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sniper4625
Sep 26, 2009

Loyal to the hEnd

Conot posted:

The Interstellar Corporation does not accept these claims of Mars being in the lead. They are obviously propaganda by Earth dictators stuck in their old ways :colbert:

Is there any place to have a non-military/naval dorfing? Do that for me if so. Otherwise give my name to a science vessel or something.

No civilians as I understand it. In this grimdark future etc etc.

sniper4625 fucked around with this message at 16:51 on May 31, 2017

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Right now the solar system is considered to be thoroughly surveyed for TNE deposits (the only materiel of real strategic significance) so most of the great powers survey craft are decommissioned. With nowhere new to survey and the Kuiper belt largely too far to be economically viable the need for survey or science ships has fallen off.

Interstellar travel is considered impossible at this point, the fastest ships can push up to 1.5-2% of c but with absurd fuel expenditures and terrible engine reliability. Even at these speeds hundreds of years of travel would be required to even reach Alpha Centauri. It is somewhat of a Global obsession for Earth however, powered by the Director-General's daughter being one of its most vocal proponents pie-in-the-sky interstellar schemes have had access to extremely generous funding for most of the last decade. Stirring the pot further there are rumors of secret yards within shafts dug deep into the Luna bedrock and recently scientists have been scratching their heads over extremely odd Neutrino pulses from facilities in Mercury orbit.


FINAL VOTE TALLY:

United Terra limps to a participation trophy with only three votes. It's okay, Fascists are the best antagonists right?
The Interstellar communists transhumanists libertarians Culture fans Corporates put in a rousing performance with nineteen votes but didn't quite gather the necessary venture capital.


The Martian Colonial Federation stands tall with twenty-four votes.

Strap in space Goons, something funny is going on around Tempel 1 and the ninth cruiser division of the Martian Federal Navy (MFN) is tasked to investigate. :getin:

Saros fucked around with this message at 00:24 on Jun 1, 2017

sniper4625
Sep 26, 2009

Loyal to the hEnd
See! Terra would have been a gateway to the Warp and the majesties within. But you all were seduced by pew pews or capitalism :(

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I have added a bit to the OP to alleviate confusion

... So what the gently caress is Aurora actually.

Aurora is what's known as a 'Space 4X', at its simplest level a kind of Civilisation game in space where you start on Earth or another planet and have to go out, explore, pacify and colonise the galaxy. What sets Aurora apart is its utterly insane depth and focus on what can only be described as 'logistical issues'. For those familiar with the term 'grognard game' its most certainly one of them.

The game 'map' is divided into solar systems projected onto a 2D plane, everything is rendered using minimal graphics and symbols like Command: Modern air-naval operations or Rule the waves and it has also been described as a kind of Dwarf Fortress in space due to the insane depth (and its free too). Everything from star/planet formation to commanders getting sick to crucial components on your spacecraft failing from wear and tear to untrained crews panicking and loving up poo poo is modelled. You also get to research and design your own space-boats in a similar way to Rule the Waves. Probably the closest 'mainstream' game is Distant worlds.

Saros fucked around with this message at 19:42 on May 31, 2017

Strategic Sage
Jan 22, 2017

And that's the way it is...
Not signing up for now but I love me some Aurora. Will definitely be following this insanity.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



:siren: TOP SECRET :siren:

Leutnant-General Fray;


High command is tired of the constant encroachment of the outer system ‘independent companies’ on asteroid belt orbital territory that is the rightful preserve of Mars. We have decided that enough is enough and it’s time to send a clear and firm message to the outer systems robber Barons.

Tempel 1 is a rapidly infalling Jupiter family comet. It completes an orbit of the Sun every 5.5 years and is home to the historical Deep Impact spacecraft site (2005).The only known presence there is a small "independent" IC mining outpost harvesting the TN element uridium which is used primarily for sensors and communication devices. The outpost mostly services independent prospectors and the small mining operations are largely automated.

Tempel 1:

Tempel 1 at the moment of Impact by the Deep Impact scientific mission.

