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Loopoo posted:The new boiler ratios are so much nicer. I just haven't figured out a nice design yet. I was thinking of having a long line of boilers, and then having them output to a single pipe that feeds a line of boilers. But that means no more side-by-side inserting of coal into boilers Starting it up now (was going to go to bed, but welp), but I'm going to try chaining boilers with two generators off of each, then a mirrored setup on the other side of a belt and inserters, like this: pre:G = Generator B = Boiler < or > = Inserter ^ = Belt GGB<^>BGG GGB<^>BGG GGB<^>BGG Ratzap posted:For power, I'm using double rows of boilers with a double row of engines each. So lay a belt in the middle and feed boilers off each side with the steam pointing outwards. Then run a double row of engines along the boilers with poles in between as usual. Someone mentioned 1 offshore to 20 boilers to 40 engines which should still be fairly compact laid out like this. Oh, right. Poles. I guess to start out I'll have to space the generators so the wooden poles can work, but when I've got steel up and going it should be able to be fairly compact. Onean fucked around with this message at 20:05 on Apr 24, 2017 |
# ? Apr 24, 2017 20:03 |
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# ? Apr 25, 2024 21:52 |
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Ratzap posted:For power, I'm using double rows of boilers with a double row of engines each. So lay a belt in the middle and feed boilers off each side with the steam pointing outwards. Then run a double row of engines along the boilers with poles in between as usual. Someone mentioned 1 offshore to 20 boilers to 40 engines which should still be fairly compact laid out like this. The obvious thing to do would be this: pre:<boiler><boiler><boiler><boiler><boiler> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <gen> <boiler><boiler><boiler><boiler><boiler>
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# ? Apr 24, 2017 20:09 |
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Kenlon posted:The obvious thing to do would be this: Just ad a spacer pipes between the boilers. Bam, done.
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# ? Apr 24, 2017 20:15 |
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Kenlon posted:The obvious thing to do would be this: Add a pipe between the boilers to fit in a pole? With the rail settings- is the default RSO equivalent? Or is it even richer?
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# ? Apr 24, 2017 20:15 |
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Oh, okay. Low frequency and Very Big size, plus I guess it decided to plonk me in the middle of a lake. I mean, starting off in the middle of a lake could be interesting. I can see land, and while I was hoping landfill would only be Red science as mentioned in a much older FFF, I guess they decided against that.
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# ? Apr 24, 2017 20:16 |
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FISHMANPET posted:Does oil show up right away, or do you need oil processing? There's no oil in my starting area and I'm getting scared. Oil shows up right away, it might just be a few screens over and not right in the general vicinity of your starting area. If there aren't any near you, don't worry. You can make trains without needing any oil, as engines don't need oil. So by the time you need oil, you'll be able to set up a dedicated rail line to ship the oil from however far away it is to where you need it without too much fuss.
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# ? Apr 24, 2017 20:16 |
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Well you have everything you need for both red and green science. Actually that map would be a fun challenge, mind sharing the map string?
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# ? Apr 24, 2017 20:17 |
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That map looks loving incredible. Building a landbridge and having a dedicated train line leading to your official base that's off the island would be so cool. Also, thanks so much for the boiler setup ideas, my brain works so differently and I was coming up with spaghetti plans instead of seeing the simple setups you guys recommended.
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# ? Apr 24, 2017 20:21 |
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Just the map exchange string is all you need, correct?quote:>>>AAAPAAAAYwACBQcAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl Edit: No mods or anything, in case that matters.
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# ? Apr 24, 2017 20:32 |
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I like the the map string seems to be screaming internally.
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# ? Apr 24, 2017 20:34 |
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Fans posted:I like the the map string seems to be screaming internally. I would posit that A is a spacer or default character. It's a nice effect.
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# ? Apr 24, 2017 20:42 |
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Kinetica posted:Add a pipe between the boilers to fit in a pole? Sure, that works, but it's not as elegant as being able to drop down huge blocks.
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# ? Apr 24, 2017 20:48 |
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Man, it seems so small, but when you actually try this it's amazing.quote:Fast in game interactions like fast inserting into/from entity and copy paste can be done by dragging instead of having to click one at a time. And, to give a picture to help, here's what my planned steam setup basically look like, just stretching up until I reach the pump limit, whatever that will be. The spacing works perfectly with the wooden poles, aside from needing the two in the middle, but when I get underground belts that won't be necessary anymore.
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# ? Apr 24, 2017 20:48 |
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.15.1 is already out: https://forums.factorio.com/viewtopic.php?f=3&t=44620 Fixes the Steam cloud crash and a few other errors on start.
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# ? Apr 24, 2017 21:06 |
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There we go. Much better.
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# ? Apr 24, 2017 21:13 |
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You could just make it slightly wider as well.
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# ? Apr 24, 2017 21:31 |
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Fans posted:I like the the map string seems to be screaming internally. I can't imagine looking at a stream of letters and imagining a non living object screaming. Is that like looking at tcpdumps or http logs and imagining the holocaust? I guess I am just used to looking at repeating stuff.
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# ? Apr 24, 2017 21:34 |
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I was going to ask if mod people had to do anything besides update factorio_version in info.json and reupload if the mod is really simple but"changelog" posted:When dying in multiplayer you leave behind a body with your items that slowly degrades.
