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Nephzinho posted:Finally got started on Persona 5, almost to the end of the castle, and a random heavenly punisher encounter proceeds to back to back AOE my entire team to death without me being able to move or announcing a Charge like the miniboss did, giving me my first game over and sending me alllll the way back to the miniboss version of this fucker. I really should've backtracked and saved at some point but didn't want to deal with everything respawning. Welcome to Shin Megami Tensei, motherfucker . Seriously though, never pass up a chance to save in an SMT game. Remember the words; Save Often, Save Now.
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# ? Apr 30, 2017 18:11 |
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# ? Apr 28, 2024 23:49 |
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Nephzinho posted:Finally got started on Persona 5, almost to the end of the castle, and a random heavenly punisher encounter proceeds to back to back AOE my entire team to death without me being able to move or announcing a Charge like the miniboss did, giving me my first game over and sending me alllll the way back to the miniboss version of this fucker. I really should've backtracked and saved at some point but didn't want to deal with everything respawning. There is savepoints every few steps and shortcuts back to previous savepoints.
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# ? Apr 30, 2017 18:13 |
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Jack-Off Lantern posted:There is savepoints every few steps and shortcuts back to previous savepoints. I had crossed over into the tower and the previous zone had respawned, will have to pay better attention to zone lines.
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# ? Apr 30, 2017 18:15 |
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Nephzinho posted:I had crossed over into the tower and the previous zone had respawned, will have to pay better attention to zone lines. I'm pretty sure one of the first doors inside the tower is an elevator back to the very entrance.
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# ? Apr 30, 2017 18:17 |
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Palace 1 is definitely the worst about that. That archangel (?), is a huge pain if you don't ambush it, and even then I needed to put him to sleep. Further on surprise wipes by damage alone weren't really a thing unless I got really unlucky with crits or weaknesses, and if you max a lot of party ranks you'll get plenty of safety measures.
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# ? Apr 30, 2017 18:26 |
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Re: PREY talk. What KILLS me in lots of AAA console games is the way they use the screen space to display in-game text. So in stuff like the Witcher 3 and Prey, if you pick up a book, it displays the text in a tiny cropped box in the centre of the screen. On a 27" HD screen from five or six feet this can be fairly difficult to read. It'd be great if they just spread the text across the entire screen and made the fonts bigger! *Flashbacks to reading text on a CRT in the original 360 version of Dead Rising*
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# ? Apr 30, 2017 18:46 |
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Quantum of Phallus posted:Re: PREY talk. What KILLS me in lots of AAA console games is the way they use the screen space to display in-game text. So in stuff like the Witcher 3 and Prey, if you pick up a book, it displays the text in a tiny cropped box in the centre of the screen. On a 27" HD screen from five or six feet this can be fairly difficult to read. It'd be great if they just spread the text across the entire screen and made the fonts bigger!
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# ? Apr 30, 2017 19:08 |
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Well, Nioh is a bit good, isn't it?
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# ? Apr 30, 2017 19:14 |
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The first palace was by far the hardest imo
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# ? Apr 30, 2017 19:14 |
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Just seen a report over the "Western Developers/Japanese developers" discussion that took place in here recently. It was a bad discussion and not to mention badly handled. Please can we not go over that sort of topic again. It is racist to delineate all of the games not made in the west as either 'Japanese' or 'tits and rear end cartoons'. There are many games developers and creating that sort of rift is ridiculous when you could say that Paradox the developer is completely different to EA Sports. It's even more ridiculous when one of the greatest games ever made is Super Mario Brothers 3, a perfect platformer yet to be bested and is Japanese. Please do not bring begin that topic of discussion again.
