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Mr. Fortitude posted:Sonic Advance 1 was pretty good too. It had fairly normal Sonic level design when Advance 2 largely wanted you to go fast all the time and you fell into instant death pits because you couldn't see what was ahead of you, or Advance 3 where the levels were worse than Sonic CD levels of labyrinthine. For physics at least for me is when sonic is destroying robots it looks way off. He's not bouncing off most of them just going right through them.
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# ? Apr 26, 2017 14:18 |
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# ? Apr 29, 2024 02:39 |
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Mr. Fortitude posted:
I don't normally buy into conspiracy theory stuff, but I find it extremely hard to believe from what we've seen that this is a game that's been worked on consistently for 4 years. They said they started production right after Lost World, but things seemed to have been taken right out of Generations almost lazily. The effects and animations don't look very good, and nothing really stands out as special. All the mainline games in the past 10 years have taken 2 years to develop and each definitely looked a lot better in their initial showing (Generations took 3 years tho). If I were betting money I'd put some down on them scrapping ideas after Lost World's tepid response, and then trying to scrounge together something like Generations since that's mostly what people talk about liking these days. Gammatron 64 posted:I know people often forget this, but in the old Sonic games, you're not in "gotta go fast" mode all the time and there's actually platforming and stuff. Going fast is basically a reward for playing the level right. No one is forgetting the old games, tons of people keep complaining about this all the time. "reward for playing the level right" is pretty much the exact same thing as "know the level in advance". There are tons of speed traps in the old games (especially CD), and you sure as hell won't be going fast in say Spring Yard or Hill Top or Launch base unless you play those levels a lot. Advance 2 and the Rush games may have branched out in execution through different mechanics and level designs, but they largely kept the same core philosophy. You can dislike that execution sure, but let's not make any mistakes about what the original games themselves were on that broad scale.
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# ? Apr 26, 2017 16:15 |
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That level looks like it plays like trash visuals aside. Like it's a drastic step down from Generations, it's lacking enemies in it and it just feels flat to me. Just a handful of randomly placed springs and boosters and that's it. Eesh.
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# ? Apr 26, 2017 16:20 |
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I think I only liked Sonic Advance 1 because it was the first 2D Sonic platformer in years after Knuckles Chaotix in 1995. I mean, there was also Sonic Blast on Game Gear if you were really desperate, and I guess if you had a Neo Geo Pocket Color you could play Sonic Pocket Adventure.
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# ? Apr 26, 2017 16:28 |
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Ventana posted:I don't normally buy into conspiracy theory stuff, but I find it extremely hard to believe from what we've seen that this is a game that's been worked on consistently for 4 years. They said they started production right after Lost World, but things seemed to have been taken right out of Generations almost lazily. Keep in mind that there's a lot to production that isn't actually programming the game, so the game could absolutely have been "in production" for years and it wouldn't necessarily tell us anything.
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# ? Apr 26, 2017 16:32 |
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http://youtubedoubler.com/kUl8 Guess which the brand new game is and which is the one that came out 6 years ago
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# ? Apr 26, 2017 16:40 |
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Frankston posted:http://youtubedoubler.com/kUl8 Keep on reinventing that wheel, guys!
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# ? Apr 26, 2017 16:43 |
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Reducing the visual impact of the game lets it run better. I'd rather it run at 60fps on the Switch and look like Forces than look like Generations and run at 30.
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# ? Apr 26, 2017 16:43 |
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DoctorWhat posted:Reducing the visual impact of the game lets it run better. I'd rather it run at 60fps on the Switch and look like Forces than look like Generations and run at 30. Thank you Nintendo for holding us back on both. Thank The Master Emerald for PC.
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# ? Apr 26, 2017 16:44 |
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Is the game confirmed for 60 fps on all consoles? I just assumed it would be 30 on consoles and 60 on PC (and maybe PS4 pro) like several games have been lately.Schwarzwald posted:Keep in mind that there's a lot to production that isn't actually programming the game, so the game could absolutely have been "in production" for years and it wouldn't necessarily tell us anything. But that's what I meant in the other part I said. It's extremely weird that they seemed to double down on doing something fresh for Lost World, then take a long time to step right back into another Generations (that looks worse). Typically dev cycles involve starting up the next project during the end of the previous project, so if they really did decide at the last minute of Lost World to go back to Classic+Modern Sonic how did it take so long when this looks worse/low effort? I mean maybe later on the game gets crazy and different, and there's another character or some such so we don't know everything. It's just weird for them to say "Yeah we spent a lot of time on this!" and then show footage and things that look the exact opposite of that.