Martian intelligence has noticed a significant uptick in radio chatter originating from the comet and the latest ‘routine supply run’ consisted of two large IC freighters accompanied by a pair of what are believed to be upgunned customs patrol corvettes, a much larger force than one would expect for a supply run to a tiny outpost. Intel suspects that due to the natural orbit of the comet bringing it into the inner system the IC wishes to occupy it and use it as a listening post and observation station. Outgassing beginning from the comet means it is hard to track activity around it giving perfect cover for construction operations.

You have been assigned 9th cruiser division including escorts as well as a pair of assault landing ships each carrying a batallion of marines. If you wish to request more resources do so through the usual channels.

pre:
  • Scout and ascertain extent of IC presence on Tempel 1.
  • If it consists of military installations or a signals intelligence post, occupy the installation
  • Secure evidence of IC perfidy.
  • Hold the comet until independent observers can arrive to verify the situation.
  • Take care not disturb the Deep Impact historical site, negative PR must be avoided with Earth.


The relevant part of the solar system. The Martian third fleet is conducting exercises in the highlighted zone. The dark blue dots with pale blue circles are friendly colonies on asteroids or planets.

A good portion of MFN third fleet will also be conducting exercises in the region of the asteroid belt between Mars and Tempel 1, should you require reinforcements contact Admiral Pretorius CO 3rd, he is authorised to come to your aid. This should also provide an explanation for your movements away from Mars if you are detected.

Exercise caution if encountering IC naval units. The IC’s main concentration of force is around Jupiter which is currently only around 200 million kilometers away from Tempel 1 so much closer than Mars and the Jovian moons have an extensive passive sensor tracking network which may spot your emissions if you burn hard or fire up active sensors.

Expected enemy combatants are only the two patrol corvettes and whatever was unloaded on Tempel 1. Reinforcements from Jupiter are possible if you are detected.

You are authorised to use force in the pursuit of your objectives.

code:
9th CruDiv:     [Adhoc]
 
1x Ares class CLAA               (Antimissile Cruiser)
1x Argyre class CG               (Missile Cruiser)
2x Endurance class DDG           (Missile Destroyer)
2x Schiaparelli class DD         (Destroyer (Plasma))
 
Attached:
 
1x Gale class Fleet Scout
2x Zeus Marine Landing Ship
---2x Marine batallion
Here is a link to the second post in the thread with all the detailed information about our ship classes.


Here are the goons given ships so far, I need names from you for your ship as you can see they are just hull numbers at this point.

-------------------------------------------------------------------------------------------

What I need from you:

Goons are to propose a plan to complete the objectives as outlined above. If there are many competing plans and no consensus we can hold a vote to decide which gets precedence.

The important things to include in the plan are:

-Ship movements (courses are easier to understand with arrows!) and speed (slower = stealthier).
-Active sensing, when and whether to use.
-Rules of engagement, when to fire and when to bluster.
-Contingencies for if things all go to poo poo.

Here is a more detailed map of the operations area:

The tails behind dots indicate movement, i.e. Tempel 1 is moving towards the sun as its tail faces away.

And here is a link to the second post in the thread with all the information about our ships.

I will write up some posts explaining the basics of Aurora fleet combat, detection and movement but this is a lot of words already and I am getting this out there so those familiar with the system can start planning.

:siren: Get planning! :siren:

Requests to Fleet Intel about any information you feel you might require are welcome.

Saros fucked around with this message at 16:20 on Jun 2, 2017

LostCosmonaut
Feb 15, 2014

@Intel

Do we have any information about presences on Encke and Whipple?

CoffeeQaddaffi
Mar 20, 2009
@Intel:

What's our latest information on the stats for the IC Patrol Corvettes? Armament, speed, defences, etc.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



LostCosmonaut posted:

@Intel

Do we have any information about presences on Encke and Whipple?

Whipple is an above-board IC mining outpost co-held with a Luna corporation. Estimated population of several hundred thousand. There are no detected units at present other than a regular supply run from Ganymede consisting of a single freighter. The dual nature of the outpost means any military activity would be very hard to conceal and there is no sign of deep space detection devices.

Encke is empty as far as everyone knows.

Coffeehitler posted:

@Intel:

What's our latest information on the stats for the IC Patrol Corvettes? Armament, speed, defences, etc.

