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NightfallGemini
Dec 26, 2006

The Muffinlord posted:

I keep thinking of questions I'd like answered but this game is so good that I'd rather discover the answers through gameplay. All the new exploration stuff is amazing, except for running out of supplies in the furthest reaches of deep space and having to go in and edit my save file to keep from having to restart. But we came across a Domain mothership and scraped several hundred thousand credits out of its hull, so it was worth all the hassle.

Edit: I'll ask one question: can you sell cores to a hostile faction? I'd sure like to dump some on Tri-Tach but I'm commissioned by the Hegemony. I'm gonna build the biggest, baddest expeditionary force the sector's ever seen.

A Domain mothership? I've only ran into the survey ship hulks. Is it a fight or just another derelict?

Also yes, yes you can. I've been going dark and selling cores to Tritach because they offer such ridiculous cash bonuses. Of course, then I turn around and blow up their fleets to keep the Hegemony happy.

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The Muffinlord
Mar 3, 2007

newbid stupie?

NightfallGemini posted:

A Domain mothership? I've only ran into the survey ship hulks. Is it a fight or just another derelict?

Also yes, yes you can. I've been going dark and selling cores to Tritach because they offer such ridiculous cash bonuses. Of course, then I turn around and blow up their fleets to keep the Hegemony happy.

The mothership is... Something interesting. It's intimidating but I beat it with an Enforcer, a Lancer, a Wolf, and a light carrier with Talons so i wouldn't call it super difficult, just grindy. Most of my ships were verging on single digit CR when it was all over.

Good to know about the cores, I'm pretty much gonna do just that. I wonder if grinding rep with them will gently caress up my commission at all beyond basic reputation loss.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
So far I get the feeling like recovering ships is only worth it if you actually want the hull, otherwise you make more money salvaging the whole thing.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Yeah, that's about right.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

HerpicleOmnicron5 posted:

Because his issue has an obvious fix that he refuses to acknowledge. Don't like tariffs, don't bother and smuggle instead.
I think there were folks in the thread saying that even smuggling isn't all that profitable, though.

Demiurge4 posted:

The problem that trade has in this game is the same on Sunless Sea had. The player identifies a route and runs it continously forever for a 500 credit profit until he reaches an arbitrary point (like a bigger ship) and that's basically his new game point.

That's why Star Sector makes trade lucrative only on specific circumstances like shortages and blockades. The game wants trade to be an opportunity that sticks it's had out every now and then while you fight battles.

Now is that a good or a bad thing? I have no opinion on that since I've never used that part of the game apart from the odd organ run.
Combat is, and probably should be, the heart of the game (since it's just so good), but I really wouldn't mind fresh ways to serve it up to the player. The new salvage stuff seems to have that, which is great, but trade could be a reliable vector too if they expanded the mission system. Say, doing a convoy escort for a share of the profit (with a spawned ambush or two), or procurement contracts from dangerous locales? I dunno, that's just off the top of my head, but there's no reason why trading and fighting can't converge. I have fond (though super hazy...) memories of loving around in my Tarsus at the start of Wing Commander: Privateer like 25 year ago, and I think some of the non-combat stuff I did in that game really helped pull me into the game world.

Alchenar
Apr 9, 2008

Beer4TheBeerGod posted:

So far I get the feeling like recovering ships is only worth it if you actually want the hull, otherwise you make more money salvaging the whole thing.

Yeah I've restarted a couple of times on the basis of my total misapprehension of how you are supposed to make money in the game.

In contrast to Battle Brothers, I struggle to get a grip on how much I need to spend on Fuel/Supplies to keep my fleet in business, and consequently how much I need to be making from doing stuff to stay liquid.

ErKeL
Jun 18, 2013

Fart Cannon posted:




thx 4 the battle fleet~
I did this and now there's a fancy as gently caress battle fleet floating out on the edge of the system because I underestimated how many supplies I would need to maintain it.
Even at the time I knew it wasn't wise to take everyone along for a couple survey missions but I really thought it'd be fine.

TheWetFish
Mar 30, 2006

by FactsAreUseless
I wonder if it might be worth packing some mothballed military ships into particularly long survey trips?
Maybe pick ships that recover CR fairly economically. It won't help being caught by surprises but it might work to find a threat, hide, bring the combat fleet up to spec then deal with it.


