a key only useful for the dungeon you were in, an item that essentially functions as a key even though it's skinned as magic boots or a wand or whatever, or rupees, which you were never in need of anyway.

I think giving swords an average of like three more hits per weapon would be cool, but seriously it's not like there's a lack of things to hit monsters with in the game. The flow of combat with weapons breaking (and dealing critical damage) and the quick-change menu works really well.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Away all Goats posted:

Warhammer: Total War is probably the best iteration of the Total War series yet. But holy poo poo, these loadtimes are atrocious.

Are you really playing games on PC in 2017 without an SSD?

Owl Inspector
Sep 14, 2011

Ammanas posted:

Are you really playing games on PC in 2017 without an SSD?

Not this poo poo again.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Just lol if you have so few games they fit on an SSD that costs less a month of rent.

The Moon Monster
Dec 30, 2005

food court bailiff posted:

The gear thing was really annoying at first but I've grown to love it. It means that almost every chest is important or exciting, they all give you options that are worth trying out because everything is so ephemeral you're cycling through weapons constantly.

Compare that to the old Zelda games where pretty much every chest was either a key only useful for the dungeon you were in, an item that essentially functions as a key even though it's skinned as magic boots or a wand or whatever, or rupees, which you were never in need of anyway.

I think giving swords an average of like three more hits per weapon would be cool, but seriously it's not like there's a lack of things to hit monsters with in the game. The flow of combat with weapons breaking (and dealing critical damage) and the quick-change menu works really well.

I thought the durability system was miserable with the starting amount of item slots. Once I expanded it it was fine, but I also probably never would have found the inventory expanding NPC without looking at a guide. You get railroaded to him if you follow the roads when doing the main questline, but why would I do that?

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

Triarii posted:

Furthermore on this point, the game has a crazily inverted difficulty curve. Early on it seems like every other enemy kills you in one hit (even your own bombs are near-instantly fatal) but by around the halfway point, you'll be so indestructible that you probably won't need to use healing items for the rest of the game.

this is why open world games are loving lame

are there any at all that do difficulty right?

John Murdoch
May 19, 2009

I can tune a fish.

Leavemywife posted:

In Arkham City, you could knock bad guys off of buildings, and I'm pretty sure a forty foot fall (while unconscious, to boot), is going to kill you. Especially after I slammed those gauntlet spikes into your face.

As I recall the game actually did everything in its power to prevent enemies from falling off high ledges. At the very least I remember trying it the few times you're forced to deal with dudes on rooftops and they would hit an invisible wall at the edge. Not that I'm saying it's impossible.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

John Murdoch posted:

As I recall the game actually did everything in its power to prevent enemies from falling off high ledges. At the very least I remember trying it the few times you're forced to deal with dudes on rooftops and they would hit an invisible wall at the edge. Not that I'm saying it's impossible.

I know it's more prominent in Arkham Knight, the invisible wall, but I think it was really rare in City. I can only remember it happening once.

It's not like the Spider-Man 2 game, the movie one, where you can piledrive random mooks off of the top of the Empire State building.

To actually be on topic here, I don't like the lack of reload animations in Turok 2. I know the original game didn't have them, but I always find it satisfying to slap a new magazine into your pistol after blowing off some jerk's head.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Somfin posted:

Nier: Automata has no autosaving.

On PC, crashes and softlocks are a problem.

This is not a Somfin-friendly combo.

Still love the game but that particular thing really, really pissed me off.

The game has crashed for me once so far so far and after the first time I died to some hilariously strong robot I've just taken to saving often, basically any time I run past a save machine.

I don't get why people are getting so bent out of shape about this game's save system and difficulty. I have this friend who insists on playing every game on the hardest difficulty no matter what. He almost dropped the first Nier because of it, he stared the game and tried fighting the boar asap and got his rear end handed to him non-stop and would rage about it constantly. He tried playing alpha protocol, jumped right into the hardest difficulty on recruit and insisted on going non-lethal and rage quit in the russia section because he couldn't beat the escort segment :shepface: now he's getting mad that he keeps dying in the intro but won't turn the difficulty down, and there are a ton of people like this. Who won't just play on normal or easy even though they clearly aren't having a good time on hard.

Away all Goats
Jul 5, 2005

Goose's rebellion

Ammanas posted:

Are you really playing games on PC in 2017 without an SSD?

