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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Is Prey more shooter-y and exploration, or more focused on horror and suspense? I've avoided looking up videos to avoid spoilers in case I decide to get it.

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Mzbundifund
Nov 5, 2011

I'm afraid so.

Zaodai posted:

Is Prey more shooter-y and exploration, or more focused on horror and suspense? I've avoided looking up videos to avoid spoilers in case I decide to get it.

Definitely the former. It's more similar to Bioshock than System Shock 2. You're not exactly doomguy, but you're more than powerful enough to fight everything.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Mzbundifund posted:

Definitely the former. It's more similar to Bioshock than System Shock 2. You're not exactly doomguy, but you're more than powerful enough to fight everything.

Nice, I might have to pick it up then. Thanks.

Evil Mastermind
Apr 28, 2008

Anything for Renowned Explorers?

Lunchmeat Larry
Nov 3, 2012

Evil Mastermind posted:

Anything for Renowned Explorers?

- Anna is a great leader, focus on getting science (blue) tokens and you'll get a great score thanks to her special ability

- Pick a style and stick with it - violent, devious or friendly. Jack-of-all-trades parties just don't do as well, though flexibility on an encounter-by-encounter basis is always good. The character selection screen tells you two styles that each character can specialise in - you want everyone to have one in common and at least one person who can do each of the others.

- Shangri-La is much harder than the rest of the game, it's the ultimate test of skill/party building and new players should stay the hell away

- If you're short on cash, prioritise buying Trinkets, then Offense, then Defense. Trinkets = pass skill checks much easier = do better in expeditions and come back with more gold, renown etc next time.

Lunchmeat Larry fucked around with this message at 14:38 on May 12, 2017

1337kutkufan6969
Feb 13, 2010

Oh, Yian Kut Ku!
Where have you been all my life?
Let me break your head.


Grimey Drawer
Howsa bout Offworld Trading Company?

Fruits of the sea
Dec 1, 2010

Evil Mastermind posted:

Anything for Renowned Explorers?

To add to the above, explore as much as possible of the starting islands, you will need every scrap of resources.

The penalties for exploring nodes when short on supplies and water are dangerous, but two or so at a time are survivable. Restocks are plentiful on the early missions too. So plan your path with that in mind.

The Lone Badger
Sep 24, 2007

Is there anything I need to know for Mafia 3?

Ainsley McTree
Feb 19, 2004


The Lone Badger posted:

Is there anything I need to know for Mafia 3?

If your objective is to interrogate someone, you can freely shoot them in the face 1,000 times and they won't die, it will just subdue them and set them up for the interrogation prompt. So don't feel the need to walk on eggshells around them and run up and melee or anything, you can shoot them like any other target and they'll patiently take a knee and wait for you to question them after you're done killing their friends.

Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


Anything on Legend of Heroes: Trails in Cold Steel?

Nate RFB
Jan 17, 2005

Clapping Larry

Luminaflare posted:

Anything on Legend of Heroes: Trails in Cold Steel?
You're not going to max out your AP or fill out your entire notebook's character bios unless you follow a guide. Nor should you really try, to be honest. You'll probably get high enough AP anyway provided you don't skip out on any requests/sidequests to get most of the best rewards anyway.

The name of the game in Cold Steel is that the Delay effect is king, so stock up on Impede quartz and equipment with Delay and get them to stack as much as possible on Rean because he has crafts that also inflict Delay. The more you stack, the more likely it is to activate as well. The end goal is wind up with a setup that will allow you to stunlock enemies and bosses close to indefinitely and prevent them from ever getting a turn.

If you're wondering what the point of having multiple lines in your Arcus (on attackers like Rean, Fie, and Laura), each line means you can place a Status-inflicting quartz. So something like Poison, Freeze, Burn, Stone, etc. It's a very valuable strategy to get as many of these as possible on such characters, because it will transfer down to any attack/craft they use (even on bosses).

Elliot should probably be your mage of choice because Resounding Beat is amazing. This got nerfed a lot in the sequel though. Related, Elliot also has a trick where you can have him cook an egg dish (I forget the name) that can sell for more than the cost of its parts. You can abuse this to grind money, which is a premium in that game.