Pre-refit the Corvettes were around 1500T and mostly patrolled at around 2000kps.They were outfitted for long deployments and armed with a small laser well below military grade but our best information indicates they may have been refitted with previous generation missile launchers and systems pulled off scrapped destroyers.

Added Space posted:

@Intel: Do we have numbers on the deep space sensor strength of Earth or Jupiter?

Earth and Jupiter Deep Space Tracking Systems (DSTS) are estimated at around Strength 1000-1500 networks similar to Mars. They can just about see a 35kt Freighter or a 15kt Battleship at max burn departing Earth or Mars from Jupiter orbit.

Intels worst case guess at how far they can detect a strength 360 thermal emission from one of our cruisers at max burn is the following blue ring, note this is speculative as the information is a closely held secret. Detection range pretty much scales lineraly and smaller ships have smaller engines so emit less. The smaller ring around the comet is the same detection level if there is a DSTS set up on Tempel 1.

Saros fucked around with this message at 11:05 on Jun 1, 2017

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
@Intel: Do we have numbers on the deep space sensor strength of Earth or Jupiter?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Sensors:

Sensors in Aurora are divided into two types, active and passive.

Emissions:
There are two types of emissions, thermal and electromagnetic (EM). Thermal is primarily generated by running engines and EM by having your active sensors switched on.

Passive sensors:
These pick up either thermal or EM signatures/emissions depending on the type. More powerful and closer emissions are easier to detect. Bigger sensors = more sensitive to emissions. The actual formula is (sensor sensitivity rating) * (signature strength) * 1000km so it drops off linearly.

Active sensors:
Active sensors use ftl pulses to scan space for contacts. They have a range and resolution with range being the max detection range against ships massing equal or over the resolution tonnage value. Resolution is the size of ship (in tons) that the sensor is optimised against. For ships under this tonnage the detection range falls off exponentially but high resolution sensors get HUGE very quickly so you need to trade off between resolution, range and sensor size.

Lets look at an example:
code:
Mao-Kowalski Active Search Sensor MR128-R70 (70%) (1)     GPS 13440     Range 128.5m km    Resolution 70
This massive fucker is our primary long range sensor, mounted only on the very biggest ships and specialised smaller ships it weighs in at a whopping 600tons.

GPS = Emission strength when turned on, a 13440 EM emission is loving massive. You could be out at Pluto and you'd give a sensor operator on Mercury a hell of a fright when you turned this on.
Range = Fairly self explanatory, maximum range against ships 70 hull size (1 hull size = 50T so 3500T) or larger.
Resolution = Smallest designed size (in Hull size units) for the sensor for it to be effective out to max range. It falls off REALLY fast as the target gets smaller using the formula Sensor Strength x Sensor Size x SQRT(Sensor Resolution) x EM Sensitivity x 10,000 to be specific. See the Active Sensor page on the Wiki for examples but all you really need to know is that unless you specifically build a sensor to work against small gunboats/fighters/missiles by having a low resolution value you wont see smaller poo poo until its right on top of you.

Active sensors are VERY (EM) noisy with better range/resolution meaning more emissions. Turning on a sensor is like shining a flashlight at night, you might be able to see your immediate surroundings but everyone can now see you.

Finally active sensors are required to paint targets for firing weapons in combat but ships have datalinks so any ship can illuminate a target for any other.

Saros fucked around with this message at 00:49 on Jun 1, 2017

Lord Windy
Mar 26, 2010
@Want to be a captain

Don't mind what ship. Just put me in coach!

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
I meant the big planetary sensors, do we have intel on those?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Yes numbers and picture in the intel post is for the Planetary based 'DSTS' sensors. If I was to give every faction 20-30 installations they could easily watch every movement in the system so the numbers are limited.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

Saros posted:

Yes numbers and picture in the intel post is for the Planetary based 'DSTS' sensors. If I was to give every faction 20-30 installations they could easily watch every movement in the system so the numbers are limited.

Oh, sorry, I missed your edit, I thought you misunderstood and just posted about sensors generally.

Jack2142
Jul 17, 2014

Shitposting in Seattle

In Honor of Steel Division I will name my scout ship the Windhund!!! It just needs to be refitted for a superfluous autocannon.

