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Kawabata posted:is there a way to counter the loving annoying as all gently caress monster weather spam clear skies, every faction has a silver now that can cast clear skies and two other spells, every faction (i think, my memory could be wrong) also has a bronze that can clear weather from a single row, decoy if you want to bounce one of those back again the silver "mage" cards are basically auto includes imo, they put points on the board, can clear weather, and have utility if you don't need the clear. the bronze version is usually worth running a single copy at least, anything that can clear while putting at least a few points on the board is nice
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# ? May 26, 2017 04:29 |
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# ? Mar 29, 2024 13:22 |
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Goblin posted:clear skies, every faction has a silver now that can cast clear skies and two other spells, every faction (i think, my memory could be wrong) also has a bronze that can clear weather from a single row, decoy if you want to bounce one of those back again 2 clear skies and Sile are not nearly enough because they actively play around them and there's gently caress all you can do when they have 4-5 chances to massacre your rows with frost 2 games in a row where I use both clear skies and yet I have all 3 rows with frost in the last round weather feels super cheap and bad
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# ? May 26, 2017 04:42 |
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Boy, super fun losing over and over again at level 4 against people with solid gold borders on their avatar that have a badass deck from opening a million kegs and I'm basically using the starter deck
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# ? May 26, 2017 04:43 |
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Class Warcraft posted:Boy, super fun losing over and over again at level 4 against people with solid gold borders on their avatar that have a badass deck from opening a million kegs and I'm basically using the starter deck It -should- clear up in a few days, as the closed beta crowd levels up and moves on to ranked and lower ranks return to being mostly new accounts.
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# ? May 26, 2017 04:56 |
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No Wave posted:Here's an idea for a bronze card: Can it also thin your deck by one bronze special card? I was happy about the weather change because I figured there would also still be weather immune units scattered through the factions. I didn't think they would see the complaints of weather being strong and binary and think "let's both make it stronger and make it harder to deal with". Maybe there should be a timer for either rounds, damage done, or units killed for weather, to give a way to trigger its end if it's thrown out at the start of round 3 and all three of your Clear Skies are on the bottom of your deck. I mean, there are tools to fetch/create Clear Skies, but they are locked behind epic+ cards that nobody starts with in the Mages. Other than First Lights I mean, because even with three you still end up facing 3-6+ different weather effects, so you miiiight only lose 9 points (or 15+ if one is RNR or Skellige Storm) while going card-for-card with a perfect draw and answer of all three First Lights. I'd like it if there were some proactive cards. Maybe some units that have "weather can't be played for x turns" or "weather can't be played on this row". Or add Blizzard Potion back into the game and give it the Quen treatment where it gives Weather Immune and a small Boost to all cards of a type in your hand and deck. This is just beating around the bush, though. I just hope they rethink at least the silver/gold weathers with at least a timer before they go off or a set duration that's less than an entire round.
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# ? May 26, 2017 04:57 |
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Class Warcraft posted:Boy, super fun losing over and over again at level 4 against people with solid gold borders on their avatar that have a badass deck from opening a million kegs and I'm basically using the starter deck This is basically my experience too. Loved GWENT in Witcher 3 wanted to like this game bet it would actually be fun if there was actual good match making but there's no fun to be had and as far as I see no way to progress without a ridiculous grind. If your a new player I would stay away from this game.
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# ? May 26, 2017 04:59 |
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Kawabata posted:2 clear skies and Sile are not nearly enough because they actively play around them and there's gently caress all you can do when they have 4-5 chances to massacre your rows with frost Just lost a game where the opponent went Frost Hound, Frost Hound, Navigator on Hound. I only drew one gold and none of my First Lights after aggressively mulliganing for them, so I pushed ahead as much as possible (including hitting a Cow Tosser on all three hounds for a nice 22 point bronze) and passed. He plopped a few cards down to catch up, letting me go +3 in card advantage. First turn next round I get no First Lights still, opponent drops Ragh Nar Roog. I concede. Three bronzes and a gold and there was literally nothing I could do in any order to not lose by 50+ that round, because I didn't have any copies of the card I specifically put in my deck to counter this play style.
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# ? May 26, 2017 05:00 |
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axelord posted:This is basically my experience too. Loved GWENT in Witcher 3 wanted to like this game bet it would actually be fun if there was actual good match making but there's no fun to be had and as far as I see no way to progress without a ridiculous grind. I can only imagine how frustrating this would be to a completely new player. I was in the closed beta for a couple weeks and didn't grind so now I stuck with a lovely deck and have gone from about a 65% win percentage to today winning 5 out of 23 matches.
