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zirconmusic posted:Well I got rejected from a publisher who has put out a roguelike AND roguelite recently, and another one I pitched to over a month ago hasn't written me for a month (despite a few followups) so I guess Tangledeep is flyin solo. Ship or die!!! On the advice of @unormal tho I will probably be paying for proper press/marketing assistance when the game gets close to launch. Until then time to keep polishing. Also the newest job I'm working on is basically just Phantasy Star, guys. This is fabulous. Phantasy Star 4 is probably one of my favorite RPGs of all time.
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# ? May 4, 2017 12:10 |
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# ? Apr 29, 2024 07:54 |
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zirconmusic posted:He's an A+ guy and will get the specialest of thanks in my game. So what you're saying is, That One Monster that everyone hates will be named madjack? Hm...I wonder if you could make a roguelike entirely out of references to other roguelikes?
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# ? May 4, 2017 15:51 |
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hito posted:I have a theory that the roguelike community is so cool because roguelikes are designed to be challenging and engaging even with full spoilers. For a lot of games, it's mostly about information flow from those who know the game secrets to those who don't. But in roguelikes you can know a ton of mechanical minutia to share with other players while still wanting to engage with the thread to get good strategy tips. This is one part of it. I imagine a lot of people in this thread don't play much in the way of competitive multiplayer games, because those games also tend very strongly towards a culture of information sharing and the idea of "spoilers' would be laughed out of the room if someone even thought to raise it. Roguelikes are in the nearly-unique position of being an exclusively singleplayer genre that appreciates and rewards system mastery. (Not completely unique, of course; scrolling shoot-em-ups are very similar although I'm not as plugged into that culture.) So you get the information sharing aspect without the competitive personality types that go with, well, competitive gaming. They're also very niche, very mechanics-oriented, and not afraid of alienating the easily frustrated, so they mostly drive off the horde of children and idiots who cluster around more popular genres.
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# ? May 4, 2017 16:00 |
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TooMuchAbstraction posted:Hm...I wonder if you could make a roguelike entirely out of references to other roguelikes? I was thinking it'd be best to crowdsource the content, the perfect place to do that being here
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# ? May 4, 2017 17:22 |
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So what's the most iconic monster from every roguelike? Off the top of my head, probably something like: NetHack: soldier ant Angband: zephyr hound or Kavlax the Many-Headed Sproggiwood: twinning lamprey Caves of Qud: dawnglider Dungeonmans: I dunno, the bandit illusionmansers? ToME: probably some kind of oozemancer-enhanced unique Spelunky: yeti or shopkeeper FTL: O2-disabling slugmen Rogue Legacy: slime that spits out earth sorcerers
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# ? May 4, 2017 17:31 |
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Bill the Troll for ToME. Or Skeleton Warriors if you're disallowing uniques.
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# ? May 4, 2017 17:35 |
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The Chrome Pyramid and Leering Stalker are also great candidates for Qud. For Dungeonmans I'd suggest the Triger. It's an amazingly distinctive design
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# ? May 4, 2017 17:38 |
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Also yeah Chrome Pyramid is 100% the correct choice for Qud.
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# ? May 4, 2017 17:37 |
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Dungeon crawl's is probably Sigmund, unless uniques don't count, in which case it's probably orbs of fire or something
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# ? May 4, 2017 17:39 |
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Hard to pick one for IVAN. Suicide dwarves? Carnivorous plant boss? The sumo guy?
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# ? May 4, 2017 17:54 |
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TooMuchAbstraction posted:NetHack: soldier ant Angry Diplomat posted:For Dungeonmans I'd suggest the Triger. It's an amazingly distinctive design someone awful. posted:Dungeon crawl's is probably Sigmund, unless uniques don't count, in which case it's probably orbs of fire or something TooMuchAbstraction posted:Spelunky: girl dick energy fucked around with this message at 17:59 on May 4, 2017 |
# ? May 4, 2017 17:56 |
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Elona's can be Gold Bells with machine guns, unless pets count.
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# ? May 4, 2017 17:58 |
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quds is the slumberling
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# ? May 4, 2017 17:58 |
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other options for nethack: floating eye, cockatrice, eel
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# ? May 4, 2017 17:59 |
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Diggles from Dredmor are pretty good, too.
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# ? May 4, 2017 17:59 |
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Nethack: ; FTL: Those gosh frigging darnit rock men who invade you in a Sun system event without an enemy ship, I mean what in the even
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# ? May 4, 2017 18:00 |
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someone awful. posted:Dungeon crawl's is probably Sigmund, unless uniques don't count, in which case it's probably orbs of fire or something Pfft, orbs are dangerous enemies but we're talking about what does someone in repeatedly. Gnolls are that enemy because they tend to spawn with unexpected spears (that can reach an extra tile). And if that's too common then there's the orc priest with indirect targeting and irresistible damage via smite. Sigmund's place is being contested with Grinder these days, too!
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# ? May 4, 2017 18:00 |
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gnolls are a p common roguelike enemy though arent they? and snapjaws are the same thing but w a qud name
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# ? May 4, 2017 18:02 |
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Sage Grimm posted:Pfft, orbs are dangerous enemies but we're talking about what does someone in repeatedly. Gnolls are that enemy because they tend to spawn with unexpected spears (that can reach an extra tile). And if that's too common then there's the orc priest with indirect targeting with irresistible damage via smite. e:f;b
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# ? May 4, 2017 18:03 |
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Death Yaks or Hydras for DCSS.