Ill-advised Mudskipper Mk.II talk! Does anyone know the underlying mechanics for critical malfunctions, related to the ill-advised modifications hull mod? Are there any variables that impact the frequency of malfunctions aside from time or additionally running out of CR?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
hooooly poo poo, it's such a small thing but I hate that I can't click to destination anymore from the map, I have to hold down and select lay in course from the popup menu; why the hell would "look at thing" be the default option when the second option would be what you actually want to do 99% of the time

Qubee
May 31, 2013




Can't wait for Alex to add Outposts and the ability to form fleets and have them patrol sectors of space that you claim as your own, or even send out on escort missions to ensure trade fleets arrive safely and sexily (one fat lardass of a freighter overshadowed by a glorious squadron of Wolf frigates)

Also, gently caress the lot of you who are so hostile about trade. Stop using extremes to push your argument, and stop with the straw man arguments. A bunch of us just wanted trade to be profitable so we could take a break and trade a little just to relax. I find it fun cause in my head, it fits into the lore of my character. Been fighting hard for months on end, I'll store my battle-weary ships in a dock and outfit a trading fleet to restore morale and all that jazz. I dunno why people are so focused on the "spamming trade routes for measly profits" when no one even mentioned wanting to do it purely for money.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Bhodi posted:

hooooly poo poo, it's such a small thing but I hate that I can't click to destination anymore from the map, I have to hold down and select lay in course from the popup menu; why the hell would "look at thing" be the default option when the second option would be what you actually want to do 99% of the time
Yeah, I've been annoyed by that too. Email his rear end; I wouldn't be surprised at all if he decides to switch the two.

Also, what's the deal with debris fields? They're always there as minor loot pinatas but the risk of losing crew/machinery never goes away?

Soup du Journey fucked around with this message at 16:39 on Apr 22, 2017

SHAOLIN FUCKFIEND
Jan 21, 2008

Fart Cannon posted:




thx 4 the battle fleet~


im doing my part to fund despotism

Bold Robot
Jan 6, 2009

Be brave.



How are you guys getting that core turn in interface? I only see the option to sell them in the market.

The Chad Jihad
Feb 24, 2007


Bhodi posted:

hooooly poo poo, it's such a small thing but I hate that I can't click to destination anymore from the map, I have to hold down and select lay in course from the popup menu; why the hell would "look at thing" be the default option when the second option would be what you actually want to do 99% of the time

This was brought up a couple times on the forums, apparently he built the click to look at functionality before he built in the routing, and he's looking into changing it

Qubee
May 31, 2013




Bold Robot posted:

How are you guys getting that core turn in interface? I only see the option to sell them in the market.

Open Comm Link with a station, speak to Station Commander, there's an option to turn them in.

Psycho Society
Oct 21, 2010
Somehow my save game says It's on easy even though I'm sure I clicked normal when I started the game. I'm not seeing a way to switch it from settings. Is there a way through an ini file or something?

SHAOLIN FUCKFIEND
Jan 21, 2008

Loopoo posted:

Open Comm Link with a station, speak to Station Commander, there's an option to turn them in.

You also have to speak to a high up representative so not all stations have these. Each faction gives slightly more/less rep and bounty for them, Luddic Chruch gives most rep Tritach gives most cash.

CaptainWinky
Jun 13, 2001
Fun bug: sneak into a Luddic Path market, buy one of their janky ships, go to the refit screen and pick Restore. It costs 0 credits. If you missed the old Brawler with Accelerated Ammo Feeder, you can get one this way and with free Safety Overrides to boot.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Soup du Journey posted:

Also, what's the deal with debris fields? They're always there as minor loot pinatas but the risk of losing crew/machinery never goes away?

I think the first try is minimal risk of accident but repeated tries on the same spot piles up some sort of negative modifier, so tbh I just ignore them :shrug:

Retro42 posted:

I've found that using disposable freighters/transports/tankers really helps. Pack extra gear to start and scuttle them as you go to save on maintenance costs. I usually plan on bringing home a few prize ships anyways so those usually replace them.

Larger fleets can pick fights as well if you bring tugs and gear out for a super slim sensor profile. Easy to win an ambush out of a belt or nebula when you bring a few cruisers to the party.

I don't know that there's a lot of point to either of these options, I rolled around with a couple of the bottom tier tankers for about two trips and realized hmm why not get an Atlas and a Prometheus and it's fine :shrug: Before this I had to pick and choose my loot and had to fly carefully and avoid nebula storms, now I just take it all and plow through the lightning. Never saw any particular need for tugs either, Navigation helped a lot.

e: the biggest risk in playing exploration/survey seems to be flying into your own bombs :kiddo:

Flesh Forge fucked around with this message at 17:49 on Apr 22, 2017

Soup du Journey
Mar 20, 2006

by FactsAreUseless
How about the sector age thing? Young is more planets and more minerals, but less habitable worlds, whereas Old is the opposite. What does that actually mean for gameplay though? Young requires higher scavenging skill but offers more rewards?