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# ? May 26, 2017 05:16 |
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Kawabata posted:2 clear skies and Sile are not nearly enough because they actively play around them and there's gently caress all you can do when they have 4-5 chances to massacre your rows with frost If you want a deck that fucks over weather check out the one I posted a few pages back. You can play up to 5 clear skies, even if you don't draw them morkvarg dgaf about weather, and believe me the monster men get very angry (they don't press gg button)
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# ? May 26, 2017 05:59 |
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I also pity you if you think hs has terrible non-drawing order RNG and this doesn't because my last rounds are usually as fun as ragnaros shots
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# ? May 26, 2017 06:06 |
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I want isengrim commando hordes back
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# ? May 26, 2017 06:27 |
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this 99% weather monster decks meta is fun, I especially like going against people netdecking a loving top 100 deck after 8 hours of playtime and losing even with Sile + 3 Clear Skies
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# ? May 26, 2017 06:30 |
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post the top 100 deck 2 days into open beta
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# ? May 26, 2017 06:45 |
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Minrad posted:This Skellige self damage/rez deck looks interesting vs all the weather decks. Brokvar hunters just look brutal against all the weather decks out there, since you end up -gaining- strength off the backs of the gold cards and frost. Don't have all of these cards but I just tested this build with most of the parts and 3 wins in a row so far. Once against a monster player spamming frost. Not a hard counter to a weather deck but it can hold its own.
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# ? May 26, 2017 06:49 |
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General Morden posted:post the top 100 deck 2 days into open beta you can watch it on twitch, it's what less sophisticated streamers that aren't named lifecoach are using you'll hear a lot of woooosh sounds though, might want to lower your speakers, hth
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# ? May 26, 2017 06:51 |
Here's my gwent thought for today. I didn't notice what Johnny is doing on his card art. He's poopin.
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# ? May 26, 2017 08:46 |
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Dagon is insanely more difficult than any of the other tutorial/challenges. The other ones you barely have to read what your cards do, Dagon gets like 40 strength in turn 2 while having approximately 200 weather cards in his deck.
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# ? May 26, 2017 09:37 |
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ShowTime posted:I've been playing this deck and it's a lot of fun. Great against the current meta of lots of Skellige discard, Nilfgaard reveal/spy and Monster consume. I just ran into a similar deck to this and got utterly stomped. The opening of Calveit into golems and a Tibor is a 1-turn 38 strength slam dunk that I had no way to catch up from. He also ran Renew so Tibor hosed me again in round 2. Tibor is strong
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# ? May 26, 2017 10:07 |
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Gosh my deck probably won't hold up in serious play because it has no answer to weather right now but for casuals my vicovaro deck makes randos incredibly upset at video games. I just had a dude flub his timer math on his rotten cow and he just forefeited after round 2, no gg or anything.
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# ? May 26, 2017 10:39 |
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Pwnstar posted:Dagon is insanely more difficult than any of the other tutorial/challenges. The other ones you barely have to read what your cards do, Dagon gets like 40 strength in turn 2 while having approximately 200 weather cards in his deck. I'm at the same point. gently caress Ragna Rock or whatever that meteor storm is called! (I just wanna play weather bullshit myself)
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# ? May 26, 2017 11:04 |
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My current newbie strategy: Nilfgard Cowstorm. Just shooting all them cows and bouncing the launchers repeatedly so you get more moo for your buck.
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# ? May 26, 2017 11:06 |
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Pwnstar posted:Dagon is insanely more difficult than any of the other tutorial/challenges. The other ones you barely have to read what your cards do, Dagon gets like 40 strength in turn 2 while having approximately 200 weather cards in his deck. I totally agree. The combination of weather focused deck, NrN card and other high level cards put in there makes it much harder.
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# ? May 26, 2017 12:19 |
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I see Swim has updated his queensguard deck... to take out Cerys and put in RNR because it's just so ridiculously strong.
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# ? May 26, 2017 12:24 |
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Not surprising at all. Golds should basically be between 12-16 strength, either from base strength, effects, etc, and she is usually 6-12. She is also a gold that is strictly playable with one leader, King Bran, and requires a very specific strategy. Woudn't be surprised to see her changed to like 7-8 strength and no longer require the Queensguard to summon, or only 3 of them, or possibly just have a timer in the GY that goes off and after 3 turns she is resummoned. Rag is just dumb and is undoubtedly getting changed, it's just a matter of when. They've done emergency changes in the past (Henselt/Promote) so i'd like to see them do one now. This would also be the perfect time to announce whether they are doing full scrap for changed cards or not. I still don't have one, but I know tons of people made them and admittedly i'd make one if I knew it was safe to make one.
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# ? May 26, 2017 12:35 |
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What's the best aggro class? I'm going to try this for the first time this evening so obviously have no cards and want to try something cheap and cheerful.
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# ? May 26, 2017 12:36 |
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There is no aggro in Gwent. Gwent isn't like most card games. You don't have to reduce your opponents health or beat them in anyway other than to have more numbers than them at the end of the round. The closest thing to aggro in Gwent would be something that is super up-tempo and takes control of the round early with big or swarmy creatures. Look at Wild Hunt in Monsters. The starter deck for them isn't bad.
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# ? May 26, 2017 13:15 |
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Really conflicted about crafting RNR right now. It's obviously a must-have in every deck, but also insanely broken and obvious nerf target. 800 scraps is a lot and I'm still missing plenty of core silvers and golds, and if they nerf it without reimbursing scraps I'd be hosed.