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# ? Apr 24, 2017 21:59 |
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so, to make military science bottles, you have to grind up gun turrets?! Wow. This is going to require automating a lot more stuff than I previously considered automating.
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# ? Apr 24, 2017 22:09 |
Speedball posted:so, to make military science bottles, you have to grind up gun turrets?! Wow. This is going to require automating a lot more stuff than I previously considered automating. That's the point they made in FFF. They were realizing people were still handcrafting a ton of essentials until really late in the game if not forever. So by making them a requirement for science it gets you focused on automated production early.
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# ? Apr 24, 2017 22:21 |
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A Juicero mod that squeezes the science out of the DRM'd science packs.
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# ? Apr 24, 2017 22:37 |
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M_Gargantua posted:That's the point they made in FFF. They were realizing people were still handcrafting a ton of essentials until really late in the game if not forever. So by making them a requirement for science it gets you focused on automated production early. However most of those items are things that you think to yourself "a few by hand isn't too bad" and then you try automating it once and realize how much time you actually sunk into doing it by hand all the time. I think the car and wooden power poles are the only things I do by hand now.
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# ? Apr 24, 2017 22:40 |
emoji posted:A Juicero mod that squeezes the science out of the DRM'd science packs. And a competing Juisir mod that let's you fill the science pack yourself to have a machine squeeze out.
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# ? Apr 24, 2017 22:42 |
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Should we have a new thread title to commemorate the new release? Not sure what it should be though.
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# ? Apr 24, 2017 22:43 |
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Speedball posted:so, to make military science bottles, you have to grind up gun turrets?! Wow. This is going to require automating a lot more stuff than I previously considered automating. Blues have been downgraded a bit, and require engine units. Purples are the new blues and they require pumpjacks. "hi techs" require a battery, a blue circuit, a speed module and 30 loving wires.
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# ? Apr 24, 2017 22:44 |
Kinetica posted:However most of those items are things that you think to yourself "a few by hand isn't too bad" and then you try automating it once and realize how much time you actually sunk into doing it by hand all the time. Once I have a flying robutt I don't think I make anything except maybe stuff like oil refineries that you make a handful of times ever.
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# ? Apr 24, 2017 22:45 |
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Kinetica posted:I think the car and wooden power poles are the only things I do by hand now. Once I get robots I have a couple of assemblers pull from requester chests to make wooden power poles so that raw wood doesn't just pile up in storage chests. I can't say I've found much reason to make one car, let alone several. What am I missing?
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# ? Apr 24, 2017 22:46 |
Toast Museum posted:Once I get robots I have a couple of assemblers pull from requester chests to make wooden power poles so that raw wood doesn't just pile up in storage chests. Car goes fast and comes before jumpy leg power armor.
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# ? Apr 24, 2017 22:48 |
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It's such a pain in the rear end with any trees around, though.
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# ? Apr 24, 2017 22:49 |
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GenericOverusedName posted:Should we have a new thread title to commemorate the new release? Factorio: Terraforming(verb): to blacken the skies; to pave with concrete Factorio: Don't hand-craft nukes, have a machine do it Factorio: An even better spreadsheet game than EVE Factorio: Transport Tycoon Deluxe + Nuclear Weapons e: Factorio: Trees are a pain in the rear end, fire is the solution
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# ? Apr 24, 2017 22:51 |
Factorio: Recycling Turrets Into Scientific Progress
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# ? Apr 24, 2017 22:53 |
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Personally, I like saving space in my power suit and keeping my speed manageable for Base building, so I only put in 2 or 3 legs, so the car is nice having around for when I'm operating outside of my rail network. Plus, with the change where better fuels mean better acceleration and speed, vehicles might be rather impressive depending on what point they're tweaked around.
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# ? Apr 24, 2017 22:54 |
Onean posted:Personally, I like saving space in my power suit and keeping my speed manageable for Base building, so I only put in 2 or 3 legs, so the car is nice having around for when I'm operating outside of my rail network. Plus, with the change where better fuels mean better acceleration and speed, vehicles might be rather impressive depending on what point they're tweaked around. I want to see how fast a rocket fuel car goes
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# ? Apr 24, 2017 22:57 |
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Because I'm too lazy to wait for the right train to hitch a ride with, I build concrete highways for me to drive the car on when I quickly need to get to another outpost.
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# ? Apr 24, 2017 22:59 |
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This junction from the advanced signals tutorial looks familiar... Though I "beat" the tutorial without placing enough chain signals, I think it can still deadlock with a train going from east to west.
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# ? Apr 24, 2017 23:01 |
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Evilreaver posted:Factorio: Terraforming(verb): to blacken the skies; to pave with concrete Factorio: Now with SEVEN flavors of Kool-Aid!
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# ? Apr 24, 2017 23:10 |
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Hey, replacing an underground belt replaces both the entrance and exit at once, you don't have to click both of them.
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# ? Apr 24, 2017 23:51 |
Evilreaver posted:Factorio: Terraforming(verb): to blacken the skies; to pave with concrete these are my vote
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# ? Apr 25, 2017 00:24 |
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Factorio: A real belter.
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# ? Apr 25, 2017 00:29 |
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# ? Apr 25, 2024 21:52 |
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Factorio: Earth Day is only once a year
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# ? Apr 25, 2017 00:35 |