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# ? Apr 30, 2017 19:34 |
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Change your name back
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# ? Apr 30, 2017 19:35 |
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Nephzinho posted:Finally got started on Persona 5, almost to the end of the castle, and a random heavenly punisher encounter proceeds to back to back AOE my entire team to death without me being able to move or announcing a Charge like the miniboss did, giving me my first game over and sending me alllll the way back to the miniboss version of this fucker. I really should've backtracked and saved at some point but didn't want to deal with everything respawning. One of the first Palaces had some random bullshit encounter that did a two-hit attack on Protagonist, which critted and dazed him, and then on its One More or whatever it turned right around and did the same goddamn thing and killed him. It was real cool and a fun reminder of what SMT is all about. Actually that incident got me thinking about picking up SMT IV again once I'm done with P5, too.
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# ? Apr 30, 2017 19:35 |
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Sakurazuka posted:Change your name back Yeah. Like, immediately.
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# ? Apr 30, 2017 19:37 |
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When you are on internet fast enough to Remote Play Doom.
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# ? Apr 30, 2017 19:57 |
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Smart Dreck posted:Just seen a report over the "Western Developers/Japanese developers" discussion that took place in here recently. You're given a $60 million to spend on producing The Zybourne Clock on the stipulation that you have to hire either Idea Factory or PopCap to create it, which do you choose and why?
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# ? Apr 30, 2017 20:25 |
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Idea Factory for the eventual Neptunia tie in
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# ? Apr 30, 2017 20:31 |
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Sakurazuka posted:Change your name back Wendell posted:Yeah. Like, immediately. Neo Rasa posted:You're given a $60 million to spend on producing The Zybourne Clock on the stipulation that you have to hire either Idea Factory or PopCap to create it, which do you choose and why? Popcap because I would make the game a fusion of Peggle and Zuma's revenge.
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# ? Apr 30, 2017 20:51 |
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Quantum of Phallus posted:Re: PREY talk. What KILLS me in lots of AAA console games is the way they use the screen space to display in-game text. So in stuff like the Witcher 3 and Prey, if you pick up a book, it displays the text in a tiny cropped box in the centre of the screen. On a 27" HD screen from five or six feet this can be fairly difficult to read. It'd be great if they just spread the text across the entire screen and made the fonts bigger! There's a system-wide button combo (PS button + Square I think) that lets you zoom in on the screen, it's helpful for stuff like this.
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# ? Apr 30, 2017 20:59 |
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A True Jar Jar Fan posted:There's a system-wide button combo (PS button + Square I think) that lets you zoom in on the screen, it's helpful for stuff like this. It needs to be activated from settings first. It's a neat little thing and i use it every now and then
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# ? Apr 30, 2017 21:09 |
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Whoa, thanks! That's excellent.
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# ? Apr 30, 2017 21:20 |
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Nephzinho posted:Finally got started on Persona 5, almost to the end of the castle, and a random heavenly punisher encounter proceeds to back to back AOE my entire team to death without me being able to move or announcing a Charge like the miniboss did, giving me my first game over and sending me alllll the way back to the miniboss version of this fucker. I really should've backtracked and saved at some point but didn't want to deal with everything respawning. This happened to me except it was because the attack that was supposed to knock it down missed, and then it attacked twice in a row with no crit/knockdown that should have given it a second attack. Instant loss. Really loving out of place with everything else in the dungeon. I'm just at the fourth dungeon now but still haven't died or seen anything that bullshit since, so if you're on normal you at least don't have to worry about that being a really regular thing in the near future. Do go back to save rooms frequently though.
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# ? Apr 30, 2017 21:49 |
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Neo Rasa posted:You're given a $60 million to spend on producing The Zybourne Clock on the stipulation that you have to hire either Idea Factory or PopCap to create it, which do you choose and why? Idea Factory, 60 mil boobs.
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# ? Apr 30, 2017 21:55 |
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Sometimes I wonder what if Idea Factory got something like FFXV's budget and how they would manage to squander it or gently caress it up. Then again they already stretch tiny budgets across entire decades.
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# ? Apr 30, 2017 22:00 |
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It would be the greatest game of all time.
