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Will Pallegina lose Wrath of the Five Suns if she joins another order?
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# ? May 5, 2017 10:27 |
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# ? Apr 18, 2024 16:30 |
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rope kid posted:We're revising that UI element, but it's the cost to use the ability. Each ability is associated with a power source. E.g. paladins use Zeal, fighters use Discipline. While wizards, priests, and druids have spell use broken up into level-based chunks (e.g. two 1st, two 2nd, and one 3rd level spell), most of the martial classes draw from a common pool. The easiest comparison would be to PoE1 monks, whose abilities all collectively pull from Wounds. In this screenshot, Pallegina has 9 Zeal. She could go wild with Flames of Devotion nine times or use Sworn Enemy four times with one Flames of Devotion, or use Reviving Exhortation twice and Flames of Devotion once. Or Reviving Exhortation once and Flames of Devotion five times. You get the idea.
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# ? May 5, 2017 10:32 |
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X_Toad posted:Remind us again, is the Power Source a per-encounter resource or a per-rest one? Power Source is the per encounter resource. Every class has access to a universal "Empower" resource that they can spend to increase or alter the effect of their next action with.
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# ? May 5, 2017 15:16 |
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rope kid posted:We're revising that UI element, but it's the cost to use the ability. Each ability is associated with a power source. E.g. paladins use Zeal, fighters use Discipline. While wizards, priests, and druids have spell use broken up into level-based chunks (e.g. two 1st, two 2nd, and one 3rd level spell), most of the martial classes draw from a common pool. The easiest comparison would be to PoE1 monks, whose abilities all collectively pull from Wounds. In this screenshot, Pallegina has 9 Zeal. She could go wild with Flames of Devotion nine times or use Sworn Enemy four times with one Flames of Devotion, or use Reviving Exhortation twice and Flames of Devotion once. Or Reviving Exhortation once and Flames of Devotion five times. You get the idea. So, is the idea every class's power is internally balanced or really situationally useful? Otherwise will it not turn into "spam the best ability always and forever"?
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# ? May 5, 2017 22:20 |
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bongwizzard posted:So, is the idea every class's power is internally balanced or really situationally useful? Otherwise will it not turn into "spam the best ability always and forever"? I'm guessing they're going towards situationally useful. I mean, look at Pillars 1. Outside of spells, which are keeping their levels, its not like Paladins had a bunch of abilities that just did damage. They had a bonus damage, a heal, a revive etc. Even Rangers had things like mark target, a DoT, a snare etc.
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# ? May 5, 2017 22:25 |
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It depends on the situation. It may be that in a single combat, Sworn Enemy-ing a target and FoDing them down makes sense and you never have cause to use Liberating Exhortation or Reviving Exhortation. That can also happen in Pillars 1, but we just restricted the individual abilities. Abilities do scale in power in Deadfire, but they're designed to remain less powerful than higher level abilities, so a higher cost ability should be more powerful if it makes sense in the situation. You could FoD over and over if you wanted to, but Sacred Immolation, which costs 4 Zeal (IIRC) is going to do more in a shorter amount of time to more enemies.
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# ? May 5, 2017 23:56 |
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I'm kind of confused how the power source thing works now. My understanding was that when a character levels they get 3 power points and 1 virtual point. These can be "redeemed" to level up a class of the player's choosing by acquiring that particular kind of power source on level up e.g. taking 1 Paladin level = 3 Zeal. But power source types are now also the per encounter resources as well? So a level 18 Paladin is hypothetically going to be able to use Flames of Devotion 54 times in one fight? I also thought that power source investment was going to lead to better scaling of abilities too e.g. a Paladin with 18 levels will have better have a "better" Sacred immolation than one with 11 levels ... same for other abilities too like Carnage, Sneak attack. edit: saw post above. So basically they're going to make it that by the time you're level 18 you'll have better abilities and you won't want to use Flame of Devotion 54 times. Entropy238 fucked around with this message at 00:20 on May 6, 2017 |
# ? May 6, 2017 00:18 |
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rope kid posted:It depends on the situation. It may be that in a single combat, Sworn Enemy-ing a target and FoDing them down makes sense and you never have cause to use Liberating Exhortation or Reviving Exhortation. That can also happen in Pillars 1, but we just restricted the individual abilities. Abilities do scale in power in Deadfire, but they're designed to remain less powerful than higher level abilities, so a higher cost ability should be more powerful if it makes sense in the situation. You could FoD over and over if you wanted to, but Sacred Immolation, which costs 4 Zeal (IIRC) is going to do more in a shorter amount of time to more enemies. You are as reassuring as always but I am still wray. Also, just curious here, but do you have any seafood allergies? And say if somehow you had some like gills sewn in, how much salinity do you think you could tolerate? Like in ppm? Just spitballing some ideas with the boys.
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# ? May 6, 2017 00:37 |
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Currently, the pool maxes out at 11. In the screenshot I posted, I think Pallegina was 13th level. Yes, you could FoD 11 times in a fight, but FoD is not a very potent ability when you're in the teens, level-wise.
rope kid fucked around with this message at 00:49 on May 6, 2017 |
# ? May 6, 2017 00:39 |
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I'm killing so many dragons... Will PoE 2 address dragon conservation efforts?