Jack2142 fucked around with this message at 03:44 on Jun 1, 2017

Dagon
Apr 16, 2003


Capt. Dagon of the Hikane (AT Zeus 002), reporting in.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Ship name: Lightbringer (formerly known as Marine Landing Ship Zeus 001)

I need escorting to the objective. I'm just a transport skipper here so if the tactical geniuses of the fleet would come forward with a plan that gets my marines on target without getting blown up, that would be nice.

I suggest the main force keeps a low profile and passive sensors on approach while some brave bastard in a separate group scouts the objective with active sensors. (But I've never played this before so take my suggestions as ignorant ideas).

Veloxyll
May 3, 2011

Fuck you say?!

SlightlyMad posted:

Ship name: Lightbringer (formerly known as Marine Landing Ship Zeus 001)

I need escorting to the objective. I'm just a transport skipper here so if the tactical geniuses of the fleet would come forward with a plan that gets my marines on target without getting blown up, that would be nice.

I suggest the main force keeps a low profile and passive sensors on approach while some brave bastard in a separate group scouts the objective with active sensors. (But I've never played this before so take my suggestions as ignorant ideas).

The best kind of ideas!

Recommend battlegroup proceeds ad moderate speed to a point that allows them to approach target while keeping the two nearby bases roughly equidistant. Once point is reached, approach slowly to target, passive sensors only. Lead main group with 1 ship with good passive sensors. Trail main group with a lone vessel with good active sensors. When within firing range of the base, or likely to be detected by picket ships, trailing vessel to activate active sensors and fleet to sweep picket vessels if attacked or if spy facilities are detected groundside. Once skies are clear, initiate landing operations. Bombardment only as necessary.

Ships are permitted to engage active sensors if they believe they have been detected. Though trailing should activate if in range instead of battlegroup if range permits.

Cimbri
Feb 6, 2015

Is there any sensor interference if you're behind any of those larger asteroids in the belt? I doesn't look like it would really matter as they're too far dispersed (as they should be) to really be used for cover, but it's something I'm wondering about.

Anyway to toss in my two cents, I'm no tactical genius or anything, I think we should burn "northeast" at a decent speed to the edge of the exercise area to give some false idea of our current whereabouts, then drop to a lower speed, somewhere around 1/2-1/3 burn and turn "southeast" for a time to gain some distance from Jupiter, continuing until we are a bit outside the edge of the estimated maximum detection range of Tempel 1 for a full burn, at which point we switch to 1/3-1/4 burn and proceed towards Tempel, switching to full burn and active sensors once we either enter our main weapons range or we believe we've been spotted.

A path something like this



and on the "tactical" map



I think it's a good idea to give the IC some sort of false location for our task group, and I also think that this flight path should easily keep us out of sensor range of Jupiter even at 1/2 burn, but as there's some worry about technological gaps we could use 1/3 burn to play it safe, which is probably the better idea anyways unless we have some sort of time constraint. The final approach path where we are moving the slowest also has Tempel moving towards us, letting us close faster while still keeping our signature low. Coming in from this angle also puts the 3rd fleet in a decent position to intercept and/or assist us if needed.

Do be aware I've got no real idea how this game works beyond half a days confused dabbling and the posts in this thread, so feel free to point out any dumb ideas here.

Jack2142
Jul 17, 2014

Shitposting in Seattle

If we happen to be detected, what is the strength of the IC forces stationed at Jupiter, could we expect an overwhelming force?

My suggestion is to let myself with the Windhund range ahead of the fleet, I have the strongest passive and active sensors so I should be able to detect their forces well in advance, likewise my ships smaller size should help keep it from being detected. Maybe I can scope out their patrol pattern, and we can find a gap in the picket. Failing that my ship does have the speed to engage the powerful active sensors and lead them and any potential Corporate forces away from the asteroid, into either an ambush or create an opening for us to land troops and secure the asteroid. Likewise if we find nothing wrong via my scanning, well its alot easier to excuse an unarmed scout than a battlegroup blundering around. Plus one ship signature being detected might not elicit an entire battlegroup being mobilized in response.

Jack2142 fucked around with this message at 07:49 on Jun 1, 2017

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Sounds good.

Might want to put our scout vessel on point and drop off the marines before leaving the asteroid belt.

