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Sad to say, but despite the apparent intelligence levels of the people who make some of this poo poo, I have never been able to wrap my head around building environments in one of these games. I just can't seem to figure out how to get those loving editors to work to create even a simple cave and attach it to a door somewhere in the world, a door that I also place somewhere in that world.
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# ? May 16, 2017 04:11 |
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# ? Apr 19, 2024 16:09 |
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https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 That whole thread is good.
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# ? May 16, 2017 08:41 |
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Rectus posted:https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 I especially enjoy the part about the polygon count, as expressed in about of power armors it's equal to.
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# ? May 16, 2017 09:22 |
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Rectus posted:https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 I never knew that Samus had fallen on such hard times.
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# ? May 16, 2017 09:26 |
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Coolguye posted:i would actually be willing to give this at least a partial pass in many contexts, because gently caress knows there are folks who bust their asses all day to do what they need to do for themselves and their loved ones, but still come home thinking about things to be something more than what they are. if someone's working at a hard job for 10 hours a day, i can definitely understand 2 hours of video games as simple mental maintenance so they don't eventually crack under the strain. as one of these people, yeah
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# ? May 16, 2017 09:59 |
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Rectus posted:https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 But those bullets are closer to the end of the barrel, they'd come out faster right?
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# ? May 16, 2017 10:00 |
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Rectus posted:https://twitter.com/ChieGuevara/status/863956714856382464/photo/1
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# ? May 16, 2017 10:17 |
I highly suggest looking at the entirety of that mod. It's full of unnecessarily revealing armors and casual racism!
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# ? May 16, 2017 11:01 |
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Kikas posted:I especially enjoy the part about the polygon count, as expressed in about of power armors it's equal to. lol that was my post Babe Magnet posted:final unzipped sized is 538 mb lmao almost half a gig for a single loving weapon I think I was making a suit of power armor at the time so that's why I kept comparing things to it Babe Magnet fucked around with this message at 15:51 on May 16, 2017 |
# ? May 16, 2017 15:45 |
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lmao at baby modellers who think more polygons = more good. Half a loving gigabyte for a single goddamn loving gun. In a gunfight your entire graphics card is going to be hogged up by the guns alone if these dipshits were making the art assets.
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# ? May 16, 2017 15:57 |
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It wouldn't be so bad if a lot of them would stop being such weenies about it. I can get where the line of thinking comes from, since if you don't have to make stuff for rendering or for games (so, if you're a hobbyist artist who only makes display pieces) you don't ever really think about optimization, but people get super defensive about it. I think it was the STG44 or whatever I got banned from a while ago for bringing up that the gun was way too dense (it was like 40-50k polies I think at a minimum?) and that if he planned on letting enemies access the weapon he should think about lower the density a bit and he hit me back with a "Modern games use this many polygons, this is the new standard" before banning me. Like, I got rips of Blops 3 and Hardline guns and they only time they approach 15k+ is static display models used during menus and loading screens but okay
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# ? May 16, 2017 16:19 |
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Oh also be sure to check the credits on those super dense guns, because one thing I noticed during the brief period I gave a poo poo was that most of the time the guys creating the mod are not the same people who actually made the models lol
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# ? May 16, 2017 16:23 |
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Slime posted:lmao at baby modellers who think more polygons = more good. Half a loving gigabyte for a single goddamn loving gun. In a gunfight your entire graphics card is going to be hogged up by the guns alone if these dipshits were making the art assets. IIRC the 2k version RU-556 gun for Fallout 4 unzips to be about 400mb because it has like 50 attachments that each have their own 2k textures. The 4k version is probably around 1 gig. I was going to try to downscale the textures (why does a magazine need to be 2k?), but they've done something to prevent the textures from being opened by any image editor. It owns.
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# ? May 16, 2017 16:40 |
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if it's a .dds, which is what most of them are since that's the filetype the engine reads, you need a special plugin to be able to edit it in anything, especially photoshop
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# ? May 16, 2017 16:43 |
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So basically this is the video game gun equivalent of buying a cheap katana from an anime store on ebay and thinking it makes you a samurai?
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# ? May 16, 2017 16:44 |
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KataraniSword posted:So basically this is the video game gun equivalent of buying a cheap katana from an anime store on ebay and thinking it makes you a samurai? That's actually a fantastic analogy.
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# ? May 16, 2017 16:47 |
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Babe Magnet posted:if it's a .dds, which is what most of them are since that's the filetype the engine reads, you need a special plugin to be able to edit it in anything, especially photoshop I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. Also, as a comparison, this one gun's 2k filesize is larger than most of the vanilla game's 4k weapons.
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# ? May 16, 2017 16:47 |
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turn off the TV posted:I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. Have you checked if the game actually opens them? Could be that they just uploaded garbage files. And here I was getting nervous when my latest guns poly count went past 3k.
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# ? May 16, 2017 16:50 |
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turn off the TV posted:I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. Checking them out, the only thing I've found that can open them in loving visual studio.
