|
Is Prey more shooter-y and exploration, or more focused on horror and suspense? I've avoided looking up videos to avoid spoilers in case I decide to get it.
|
# ? May 11, 2017 20:12 |
|
|
# ? Apr 19, 2024 12:52 |
|
Zaodai posted:Is Prey more shooter-y and exploration, or more focused on horror and suspense? I've avoided looking up videos to avoid spoilers in case I decide to get it. Definitely the former. It's more similar to Bioshock than System Shock 2. You're not exactly doomguy, but you're more than powerful enough to fight everything.
|
# ? May 11, 2017 20:19 |
|
Mzbundifund posted:Definitely the former. It's more similar to Bioshock than System Shock 2. You're not exactly doomguy, but you're more than powerful enough to fight everything. Nice, I might have to pick it up then. Thanks.
|
# ? May 11, 2017 20:25 |
|
Anything for Renowned Explorers?
|
# ? May 11, 2017 20:33 |
|
Evil Mastermind posted:Anything for Renowned Explorers? - Anna is a great leader, focus on getting science (blue) tokens and you'll get a great score thanks to her special ability - Pick a style and stick with it - violent, devious or friendly. Jack-of-all-trades parties just don't do as well, though flexibility on an encounter-by-encounter basis is always good. The character selection screen tells you two styles that each character can specialise in - you want everyone to have one in common and at least one person who can do each of the others. - Shangri-La is much harder than the rest of the game, it's the ultimate test of skill/party building and new players should stay the hell away - If you're short on cash, prioritise buying Trinkets, then Offense, then Defense. Trinkets = pass skill checks much easier = do better in expeditions and come back with more gold, renown etc next time. Lunchmeat Larry fucked around with this message at 14:38 on May 12, 2017 |
# ? May 11, 2017 20:41 |
|
Howsa bout Offworld Trading Company?
|
# ? May 12, 2017 13:24 |
|
Evil Mastermind posted:Anything for Renowned Explorers? To add to the above, explore as much as possible of the starting islands, you will need every scrap of resources. The penalties for exploring nodes when short on supplies and water are dangerous, but two or so at a time are survivable. Restocks are plentiful on the early missions too. So plan your path with that in mind.
|
# ? May 12, 2017 14:26 |
|
Is there anything I need to know for Mafia 3?
|
# ? May 13, 2017 04:17 |
|
The Lone Badger posted:Is there anything I need to know for Mafia 3? If your objective is to interrogate someone, you can freely shoot them in the face 1,000 times and they won't die, it will just subdue them and set them up for the interrogation prompt. So don't feel the need to walk on eggshells around them and run up and melee or anything, you can shoot them like any other target and they'll patiently take a knee and wait for you to question them after you're done killing their friends.
|
# ? May 13, 2017 04:20 |
|
Anything on Legend of Heroes: Trails in Cold Steel?
|
# ? May 13, 2017 21:34 |
|
Luminaflare posted:Anything on Legend of Heroes: Trails in Cold Steel? The name of the game in Cold Steel is that the Delay effect is king, so stock up on Impede quartz and equipment with Delay and get them to stack as much as possible on Rean because he has crafts that also inflict Delay. The more you stack, the more likely it is to activate as well. The end goal is wind up with a setup that will allow you to stunlock enemies and bosses close to indefinitely and prevent them from ever getting a turn. If you're wondering what the point of having multiple lines in your Arcus (on attackers like Rean, Fie, and Laura), each line means you can place a Status-inflicting quartz. So something like Poison, Freeze, Burn, Stone, etc. It's a very valuable strategy to get as many of these as possible on such characters, because it will transfer down to any attack/craft they use (even on bosses). Elliot should probably be your mage of choice because Resounding Beat is amazing. This got nerfed a lot in the sequel though. Related, Elliot also has a trick where you can have him cook an egg dish (I forget the name) that can sell for more than the cost of its parts. You can abuse this to grind money, which is a premium in that game. Rean, Laura, and Fie are more than likely going to be on your characters of choice, but also experiment with everyone to find out what crafts you like the most, because in these games you often get the most utility out of a character based on their crafts. Jusis for example has Noble Command which is an amazing buff. As with other Trails games, talk to as many NPCs as you're willing to do so. Nate RFB fucked around with this message at 22:05 on May 13, 2017 |
# ? May 13, 2017 21:58 |
|
Anything for Rebel Galaxy that's not on the wiki?
