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Lord Lambeth
Dec 7, 2011


Action Tortoise posted:

you're supposed to lose shorts when you respawn, but you barely notice since he's just wearing shorts. the dress module you can buy off emil removes parts of clothing without self-destructing. it's a real pointless item and i think there should be more cosmetic items for A2.

It makes me wonder if you can explode off parts of the forthcoming costume dlc.

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scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Lord Lambeth posted:

It makes me wonder if you can explode off parts of the forthcoming costume dlc.

Please tell me there will be dlc to get the ceo's in nothing but their underwear.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Jukebox Hero posted:

Gotou is meowing if you don't have Crazy Wizard Senses that let you understand him. One of the ways like half the cast show that they're supernaturally inclined is that they understand the cat talking and do something to indicate that yes they understand the cat.

This is the way it works in P5, too. I haven't seen Day Breakers but Morgana sounds like a cat as long as he's outside of the Metaverse and the listener hasn't awoken to their Persona.


spit on my clit posted:

ok seriously, i went into this person's palace for about ten minutes, tops. why am i "too tired" to do anything? AT LEAST LET ME GET A MASSAGE FROM MY MAID YOU lovely PUSSY

This is tweaking some long dormant micro-OCD in my brain. The games are so tightly scheduled that in P4 I got into a habit of doing each dungeon the day it opened, if at all possible. In Persona 5 it's like you'll go a quarter of the way through a Palace, there'll be a plot reason you need to jump out, then you'll go back and complete the rest of the Palace up to the Treasure, then you need to waste a day kicking around outside so you can make thieves' tools that night, go back to the palace a second day and lockpick anything you missed, THEN spend two days sending the calling card and fighting the boss. It's driving me nuts, since leaving the Palace undone makes me feel antsy, and my only response is to mega-grind on most of the trips to the Metaverse so at least I don't fall behind XP and money when I inevitably have to spend a week playing catchup with my social links and stuff later. "Oh no, the door is locked, let's leave the Palace and figure out a way in!" Nah, sorry, we're running through the floors we've got unlocked a few more times.Palace.

Also, I hate how (much like in P4) you can lock yourself out of certain activities for no reason if you're not careful. Wander outside on a Sunday during the day? Hope you didn't plan to do anything in LeBlanc until evening!

An Actual Princess
Dec 23, 2006

food court bailiff posted:

In Persona 5 it's like you'll go a quarter of the way through a Palace, there'll be a plot reason you need to jump out, then you'll go back and complete the rest of the Palace up to the Treasure, then you need to waste a day kicking around outside so you can make thieves' tools that night, go back to the palace a second day and lockpick anything you missed, THEN spend two days sending the calling card and fighting the boss.

Make lockpicks after sending the calling card, open locked chests on your way to the boss. your way wastes a lot of time

RyokoTK
Feb 12, 2012

I am cool.
Escort missions in video games already kind of suck, but why is it every single escort mission in every game also have the VIP constantly, endlessly harangue the player every time they take even a tiny bit of damage?

Currently I'm playing through Saints Row 3 but it's certainly not exclusive to that game where every NPC is like "uh are you planning on protecting me today?????" in the most annoying tone possible halfway through a mission where I've already killed a hundred enemies.

Jukebox Hero
Dec 27, 2007
stars in his eyes
It's one of the more annoying and boring activities in 2 also

"BOSS I'M GETTIN' KILLED HEAH" is funny though because you can hear Shaundi's voice actress' Bostonian(i think) accent sneak out while she's yelling

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Closed-Down Pizza Parlor posted:

Make lockpicks after sending the calling card, open locked chests on your way to the boss. your way wastes a lot of time

I am pretty sure you can't make lockpicks after sending the card because Morgana talks about your big day tomorrow and after sending the card the Palace is at perpetual 99% and pretty much locks you into the final floor.

Necrothatcher
Mar 26, 2005




I'm playing AC: Syndicate at the moment and while it gets rid of a lot of the series' boring bits, there's still a whole bunch of NPC protection missions.

The worst is one where you're trying to find some plans, while assisted by a fellow Assassin. He offers to help out in distracting the guards, and there's a mission bonus for using his distraction twice.

This proves to be him running through the middle of the map alerting every drat guard and subsequently getting captured. You then have to track him down and rescue him, followed by protecting him as he clumsily gets into fights with every guard on the way out.

Jesus Henry.. just stay at home next time. To be fair, your character is as annoyed as you are about it.

An Actual Princess
Dec 23, 2006

food court bailiff posted:

I am pretty sure you can't make lockpicks after sending the card because Morgana talks about your big day tomorrow and after sending the card the Palace is at perpetual 99% and pretty much locks you into the final floor.