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# ? May 16, 2017 16:54 |
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Rectus posted:Have you checked if the game actually opens them? Could be that they just uploaded garbage files. Yeah, the game can load them fine. delta534 posted:Checking them out, the only thing I've found that can open them in loving visual studio. That owns.
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# ? May 16, 2017 17:04 |
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lmao what the gently caress
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# ? May 16, 2017 18:39 |
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I vaguely remember something like this from years back. It was something like a hex editor tweak to the file, a couple bytes of garbage or elided footer that the game ignores, but makes editing software poo poo its pants.
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# ? May 16, 2017 19:01 |
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Babe Magnet posted:lmao what the gently caress It's that the textures were saved in a newer/more obscure pixel format that most views/editors don't recognize yet.
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# ? May 16, 2017 19:49 |
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I downloaded it, and the Nvidia Photoshop plugin doesn't to seem to have any issues opening the images. SageThumbs even generates thumbnails for them.
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# ? May 16, 2017 20:42 |
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turn off the TV posted:I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. I might know your problem, maybe? Nvidia tools haven't been updated since 2013. Use Intel's DDS plugin. There's something about the format of normal maps in particular that's different in Fallout 4 and Intel's can handle it where you have to do extra steps in Nvidia's. I've had stuff done in Intel's not load right in Nvidia's for whatever reason.
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# ? May 16, 2017 22:45 |
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I use GIMP to edit .dss files if that helps. Also I would kill for someone to tear out that Samus Power Armor and make it a seperate mod... assuming it's not like a ridiculous number of polygons.
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# ? May 17, 2017 05:18 |
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Rectus posted:https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 My favourite one is this; There's a big difference between "underslung grenade launcher" and "underslung grenade".
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# ? May 17, 2017 05:32 |
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Neddy Seagoon posted:My favourite one is this; Pistol grip, rifle but, revolver cylinder, second revolver cylinder? Shotgun Barrel? Energy Weapon balls instead of a pump action? Does this person even know what a gun is?
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# ? May 17, 2017 06:01 |
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I like the absolutely, completely nonsensical combination of stripper clips just loving everywhere on a gun that's a revolver. There is no way in hell you're going to load a stripper clip quickly into anything that's a revolver. They're for bolt-action rifles or to quickly reload a magazine. Instead they're on the side of the worst possible weapon to use a stripper clip for.
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# ? May 17, 2017 06:07 |
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Neddy Seagoon posted:My favourite one is this; It's the self-destruct device to prevent the weapon falling into enemy hands.
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# ? May 17, 2017 06:12 |
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In defense of that gun, I think the pistol grip is the standard for that buttstock, and those aren't stripper clips so much as ammunition holders like this, which it's perfectly reasonable to hang off a buttstock. Dangling off the side of the barrel, though, is less reasonable. The rifle's still absurd, but the pistol grip and ammo carriers are perfectly fine.
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# ? May 17, 2017 06:14 |
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But the grenade makes perfect sense, right? This reminds me of the crazy guns you could craft in Phantom Pain, before they patched it out. Or the Fallout 4 mod that allowed every weapon to take every weapon mod.
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# ? May 17, 2017 06:16 |
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Tasteful Dickpic posted:But the grenade makes perfect sense, right?
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# ? May 17, 2017 06:23 |
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The thing that confuses me about the insane Mexican man's mod is that it varies so, so very much in terms of quality. Some of the textures and models look pretty passable, while others are just completely poo poo. He also, somehow, created his own power armor frames and designed his power armor around them, with working and pretty good looking animations, so I can't imagine that he stole them. Midnight Voyager posted:I might know your problem, maybe? Nvidia tools haven't been updated since 2013. Use Intel's DDS plugin. There's something about the format of normal maps in particular that's different in Fallout 4 and Intel's can handle it where you have to do extra steps in Nvidia's. I have CS3 so I'm stuck with the nvidia tool. Chaltab posted:I use GIMP to edit .dss files if that helps. He, uh, kind of did this. Still needlessly insane. http://www.nexusmods.com/fallout4/mods/24263/ Also the metroid suit makes anime noises.
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# ? May 17, 2017 06:39 |
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Samus looks so sad to be in this videogame.
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# ? May 17, 2017 06:42 |
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turn off the TV posted:The thing that confuses me about the insane Mexican man's mod is that it varies so, so very much in terms of quality. Some of the textures and models look pretty passable, while others are just completely poo poo. I like how the empty frame, meant to be under inches-thick armor, still has a sculpted boob plate and an open back so I can ogle my character's rear end
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# ? May 17, 2017 07:06 |
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Tasteful Dickpic posted:But the grenade makes perfect sense, right? I only started playing Phantom Pain this year and now the customization system makes a lot more sense! I was wondering why it wouldn't let me make the fun combos.
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# ? May 17, 2017 07:17 |
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Someone link some Resonance of Fate guns.
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# ? May 17, 2017 07:23 |
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Brainamp posted:Someone link some Resonance of Fate guns.
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# ? May 17, 2017 07:51 |
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# ? Apr 19, 2024 16:09 |
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I don't know why, but the sniper scope is the funniest part of that to me.
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# ? May 17, 2017 07:54 |