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# ? Apr 26, 2017 16:47 |
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Looking at the side by side, it looks like the lighting engine isn't done and the background is just missing an entire layer and man that is just so weird. Maybe we're just on the cycle and that's our lot here.
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# ? Apr 26, 2017 16:51 |
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# ? Apr 26, 2017 17:13 |
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Ventana posted:But that's what I meant in the other part I said. It's extremely weird that they seemed to double down on doing something fresh for Lost World, then take a long time to step right back into another Generations (that looks worse). Typically dev cycles involve starting up the next project during the end of the previous project, so if they really did decide at the last minute of Lost World to go back to Classic+Modern Sonic how did it take so long when this looks worse/low effort? Even the process of making that decision still counts as "production." If Sega did nothing but hem and haw over that for four years, then Sonic Forces would still have technically been in production for four years. As for why this looks worse, I'd bet the release of the Switch played havoc with their plans and the really inconsistent (and less impressive) play videos are a result of them trying to adapt what they've already produced to the new architecture.
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# ? Apr 26, 2017 17:15 |
The switch reveal of the 2D Segment doesn't have the grass effects from this video (which Sega of Europe and America released), is missing a whole layer of background and some of it is also rearranged. So there's something there. I think, visually, it looks pretty great, I hope the grass gets to stay. Level design is what needs tweaking, there just seems to be less platforming than Generations. I'd also really like to see someone play this level for their fifth time, it seems like there's a ton of speedtraps you can easily avoid to keep your momentum, with the odd twist being that these traps exist to keep you moving when you fail them (i.e. loads of springs just before a raised platform so you don't crash to a stop and instead just get bounced up high)
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# ? Apr 26, 2017 17:34 |
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Stink Terios posted:So placeholdery Tomoya Ohtani confirmed it was his on Twitter. What the actual gently caress. Edit: Don't get me wrong, there's a solid tune in there. It just sounds like some rando's ill-conceived Genesis remix of the real track. I am REALLY hoping that that's the case. Doctor_Fruitbat fucked around with this message at 23:46 on Apr 27, 2017 |
# ? Apr 26, 2017 20:38 |
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Hey all, it was a nice cool night here in Philly last night guys so I went for a little late night drive to clear my head about my earlier reservations over Sonic Forces and you know what conclusion I came to, gang? It's very simple..."If he's strong...he can fly,,,he can reach the other side...of the rainbow." and I felt much better. Think about this next time you are struggling and need to confront your own weakness, cause there aint no circumstance that you can't handle...
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# ? Apr 30, 2017 18:42 |
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It's definitely going to be fine. I don't think anyone who enjoyed Generations won't enjoy it, unless the third character is something monstrously stupid that eats up tons of development or they make a bunch of lovely planet wisp levels. Was there anyone who liked Generations who didn't hope they'd add DLC levels, wanted to play more, etc? Also: Desertified GHZ is a tremendously dumb level to preview 2d Sonic on, but I bet we'll feel a lot more confident once they show a new zone with Classic Sonic bouncing around. (Watch as all the classic levels are desertified S1 levels, including a bone dry Labyrinth zone and a rusting Scrap Brain Zone) As an aside I always, always forget act 3 of Scrap Brain is that loving retread of Labyrinth. I seriously don't remember that from my childhood, I don't understand how I can remember the boss but not the third act. Spiderdrake fucked around with this message at 19:10 on Apr 30, 2017 |
# ? Apr 30, 2017 19:08 |
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this is me watching any video for any new sonic game: https://www.youtube.com/watch?v=WLWu4V56q10
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# ? Apr 30, 2017 19:11 |
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Spiderdrake posted:Also: Desertified GHZ is a tremendously dumb level to preview 2d Sonic on, but I bet we'll feel a lot more confident once they show a new zone with Classic Sonic bouncing around. (Watch as all the classic levels are desertified S1 levels, including a bone dry Labyrinth zone and a rusting Scrap Brain Zone) Schwarzwald fucked around with this message at 19:17 on Apr 30, 2017 |
# ? Apr 30, 2017 19:15 |
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I don't see how a non-desert level will suddenly make Classic Sonic's movement look less like dogshit. Pretty sure they just copies Classic Sonic from Generations. Classic Sonic in Generations was bad.