What about my post made you think it wasn't on an SSD? The game has poo poo load times, SSD or not. The other TW games aren't this bad.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

John Murdoch posted:

As I recall the game actually did everything in its power to prevent enemies from falling off high ledges. At the very least I remember trying it the few times you're forced to deal with dudes on rooftops and they would hit an invisible wall at the edge. Not that I'm saying it's impossible.

It was a result of ragdoll physics. While fighting enemies on rooftops the invisible wall would be there during the fight and knockout animation so you didn't end up uppercutting someone off a ledge and having them drop four stories onto the street. Once they were already unconscious the invisible wall would be gone, and if you had knocked them out right next to a ledge they could slowly ragdoll themselves off.

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

Somfin posted:

Nier: Automata has no autosaving.

On PC, crashes and softlocks are a problem.

This is not a Somfin-friendly combo.

Still love the game but that particular thing really, really pissed me off.

Are they? I've played 20 hours and haven't had a single crash or softlock on PC.

John Murdoch
May 19, 2009

I can tune a fish.

NoEyedSquareGuy posted:

It was a result of ragdoll physics. While fighting enemies on rooftops the invisible wall would be there during the fight and knockout animation so you didn't end up uppercutting someone off a ledge and having them drop four stories onto the street. Once they were already unconscious the invisible wall would be gone, and if you had knocked them out right next to a ledge they could slowly ragdoll themselves off.
In that case Batman isn't directly killing anyone, he's just choosing not to save them from gravity. :smug:

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

John Murdoch posted:

In that case Batman isn't directly killing anyone, he's just choosing not to save them from gravity. :smug:

Arkham City is Nolan Batman.

Arkham Knight is Snyder Batman.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Nuebot posted:

The game has crashed for me once so far so far and after the first time I died to some hilariously strong robot I've just taken to saving often, basically any time I run past a save machine.

I don't get why people are getting so bent out of shape about this game's save system and difficulty. I have this friend who insists on playing every game on the hardest difficulty no matter what. He almost dropped the first Nier because of it, he stared the game and tried fighting the boar asap and got his rear end handed to him non-stop and would rage about it constantly. He tried playing alpha protocol, jumped right into the hardest difficulty on recruit and insisted on going non-lethal and rage quit in the russia section because he couldn't beat the escort segment :shepface: now he's getting mad that he keeps dying in the intro but won't turn the difficulty down, and there are a ton of people like this. Who won't just play on normal or easy even though they clearly aren't having a good time on hard.

i had a friend who did this with Far Cry: Blood Dragon and it just looked so tiring. like, i go for second-hardest difficulty on most games because i always assume difficulty will just scale health and damage values and not do anything clever like add more objectives or unlock enemy A.I. but doing the N:A demo i realized it'd be better to stick to Normal until i get a better handle on the combat.

i think autosaves have become a staple feature Western gamers have expected so when a game comes out that doesn't do that it feels like an oversight in development. i know that's how i felt when i got back into the yakuza series.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Action Tortoise posted:

i had a friend who did this with Far Cry: Blood Dragon and it just looked so tiring. like, i go for second-hardest difficulty on most games because i always assume difficulty will just scale health and damage values and not do anything clever like add more objectives or unlock enemy A.I. but doing the N:A demo i realized it'd be better to stick to Normal until i get a better handle on the combat.

i think autosaves have become a staple feature Western gamers have expected so when a game comes out that doesn't do that it feels like an oversight in development. i know that's how i felt when i got back into the yakuza series.

I remember way way back when the first Dead Space came out, some goon was posting about doing their very first run on the hardest difficulty they could, using only the plasma cutter , and how they hated it, but refused to do anything else because it was an achievement.

I mean the plasma cutter was actually not-so secretly the strongest and most versatile weapon when upgraded, but you'd still want other weapons for regular play or your first time. Just using the cutter was specifically a challenge run for when you knew your poo poo. Anyway they were complaining about how boring it was just using one weapon.

Kay Kessler
May 9, 2013

If enemies are doing too much damage to you in BotW, just make a defense booster (a mushroom skewer with 5 iron shrooms is pretty easy to do). It's super satisfying to have a guardian's laser deal only a quarter heart.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
The one thing I loved about Ninja Gaiden 2 was that there were achievements for beating the game with only using one weapon during a run.

The funny part was that all those cheevos were worth 5G.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Mazerunner posted:

I remember way way back when the first Dead Space came out, some goon was posting about doing their very first run on the hardest difficulty they could, using only the plasma cutter , and how they hated it, but refused to do anything else because it was an achievement.