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# ? May 4, 2017 18:05 |
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Sage Grimm posted:Pfft, orbs are dangerous enemies but we're talking about what does someone in repeatedly. Gnolls are that enemy because they tend to spawn with unexpected spears (that can reach an extra tile). And if that's too common then there's the orc priest with indirect targeting and irresistible damage via smite. Tons of roguelikes have gnolls though, they don't really stand out as a Crawl threat specifically. Death yaks do have that DCSS flair...
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# ? May 4, 2017 18:04 |
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Crawl's new logo should be a death yak with a triple sword.
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# ? May 4, 2017 18:05 |
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I was going to debate by saying Nethack's ants are similar but a second glance made me realize it was Soldier Ants and thus not really generic. Oh well, Death Yak/Hydra it is!Too Shy Guy posted:Hard to pick one for IVAN. Suicide dwarves? Carnivorous plant boss? The sumo guy? The dwarves or the mistresses. Both are surprises in their own ways; the former more fun and explosive.
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# ? May 4, 2017 18:10 |
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Ants stick out to me for nethack just because I hung out on irc too long and "go team a" will forever be engraved upon my subconscious when I encounter them in a game
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# ? May 4, 2017 18:15 |
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someone awful. posted:Ants stick out to me for nethack just because I hung out on irc too long and "go team a" will forever be engraved upon my subconscious when I encounter them in a game
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# ? May 4, 2017 18:16 |
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Sage Grimm posted:Pfft, orbs are dangerous enemies but we're talking about what does someone in repeatedly. Gnolls are that enemy because they tend to spawn with unexpected spears (that can reach an extra tile). And if that's too common then there's the orc priest with indirect targeting and irresistible damage via smite. Orc priests. Fuuuuuck those guys
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# ? May 4, 2017 18:22 |
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Hydras are a really good contender for Crawl, and if you want to make sure it's something really memorable and unique to the game, just go with the Hydraest Hydra of all: the Lernaean Hydra
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# ? May 4, 2017 18:28 |
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For ADOM I'm torn between two of the more famous buggy monsters from pre-revival, jackals or balors. For those who never got into the game, in any given playthrough enemies would "level" as you killed more enemies of that type. Some enemies took fewer kills to level than they should have, particularly ones that could be summoned by other monsters. Werejackals were quite common and summoned dozens of jackals apiece, and an unlucky player would see jackals become miniature gods. Balors were more of a late game threat, but because of a quirk in the equipment system for monsters they spawned wearing armor that massively lowered speed (which they were supposed to) but were capable of equipping another set of armor over the top of it. IF you encountered two balors at once, when you killed the first odds were good the other would equip the dropped armor, overflow his speed from negative to positive, take 60ish turns, and murder you. By sheer killing players count the jackals win, balors come around much too late in the game, but there's something special about the balors.
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# ? May 4, 2017 19:28 |
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those are molochs not balors noob!!!!!!!!!!! also i asked the adom discord hivemind and they suggested dorn beasts or the ACW based on its 1.1.1 brick wall legacy even though he's a chump now. e: important to note that this immediately just turned into nitpicking grammar of the dorn beast wiki entry. adom ftw.
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# ? May 4, 2017 19:33 |
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but personally my vote for adom is the concept of inventory destruction
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# ? May 4, 2017 19:36 |
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Damnit, who's is why I shouldn't post until I've been awake for at least a couple hours. And if we're going abstract, I would par it down from the concept of inventory destruction to specifically the tower of eternal flames, where the concept gets turned up to 11. Or possibly the dwarven halls. I've lost many a promising character there because gently caress the Animated Forest.
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# ? May 4, 2017 19:57 |
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y'know what there you go. adom's monster is the animated tree because jesus christ biskup what were you thinking
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# ? May 4, 2017 20:01 |
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TooMuchAbstraction posted:soldier ant No way, nethack's absolutely has to be to be the cockatrice.
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# ? May 4, 2017 20:03 |
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In terms of uniqueness and how there are many edge cases on how it can stone you, the cockatrice is pretty Nethack in a nutshell.
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# ? May 4, 2017 20:09 |
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hydras belong to that one roguelike where you exclusively fight hydras
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# ? May 4, 2017 20:18 |
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ADOM -> Cat Lord
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# ? May 4, 2017 20:20 |
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I hope all you roguelike devs are taking note of this conversation, by the way. I expect to see great things in your next releases.
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# ? May 4, 2017 20:31 |
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Sage Grimm posted:In terms of uniqueness and how there are many edge cases on how it can stone you, the cockatrice is pretty Nethack in a nutshell.
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# ? May 4, 2017 20:36 |
Too Shy Guy posted:Hard to pick one for IVAN. Suicide dwarves? Carnivorous plant boss? The sumo guy? Mithross posted:For ADOM I'm torn between two of the more famous buggy monsters from pre-revival, jackals or balors. For those who never got into the game, in any given playthrough enemies would "level" as you killed more enemies of that type. Some enemies took fewer kills to level than they should have, particularly ones that could be summoned by other monsters. Werejackals were quite common and summoned dozens of jackals apiece, and an unlucky player would see jackals become miniature gods. Balors were more of a late game threat, but because of a quirk in the equipment system for monsters they spawned wearing armor that massively lowered speed (which they were supposed to) but were capable of equipping another set of armor over the top of it. IF you encountered two balors at once, when you killed the first odds were good the other would equip the dropped armor, overflow his speed from negative to positive, take 60ish turns, and murder you. They could summon more, IIRC without limit. so if you ran into some traveling on the overworld you'd need to kill truckloads of them to even escape, let alone win.
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# ? May 4, 2017 21:06 |
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# ? Apr 29, 2024 07:54 |
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Tollymain posted:hydras belong to that one roguelike where you exclusively fight hydras I distinctly remember fighting mushrooms and two-headed giants as well in Hydra Slayer.
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# ? May 4, 2017 21:14 |