Don't let the giant blue dots fool you, asteroids are grains of sand on this scale and do absolutely nothing to sensors.

Cimbri
Feb 6, 2015

Added Space posted:

Sounds good.

Might want to put our scout vessel on point and drop off the marines before leaving the asteroid belt.

Don't let the giant blue dots fool you, asteroids are grains of sand on this scale and do absolutely nothing to sensors.

Makes sense.

Drone
Aug 22, 2003

Incredible machine
:smug:


@Intel: what do we know of the general OOB of the IC forces stationed at Jupiter? Assuming 9th Cruiser Division is detected in its entirety by IC forces, how long can we expect reinforcements from Jupiter to arrive on-station?

Also requesting that Schiaparelli 024 be renamed to Sagan, assuming the Schiaparelli-class is going to be named after Martian craters. Do we have a neat ship prefix (USS/HMS/MCRN/whatever)?

Edit: so I'm not the best at interpreting Aurora's combat system, but it looks like the general feel of 9th CruDiv is:

-Schiaparelli-class provides the close-range blunt force with its hard-hitting but slow-recharging 30cm plasma carronade, backed up by the strong and faster-recharging 15cm carronades that suffer from a much smaller range
-Endurance-class offers us a very long arm with a huge weapons range of 61m kilometers. Our missiles are slightly faster than our own point-defense tracking speed, and I assume the IC's PD capabilities are roughly similar.
-Argyre has less of the long reach of the Endurance (still long though), but makes up for it with much larger magazines, more armor, and a CIWS.
-Ares brings tracking speed that the Schiaparelli lacks, allowing it to focus down missiles and small, fast craft -- unfortunately its rate of fire isn't perfect at 10 seconds (I think 5s is the minimum?), so its lasers alone aren't a fantastic anti-missile wall. They are, however, quite potent against ships at close range. Thankfully, the Ares also has a dedicated CIWS for a last-minute missile defense at point-blank range.

Assuming that's all a correct assumption, it seems like it would make sense to keep our Endurances a bit farther out. However, putting them too far from the heavy-hitters would leave them on their own should the IC decide to focus on them. I could almost see the value of splitting them off as part of our quieter, passive force until they are in fire position and ready to rain down on any enemy ships that are detected by the main force, but the question of whether or not they'd need an escort makes that more complicated. They have no missile defense of their own.

Drone fucked around with this message at 09:19 on Jun 1, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Drone posted:

@Intel: what do we know of the general OOB of the IC forces stationed at Jupiter? Assuming 9th Cruiser Division is detected in its entirety by IC forces, how long can we expect reinforcements from Jupiter to arrive on-station?

The Jovian system holds the main concentration of IC forces. At least a dozen capital ships with an equal number of large cruisers and associated escorts and support vessels. There are also a large number of small 750-1000T Fast Attack Craft (FAC) of unknown capabilities. Obviously most of this force will not be able to rapidly redeploy thanks to the realities of military logistics but expect at least a FAC squadron and possibly an unknown number of cruisers on alert ready to react at short notice. Flight time to Tempel from Jupiter at 3000kps (max speed of our division) is about a day.

-------------------------------------------------

OOC:

The planning going on so far is excellent work, well done Goons. However perhaps also consider contingencies such as what the rules of engagement are (should we fire first?) and what to do against an IC response and when to scream for help from 3rd fleet.

Generally Drone's read on the ship capablities is correct. One correction being that while they missile ships can can target out to 60m km the missiles they carry only reach about 42m km. I'll also note the Fleet scout has highly baffled engines so is quite sneaky when its not giving its sensor operators cancer by switching on its actives.

Current status of 9 CruDiv

All stores 100%, all captains reporting ready. Marine contingent reports they are 90% embarked and ready for combat drop.

Saros fucked around with this message at 13:01 on Jun 1, 2017

Flamester
Dec 30, 2012
Requesting that Endurance 026 be renamed to Diehard.

My suggestion for rules of engagement, don't shoot the first shot, as long as we do that, we can spin the story pretty well. I'd also suggest that when we get spotted, bluff them, intimidate them. We are going in fairly stealthy, we can say we have far more hidden ships then we do, so hopefully we can

Fray
Oct 22, 2010



Ok, here's a formal proposal. It's pretty high level since I don't really know the game. I left the tactical-scale out so feel free to fill in details of how exactly ships should engage.