Retro42
Jun 27, 2011


Soup du Journey posted:

Yeah, I've been annoyed by that too. Email his rear end; I wouldn't be surprised at all if he decides to switch the two.

Also, what's the deal with debris fields? They're always there as minor loot pinatas but the risk of losing crew/machinery never goes away?

I think the initial assessment gives you an indicator if it's worth it. Likely contains > Possibly contains > Sometimes(I think?). Each indicates the amount of salvage. If the assessment says likely contains salvage you are more often than not going to get other stuff along side the fuel/supplies/metal you always seem to get.

Bold Robot
Jan 6, 2009

Be brave.



I may be misremembering but I feel like there used to be some way to auto-resolve combat? The really easy fights against domain probe defenders are getting kinda tedious.

TheWetFish
Mar 30, 2006

by FactsAreUseless

Bold Robot posted:

I may be misremembering but I feel like there used to be some way to auto-resolve combat? The really easy fights against domain probe defenders are getting kinda tedious.

Still is! Choose Let my second in command handle it, from the pre-combat screen where you choose to take command or transfer command to a different ship

Edit: Maybe not. I thought it was there this patch but I'm not seeing it either, for at least some battles

TheWetFish fucked around with this message at 19:16 on Apr 22, 2017

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

It's only there for pursuit battles. Least, as far as I've seen.

Lowen
Mar 16, 2007

Adorable.

I left a whole lot of salvage weapons in storage on some planet, somewhere and I really, really wish the game had a log of that sort of thing like Space Rangers does.

Omnicarus
Jan 16, 2006

Gotta say, Running out of supplies with no real way to create them despite finding numerous habitable planets, tons of metal, heavy equipment, organics, and volitiles really sucks rear end and hampers the exploration thing badly. Doubly so when you run out and start losing ships due to running errors without any way of getting back or remedying the situation. Especially since supplies are consumed by the exploration. poo poo, i wouldn't mind lugging around a manufacturing ship that could make supplies, Heavy equipment, etc, out of stuff I find.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Bold Robot posted:

I may be misremembering but I feel like there used to be some way to auto-resolve combat? The really easy fights against domain probe defenders are getting kinda tedious.

As far as I understand it's only an option when the game considers you to have an overwhelming option, I'm pretty sure I've seen it aside from just pursuit scenarios. Yes it probably needs a little adjustment, those bottom tier domain probe guards are a snooze - I'd be glad if they were harder though.

Omnicarus posted:

Gotta say, Running out of supplies with no real way to create them despite finding numerous habitable planets, tons of metal, heavy equipment, organics, and volitiles really sucks rear end and hampers the exploration thing badly. Doubly so when you run out and start losing ships due to running errors without any way of getting back or remedying the situation. Especially since supplies are consumed by the exploration. poo poo, i wouldn't mind lugging around a manufacturing ship that could make supplies, Heavy equipment, etc, out of stuff I find.

Workaround: buy an Atlas, fill it with supplies

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Alex is gonna rebalance the risk/reward of the survey type stuff:

http://fractalsoftworks.com/forum/index.php?topic=11838.0

not that this should surprise anyone, just he acknowledged it

Retro42
Jun 27, 2011


I'm loving the whole "legitimate businessman" vibe I'm getting with the Hegemony right now. Sitting around +35 rep. They have to know it's me pouring drugs into the black market and pirating the outer edges on the system. BUT, I also sell all this salvage I "find" under tariff to the station and occasionally run procurement mission when I have enough pirated goods to cover.

I haven't been searched or followed in ages. I have pretty much free reign as long as I play it smart.


Patrol Capt: "Umm...shouldn't we stop and search that guy or something?"

Spaceport Command: "Nah, he's just a plain old businessman."

PC: "But.."

SC: "Don't worry about it, he's legit"


Sidenote: Harbingers(and I'm assuming any other phase tech ship) have ZERO sensor profile. They don't see me coming until it's too late.

Alchenar
Apr 9, 2008

Quick question: having accepted a commission with the Hegemony, how do I ditch it to restore my rep with the other factions?

The option isn't obvious, do I have to go back to the station I got it from?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Is there any sort of civilization in the outer reaches or it's all 100% empty? Every now I then I think I'm deep in the middle of nowhere and I'll spot some little cargo fleet "returning to such and such with organics" or something. There's people doing trade runs out there, but from where??