Rean, Laura, and Fie are more than likely going to be on your characters of choice, but also experiment with everyone to find out what crafts you like the most, because in these games you often get the most utility out of a character based on their crafts. Jusis for example has Noble Command which is an amazing buff.

As with other Trails games, talk to as many NPCs as you're willing to do so.

Nate RFB fucked around with this message at 22:05 on May 13, 2017

dpkg chopra
Jun 9, 2007

Fast Food Fight

Grimey Drawer
Anything for Rebel Galaxy that's not on the wiki?

XainZero
Feb 16, 2011

Luminaflare posted:

Anything on Legend of Heroes: Trails in Cold Steel?

One extra thing: buffs stack in this game. If you cast a buff, then recast the same buff before it wears off it resets the duration of the buff AND increases the strength of the buff.

im cute
Sep 21, 2009

Ur Getting Fatter posted:

Anything for Rebel Galaxy that's not on the wiki?

yeah, be ready to tab out and play your own music because that poo poo-kicking loop is real short and real interminable.

focus on hitting guys with your broadsides. your turrets can usually handle themselves via auto-fire.

don't ignore sentries when assaulting stations. they hit very hard and are often overlooked by friendly AI; ignoring them for moving targets risks having your squad chipped away at for nothing.

distress calls are a nice way to earn rep with civilians and a handful of credits for little effort. sometimes it's just a trap, but killing them is its own reward.

as far as i know, there is no way to get a positive reputation with the bandits/pirates/deserters/whatever, at least not in the first system.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Nate RFB posted:

Elliot should probably be your mage of choice because Resounding Beat is amazing. This got nerfed a lot in the sequel though. Related, Elliot also has a trick where you can have him cook an egg dish (I forget the name) that can sell for more than the cost of its parts. You can abuse this to grind money, which is a premium in that game.

Rean, Laura, and Fie are more than likely going to be on your characters of choice, but also experiment with everyone to find out what crafts you like the most, because in these games you often get the most utility out of a character based on their crafts. Jusis for example has Noble Command which is an amazing buff.

Warm Egg Soup. If you're gonna turn out stacks of it, do it during the first Field Study, because you won't have Elliot for a fair while after that.

Also your "best" main group is actually Rean, Alisa, Elliot and Laura. Alisa has a Craft that can feed 40CP to all party members in a small area, so she can just feed Rean and Laura while they rain hell down on something. She also has a once-per-battle self-revive passive and (I think) a Revive craft.

The Lone Badger
Sep 24, 2007

Chill Nazi Frog posted:

focus on hitting guys with your broadsides. your turrets can usually handle themselves via auto-fire.

I disagree. In a small ship you can carve things up pretty effectively with your turrets (sit right behind them so they can't shoot back). As your ship class gets bigger your broadside becomes more dominant.

* You can see components for 100% of the cost of buying them. Feel free to swap your loadout around and try things out, you lose nothing.
* Neutron Beams are the best broadsides

Sandwich Anarchist
Sep 12, 2008

Chill Nazi Frog posted:

yeah, be ready to tab out and play your own music because that poo poo-kicking loop is real short and real interminable.

You can actually put your own music files into the game, and have them queue in different situations. I use EVE Online music, and it plays 3 different port themes, a couple travel themes, and a number of different battle themes, all randomly when in those situstions.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
Anything for Academagia? I'm a bit lost right now, I've been spending a bunch of time training Befriend skills, but I can't convince anyone to be friends with me :(

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Gerblyn posted:

Anything for Academagia? I'm a bit lost right now, I've been spending a bunch of time training Befriend skills, but I can't convince anyone to be friends with me :(
It's a hard game to summarize, but our very own Bobbin Threadbare did an LP of it, if that's your speed, and that'll give you at least some idea of how to go about your own playthrough. (There is far, far more to the game than could ever be covered in one run.)

Mr. Dragoon
May 7, 2008
Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know?

GoneRampant
Aug 19, 2016

by FactsAreUseless
Any advice for XCOM 2 on PS4? Grabbed it on a whim.

Fruits of the sea
Dec 1, 2010

Mr. Dragoon posted:

Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know?