OPERATION FORTHRIGHT



Burn Phase

The goal is to approach stealthily as close as possible, to minimize the enemy's ability to reinforce from Jupiter.

CruDiv 9 will initially burn for the 3rd Fleet exercise area (in red). Ships will use a strong burn; stealth is unnecessary as we are trying to look like we are part of the exercises.

Upon reaching 3rd Fleet, CruDiv 9 will reduce burn and begin a trajectory towards Tempel 1 (in yellow). Successive reductions in burn rate will be used to prevent detection by the anticipated enemy passive arrays. Passive sensors only during this burn.

The FS Gale will burn harder than the rest of the force, while still remaining hidden. This should be possible since it is smaller than the other ships. The Gale will gather data on the Tempel 1 vicinity ahead of CruDiv 9's arrival and determine if it consists of military installations or a signals intelligence post. If not, then CruDiv 9 will return to Mars (who am I kidding?).

Once CruDiv 9 approaches close enough that stealth is impossible, it may resume high burn. The Gale at this point may use active sensors and transmit data to the force.

Contingency: If the force is detected prematurely, or the enemy tries to reinforce the objective, abandon the attempt at stealth and race to Tempel 1.

Orbital Combat Phase

If the detected enemy forces at Tempel 1 are found to be superior to our task force, request reinforcements from 3rd Fleet. If enemy forces are significantly inferior, demand that the enemy combat ships vacate the Tempel 1 area and surrender the installation for inspection.

If enemy forces do not comply, CruDiv 9 may engage freely to destroy them or force them to withdraw from Tempel 1. Troopships will remain a safe distance back; their protection is of maximum priority. The force is to clear the Tempel 1 area aggressively, since at this point enemy reinforcements will likely depart Jupiter.

Ships are not to fire on Tempel 1 except to destroy surface-to-space weapons.

Ground Combat Phase

Once the Tempel 1 vicinity is secure, the marines are to land on Tempel 1 and secure all installations. Extreme care must be taken not to damage the historical site, and damage to the facilities should be minimized - they are evidence, after all. The ships will provide bombardment support to the Marines only so long as the historical sight is not endangered.

Hold Phase

We must hold the objective until independent inspectors arrive. If the enemy attempts to retake Tempel 1 before then, CruDiv 9 will aggressively defend it. Once the inspectors are finished. All units will return to Mars.

Contingency: If incoming enemy forces are superior, request reinforcements from 3rd Fleet.

Arianya
Nov 3, 2009

I can't recall off hand, but Aurora skips Newtonian motion by virtue of TNEs doesn't it? So we couldn't burn straight at Tempel1 while believably near the third fleet and then drift most of the way there off inertia, only firing engines at low burn as we get nearer?

I like Cimbri's plan since it "shelters" us from enemy ships from Jupiter for longer should we be discovered.

If we assume that the Jovians are up to no good on Tempel1, the chances of them being able to raise the alarm when we get within passive/active range rises significantly.

Drone
Aug 22, 2003

Incredible machine
:smug:


I like the opening components of Operation Forthright, but I'm not so sure about the burn schedule. First, I think our general MO should be to never go full burn with any of our ships unless we're in emergency combat situations -- right now we can probably assume that the maximum speed of our ships is unknown to the IC and Terra.

@Saros: how big on the map is FSC WindHund's active sensor range? Or to put it another way: is it possible for FSC WindHund to remain within the 3rd Fleet's exercise area with her active sensor on, and still gather data on the comet? As long as she stays within the exercise area where possible, we could have some plausible deniability for activating actives -- especially if we could maybe convince some smaller elements of the 3rd Fleet to also start pinging as part of the "exercise".

I also think our standing order, if it does come to a firefight, should be shoot to cripple, not shoot to kill. If we have a tug in the vicinity, crippled ships could then be captured and taken back to Mars for investigation rather than just blown up outright. This could be good for us, as the IC is more technologically advanced.