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# ? Apr 30, 2017 22:03 |
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Neo Rasa posted:You're given a $60 million to spend on producing The Zybourne Clock on the stipulation that you have to hire either Idea Factory or PopCap to create it, which do you choose and why? Trick question, you put up a kickstarter asking for an ADDITIONAL 60 million for the game, promising whatever you think people might want then spend the next decade pretending to be working on the game before disappearing with the money.
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# ? Apr 30, 2017 22:15 |
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Hey sorry to have to ask this, I looked over the list of couch coop games in the op but I'm wondering, what are some decent games that have local and online multiplayer compatibility? like in rocket league where 2 local players can queue up for matches online. thanks.
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# ? Apr 30, 2017 22:35 |
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Quantum of Phallus posted:Re: PREY talk. What KILLS me in lots of AAA console games is the way they use the screen space to display in-game text. So in stuff like the Witcher 3 and Prey, if you pick up a book, it displays the text in a tiny cropped box in the centre of the screen. On a 27" HD screen from five or six feet this can be fairly difficult to read. It'd be great if they just spread the text across the entire screen and made the fonts bigger! I can't read poo poo in Nioh, the text is tiny as hell from across the room. quote:It's even more ridiculous when one of the greatest games ever made is Super Mario Brothers 3, a perfect platformer yet to be bested and is Japanese. SMW is better. Bionic Commando is even betterer. RBA Starblade fucked around with this message at 22:54 on Apr 30, 2017 |
# ? Apr 30, 2017 22:52 |
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The text in FFXV is tiny as well. They're fixing it in an upcoming update though.
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# ? Apr 30, 2017 22:55 |
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VideoGames posted:Just seen a report over the "Western Developers/Japanese developers" discussion that took place in here recently. okay dad. Ever heard of Knack by the way?
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# ? Apr 30, 2017 22:56 |
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Renoistic posted:The text in FFXV is tiny as well. They're fixing it in an upcoming update though.
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# ? Apr 30, 2017 22:56 |
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RBA Starblade posted:
Super joe bows down to mario 3
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# ? Apr 30, 2017 22:59 |
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Samurai Sanders posted:FF15 has got to be the most patched non-multiplayer console game ever. I just saw the other day that they added yet another Pro operating mode, for "stability", though I am unclear how that differs from the "light" option. There was nobway to play the game without horrible frame pacing on pro so they probably fixed that somehow
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# ? Apr 30, 2017 23:01 |
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Samurai Sanders posted:FF15 has got to be the most patched non-multiplayer console game ever. I just saw the other day that they added yet another Pro operating mode, for "stability", though I am unclear how that differs from the "light" option. With the "stability" mode the game basically runs like it did before they made the light option run at 60 frames per second (ie become nearly unplayable). Stability is definitely the one to use IMHO. They also added some new tunes to the MP3 player, and introduced time quests with scoreboards, that you can do to unlock some new items.
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# ? Apr 30, 2017 23:15 |
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I want David Cage to make Zybourne Clock.
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# ? Apr 30, 2017 23:16 |
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Oh hell yeah.
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# ? Apr 30, 2017 23:19 |
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Imagine four QTEs on the edge of a cliff
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# ? Apr 30, 2017 23:18 |
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I haven't played of his games since Heavy Rain, did they ever have branching QTEs with different good outcomes or anything interesting like that?
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# ? Apr 30, 2017 23:24 |
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I don't know about Cage's games but you can actually gently caress up some of the QTEs in Until Dawn and get someone killed.
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# ? Apr 30, 2017 23:25 |
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All I ever remember from his games are the unintentional comedy parts.
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# ? Apr 30, 2017 23:25 |
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# ? Apr 28, 2024 23:49 |
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Samurai Sanders posted:I haven't played of his games since Heavy Rain, did they ever have branching QTEs with different good outcomes or anything interesting like that? Pretty much every other dev that tried a similar style of game to his made a much better game than he could ever manage to produce.
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# ? Apr 30, 2017 23:26 |