The community patch adds a ton of extra maps which is good, as the game didn't ship with many. That said, I think there's an optional jungle tileset which is a tremendous pain in the rear end, so skip that one.

-Note the speed, size and number of UFO's. With a little experience, you can figure out exactly what aircraft they are fielding, and tailor your interceptors accordingly.

-Foxtrots are terrible against smaller, faster UFOs, and good against large craft. If you have to engage smaller craft, try and stagger their missiles so they only dodge the first shot.

-don't send soldiers with low TUs around corners inside alien spacecraft and bases. Reflex fire triggers by comparing your soldier's reflex and remaining TUs against that of the enemy. So if a guy busts into a room low on TUs they will likely get a facefull of reflex fire. If they have more than half their TUs left, they have a chance to get the first shot off. This is also why high TU and reflex is essential for your shotgun/stun baton toting breach and entry team.

-Grenades of all types are awesome. Give everybody grenades.

Sandwich Anarchist
Sep 12, 2008

GoneRampant posted:

Any advice for XCOM 2 on PS4? Grabbed it on a whim.

Play on Ironman, and don't try to do everything. Prioritize. Also, the meter on the world map isn't exactly as bad as it seems to be.

CuddleCryptid
Jan 11, 2013

Things could be going better

Sandwich Anarchist posted:

Play on Ironman, and don't try to do everything. Prioritize. Also, the meter on the world map isn't exactly as bad as it seems to be.

Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman.

Sandwich Anarchist
Sep 12, 2008

DreamShipWrecked posted:

Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman.

Counterpoint: play on Ironman so you don't develop bad habits that will get your people killed.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

DreamShipWrecked posted:

Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman.
Or just don't play on Ironman at all if you don't enjoy that kind of thing. It's not good universal advice.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I usually say play Honor System Ironman. Save all you want, reload if there's a game crash or some weird bug, but not just to save people.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits.

Also the load times on X-Com 2 for PS4 were pretty long when I played so it cuts down on that too.

Ainsley McTree
Feb 19, 2004


Zaodai posted:

I usually say play Honor System Ironman. Save all you want, reload if there's a game crash or some weird bug, but not just to save people.

Yeah I dunno how buggy the game is these days, but playing on ironman and losing dudes due to technical bullshit is a truly miserable first experience with the game, I powerfully advise not doing that for a first run.

Or, alternatively,

Doctor Spaceman posted:

Or just don't play on Ironman at all if you don't enjoy that kind of thing. It's not good universal advice.

Ironman does exactly what it says on the tin and it shouldn't be difficult for a new player to decide if that sounds fun to them or not so use your own judgment there, really

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

If its anything like the first XCOM in terms of glitches you should never play on Ironman. Honor system Ironman sure, but never something where you lose your entire A-team because something didn't fell like loading or an enemy glitches out.

I actually lost my entire A-team because a switch didn't want to go off when i moved someone to it. Worked when I reloaded thankfully.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Kenny Logins posted:

Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits.
I like this version.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Kenny Logins posted:

Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits.

Also the load times on X-Com 2 for PS4 were pretty long when I played so it cuts down on that too.

i do bronzeman, i'll play as legitimately as possible and try to train up newbies but lol if you think i'm gonna stick around after the new guy panics and executes my high-level commander

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

Mr. Dragoon posted:

Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know?

Fruits of the sea posted:

-Grenades of all types are awesome. Give everybody grenades.
This is absolutely true but there's one weird bug(?) with grenades that you should be aware of. It's kind of hard to explain in words so I made an MSPaint.



Basically you need to watch out for any situation where you're throwing a grenade and it will fly over a small wall/obstacle, like in the picture. That wall/obstacle always has a chance to block the throw, no matter how dinky the obstacle is or how high it looks like the grenade should arc over it. It doesn't come up much but if you're ever in this situation the game will gently caress you over and have your grenade land in the middle of three of your own guys. Be careful.

Pierzak
Oct 30, 2010

quote:

- Play on Ironman.
- Don't play on Ironman.
Please add the above to the Xenonauts wiki page tia

Also, it's non-obvious at first but you can lean over cover, so if there's a low wall right next to you you won't hit it with your shot but the enemy will. This doesn't work if you're not right next to cover or if you're crouching. You can avoid hitting teammates the same way IIRC.

