|
It's happening right now. 0.15 pushed to Steam a day early. Play time - engage!
|
# ? Apr 24, 2017 17:20 |
|
|
# ? Mar 29, 2024 03:34 |
|
0.15 IS OUT NOW YEA https://forums.factorio.com/viewtopic.php?f=3&t=44505
|
# ? Apr 24, 2017 17:21 |
|
To forestall the posts asking why it's not updating: Right click your Factorio in Steam, click properties, go to the Betas tab, hit the drop down list and select the 0.15 experimental. You're welcome.
|
# ? Apr 24, 2017 17:27 |
|
Ratzap posted:To forestall the posts asking why it's not updating: Non-experimental version got ~24mb update too which confused me.
|
# ? Apr 24, 2017 17:30 |
|
SinineSiil posted:Non-experimental version got ~24mb update too which confused me. Did the old "experimental" 0.14 branch get marked as the new latest stable iteration?
|
# ? Apr 24, 2017 17:32 |
|
Ignoranus posted:Did the old "experimental" 0.14 branch get marked as the new latest stable iteration? That happened long ago. E: Can't play E: looks it happens to everyone with Steam version :s Sininu fucked around with this message at 17:40 on Apr 24, 2017 |
# ? Apr 24, 2017 17:33 |
|
SinineSiil posted:That happened long ago. switching off steam cloud sync gets you past this (at least it worked for me)
|
# ? Apr 24, 2017 17:41 |
|
fezball posted:switching off steam cloud sync gets you past this (at least it worked for me) Ditto, just came here to post this.
|
# ? Apr 24, 2017 17:43 |
|
Some great quality of life changes hidden in the notes too. * Technologies are sorted by the science packs needed. * Copying from assembling machines to filter inserters will set the filters to the ingredients of the assembling machine recipe. * Offshore pump and generator show pumping speed/fluid usage. * Increased stack size of stone wall pipe and belts 50 -> 100 * Train station adds 2000 tiles penalty when path finding, so trains try to avoid stations not related to their path. * Blueprints, blueprint books and deconstruction planners are obtainable from the library GUI with no crafting cost. Also, * Reduced the plastic bar recipe requirement of petroleum gas 30 -> 20
|
# ? Apr 24, 2017 17:47 |
|
New map generator presets: Default Rich Resources Marathon Dangerous Death World Rail World And, um, the advanced settings are amazing.
|
# ? Apr 24, 2017 17:59 |
|
Okay, heck, the new boilers are T-shaped, with the stem of the T being where the steam comes out. Is it still more efficient to consolidate those steam lines into one, which feeds into a row of steam engines, or is some sort of leaf-branch thing where each boiler feeds into 2 engines going to be better? I feel like fluid flowing through splitting/merging pipes has historically been a little wonky but the boiler's, like, generating steam and outputting it (as opposed to water flowing through it and having to equalize pressures) so the "stem-and-leaf" kind of configuration sort of makes sense.
|
# ? Apr 24, 2017 18:00 |
|
Ignoranus posted:Okay, heck, the new boilers are T-shaped, with the stem of the T being where the steam comes out. Is it still more efficient to consolidate those steam lines into one, which feeds into a row of steam engines, or is some sort of leaf-branch thing where each boiler feeds into 2 engines going to be better? I feel like fluid flowing through splitting/merging pipes has historically been a little wonky but the boiler's, like, generating steam and outputting it (as opposed to water flowing through it and having to equalize pressures) so the "stem-and-leaf" kind of configuration sort of makes sense. I've got no idea how to tackle Steam Engine outposts anymore. The new boilers throws the old symmetrically linear designs out the window. I was gonna shove a bunch of boilers in a row in the optimum ratio, and then have their steam pipes all connect up into one single pipe that feeds into however many steam engines in a straight line, but I dunno how effective that'll be.
|
# ? Apr 24, 2017 18:07 |
|
Okay, I fully approve of uranium deposits glowing in the dark:
|
# ? Apr 24, 2017 18:13 |
|
You can update from within the client too if you have experimental updates enabled in Settings. e: Spoke too soon. Collateral Damage fucked around with this message at 18:23 on Apr 24, 2017 |
# ? Apr 24, 2017 18:16 |
|
Stable got updated to 0.14.23? What was changed? I can't find any information on it.