Augus fucked around with this message at 20:39 on Apr 30, 2017 |
# ? Apr 30, 2017 20:36 |
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Augus posted:I don't see how a non-desert level will suddenly make Classic Sonic's movement look less like dogshit. Pretty sure they just copies Classic Sonic from Generations. Classic Sonic in Generations was bad. wrong
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# ? Apr 30, 2017 20:56 |
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Augus posted:I don't see how a non-desert level will suddenly make Classic Sonic's movement look less like dogshit. Pretty sure they just copies Classic Sonic from Generations. Classic Sonic in Generations was bad. I agree. Classic Sonic controlled bad enough that it made his inclusion worthless to me. The Modern Sonic levels were much more interesting in Generations and I say that as someone that doesn't like 3D Sonic that much.
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# ? Apr 30, 2017 21:26 |
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I liked Classic Sonic City Escape with the rad skateboards
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# ? Apr 30, 2017 21:31 |
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Screaming Idiot posted:Can we get past Green Hill already? It's iconic, but let Emerald Hill or something have a shot.
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# ? Apr 30, 2017 22:36 |
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imagine that while sonic is in the alternate reality his chao(at this point named chronic) locks himself in a energy orb out of depression. Imagine tails trying to bring sonic back to the prime reality.
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# ? Apr 30, 2017 22:48 |
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That new GHZ just seems dull to me and I can't put my finger on it. Maybe it's just because I'm tired of Green Hill Zone but it just seems kind of sparse and bland compared to how lush and vibrant the generations version was. Even compared to Mania.
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# ? Apr 30, 2017 23:14 |
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https://twitter.com/NicoCVV/status/858866192760676352
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# ? May 1, 2017 04:48 |
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Am I supposed to think that Sonic Forces Green Hill footage looks bad or something because it it absolutely doesn't
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# ? May 1, 2017 04:49 |
Amazing.
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# ? May 1, 2017 04:54 |
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Macaluso posted:Am I supposed to think that Sonic Forces Green Hill footage looks bad or something because it it absolutely doesn't it looks pretty mediocre compared to the same zone in the previous game doesnt look terrible, but if green hill is that underwhelming it doesnt look great for the game as a whole mostly the music sucks
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# ? May 1, 2017 05:18 |
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The music to Sonic Generations is what inspired me to buy it. The music in Sonic Forces will inspire me to not buy it. Sonic Mania doesn't look good.
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# ? May 1, 2017 07:35 |
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Screaming Idiot posted:Sonic Mania does look pretty good though. Screaming Idiot posted:Sonic Mania doesn't look good. A month.
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# ? May 1, 2017 08:41 |
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Robotnik Nudes posted:That new GHZ just seems dull to me and I can't put my finger on it. Maybe it's just because I'm tired of Green Hill Zone but it just seems kind of sparse and bland compared to how lush and vibrant the generations version was. Even compared to Mania. Meanwhile Studiopolis highlighted everything we wanted to see: Creativity, great music and a great handle on Sonic nostalgia.
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# ? May 1, 2017 08:57 |
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MikeJF posted:A month. Yeah, I changed my mind, because I realized it's going to be a mediocre "retro" game attempting to draw on the nostalgia of Sonic 3 and Knuckles instead of being a good game on its own. The Sonic Cycle is back.
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# ? May 1, 2017 13:44 |
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Good username/post combo
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# ? May 1, 2017 14:25 |
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Macaluso posted:Am I supposed to think that Sonic Forces Green Hill footage looks bad or something because it it absolutely doesn't It took me until just now to realize it was a desert level. I thought there were missing textures.
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# ? May 1, 2017 14:47 |
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https://twitter.com/Chibuyum/status/858697776628191232
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# ? May 1, 2017 14:54 |
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Sonic mania is gonna be the darn best and if you don't think it's the tightest then you can sit on it.
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# ? May 1, 2017 16:28 |
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I can't believe there are people who don't have faith in my good friend and pal Sonic the Hedgehog
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# ? May 1, 2017 16:37 |
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# ? Apr 29, 2024 02:39 |
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Screaming Idiot posted:Yeah, I changed my mind, because I realized it's going to be a mediocre "retro" game attempting to draw on the nostalgia of Sonic 3 and Knuckles instead of being a good game on its own. Thing is, part of that nostalgia is for "2D physics that feel good", which Sonic hasn't had for over 20 years (not counting Rush, I haven't played enough of those).
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# ? May 1, 2017 16:56 |