I mean the plasma cutter was actually not-so secretly the strongest and most versatile weapon when upgraded, but you'd still want other weapons for regular play or your first time. Just using the cutter was specifically a challenge run for when you knew your poo poo. Anyway they were complaining about how boring it was just using one weapon.

I can't throw stones at people doing stupid self imposed poo poo on their first runs when I did the no kill achievement in mirror's edge on my only run.

This was back when I whored for gamerscore points in games like Far Cry 2 and never questioned the punishing tedium.

John Murdoch
May 19, 2009

I can tune a fish.

Action Tortoise posted:

I can't throw stones at people doing stupid self imposed poo poo on their first runs when I did the no kill achievement in mirror's edge on my only run.

This was back when I whored for gamerscore points in games like Far Cry 2 and never questioned the punishing tedium.

Yeah but at least the no kill run is secretly how they want you to play the game and doesn't really make the game that much more difficult barring maybe one or two of the dumb rooms where they just dump ten dudes with guns on you.

Replace Dead Space with Bioshock and plasma cutter with wrench and you have the goon I always think of when the subject comes up.

Ugly In The Morning
Jul 1, 2010
Pillbug

Mazerunner posted:

I remember way way back when the first Dead Space came out, some goon was posting about doing their very first run on the hardest difficulty they could, using only the plasma cutter , and how they hated it, but refused to do anything else because it was an achievement.

I mean the plasma cutter was actually not-so secretly the strongest and most versatile weapon when upgraded, but you'd still want other weapons for regular play or your first time. Just using the cutter was specifically a challenge run for when you knew your poo poo. Anyway they were complaining about how boring it was just using one weapon.

It's like the people who tried to ghost their first run on dishonored and complained the game was inflexible.

It gives you so many escape and/or murder EVERYONE tools, but nope, gotta have a perfect, never seen at all run my first time through.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Action Tortoise posted:

i had a friend who did this with Far Cry: Blood Dragon and it just looked so tiring. like, i go for second-hardest difficulty on most games because i always assume difficulty will just scale health and damage values and not do anything clever like add more objectives or unlock enemy A.I. but doing the N:A demo i realized it'd be better to stick to Normal until i get a better handle on the combat.

i think autosaves have become a staple feature Western gamers have expected so when a game comes out that doesn't do that it feels like an oversight in development. i know that's how i felt when i got back into the yakuza series.

I always start on normal and most games let you swap the difficulty out if it's too easy, otherwise it gives me a reason to replay it at a later date. The point about auto-saves being a staple is true, and if the game didn't have a HUGE pop-up telling you the game didn't auto-save I'd feel like people were way more justified in being mad about it. But the game warns you as soon as you load it up for the first time that it doesn't auto-save and that you can change the difficulty mid-combat even.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I just spent 45 minutes playing Metro 2033 and it was the most boring bullshit I've sat through recently. It feels like the cutscene just never ends. I've shot some dog-monsters or whatever the gently caress they are, but even that didn't feel like I was really doing anything. Also, the currency being the supposedly most useful kind of ammo is just the dumbest thing.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Breath of the Wild boss spoiler: gently caress Thunderblight Ganon :colbert:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Ugly In The Morning posted:

It's like the people who tried to ghost their first run on dishonored and complained the game was inflexible.

It gives you so many escape and/or murder EVERYONE tools, but nope, gotta have a perfect, never seen at all run my first time through.

I did this and it was amazingly fun :colbert: I think what you need is patience- I had no problem waiting and watching guard routines until I had them down pat, but there are people who think they ought to Blink through everything with five minutes' (at most) of prepwork.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
My brother was watching me play a section of Dishonoured 1, and said "By the way this room is pretty hard. I had trouble here..." I immediately blinked on top of a lamppost and just bamfed from post to post. His response: "gently caress OFF :mad:"

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

John Murdoch posted:

Yeah but at least the no kill run is secretly how they want you to play the game and doesn't really make the game that much more difficult barring maybe one or two of the dumb rooms where they just dump ten dudes with guns on you.

Replace Dead Space with Bioshock and plasma cutter with wrench and you have the goon I always think of when the subject comes up.