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# ? May 26, 2017 13:17 |
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This is still the beta, more changes are coming and a lot more cards, so it's likely that there won't be scrap refunds.
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# ? May 26, 2017 13:43 |
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Electronico6 posted:This is still the beta, more changes are coming and a lot more cards, so it's likely that there won't be scrap refunds. Yeah I looked into it when I asked the other day, and CDPR's official reply on the topic (at the time, it was closed beta) was that they couldn't afford to do scrap refunds and have large and frequent total card overhauls as often as they do. Maybe post beta, but for now it's staying as it is. Completely understandable, and I'm willing to look the other way as long as it's in beta, but it sucks cuz I'd craft RNR right away too. Wicked Them Beats posted:Don't have all of these cards but I just tested this build with most of the parts and 3 wins in a row so far. Once against a monster player spamming frost. Yeah I'm 100 scraps away from crafting Geralt:Igni (he's so good in so many other decks too...) and then I'm gonna give it a spin with a couple of subs, like the one for wild boar of the sea. e: SuperJJ just queued into a guy playing it and lost to a budget version that played Triss and no other golds in the game he beat SuperJJ, on top of no clear skies or weather mage. "This deck looks super strong. It's exciting to see a deck that looks stronger than your own! Morkvarg and Olgierd, just like the good old days..." Longships + Hunters are just brutal. He even lost an 11 strength hunter to a vico medic and easily won the round Minera fucked around with this message at 15:03 on May 26, 2017 |
# ? May 26, 2017 14:19 |
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Weather is still infinitely better now than "I went last, so now that row is all ones and I win."
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# ? May 26, 2017 14:22 |
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No Mods No Masters posted:I like you gwent goons, here's a fun deck I've been climbing with based on what I was able to open. Use crach to bring out morkvarg the magic unremoveable minion, then put all the buffs on morkvarg. It's surprisingly solid and it would be even better with the golden longship ty for this
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# ? May 26, 2017 15:33 |
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Minrad posted:Yeah I'm 100 scraps away from crafting Geralt:Igni (he's so good in so many other decks too...) and then I'm gonna give it a spin with a couple of subs, like the one for wild boar of the sea. I don't have any of those golds so I'm running Triss, Zoltan: Animal Tamer, Yenn and Coral. Running the bronze Light Longship instead of Wild Boar, and Cleaver in place of Donar. Still wrecking everything.
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# ? May 26, 2017 16:31 |
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Sometimes an Operator meets and enemy Operator and... E: tables
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# ? May 26, 2017 17:16 |
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They can make weather be completely unit interactive and remove the need for clear skies. Something like a single foglet spawns fog on your row only, when there are 3 or more foglets on your row, spawn a fog for one turn on opponent's row. Meaning they can use other means/units to kill one of the foglets to clear the fog from their side. Similar for your side buffing, when you have 2-3x of a specific unit on your side, protect all other units on the row from the weather. Many more interactive possibilities instead of cast weather, cast clear skies, cast weather, spawn that one specific weather removing unit, spawn weather...
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# ? May 26, 2017 19:44 |
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Protip! If you have three Wild Hunt Riders boosting each other with their Trio ability, don't play a fourth or it'll switch them all off.
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# ? May 26, 2017 21:14 |
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The memekvarg deck is amazing, and maybe a little salt inducing.
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# ? May 26, 2017 21:46 |
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Morkvarg's not a meme at all. You put him out turn 1 every game and your cards buff him. It's the simplest possible strategy. I guess triple spores is kind of all-in though. Put a cow in there and then we're talking. No Wave fucked around with this message at 22:04 on May 26, 2017 |
# ? May 26, 2017 22:00 |
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I ended up doing a Nilf deck based 1/3 on Revealing and 2/3 on buffing + resilience. It's pretty gimmicky as it can be defeated with a single Scorch or lock, but at low levels it's good enough. Right now I'm winning more than losing. The revealing part: 2 Alchemists, 3 Daerlan soldiers, Operator (which will duplicate a Daerlan or an Alchemist, depending of what I need), Vattier, 3 Knights (which usually also is the target of the buffing part). I found that I have enough revealing with that, I don't need Morvran. The buff part: the mentioned knights, Ambassors to buff, Emissaries to thin, Vicovaro novices to more thinning and buffing, Vicovaro medics to recover some of the spies and repeat the same or to take important enemy units, 2 combat engineers to give resilience, Decoy & Cahir & Emhir to repeat some of the deploy effects. Also Aeromancy + White Frost combo, weather can't be ignored. I still don't have spotters, mangonels or fire scorpions to do a pure reveal deck.
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# ? May 26, 2017 22:24 |
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so what do you do against yennefer
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# ? May 26, 2017 22:29 |
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# ? Mar 29, 2024 13:22 |
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Ambassador's great against yenncon.
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# ? May 26, 2017 22:32 |