|
# ? May 13, 2017 23:28 |
|
Luminaflare posted:Anything on Legend of Heroes: Trails in Cold Steel? One extra thing: buffs stack in this game. If you cast a buff, then recast the same buff before it wears off it resets the duration of the buff AND increases the strength of the buff.
|
# ? May 13, 2017 23:58 |
|
Ur Getting Fatter posted:Anything for Rebel Galaxy that's not on the wiki? yeah, be ready to tab out and play your own music because that poo poo-kicking loop is real short and real interminable. focus on hitting guys with your broadsides. your turrets can usually handle themselves via auto-fire. don't ignore sentries when assaulting stations. they hit very hard and are often overlooked by friendly AI; ignoring them for moving targets risks having your squad chipped away at for nothing. distress calls are a nice way to earn rep with civilians and a handful of credits for little effort. sometimes it's just a trap, but killing them is its own reward. as far as i know, there is no way to get a positive reputation with the bandits/pirates/deserters/whatever, at least not in the first system.
|
# ? May 14, 2017 01:27 |
|
Nate RFB posted:Elliot should probably be your mage of choice because Resounding Beat is amazing. This got nerfed a lot in the sequel though. Related, Elliot also has a trick where you can have him cook an egg dish (I forget the name) that can sell for more than the cost of its parts. You can abuse this to grind money, which is a premium in that game. Warm Egg Soup. If you're gonna turn out stacks of it, do it during the first Field Study, because you won't have Elliot for a fair while after that. Also your "best" main group is actually Rean, Alisa, Elliot and Laura. Alisa has a Craft that can feed 40CP to all party members in a small area, so she can just feed Rean and Laura while they rain hell down on something. She also has a once-per-battle self-revive passive and (I think) a Revive craft.
|
# ? May 14, 2017 03:00 |
|
Chill Nazi Frog posted:focus on hitting guys with your broadsides. your turrets can usually handle themselves via auto-fire. I disagree. In a small ship you can carve things up pretty effectively with your turrets (sit right behind them so they can't shoot back). As your ship class gets bigger your broadside becomes more dominant. * You can see components for 100% of the cost of buying them. Feel free to swap your loadout around and try things out, you lose nothing. * Neutron Beams are the best broadsides
|
# ? May 14, 2017 03:04 |
|
Chill Nazi Frog posted:yeah, be ready to tab out and play your own music because that poo poo-kicking loop is real short and real interminable. You can actually put your own music files into the game, and have them queue in different situations. I use EVE Online music, and it plays 3 different port themes, a couple travel themes, and a number of different battle themes, all randomly when in those situstions.
|
# ? May 14, 2017 04:44 |
|
Anything for Academagia? I'm a bit lost right now, I've been spending a bunch of time training Befriend skills, but I can't convince anyone to be friends with me
|
# ? May 15, 2017 08:54 |
|
Gerblyn posted:Anything for Academagia? I'm a bit lost right now, I've been spending a bunch of time training Befriend skills, but I can't convince anyone to be friends with me
|
# ? May 15, 2017 11:06 |
|
Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know?
|
# ? May 16, 2017 00:32 |
|
Any advice for XCOM 2 on PS4? Grabbed it on a whim.
|
# ? May 16, 2017 01:16 |
|
Mr. Dragoon posted:Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know? The community patch adds a ton of extra maps which is good, as the game didn't ship with many. That said, I think there's an optional jungle tileset which is a tremendous pain in the rear end, so skip that one. -Note the speed, size and number of UFO's. With a little experience, you can figure out exactly what aircraft they are fielding, and tailor your interceptors accordingly. -Foxtrots are terrible against smaller, faster UFOs, and good against large craft. If you have to engage smaller craft, try and stagger their missiles so they only dodge the first shot. -don't send soldiers with low TUs around corners inside alien spacecraft and bases. Reflex fire triggers by comparing your soldier's reflex and remaining TUs against that of the enemy. So if a guy busts into a room low on TUs they will likely get a facefull of reflex fire. If they have more than half their TUs left, they have a chance to get the first shot off. This is also why high TU and reflex is essential for your shotgun/stun baton toting breach and entry team. -Grenades of all types are awesome. Give everybody grenades.