No Kills wouldn't have been so bad if the game didn't bottleneck some levels with combat. There's one in a parking garage and one in the server room at the end. I think they wanted to up the stakes to show how dangerous the cops have become now that you're Public Enemy no. 1 but if I have to get past a bunch of armed dudes don't make it so I HAVE to beat them up to get past the door since I have to stay in place to turn the valve door open to progress.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Action Tortoise posted:

No Kills wouldn't have been so bad if the game didn't bottleneck some levels with combat. There's one in a parking garage and one in the server room at the end. I think they wanted to up the stakes to show how dangerous the cops have become now that you're Public Enemy no. 1 but if I have to get past a bunch of armed dudes don't make it so I HAVE to beat them up to get past the door since I have to stay in place to turn the valve door open to progress.

My favourite thing about Mirror's Edge is how they took away the guns in Catalyst but I killed WAY more people by accidentally knocking them off rooftops than I ever did with guns in the first game.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Hitman escalation missions: I need to stop trying to do this one immediately after getting all of the challenges done in the Final Mission, but ughhhh I am tired tired TIRED of climbing the drain pipe to whack the Russian soldier in the back of the head with a hammer so I can dump his body and steal his uniform and grab his gun before Jasper freaks, then whack Jasper when he comes back in, dump him in the bathroom, then wait for the KGB dude to come in so I can shoot him.

...

And I still have to do this three more times in a row. Plus whatever goofy things they throw in, but ughhhh can I just skip doing this over and over again and get to the new stuff?

Perestroika
Apr 8, 2010

Fil5000 posted:

My favourite thing about Mirror's Edge is how they took away the guns in Catalyst but I killed WAY more people by accidentally knocking them off rooftops than I ever did with guns in the first game.

Yeah, the game starts out with Faith being released from juvie on parole, and not ten minutes later after the first action segment it occurs to me "hold on, I just straight-up murdered at least two people back there. Maybe she kinda should be in jail after all."

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

BioEnchanted posted:

Breath of the Wild boss spoiler: gently caress Thunderblight Ganon :colbert:

I was kind of disappointed with the bosses in general. They are all pretty much phantom ganon and pretty much look the same which is pretty disappointing after coming from Twilight Princess HD which had really cool bosses (even if every boss that isn't the ice, or final boss barely puts up a fight).

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight
Couple nit picky things about Mass Effect Andromeda.

First, there's an omnipresent compass at the top of the screen, even when you're in a shuttle in space. I'm not an astronaut, but I don't think there's a "northwest" in space.

And on the tutorial mission of this game, there's what I can only describe as a palette swapped asset from the tutorial mission of DA:I. Anyone who's played both these games knows what I'm talking about. It's huge and always visible and it just makes me think they didn't really put a lot of thought into it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tiggum posted:

I just spent 45 minutes playing Metro 2033 and it was the most boring bullshit I've sat through recently. It feels like the cutscene just never ends. I've shot some dog-monsters or whatever the gently caress they are, but even that didn't feel like I was really doing anything. Also, the currency being the supposedly most useful kind of ammo is just the dumbest thing.

I think there are like two cutscenes in the entire game besides the beginning and end. What area are you talking about that you're stuck in?

With the military grade rounds if you're in a situation where you absolutely require them to get out alive you've made a mistake, though it's pretty lenient about how much of them you get. Only the pistol, bastard smg and rifles can shoot them as well, more or less. Don't worry about it too much.

quote:

Yeah, the game starts out with Faith being released from juvie on parole, and not ten minutes later after the first action segment it occurs to me "hold on, I just straight-up murdered at least two people back there. Maybe she kinda should be in jail after all."

I still love that the evil conspiracy you stop in the first Mirror's Edge is about training cops to use less lethal force.

RBA Starblade has a new favorite as of 19:13 on Mar 22, 2017

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I was planning on checking out the Storm Hawks racing MMO as it looked like it could have been fun. Unfortunately it died 6 years ago :saddowns:

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Tiggum
Oct 24, 2007

Your life and your quest end here.


RBA Starblade posted:

I think there are like two cutscenes in the entire game besides the beginning and end. What area are you talking about that you're stuck in?
I'm not stuck, just bored. And it's not, technically speaking, cutscenes, but it's long sections of people talking while you're either walking from one place to another or sitting in a vehicle. And everyone saying the protagonist's name all the time is weird and annoying.

RBA Starblade posted:

With the military grade rounds if you're in a situation where you absolutely require them to get out alive you've made a mistake, though it's pretty lenient about how much of them you get. Only the pistol, bastard smg and rifles can shoot them as well, more or less. Don't worry about it too much.
It's not worrying me, it's just dumb. Like, does this world just have an ever-dwindling supply of currency because people keep shooting monsters with it?

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