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN
Another quick thing for Prey:

Sometimes the game will make multiple stacks of the same item in your inventory before it needs to(not sure what causes it, it's usually alien organs and Spare Part kits), so if your inventory's full, try hitting the Sort Inventory button to shuffle everything back into one stack. Sometimes you can free up like ten extra slots this way.

Afriscipio
Jun 3, 2013

Mr. Dragoon posted:

Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know?

The Jungle tileset has an audio bug that will lock your game. If you want it in you need to download an update separately.

Shotguns are good for storming UFOs and have more range than some other game shotguns. Shields are great for absorbing the first reaction fire.

The game is "won" in the air. Get more interceptors and hangars than you'll think you need.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anything for Romance Of The Three Kingdoms XIII?

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

Fat Samurai posted:

Anything for Romance Of The Three Kingdoms XIII?

Anything specifically? Are you playing with the expansion/power-up kit?

"Hero Mode" is just one big tutorial if you're new to the modern ROTK/NA games.

Look at my tips for ROTK11 as some of that carries over, but I haven't done a deep dive, so I'm a bit unsure regarding balance changes:
http://www.beforeiplay.com/index.php?title=Romance_Of_The_Three_Kingdoms_11

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Fat Samurai posted:

Anything for Romance Of The Three Kingdoms XIII?

it has a tutorial, sort of, which is part of HERO MODE. unfortunately hero mode also contains a bunch of challenges and extremely difficult scenarios which assume you know a lot about the game, so just play through the mode until it becomes really difficult and then go do the main campaign instead. you can come back and finish it later if you want.

the expansion pack, FAME AND STRATEGY, adds a separate section to hero mode called side story which tutorializes the new mechanics added by the expansion, so check that out too.

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Nullkigan
Jul 3, 2009
ROTK is a strategy franchise. If you've played Dynasty Warriors, read the books, or seen a chunk of one of the many TV adaptations (most exclusive to asia, but if you rumage around youtube there are some fantastic highlight reels from the 2010 TV drama with subtitles) you know what's up.

Unfortunately, it's also a franchise grog game, though a little lighter than most, which means that every iteration does some things better and some things inexplicably worse, mostly being released to inject cash into Koei and keep a bunch of artists on hire to draw absolutely fabulous beards year after year, only ever so slightly different this time. And maybe add a couple of low budget FMVs if the guys at omegaforce aren't up to much for a few weeks during development. Unfortuantely the game suffers a little for having been also developed for the Vita and PS3 as well as more modern hardware.

The best games in the series remain X and XI depending on how vital the character-side aspects are to you vs the strategic layer. With the enhancements of the expansion, XIII isn't bad but simply isn't great enough to justify the super expensive price. With the expansion pack you end up paying as much as you would for almost any other two AAA titles on release, and there's little to be found in the way of discounts. As a real-time-with-pause game the pace is certianly different from the older turn-based entries. There's also no seemless zooming to cities, battles, etc, so it feels clunky and looks dated everywhere but the CGs. Which now have minimal 'breathing' animations for all characters. But hey, we've got an English release of an expansion pack on PC which is a first in literally decades.

Fortunately, XIII is not terrible. If you've played Nobunaga's Amibtion: Sphere of Influence (a similar sort of thing set in part of Japan's history instead of China's), you can rest assured that this game is miles better. For one, there's more than a single type of unit in the combat maps.

Hero Mode serves as a way to give a high level overview of the events of the period, instead of dumping you in at the deep end like previous titles and having everything end up ahistoricial. Each Hero Mode chapter is basically a few chapters of the novel and focused on just a few characters, whilst the main game lets you pick one of a dozen major starting periods and then proceeds from there with everything allowed to vary a bit. As a tutorial HM's weirdly lacking, because it tells you only a few specific things and gives no further context. Note that the Hero Mode maps all have time limits, even if they don't tell you about it. Hero Mode will tell you when it thinks you're done with the minimum tutorial part - it'll pop up with a message after you play Xun You to take down Lu Bu but before playing Sun Ce - but you'll still have lots to figure out at that point.