Also I found a planet that's terran, rich in minerals, and organics, great farmland, good rare deposits. I haven't sold the report even though it's worth like 1.5 million because I want the planet for my self. It's in a real good isolated spot too. So loving want to build a base there and manufacture supplies and fuel.

I'm sure one day we'll have a use for all these resources. Build a supply factory, feed it with metal and food or what ever and get supplies. Build a fuel refinery and feed it rare and get fuel, stuff like that.

OwlFancier
Aug 22, 2013

TheWetFish posted:

It is extremely good. I'd say this is almost mandatory for rolling around in a large, shiny fleet. Usually there are meaningful alternative choices but the only ones I can see right now for a large fleet are to run a relatively quite slim maintenance profile fleet or a literal flying junkyard fleet with D mods everywhere & the tier 3 Industry -> Field Repairs skill; (D) hull deployment cost reduction also applies to maintenance cost (all ships in fleet)

Given that it's a rank 1 skill in a tree that also includes all of the fighter wing skills and a bunch of other fleet management skills, I really don't understand why you wouldn't still pick it.

Flesh Forge posted:

Alex is gonna rebalance the risk/reward of the survey type stuff:

http://fractalsoftworks.com/forum/index.php?topic=11838.0

not that this should surprise anyone, just he acknowledged it

Good, while surveying and salvaging is fun I would like it if it had more of a threat to go with it, and I would also like it if doing a successful one didn't basically set me up for life.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Guys flying carriers is so much fun now holy poo poo

I'm just cruising around in this Heron owning the poo poo out of Pirate and Ludd fleets

Need to find a Legion or whatever it's called

Baronjutter
Dec 31, 2007

"Tiny Trains"

I really like how fighters are just slots now, not things you have to keep buying and supported by carriers you never deploy in battle.
If you chew through a lot of fighters in a battle does that reduce CR by a lot? I assume rebuilding them costs supplies? Or it's just not an issue at all?

FileNotFound
Jul 17, 2005


Do nastier ships ever appear?

I have an essentially unstoppable fleet from farming Remnants literally all day and ~30mil in the bank - but I've yet to see the factions field their top of the line ships against me.

Baronjutter
Dec 31, 2007

"Tiny Trains"

So a problem that's driving me crazy is that I constantly can't salvage or do anything because I'm being shadowed by a hostile fleet. There's always pirate scouts buzzing around me like fruit flies. I can waste fuel trying to chase them but they are faster than me so always run away, but they unrelentingly chase me. It's extremely annoying.

Retro42
Jun 27, 2011


Baronjutter posted:

So a problem that's driving me crazy is that I constantly can't salvage or do anything because I'm being shadowed by a hostile fleet. There's always pirate scouts buzzing around me like fruit flies. I can waste fuel trying to chase them but they are faster than me so always run away, but they unrelentingly chase me. It's extremely annoying.

Update to the latest release.

quote:

Hotfix (RC19), April 21, 2017

Campaign
Salvage and surveying will not be prevented by nearby fleets that are fleeing, maintaining contact, or standing down

OwlFancier
Aug 22, 2013

Psycho Landlord posted:

Guys flying carriers is so much fun now holy poo poo

I'm just cruising around in this Heron owning the poo poo out of Pirate and Ludd fleets

Need to find a Legion or whatever it's called

It's pretty great running up to an enemy and hitting reserve deployment and suddenly they have like, two dozen hellish laser bees flying around them zapping the poo poo out of them.

Baronjutter posted:

I really like how fighters are just slots now, not things you have to keep buying and supported by carriers you never deploy in battle.
If you chew through a lot of fighters in a battle does that reduce CR by a lot? I assume rebuilding them costs supplies? Or it's just not an issue at all?

Fighters are their own resource, taking out fighters reduces your fighter stocks and makes you launch replacements slower, stocks regenerate slowly over time (I think) but just throwing your fighters at the enemy will end up with you low on reserves and unable to really muster a full wing.

You can't ever run out, however. And they don't deplete CR, they're considered an expendable weapon, but they do use up crew if they die, unless they're listed as not using crew, like wasp drones.

So you can throw basically infinite wasp drones at people all day, same with borer drones on shepherds.

OwlFancier fucked around with this message at 22:32 on Apr 22, 2017

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Yeah carriers and fighters are quite a lot more pleasant to run with now, I like them a lot.

e: crap my save just broke :smith:

Flesh Forge fucked around with this message at 22:51 on Apr 22, 2017

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Baronjutter
Dec 31, 2007

"Tiny Trains"

Retro42 posted:

Update to the latest release.

Oh cool I didn't know he was pumping out fixes and updates.

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