Pharnakes
Aug 14, 2009
I'm behind the dog legged approach proposed by Cimbri to maintain plausible deniability for as long as possible. As for what to actually do once we approach the target I would suggest splitting off the Windhund to the "North east" of the target and having her circle around towards Jupiter, maintaining strict low emissions place herself where she can detect any inbound reinforcements from Jupiter and retreat.

I notice our endurance class are also quite stealthy, maybe they should shadow the Windhund at range? Looking at the stealth bands I would propose the Schiaparellis are the close escort for the Zeuses (zeusepodes?), they have equal detectibility and if any close support is needed by the marines the plasma carronades seem like they would be the right weapons for that. If they coast in at minimum speed as close as they can before poo poo hits the fan then sprint in to drop the marines. They will be relying on only the cwis on the transports for defense but hopefully two corvettes can't be packing that much heat. The cruisers who can be seen from much father away should trail behind until things kick off then the Ares should max burn into support. Once poo poo hits the fan the Ares should go sensors hot and provide datalink for fire control on the other ships, the Schiaparellis should go active only if they are engaged by something outside the active sensor range of the Ares, and then only 1 should.

Whilst this is going on the Windhund with the Ednuracnes shadowing her a few million clicks to the east should proceed cautiously towards Whipple, from there she should hopefully be able to pick up anything inbound in a hurry and also be in good position to retreat towards the safety of the 3rd fleet if detected. If inbound hotiles are picked up on her passive sensors I would suggest a quick active pulse to get as much intel on force comp as possible then GTFOing if necessary.

I would suggest the Argyre loiter behind the Ares and wait to bushwack potential reinforcements, she shouldn't be needed to overpower two corvettes and will give us at least a little bit of an ace in the hole.

The whole fleet should not fire until fired upon or rather until they are locked by FC sensors, or if the IC is totally asleep until the marines are in position to drop in which case the Schiaparellis should fire a quick barrage before dropping (is space-ground support a thing in Aurora?) The Argyre should stay back and hide until needed, if/when reinforcements are detected she should move forwards, trying ideally not to be detected until the enemy is already engaged by our forward line. Iddealy she would remain undetected at minimum power until IC sensors on Tempel are dark, then move forward. Maybe not practical for the a cruiser though, and it's better for her to be in a position to provide support than not. As far as the 3rd fleet goes I would suggest screaming for help if anything more than parity is detected inbound to us. If a large force is detected the Windhund should attempt to draw them out by retreating at full speed towards the 3rd fleet and lighting herself up like a Christmas tree. The Endurance's should be able to use her datalink to provide fire whilst remaining undetected themselves I think? Sig size 72 seems like it is quite small, and the Windhund's 128m km active range should keep anything at arm's length. If things get hairy the Enduracnes shoudl cease fire and slope off on a slightly different trajectory whilst Windhund stays hot and burns straight for cover. Hopefully the powerful emissions of the Windhund combined with the firepower of the DDGs will convince the IC there is a substantial threat around Whipple and draw away a large portion of their hypothetical reinforcements straight into ours coming from the 3rd fleet.

If a more equal force is all that comes then Windhund should retreat East whilst maintaining active contact with the enemy. The DDGs should retreat straight south east towards Tempel and the fleet whilst using the data link from Whipple to engage on comming enemies, prioritising any chasing Windhund. Once the DDGs are back at Tempel or all enemies are off the sensors the Windhund should go quiet and change course south to rejoin the fleet.


@Intel: What is the political feel at the moment? Is this just going to be a skirmish that both sides deny or is everyone jonesing for all out war?

Pharnakes fucked around with this message at 13:40 on Jun 1, 2017

Drone
Aug 22, 2003

Incredible machine
:smug:


I mean, our occupying IC-controlled territory, military or not, will be seen as an act of war. Unless we can justify it convincingly on whatever supranational stage may exist in this setting.

@Intel: on the back of Pharnakes question, what's the Terran relationship with the IC like? Would they also see our neutralizing an IC listening post encroaching on the Inner System as an act of war, or as an Inner System power defending itself against an upjumped invader?