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# ? May 6, 2017 00:40 |
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Stumpus posted:Starting the game over since I got the xpacs. What is the crunchiest build this thread can recommend? Do a pirate that starts the battle by firing a blunderbuss, firing another blunderbuss, and then switching to a sabre to cut fools. That's the true pirate way. Get that swashbuckler ready for Deadfire.
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# ? May 6, 2017 01:03 |
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Accretionist posted:I'm killing so many dragons... Will PoE 2 address dragon conservation efforts? Well given the requirements to become a dragon, you're really just facilitating promotions for drakes and wyrmlings.
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# ? May 6, 2017 03:21 |
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Oh, god, wyrms and drakes are kids?
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# ? May 6, 2017 03:32 |
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Accretionist posted:Oh, god, wyrms and drakes are kids? yes.
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# ? May 6, 2017 03:34 |
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Wurms are tiny baby dragons with an animal level of intelligence, and they grow into drakes, which are much larger and smarter, with some even capable of speech. Old drakes become dragons, cunning and wise, with such strength that they can only be taken down by a full party of six travelling adventurers, or one cheap bullshit kiting piece of poo poo.
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# ? May 6, 2017 03:39 |
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Accretionist posted:Oh, god, wyrms and drakes are kids? Adorable! Good luck with your first dragon fight!
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# ? May 6, 2017 05:53 |
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I remember being excited at the solution Obsidian would find to make adult dragons appear very intelligent while they weren't capable of speech. Turns out, their solution was... telepathy. I love the game, but that was a groanworthy moment.
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# ? May 6, 2017 09:08 |
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Fair Bear Maiden posted:I remember being excited at the solution Obsidian would find to make adult dragons appear very intelligent while they weren't capable of speech. Turns out, their solution was... telepathy. I love the game, but that was a groanworthy moment. Wait, what? I thought they were just speaking to me. I don't remember them saying the dragons wouldn't be able to talk, either.
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# ? May 6, 2017 12:54 |
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Taear posted:Wait, what? I thought they were just speaking to me. I don't remember them saying the dragons wouldn't be able to talk, either. It was part of a Kickstarter lore update. Let me dig it up.
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# ? May 6, 2017 13:02 |
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I think only Cail the Silent uses telepathy. All the dragons and other drakes use normal speech.
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# ? May 6, 2017 13:07 |
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Mmh, I can't find the update. Chalk it up to me misremembering then.
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# ? May 6, 2017 13:29 |
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rope kid posted:Currently, the pool maxes out at 11. In the screenshot I posted, I think Pallegina was 13th level. Yes, you could FoD 11 times in a fight, but FoD is not a very potent ability when you're in the teens, level-wise. So is it basically a per encounter refilling mana system now? I'm not entirely clear.
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# ? May 6, 2017 16:16 |
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CottonWolf posted:So is it basically a per encounter refilling mana system now?
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# ? May 6, 2017 17:40 |
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I know some people are going to cry that it's "dumbing down" the resources (similar to D&D 4E "dumbing down" casters and "giving everybody spells ") but if it ends up with a more balanced layout where I don't feel like I'm intentionally hamstringing myself by choosing not to bring a wizard or a druid, I'll be pleased as punch. Have we gotten any info on the different class kits besides acknowledging that there will be a spiritshift-focused druid kit?
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# ? May 6, 2017 18:52 |
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It's not really any simpler than it was before as far as martial classes are concerned, if anything it allows players to experiment more with their tactics.
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# ? May 6, 2017 20:08 |
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Dick Burglar posted:I know some people are going to cry that it's "dumbing down" the resources (similar to D&D 4E "dumbing down" casters and "giving everybody spells ") but if it ends up with a more balanced layout where I don't feel like I'm intentionally hamstringing myself by choosing not to bring a wizard or a druid, I'll be pleased as punch. We know a few of them. Rangers have a ghost heart one where they lose the permanent companion in exchange for being able to temp summon a more powerful spirit one in combat. Fighters have one that gets bonuses for switching weapons in combat to match enemy resistances. Monks have one that has a higher wounds threshold in exchange for getting more benefits from
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# ? May 6, 2017 20:16 |
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There's also a berserker subclass for barbarians. Their Frenzy is more powerful, but they are always Confused when they Frenzy (everything is friend or foe, including Carnage, and they have -5 Int).
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# ? May 6, 2017 21:07 |
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rope kid posted:There's also a berserker subclass for barbarians. Their Frenzy is more powerful, but they are always Confused when they Frenzy (everything is friend or foe, including Carnage, and they have -5 Int). That sounds amusing but I don't see how it won't be horribly weak unless I'm misunderstanding how it works. The confuse debuff is one of the fastest ways to a wipe in Poe1 that I can think of (the other being charm/dominate). Worse still, if you can't choose what you're targeting you not only have to worry about friendly fire but about your Barb targeting enemy tanks rather than enemy casters/dps.