|
# ? Apr 24, 2017 18:19 |
|
God drat these UI improvements make me want to cry with happiness... Seeing the deposit values, being able to add tags, the ability to zoom in. Just marry me and run away to the Bahamas, Factorio Devs.
|
# ? Apr 24, 2017 18:26 |
|
ultrabindu posted:Stable got updated to 0.14.23? quote:Version: 0.14.23
|
# ? Apr 24, 2017 18:26 |
|
Alkydere posted:Okay, I fully approve of uranium deposits glowing in the dark: hell, I like it when *any* mineral deposits glow in the dark in resource gathering games. Makes it a lot less of a pain to find them...
|
# ? Apr 24, 2017 18:27 |
|
Well there goes the rest of my day. Choo choo!
|
# ? Apr 24, 2017 18:28 |
|
Fans posted:Well there goes the rest of my day. Choo choo! I need to eat NOW before I forget to!
|
# ? Apr 24, 2017 18:32 |
|
Is the "rail world" map setting basically RSO? Lovely spread out resources? Could be fun!
|
# ? Apr 24, 2017 18:34 |
|
Solumin posted:Is the "rail world" map setting basically RSO? Lovely spread out resources? Could be fun! Was just about to ask this. If it's not simply a fixed setting (low frequency, high richness), it could make RSO obsolete. Also, it should be the default setting.
|
# ? Apr 24, 2017 18:38 |
|
Default rail world start with a random seed and reveal LUA code. E: All the advanced/resource settings are available for all the presets, too. Rynoto fucked around with this message at 18:58 on Apr 24, 2017 |
# ? Apr 24, 2017 18:50 |
|
seravid posted:Was just about to ask this. If it's not simply a fixed setting (low frequency, high richness), it could make RSO obsolete. Agreed, I think pretty much the tanker mods and RSO the only required ones. And since the tanker one is built in now, I'm hoping that's exactly what that setting is. I didn't need to get any work done today, honest
|
# ? Apr 24, 2017 18:52 |
|
Rynoto posted:
Nice. Could you hover over some of those patches and see it they grow richer the further you go? If there is a way to scroll through the map (or teleport or something) so you're not stuck in the starting area, that'd be great too Kinetica posted:Agreed, I think pretty much the tanker mods and RSO the only required ones. And since the tanker one is built in now, I'm hoping that's exactly what that setting is. Can't live without Long Reach at the very least, but making it compatible with the new version should be easy.
|
# ? Apr 24, 2017 18:58 |
|
Oh, hey, electric mining drills automatically "transform" if you put them over uranium deposits. You don't need a special recipe for them, they just gain sulfuric acid tanks/inputs.
|
# ? Apr 24, 2017 19:04 |
|
seravid posted:Nice. Could you hover over some of those patches and see it they grow richer the further you go? If there is a way to scroll through the map (or teleport or something) so you're not stuck in the starting area, that'd be great too Done! RailWorld "Default" (with biters turned off) Resources seem to average ~40-100 times higher at ~35k tiles diagonally away from spawn. E: There's a 473m copper patch close by there, too. E2: Hmm Rynoto fucked around with this message at 19:24 on Apr 24, 2017 |
# ? Apr 24, 2017 19:06 |
|
Rail setting is awesome, just like RSO. The map Rynoto posted doesn't do it much justice, cause that start area is awfully patchy due to the water sources. My map is brilliant, just like RSO. Good quantity of starter resources, and they become more rich the farther out you go.
|
# ? Apr 24, 2017 19:19 |
|
Be SURE you're actually subbed to the beta. My Factorio shows as experimental on Steam so I thought I was, but I actually wasn't! Downloading the real thing now There was a small patch to .14 released with the .15 release, so don't confuse the two like I did.