|
# ? May 16, 2017 01:17 |
|
GoneRampant posted:Any advice for XCOM 2 on PS4? Grabbed it on a whim. Play on Ironman, and don't try to do everything. Prioritize. Also, the meter on the world map isn't exactly as bad as it seems to be.
|
# ? May 16, 2017 01:41 |
Sandwich Anarchist posted:Play on Ironman, and don't try to do everything. Prioritize. Also, the meter on the world map isn't exactly as bad as it seems to be. Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman.
|
|
# ? May 16, 2017 02:42 |
|
DreamShipWrecked posted:Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman. Counterpoint: play on Ironman so you don't develop bad habits that will get your people killed.
|
# ? May 16, 2017 02:46 |
|
DreamShipWrecked posted:Don't play on Ironman for your first run through, that's crazy. Play for a bit so you can get a hang of the mechanics and flow of the game, then start over with Ironman.
|
# ? May 16, 2017 02:55 |
|
I usually say play Honor System Ironman. Save all you want, reload if there's a game crash or some weird bug, but not just to save people.
|
# ? May 16, 2017 02:55 |
|
Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits. Also the load times on X-Com 2 for PS4 were pretty long when I played so it cuts down on that too.
|
# ? May 16, 2017 02:59 |
|
Zaodai posted:I usually say play Honor System Ironman. Save all you want, reload if there's a game crash or some weird bug, but not just to save people. Yeah I dunno how buggy the game is these days, but playing on ironman and losing dudes due to technical bullshit is a truly miserable first experience with the game, I powerfully advise not doing that for a first run. Or, alternatively, Doctor Spaceman posted:Or just don't play on Ironman at all if you don't enjoy that kind of thing. It's not good universal advice. Ironman does exactly what it says on the tin and it shouldn't be difficult for a new player to decide if that sounds fun to them or not so use your own judgment there, really
|
# ? May 16, 2017 03:37 |
|
If its anything like the first XCOM in terms of glitches you should never play on Ironman. Honor system Ironman sure, but never something where you lose your entire A-team because something didn't fell like loading or an enemy glitches out. I actually lost my entire A-team because a switch didn't want to go off when i moved someone to it. Worked when I reloaded thankfully.
|
# ? May 16, 2017 04:08 |
|
Kenny Logins posted:Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits.
|
# ? May 16, 2017 06:06 |
|
Kenny Logins posted:Bronzeman: no saves in-mission. Save just before and just after each mission only. It's a voluntary conduct (i.e. honor system) but realistic, and cuts down on in-mission quickload bad habits. i do bronzeman, i'll play as legitimately as possible and try to train up newbies but lol if you think i'm gonna stick around after the new guy panics and executes my high-level commander
|
# ? May 16, 2017 06:21 |
|
Mr. Dragoon posted:Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know? Fruits of the sea posted:-Grenades of all types are awesome. Give everybody grenades. Basically you need to watch out for any situation where you're throwing a grenade and it will fly over a small wall/obstacle, like in the picture. That wall/obstacle always has a chance to block the throw, no matter how dinky the obstacle is or how high it looks like the grenade should arc over it. It doesn't come up much but if you're ever in this situation the game will gently caress you over and have your grenade land in the middle of three of your own guys. Be careful.
|
# ? May 16, 2017 07:12 |
|
quote:- Play on Ironman. Also, it's non-obvious at first but you can lean over cover, so if there's a low wall right next to you you won't hit it with your shot but the enemy will. This doesn't work if you're not right next to cover or if you're crouching. You can avoid hitting teammates the same way IIRC.
|
# ? May 16, 2017 13:58 |
|
Another quick thing for Prey: Sometimes the game will make multiple stacks of the same item in your inventory before it needs to(not sure what causes it, it's usually alien organs and Spare Part kits), so if your inventory's full, try hitting the Sort Inventory button to shuffle everything back into one stack. Sometimes you can free up like ten extra slots this way.
