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No! Disgaea is terrible!
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# ? Apr 19, 2017 07:21 |
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# ? Apr 26, 2024 06:45 |
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packetmantis posted:No! Disgaea is terrible! Disgaea is really fun! And this isn't adding grinding to this game, it's adding a cool idea that expands the gameplay!
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# ? Apr 19, 2017 07:23 |
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StrixNebulosa posted:
Even if I'm changing mine soon.
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# ? Apr 19, 2017 08:36 |
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PMush Perfect posted:Before I forget, we're redtext friends now. Yes, we are! Hello! I'm probably stuck with my redtext for a while as I'm far more likely to spend my limited fun things budget on games or books. May it be a tribute to how boneheaded some people can be with their money.
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# ? Apr 19, 2017 09:55 |
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I've been thinking that mechanic would be cool in a roguelike for a while (and people told me to wait for the later Disgaeas to make it to PC) so through the sheer force of 4 AM whim you just got another backer
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# ? Apr 19, 2017 12:18 |
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I too enjoy roguelikes and all these people are working on look quite cool!
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# ? Apr 19, 2017 13:19 |
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Dunno if this is the right thread to ask this but anyone pick up and have opinions on Flinthook? Watching a stream it looks like a much easier Rogue Legacy with a grappling hook
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# ? Apr 19, 2017 14:46 |
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Tangledeep looks like a cool game so I'll probably play it anyway once it's released, but I absolutely hate that art style.
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# ? Apr 19, 2017 15:33 |
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I was about to suggest that someone needs to make a crab RL but there's already DCSS
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# ? Apr 19, 2017 16:05 |
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There's no crab species, only fire crabs (breathes fire) and APOCALYPSE CRABs (breathes seething chaos) as enemies. Caves of Qud has a lot more crabs.
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# ? Apr 19, 2017 16:36 |
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resistentialism posted:I was about to suggest that someone needs to make a crab RL but there's already DCSS Someone needs to make an underwater RL where you play as crab, squid, octopus, shark, etc.
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# ? Apr 19, 2017 16:43 |
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taqueso posted:Someone needs to make an underwater RL where you play as crab, squid, octopus, shark, etc. We need to go Deeper DLC?
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# ? Apr 19, 2017 16:51 |
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Ecco the Dolphin: the Roguelike Splatted my best dolphin yet on an OOD Eight Arms
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# ? Apr 19, 2017 17:36 |
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taqueso posted:Someone needs to make an underwater RL where you play as crab, squid, octopus, shark, etc. No stair hunting because you're in the fuckin' ocean. You should be able to ascend or descend from any tile (unless you're in a cave I suppose). Just keep swimming, your air gauge goes down when you aren't passing water through your gills by moving. Multi-tile sea creatures. Dolphin Hard Mode
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# ? Apr 19, 2017 17:37 |
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E.V.O. Search for Eden Kinda count if losing half your xp and start over on the current stage satisfy your RL demand.
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# ? Apr 19, 2017 17:42 |
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Nyaa posted:E.V.O. Search for Eden Kinda count if losing half your xp and start over on the current stage satisfy your RL needs. Best unknown SNES game imo
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# ? Apr 19, 2017 17:43 |
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NewForumSoftware posted:Best unknown SNES game imo I would pay an unreasonable sum of money for an EVO roguelike with IVAN's sheer variety of body configurations, material types, and comical ways to die.
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# ? Apr 19, 2017 17:52 |
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Angry Diplomat posted:I would pay an unreasonable sum of money for an EVO roguelike with IVAN's sheer variety of body configurations, material types, and comical ways to die. You could probably do this as a Caves of Qud mod. Replace mutations with growing different body parts and materials with "equipment" attached to those body parts.
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# ? Apr 19, 2017 19:02 |
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Or a special class that get special 'limbs' equipment drops from monster.
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# ? Apr 19, 2017 19:10 |
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Nyaa posted:Or a special class that get special 'limbs' equipment drops from monster. Play as a character from Axe Cop, mutate every time something bleeds on you.
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# ? Apr 19, 2017 19:22 |
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Tangledeep is really awesome right now, really looking forward to the completed package! I looked at using Unity for my little project but ended up going with straight C++ and some supporting libraries. I should really check it out again, at the time I didn't feel like writing my own console and couldn't find a decent one already out there. Speaking of which, progressing on my thing. Have it building (and running!) on Windows/Mac/Linux which is nice. Also, it supports pathing using A* now. I was reading up on Dijkstra maps last night and holy moley they are the swiss army knife data structure for roguelikes. Just tons of cool things you can do with them.
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# ? Apr 19, 2017 20:00 |
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orphean posted:Tangledeep is really awesome right now, really looking forward to the completed package! I looked at using Unity for my little project but ended up going with straight C++ and some supporting libraries. I should really check it out again, at the time I didn't feel like writing my own console and couldn't find a decent one already out there. This is looking amazing! Btw Zirconmusic, were you originally a member of EO community back in the day? I would PM you this but you dont have PMs
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# ? Apr 19, 2017 20:58 |
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orphean posted:That's good advice! In my case I'm not trying to push the envelope or anything but if I could make it generate a couple different types of dungeons, more organic caves, decent looking clutter, liquid pools, and the ability to include prefabs (e.g. Crawl's vaults, etc) I'd be pretty happy. Fun gameplay is probably a higher priority than cool rooms like the guy said BUT also you should check out Incursion's rooms because they are fuckin fantastic
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# ? Apr 19, 2017 22:13 |
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Samog posted:Fun gameplay is probably a higher priority than cool rooms like the guy said BUT also you should check out Incursion's rooms because they are fuckin fantastic Don't underestimate how closely related they are, terrain has a huge influence on how you play (and on what strategies work) in a roguelike.