Mayveena fucked around with this message at 19:24 on Apr 24, 2017 |
# ? Apr 24, 2017 19:22 |
|
Loopoo posted:Rail setting is awesome, just like RSO. The map Rynoto posted doesn't do it much justice, cause that start area is awfully patchy due to the water sources. My map is brilliant, just like RSO. Good quantity of starter resources, and they become more rich the farther out you go. It disables biter expansion, though, so make sure to turn it back on. EDIT: Jesus christ, I'd forgotten how little stuff there is in vanilla. All the crafting menus are so teeny-tiny.
|
# ? Apr 24, 2017 19:24 |
Loopoo posted:I've got no idea how to tackle Steam Engine outposts anymore. The new boilers throws the old symmetrically linear designs out the window. I was gonna shove a bunch of boilers in a row in the optimum ratio, and then have their steam pipes all connect up into one single pipe that feeds into however many steam engines in a straight line, but I dunno how effective that'll be. was reading around reddit yesterday and they were saying its now 1 boiler per 2 steam engines so no more wierd complex 14-10 split
|
|
# ? Apr 24, 2017 19:26 |
|
Kenlon posted:It disables biter expansion, though, so make sure to turn it back on. Biter expansion is frustrating. The setting it starts at is perfect, as endgame doesn't devolve into a constant "clean the biter incursion up" simulator. But aye, good reminder to anyone who likes that stuff. I hate playing the game without Longreach though Indecisive posted:was reading around reddit yesterday and they were saying its now 1 boiler per 2 steam engines so no more wierd complex 14-10 split The new boiler ratios are so much nicer. I just haven't figured out a nice design yet. I was thinking of having a long line of boilers, and then having them output to a single pipe that feeds a line of boilers. But that means no more side-by-side inserting of coal into boilers
|
# ? Apr 24, 2017 19:26 |
|
Loopoo posted:Biter expansion is frustrating. The setting it starts at is perfect, as endgame doesn't devolve into a constant "clean the biter incursion up" simulator. Also, you no longer get research from biters anymore. And yes, I've been spoiled by longreach. WHY IS THAT NOT DEFAULT!? Edit: Speaking of research. Oh god, grape juice requires pump jacks! Alkydere fucked around with this message at 19:32 on Apr 24, 2017 |
# ? Apr 24, 2017 19:27 |
|
I think the numbers may have gone a bit wacky. At least there's no more worrying about oil ever at all.
|
# ? Apr 24, 2017 19:31 |
|
loving sweet, I've been waiting for this. Monday just got a whole lot better.
|
# ? Apr 24, 2017 19:43 |
|
Alkydere posted:And yes, I've been spoiled by longreach. WHY IS THAT NOT DEFAULT!? Long reach is terrible. Are we supposed to be telekinetic or something? And if so, why can't I punch biters with my mind? Autofill, on the other hand, should be default. And I'm so going to miss my gigantic steam blocks, now that boilers don't line up neatly one long-handed inserter apart.
|
# ? Apr 24, 2017 19:44 |
|
Huh, they changed how steam boilers work. Water goes one way, steam comes out the side.
|
# ? Apr 24, 2017 19:52 |
|
Speedball posted:Huh, they changed how steam boilers work. Water goes one way, steam comes out the side. I sorta prefer it this way since it makes more sense, and god drat do the boilers look sexy. The one thing that I don't like is the fact that we can no longer have neatly stacked boiler setups, where the first line of boilers gets fed by fast inserters, and all the consecutive ones just grab from the first with long inserters
|
# ? Apr 24, 2017 19:57 |
|
Does oil show up right away, or do you need oil processing? There's no oil in my starting area and I'm getting scared.
|
# ? Apr 24, 2017 20:01 |
|
|
# ? Mar 29, 2024 03:34 |
|
Kenlon posted:Long reach is terrible. Are we supposed to be telekinetic or something? And if so, why can't I punch biters with my mind? Autofill, on the other hand, should be default. Amen brother, long reach just makes the game feel wrong. For power, I'm using double rows of boilers with a double row of engines each. So lay a belt in the middle and feed boilers off each side with the steam pointing outwards. Then run a double row of engines along the boilers with poles in between as usual. Someone mentioned 1 offshore to 20 boilers to 40 engines which should still be fairly compact laid out like this.
|
# ? Apr 24, 2017 20:04 |