The manual doesn't help all that much, but it does point out some stuff that the tutorials dont bother with, like the interplay of horse/spear/bow units. There are also live contextual tutorial dumps in the main game, which are frankly a little more useful than what Hero Mode tries to do.

I'm still figuring out things myself, but:
  • Advisors will tell you to hire everyone. Advisors are idiots trying to tank your economy HARD. Pay close attention and watch out for seasonal variations in cashflow, selling supplies when you have to. More officers = good. Not being so broke everyone is trying to brutus your rear end = better.
  • Personal cash is different from city cash. Officer wages comes from city cash.
  • If jumping straight into Patriot/Brigand mode (i.e. unaligned, no control of cities) your Comrades don't seem to need pay, but you have to be Friends with them first which can cost a chunk in gifts.
  • On city growth you get to pick two buffs (for a maximum of six). The choices are unique to each city, but the AI will still pick mostly bad ones, so you want to get a good ruling post ASAP. Patriots/Brigands need not apply, as they can't rule without converting into, or joining, a traditional force, and instead get most of their improvements through the fame / prestige trees.
  • Outside of the cheating characters like Zhuge Liang and Sima Yi, debates can be won by simply minimising the -'s on the right hand side of the screen; if you know you're going to face a cheater then savescum or accept defeat.
  • In duels if you have enough WAR to see enemy skills and they pick defend, slam in an unbalance following by an attack or knockout. It'll beat the defence AND give the next round free.
  • To level up a relationship to Friend you have to get to the cap (~80), get the other party interested (or grateful or whatever the other two attributes are; you can try giving them a gift, helping them around town, or probably some other stuff) and visit them - they then give you a mission, such as buying them an item (will be found within the nearest five or so cities), visiting someone for them, or a duel/debate. Sticking your unit alongside someone else can also help you level up a relationship, but I'd have the points capped out for the current relationship level first as battle seems to skip the 'do me a favour' stage.
  • Heavy and Elite troops, gained when your training exceeds 1000 and 2000 respectively, cost 10 and (20?) gold for every HUNDRED men, not every single man as the interface claims. A couple of villages unlock better heavy or elite troops, and the same thing applies.
  • Subcommanders are great for padding your combat stats, and can be worth far more than having additional units. The automatic force selector will frequently ignore subcommanders in favour of multiple small units. Whilst flanking is powerful, giving up one or two units for a god-blob is often better - especially if that blob is your own unit and you can use it to farm reputation.
  • Spears beat Cavalry beat Bows beat Spears, but the advantages aren't enough to overcome good stats and abilities. Nobody McSpear has zero chance against Zhang Liao's cavalry, even with a slight manpower advantage
  • Capturing camps on the battle map gives you morale for the capturing unit, losing a whole units loses morale for everyone in your army. Usually you're a little low on morale after a march so you'll want to grab a couple of bases at the opening of each battle if you can.
  • Capturing the neutral points (like woods, ridges, plains) will annoy the AI a little, and can help you pull enemies out of position.
  • Once you're not in the tutorial, you get to 'plan' battles which lets you pick stuff like traps to place on some of the natural strategic points. When you capture them you can then activate the traps when the AI is near for massive damage.
  • Having zero morale = death. 6000 elite guys defending a camp from 1500 light spearmen? Will straight up evaporate if they're hit with sudden morale debuffs bringing them to zero. The AI knows this and withdraws its low morale units to the base camp when it can. Watch out for guys with [ - - - -Morale] as a skill.
  • Bring ladders to sieges as they're actually permanent ramps that you can place and use for as many units as you want. Rams are much less useful, as destroyed gatehouses are still chokepoints and tend to be surrounded by catapults and bows.
  • The AI is actually really good at spending troops on a near 1:1 basis and distributing the losses amongst all units whenever you're not on the battlefield. Whoever has the highest stats and troop count will still win but you can use this to your advantage by letting an allied AI army whittle down particularly tough enemies like Lu Bu before joining the battle yourself with a few full-strength units to mop up. In actual direct battle Lu Bu'd wreck anyone and everyone without losing a man, whilst his other units would be soaking up the casualties. He's much less of a threat when at half strength.

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