I've done it on every palace so far (currently in the 5th one) so

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

food court bailiff posted:

I am pretty sure you can't make lockpicks after sending the card because Morgana talks about your big day tomorrow and after sending the card the Palace is at perpetual 99% and pretty much locks you into the final floor.

You can do it. He comments on you making tools for the next day.

MiddleOne
Feb 17, 2011

Bayonetta is an okay action-game absolutely dragged down by late 2000's design decisions and an almost incomprehensible love for gimmicks. Burning enemies who have to waited out to attack? Yup. Way too much bloom and visual effects making enemy tells difficult to see? Sure why not. Insta-death quick-time events? You bet'cha. Escort quests? Oh hell yes. Dragged out motorcycle segment? Vroom vroom. Terrible platforming segments made even more insufferable by the developers being way too in love with that they figured out how to move the gravitational axis around for witch walk? :suicide:

I'm sure that there is a good game hidden away somewhere in here and I haven't played the sequel but wow is this game a let-down when compared to DMC4 or Rising.

Oxxidation
Jul 22, 2007
At least you don't have to wait out the burning enemies - they can be attacked normally by Durga (the weapons that are always on fire).

Trick Question
Apr 9, 2007


You can also hit them with wicked weaves without repercussion.

Punished Chuck
Dec 27, 2010

It's been seven years since Mass Effect 2 and Bioware still can't figure out how to make it so your secretary only tells you that you have new email if you actually have new email.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
wtf happened with Risen 3's combat

The Moon Monster
Dec 30, 2005

MiddleOne posted:

Bayonetta is an okay action-game absolutely dragged down by late 2000's design decisions and an almost incomprehensible love for gimmicks. Burning enemies who have to waited out to attack? Yup. Way too much bloom and visual effects making enemy tells difficult to see? Sure why not. Insta-death quick-time events? You bet'cha. Escort quests? Oh hell yes. Dragged out motorcycle segment? Vroom vroom. Terrible platforming segments made even more insufferable by the developers being way too in love with that they figured out how to move the gravitational axis around for witch walk? :suicide:

I'm sure that there is a good game hidden away somewhere in here and I haven't played the sequel but wow is this game a let-down when compared to DMC4 or Rising.

Bayonetta 2 is a lot better about most of these things. It's also a Wii U exclusive! The story is less interesting.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

The thing that drags down Bayonetta 1 the most though is that she's not yet her fantastic redesign from 2.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
All of those issues with Bayonetta are why I'm struggling to keep interest in the first one on steam. It's a cool game but oh man does it just suck when the game is like "Oh btw everyone's on fire now, have fun".

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

bayonetta is sexy

The Duke
May 19, 2004

The Angel from my Nightmare

Just P->K->P every enemy and boss in the game like a true badass.

Oldstench
Jun 29, 2007

Let's talk about where you're going.
Horizon: Zero Dawn - NPCs have this annoying tendency to attack machines that have been tied down with the ropecaster, knocking the ropes off. Hey rear end in a top hat, I want that Corruptor to sit in time-out for a while, OK?

steinrokkan
Apr 2, 2011



Soiled Meat
Baldur's Gate 1 & 2:

- I get it, you are trying to replicate DnD, but copying hundreds of spells into your game wasn't all that great. Especially when said spells are a pain in the rear end to differentiate because of the simplistic icons that portray them, when accessing spell description is burdensome, when you have to control spell casting for up to six characters at once, and when the combat AI isn't really very advanced and allows only very basic combat scenarios on which the robustness of the magic library is lost. In tabletop DnD I imagine the tempo is more relaxed, players only control one character, and the interpretation of rules and effects is left to the deliberation between players and DM, which makes the wide variety of magic sensible. But here, in a video game, having five hundred spells that have the same effect, except one affects only one creature, another one affects a radius of 10', another gives a slight penalty to saving throws etc. does nothing to enrich the player experience, it forces him to sift through piles of spells that will never be used to find those that are actually useful within the confines of the way the video game system is assembled. The spells should have been reduced to maybe couple dozens with meaningful distinctions.
- If your spell effects are going to obscure the screen, you'd better come up with a way to properly highlight enemies who are lost under all those flashing lights, drat it.
- I'm under the impression that DnD spells were designed for turn based combat. If you are making the game play as a real time RPG, to a large extent, it becomes really annoying to aim your spells because all enemies will have moved hundred meters by the time even a simple spell is done casting. This is made worse by any lack of indicators of range, visual obstacles, radii etc. that affect spell casting and spell effectiveness, which really has no reason to be omitted since you can graph that poo poo in a tabletop setting, or eyeball it - but not here.

steinrokkan has a new favorite as of 07:38 on Apr 27, 2017

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
I can definitely agree that first point is a problem for a new player, but I gotta say that having so many spells is really sweet to play around with once you're familiar with the game and are experimenting with different approaches on replays. I all but ignored the spells my first time through the games but over the years I've come to love the huge number of spells and appreciate their differences. I guess it might have been similar if you were into DnD before the games came out so were familiar with the spell system before then?