Pharnakes
Aug 14, 2009
Just because it is an act of war doesn't necessarily mean it will result in one. IF nobody has an appetite for war right now we can probably push the envelope a lot harder, although the impression I receive is everyone is at least ready for war even if they don't particularly want one. Could we secure assurances of Terran neutrality by selling them fuel from Neptune? The Terrans still have no fuel of their own right?


Also I would like to propose the prefix FMS for Free Martian Ship for our navy

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Drone posted:

@Saros: how big on the map is FSC WindHund's active sensor range? Or to put it another way: is it possible for FSC WindHund to remain within the 3rd Fleet's exercise area with her active sensor on, and still gather data on the comet? As long as she stays within the exercise area where possible, we could have some plausible deniability for activating actives -- especially if we could maybe convince some smaller elements of the 3rd Fleet to also start pinging as part of the "exercise".

Here is a realtime map of showing active sensor ranges from Third Fleet's current position. The largest ring is from a Gale class FSC like the WindHund .The White/Gray contacts are civillian IC ships detected by the Mars DSTS.



Pharnakes posted:

@Intel: What is the political feel at the moment? Is this just going to be a skirmish that both sides deny or is everyone jonesing for all out war?

Drone posted:

@Intel: on the back of Pharnakes question, what's the Terran relationship with the IC like? Would they also see our neutralizing an IC listening post encroaching on the Inner System as an act of war, or as an Inner System power defending itself against an upjumped invader?

Intel reports that the political situation is tense but not quite on the brink of war. Comets are protected under various treaties and are supposed to be exempt from military use so if we have a firm hold on Tempel 1 and it can be proven that the IC was misbehaving they are likely to back down. Earth has many many climate and enviromental issues and is very touchy about disturbing the natural state of exotic bodies like comets. Furthermore the Terran Fleet doesnt want an IC listening station in the inner system any more than Mars does. The IC causing Tempel 1 to become a warzone would likely trigger Terran intervention on our side.

Pharnakes posted:

Could we secure assurances of Terran neutrality by selling them fuel from Neptune? The Terrans still have no fuel of their own right?

Terra has limited fuel refining capacity from her Luna and asteroid belt mining operations as well as a significant strategic reserve so completely cutting off their fuel would be very hard. Sanctions or disruption to IC trade would likely trigger economic disaster however (the same goes for the IC as Terra is their major market). An approach to guarantee flow of fuel from Neptune would be looked upon very favorably but the problem is the positioning of the planets, the IC is largely between the inner system and Neptune at the moment.

Fray
Oct 22, 2010

Sounds like, if we determine the IC is using the comet illegally, there's no reason not to limit ourselves via RoE. Tell them to get the gently caress out, and if they don't then shoot away.

Cimbri
Feb 6, 2015

A problem I see arising here is that they might decide to burn the listening post if we give them too much warning. Now, since we'll hopefully be in weapons range by the time they know we're around, we might be able to intimidate the ships into backing off before then, but I don't know how long it would take for the skeleton crew (if there is one) on board the listening post to delete everything/tear the place down.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I wouldnt worry about giving them too much warning, the listening post will involve a lot of large arrays and very expensive imaging equipment with a maximum of automation. Not the sort of thing to have rigged to explode at any moment.

Cimbri
Feb 6, 2015

Saros posted:

I wouldnt worry about giving them too much warning, the listening post will involve a lot of large arrays and very expensive imaging equipment with a maximum of automation. Not the sort of thing to have rigged to explode at any moment.

Ah, alright then.

With that being said, I think the plan of "Give them fair warning, if they don't leave immediately blow them to hell." sounds good.

Pharnakes
Aug 14, 2009
I don't see any reason to say anything until we are in position. If they see us coming and fire first all the better politically, if they don't then all the better tactically. They are in a no win situation here.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

If at all possible can we have tweaks to the plan wrapped up tonight so I can run the op tomorrow morning. There seems to be a fair amount of consensus already.

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koolkevz666
Aug 22, 2015
Quick question before the Op goes ahead, if we find proof that the IC are setting up an observation post on the comet but we can't occupy it are we allowed to destroy the post with weapons fire before withdrawing? Fallout should be mitigated if we release proof right? As for any civilians that may be in the target area they knew what they were getting into when that post was set up.

Also I would like command of any Cruiser preferably any missile cruisers that become available. Call it Macross One.

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