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# ? Apr 19, 2017 22:13 |
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orphean posted:I should really check it out again, at the time I didn't feel like writing my own console and couldn't find a decent one already out there. https://gist.github.com/darktable/1412228 I use it myself. Unormal showed it to me a while back. pre:Provides a game-mode, multi-line console with command binding, logging and watch vars.
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# ? Apr 19, 2017 23:05 |
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Tuxedo Catfish posted:Don't underestimate how closely related they are, terrain has a huge influence on how you play (and on what strategies work) in a roguelike. Terrain is the #1 most-important least-appreciated element of interesting game design imo, and I really wish everyone spent more time on it. I credit FFT for teaching me that the most important thing a videogame can have is the ability to punch a man off of a rooftop so extra bonus points for willingness to deal with elevation, and this is super rare in roguelikes.
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# ? Apr 19, 2017 23:33 |
NewForumSoftware posted:Best unknown SNES game imo EVO is such an incredible game. EVORL sounds like a great 7drl idea.
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# ? Apr 19, 2017 23:48 |
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Irony.or.Death posted:Terrain is the #1 most-important least-appreciated element of interesting game design imo, and I really wish everyone spent more time on it. I credit FFT for teaching me that the most important thing a videogame can have is the ability to punch a man off of a rooftop so extra bonus points for willingness to deal with elevation, and this is super rare in roguelikes. I think there's an early-ish map in FFT where you go up against a bunch of archers on top of some pyramid like shantytown and they just whomp on you. If I recall, the very first map after the prologue, where you start as level 1, is the one where you can easily punch people off of buildings. They must have been proud of that feature, "make sure to put it in the first level!"
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# ? Apr 19, 2017 23:57 |
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TooMuchAbstraction posted:You could probably do this as a Caves of Qud mod. Replace mutations with growing different body parts and materials with "equipment" attached to those body parts. Cogmind?
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# ? Apr 19, 2017 23:58 |
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it's amazing how many people come through here talking wistfully about some game they don't think exists but they're actually describing Cogmind
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# ? Apr 20, 2017 00:00 |
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Dr. Arbitrary posted:I think there's an early-ish map in FFT where you go up against a bunch of archers on top of some pyramid like shantytown and they just whomp on you. Not quite. Dorter Trade City is like the ... fourth stage maybe? And it only has one archer up there (but he's a jerk). I always liked having to deal with and plan around challenges like that though, especially since it's well before you get Ignore Height or Teleport.
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# ? Apr 20, 2017 00:04 |
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Currently playing through FFT 1.3.0.8, am enjoying this convo
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# ? Apr 20, 2017 00:11 |
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The idea I've had forever is to try to do a Darklands inspired roguelike. The depth and writing of Caves of Qud seems to support the idea that it's possible. If only I had the time...
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# ? Apr 20, 2017 00:28 |
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orphean posted:I was reading up on Dijkstra maps last night and holy moley they are the swiss army knife data structure for roguelikes. Just tons of cool things you can do with them. For everybody else who hadn't heard of "Dijkstra maps": run Dijkstra's algorithm to find the distance in steps of every node from a goal node and cache the result. The resulting "matrix" can be used to find the shortest path from any node to the player by repeatedly choosing the neighbor with the lowest value (duh, this is a shortest path tree). The creator of Brogue noticed that these maps can be combined in AI by subtracting or multiplying the values at each node per map according to priorities (e.g. goblins prefer picking up gold vs attacking the player) and combining maps by taking the minimum at each node. RougeBasin has a page visualizing these "summed" maps
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# ? Apr 20, 2017 00:41 |
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The Laplace Demon posted:The creator of Brogue noticed that these maps That whole article by Brian Walker is a must read if you have any interest at all in my opinion. By the time I got to desire driven AI I was basically the epitome of
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# ? Apr 20, 2017 01:33 |
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the worst thing about Dijkstra's algorithm is that he worked it out in about twenty minutes on a napkin and I will never be that smart
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# ? Apr 20, 2017 02:06 |
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Prism posted:Not quite. Dorter Trade City is like the ... fourth stage maybe? And it only has one archer up there (but he's a jerk). I always liked having to deal with and plan around challenges like that though, especially since it's well before you get Ignore Height or Teleport. Right, but the Gariland battle is right at the beginning and has a bunch of houses to fight on top of.
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# ? Apr 20, 2017 04:15 |
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Dropping in to say there's an hour left to back Tangledeep! All the stretch goals have been hit, to boot! e: Aaand it's over! Funded, all stretchgoals, and I'm excited! StrixNebulosa fucked around with this message at 08:45 on Apr 20, 2017 |
# ? Apr 20, 2017 07:43 |
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Damnit madjackmcmad and the roguelikes thread... You cost me 15bux. Congrats on the succesfull Kickstarter, zirconmusic!
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# ? Apr 20, 2017 09:27 |
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# ? Apr 26, 2024 06:45 |
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Herbotron posted:the worst thing about Dijkstra's algorithm is that he worked it out in about twenty minutes on a napkin and I will never be that smart I think it's just the sort of thing he realized because he was already using it a bunch for pathfinding. It's the kind of idea that requires some insight to think up that seems really obvious in hindsight.
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# ? Apr 20, 2017 10:28 |