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
The major thing dragging down BG 1 & 2 is the AD&D rules.

In particular, first level characters in old school AD&D are hella fragile. Getting one-shotted by a wolf is a very real possibility. The game is designed so that it seems to take a heck of a long time to level up. There are also all sorts of weird restrictions on which race can be which class and for how long that don't make any sense anymore.

Lunchmeat Larry
Nov 3, 2012

steinrokkan posted:

Baldur's Gate 1 & 2:

- If your spell effects are going to obscure the screen, you'd better come up with a way to properly highlight enemies who are lost under all those flashing lights, drat it.
- I'm under the impression that DnD spells were designed for turn based combat. If you are making the game play as a real time RPG, to a large extent, it becomes really annoying to aim your spells because all enemies will have moved hundred meters by the time even a simple spell is done casting. This is made worse by any lack of indicators of range, visual obstacles, radii etc. that affect spell casting and spell effectiveness, which really has no reason to be omitted since you can graph that poo poo in a tabletop setting, or eyeball it - but not here.
being real-time drags BG down in general.

Taeke
Feb 2, 2010


Some spells are only useful in very specific situations, and there's plenty of spells I've never used even once, but generally it's a lot of fun to try different builds and approaches. I remember being stuck in the keep that's been overrun by trolls and snakepeople. There's one enemy spellcaster in a tiny library, really close quarters, that would constantly mind control and confuse my guys and just wreck my poo poo. It felt like a real eureka moment when I figured out I should just keep my guys out of line of sight from it, cast web into the room and summon some spiders so that it'd blow its load on them, before finishing the job myself.

The thing about the combat system is you shouldn't play it like an action rpg or rts style game trying to do everything real time. You have to make liberal use of the space bar to pause, which changes the tempo and feeling of the game but once you get the hang of it makes it a ton of fun. (At least for me.) I used to pause nearly every time something happened on screen. My caster finished a spell? Pause to give them a new order. Enemy mage started casting? Pause to get my archer on it, or to have my mage fire off a magic missiles to interrupt it. Character took damage? Pause to have them use a potion. Etc.

steinrokkan
Apr 2, 2011



Soiled Meat
I know, I hardly ever let a combat play out for more than a second before pausing. The problem is that with all creatures acting concurrently and huge delays between player input and action, chaos tends to ensue and random factors then decide outcome.

RyokoTK
Feb 12, 2012

I am cool.
Pillars of Eternity's ruleset is based off of more modern D&D so going back to Baldur's Gate is delving deep into some bizarre arcana.

Barudak
May 7, 2007

Aso in DnD all those spells are also worthless, and there are about 10x as many. This is compounded by in some editions spells available to you are not at all on par and one may be "deal some damage to a foe" and another "win this encounter instantly 70% of the time". Not to mention of course poor spell descriptions leading to unintended uses and arguing.

Baldurs Gate is actually a bit of an improvement if you believe that.

RyokoTK
Feb 12, 2012

I am cool.
Computer game versions of D&D are simultaneously better and worse because players can't argue with the DM over rule wordings.

Phlegmish
Jul 2, 2011



Taeke posted:

Some spells are only useful in very specific situations, and there's plenty of spells I've never used even once, but generally it's a lot of fun to try different builds and approaches. I remember being stuck in the keep that's been overrun by trolls and snakepeople. There's one enemy spellcaster in a tiny library, really close quarters, that would constantly mind control and confuse my guys and just wreck my poo poo. It felt like a real eureka moment when I figured out I should just keep my guys out of line of sight from it, cast web into the room and summon some spiders so that it'd blow its load on them, before finishing the job myself.

You could just cast Mind Immunity or whatever the spell is called, walk in, and clean their clocks.

It's true though that I distinctly remember that Yuan-Ti mage wrecking my poo poo when I played BG2 for the first time at age ~13.

Sic Semper Goon
Mar 1, 2015

Eu tu?

:zaurg:

Switchblade Switcharoo

RyokoTK posted:

Computer game versions of D&D are simultaneously better and worse because players can't argue with the DM over rule wordings.

That's half the fun!

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

RyokoTK posted:

Computer game versions of D&D are simultaneously better and worse because players can't argue with the DM over rule wordings.

Sure you can, it's called saving and reloading until you get the result you want.