|
# ? May 17, 2017 16:33 |
|
Mr. Dragoon posted:Anything too add about Xenonauts or will whats on the wiki cover what I need to know? Although apparently from what i read everyone says to play the community patch edition. Is it just bug fixes or are their some balance changes or stuff I need to know? The Jungle tileset has an audio bug that will lock your game. If you want it in you need to download an update separately. Shotguns are good for storming UFOs and have more range than some other game shotguns. Shields are great for absorbing the first reaction fire. The game is "won" in the air. Get more interceptors and hangars than you'll think you need.
|
# ? May 17, 2017 16:53 |
|
Anything for Romance Of The Three Kingdoms XIII?
|
# ? May 18, 2017 19:11 |
|
Fat Samurai posted:Anything for Romance Of The Three Kingdoms XIII? Anything specifically? Are you playing with the expansion/power-up kit? "Hero Mode" is just one big tutorial if you're new to the modern ROTK/NA games. Look at my tips for ROTK11 as some of that carries over, but I haven't done a deep dive, so I'm a bit unsure regarding balance changes: http://www.beforeiplay.com/index.php?title=Romance_Of_The_Three_Kingdoms_11
|
# ? May 18, 2017 20:40 |
|
Fat Samurai posted:Anything for Romance Of The Three Kingdoms XIII? it has a tutorial, sort of, which is part of HERO MODE. unfortunately hero mode also contains a bunch of challenges and extremely difficult scenarios which assume you know a lot about the game, so just play through the mode until it becomes really difficult and then go do the main campaign instead. you can come back and finish it later if you want. the expansion pack, FAME AND STRATEGY, adds a separate section to hero mode called side story which tutorializes the new mechanics added by the expansion, so check that out too.
|
# ? May 18, 2017 22:15 |
|
|
# ? Apr 19, 2024 12:52 |
|
ROTK is a strategy franchise. If you've played Dynasty Warriors, read the books, or seen a chunk of one of the many TV adaptations (most exclusive to asia, but if you rumage around youtube there are some fantastic highlight reels from the 2010 TV drama with subtitles) you know what's up. Unfortunately, it's also a franchise grog game, though a little lighter than most, which means that every iteration does some things better and some things inexplicably worse, mostly being released to inject cash into Koei and keep a bunch of artists on hire to draw absolutely fabulous beards year after year, only ever so slightly different this time. And maybe add a couple of low budget FMVs if the guys at omegaforce aren't up to much for a few weeks during development. Unfortuantely the game suffers a little for having been also developed for the Vita and PS3 as well as more modern hardware. The best games in the series remain X and XI depending on how vital the character-side aspects are to you vs the strategic layer. With the enhancements of the expansion, XIII isn't bad but simply isn't great enough to justify the super expensive price. With the expansion pack you end up paying as much as you would for almost any other two AAA titles on release, and there's little to be found in the way of discounts. As a real-time-with-pause game the pace is certianly different from the older turn-based entries. There's also no seemless zooming to cities, battles, etc, so it feels clunky and looks dated everywhere but the CGs. Which now have minimal 'breathing' animations for all characters. But hey, we've got an English release of an expansion pack on PC which is a first in literally decades. Fortunately, XIII is not terrible. If you've played Nobunaga's Amibtion: Sphere of Influence (a similar sort of thing set in part of Japan's history instead of China's), you can rest assured that this game is miles better. For one, there's more than a single type of unit in the combat maps. Hero Mode serves as a way to give a high level overview of the events of the period, instead of dumping you in at the deep end like previous titles and having everything end up ahistoricial. Each Hero Mode chapter is basically a few chapters of the novel and focused on just a few characters, whilst the main game lets you pick one of a dozen major starting periods and then proceeds from there with everything allowed to vary a bit. As a tutorial HM's weirdly lacking, because it tells you only a few specific things and gives no further context. Note that the Hero Mode maps all have time limits, even if they don't tell you about it. Hero Mode will tell you when it thinks you're done with the minimum tutorial part - it'll pop up with a message after you play Xun You to take down Lu Bu but before playing Sun Ce - but you'll still have lots to figure out at that point. The manual doesn't help all that much, but it does point out some stuff that the tutorials dont bother with, like the interplay of horse/spear/bow units. There are also live contextual tutorial dumps in the main game, which are frankly a little more useful than what Hero Mode tries to do. I'm still figuring out things myself, but:
|
# ? May 19, 2017 02:57 |