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# ? May 6, 2017 21:32 |
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rope kid posted:There's also a berserker subclass for barbarians. Their Frenzy is more powerful, but they are always Confused when they Frenzy (everything is friend or foe, including Carnage, and they have -5 Int). Does that mean they have to pick Frenzy at Lv1?
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# ? May 6, 2017 21:56 |
Ginette Reno posted:That sounds amusing but I don't see how it won't be horribly weak unless I'm misunderstanding how it works. The confuse debuff is one of the fastest ways to a wipe in Poe1 that I can think of (the other being charm/dominate). Worse still, if you can't choose what you're targeting you not only have to worry about friendly fire but about your Barb targeting enemy tanks rather than enemy casters/dps. Sounds like that will get changed in playtesting unless there are a lot fun dialogue options for low int solo runs.
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# ? May 6, 2017 22:01 |
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Hieronymous Alloy posted:Sounds like that will get changed in playtesting unless there are a lot fun dialogue options for low int solo runs. I think you just get the -int when Frenzying so your AoE is smaller from what that says. Having a subclass with an innate -5 Int would be weird.
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# ? May 6, 2017 22:06 |
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Ginette Reno posted:That sounds amusing but I don't see how it won't be horribly weak unless I'm misunderstanding how it works. The confuse debuff is one of the fastest ways to a wipe in Poe1 that I can think of (the other being charm/dominate). Worse still, if you can't choose what you're targeting you not only have to worry about friendly fire but about your Barb targeting enemy tanks rather than enemy casters/dps.
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# ? May 6, 2017 22:55 |
Zore posted:I think you just get the -int when Frenzying so your AoE is smaller from what that says. Having a subclass with an innate -5 Int would be weird. I will frenzy mid-conversation NO I WILL NOT FETCH I WILL SMASH
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# ? May 6, 2017 22:56 |
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Ravenfood posted:Maybe Confused works differently in Deadfire and just means that all abilities are friendly-fire neutral? So a Confused Priest casting a heal spell will heal everyone in the target zone regardless of affiliation or a Confused Druid's Lightning Storm hits any eligible target instead of just enemies, maybe. That's the only way that tradeoff seems worthwhile, unless rope kid's just loving around with us. Your barb now has a much more dangerous Frenzy, but will splash to allies (and have a smaller splash radius). Yeah I could see it making Carnage turn into a friendly fire ability. That would still make it highly debatable as a kit worth taking because dps is not as great when it's killing your party too. I guess you could somewhat get around the limitations by having a smaller front line and making your other front line guys have extremely high defenses so that the barb doesn't hit them too badly. e: The comparable ability from Poe1 is probably Powder Burns which is extremely tricky to use well and I'm not sure is worth the investment usually Ginette Reno fucked around with this message at 23:31 on May 6, 2017 |
# ? May 6, 2017 23:29 |
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Sounds like it could be interesting if you just throw your zerker into melee alone, and have a ranged line backing him up, maybe if they stack one type of dmg, and have a tank with him stacking that type of defense, negate some of the penalty.
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# ? May 7, 2017 00:05 |
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Ravenfood posted:Maybe Confused works differently in Deadfire and just means that all abilities are friendly-fire neutral? So a Confused Priest casting a heal spell will heal everyone in the target zone regardless of affiliation or a Confused Druid's Lightning Storm hits any eligible target instead of just enemies, maybe.
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# ? May 7, 2017 02:28 |
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Ginette Reno posted:That would still make it highly debatable as a kit worth taking *Lord Richard Attenborough voice* Welcome... to Deadfire!
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# ? May 7, 2017 02:35 |
ratchild13 posted:Sounds like it could be interesting if you just throw your zerker into melee alone, and have a ranged line backing him up, maybe if they stack one type of dmg, and have a tank with him stacking that type of defense, negate some of the penalty. Oh yeah, you could do that, like the Pale Elf Fireball WIzard Party in PoE 1.
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# ? May 7, 2017 02:56 |
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Ginette Reno posted:e: The comparable ability from Poe1 is probably Powder Burns which is extremely tricky to use well and I'm not sure is worth the investment usually Powder Burns was critting my Pallegina/Eder for triple digit damage, so it definitely hit too hard for me to be willing to tag my own guys with it with any real frequency, and the positioning was too drat finicky to be worth the effort, especially when you consider that guns are generally worse than bows at the high end already AND that Powder Burns means you have to deal with the Ranger blinding themselves. Powder Burns is an ability I REALLY wanted to like but which just had so many downsides that I could never find a situation where it was worth taking, especially since it competes against "oh your awesome bow now shoots two arrows".
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# ? May 7, 2017 03:48 |
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# ? Apr 18, 2024 16:30 |
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rope kid posted:Imagine a world where the base class is arguably as valid a choice as a subclass. I'm pretty excited about that given that Poe1 already has an absolute massive amount of potential builds you can do which are all valid and fun. Adding subclasses to that is going to be awesome.
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# ? May 7, 2017 03:50 |