Gloryhold It!
Sep 22, 2008

Fucking
Adorable

MisterBibs posted:

Sure you can, it's called saving and reloading until you get the result you want.

Nah, that's cheating the dice. Using the console or editing the data files would be arguing with the dm (and winning cause it's your house)

poptart_fairy
Apr 8, 2009

by R. Guyovich
Don't start him off, jesus christ.

Kaincypher
Apr 24, 2008

Leavemywife posted:

You can do it. He comments on you making tools for the next day.

once you make the eternal lockpick you never need to make infiltration tools again

Guy Mann
Mar 28, 2016

by Lowtax

quote:

Infinity Engine jank re: D&D rules and magic

I would imagine modern widescreen mods or the recent re-release have fixed this, but in OG Planescape: Torment magic was especially useless because the game had a really zoomed-in camera to show off larger sprites and also because the interface took up a lot of space since it was dialogue-focused so a lot of times it was impossible to actually target anyone at enough distance to make ranged spells worth it.

It was especially bothersome since, due to Wisdom and Intelligence being the most important stats for unlocking story-related content in a game whose story is its biggest selling point, the optimal way to play was to become a mage.

e. Also they spent what looked like a lot of time and effort into creating a bunch of Final Fantasy-style summon attacks and most of them are so rare and high-level that the absolute best-case scenario is that you'll only get to use them a few times at the very end of the game.

Guy Mann has a new favorite as of 01:50 on Apr 28, 2017

bewilderment
Nov 22, 2007
man what



Kaincypher posted:

once you make the eternal lockpick you never need to make infiltration tools again

Unless you go for NG+ since it's one of the things that doesn't carry over.

But equipment does, I'm pretty sure, so you probably don't actually care about whatever's in those chests.

Thing dragging P5 down (even though it's a great game):
Physical skills (other than your basic attack) cost a proportional amount of your HP (up to 25% for the best moves). Magical skills cost a set amount of your SP like any other game that uses magic points.

While magic is important for targeting weaknesses which let you do all-out-attacks (very few enemies are weak to regular physical, although a decent amount are weak to gun), this means that if party members are in a battle with something that doesn't have a weakness they can target, physical skills are much more useful. The midgame healing skill heals the whole party for only 12SP, and with some planning you can regenerate 7SP a turn. So even using your strongest physical skills let you heal right back up.

Meanwhile the really good magical skills cost like 20 to 30 SP for not an immense amount of gain compared to your physical heavy hitters. So if you're fighting an enemy with a weakness you can't target, sure you could cast Blazing Hell for lots of of fire damage for 30SP, or you could just hit the God's Hand button and do the same amount of damage and heal it back up for a net loss of only 12SP.
And of course if the enemy was weak to fire, Blazing Hell is probably overkill because using the basic fire spell will hit their weakness and knock them down just the same.

And when you go into NG+, because the physical skills are proportional, even when you're back to level 5 you can still use God's Hand effectively, but if you pull out your old heavy hitter with Blazing Hell, there goes all your SP.

So basically your endgame team ends up as:
Guy with best physical skills + one element
Girl with gun skills (count as physical for HP costs) + one element
Healer of choice (you're lame if you pick the cat and not the girl)
Yourself, who outside of hitting weaknesses will also be using physical skills.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

bewilderment posted:

Unless you go for NG+ since it's one of the things that doesn't carry over.

But equipment does, I'm pretty sure, so you probably don't actually care about whatever's in those chests.

Thing dragging P5 down (even though it's a great game):
Physical skills (other than your basic attack) cost a proportional amount of your HP (up to 25% for the best moves). Magical skills cost a set amount of your SP like any other game that uses magic points.

That's basically how SMT games always work. And then you're cruising through the game, run into one rear end in a top hat with phys reflect and he ruins your party and you lose a day of progress and don't feel like playing ever again because gently caress you, Atlus, if you want me to replay that bullshit teleport dungeon ever again. There's always a teleport dungeon.

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bewilderment
Nov 22, 2007
man what



Nuebot posted:

That's basically how SMT games always work. And then you're cruising through the game, run into one rear end in a top hat with phys reflect and he ruins your party and you lose a day of progress and don't feel like playing ever again because gently caress you, Atlus, if you want me to replay that bullshit teleport dungeon ever again. There's always a teleport dungeon.

I dunno if it's just me, I haven't played too many SMT games, but the physical skills in this one seem even better in a cost:benefit analysis compared to the non-physical ones. Persona also has its knockdown 'One More' system where you knock down enemies to flip them over so you can do an unblockable attack on them, while mainline SMT has Press Turn or variants so you actually have a reason to use your highest level magic instead of whatever's the lowest level and hits a weakness.

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