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Sky Shadowing posted:Heads up, ALL the Mech files are JSON, meaning there's a chance we could be able to add variants to the game that aren't currently there, or even aren't included in the full game. And so the countdown to giant anime tits companions begins
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# ? Jun 1, 2017 23:33 |
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# ? Apr 20, 2024 02:13 |
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WebDO posted:And so the countdown to giant anime tits companions begins Was gonna say Tetatae incoming, but that too
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# ? Jun 1, 2017 23:35 |
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WebDO posted:And so the countdown to giant anime tits companions begins Well, the models aren't JSON. Just everything about them.
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# ? Jun 1, 2017 23:35 |
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Sky Shadowing posted:I know that, I just I guess expected things to be more... locked down for the beta. Tell me when you do, The Son of Goatse will ride again!
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# ? Jun 1, 2017 23:39 |
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Sky Shadowing posted:Well, the models aren't JSON. Just everything about them. So you're saying it's going to be Baldur's Gate romance options? Even creepier
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# ? Jun 1, 2017 23:43 |
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WebDO posted:So you're saying it's going to be Baldur's Gate romance options? Even creepier Yes, but only between the mechs. Everybody loves Dadlas.
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# ? Jun 1, 2017 23:45 |
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Jesus christ on a crutch. Want to see hilarious? Put a pilot with that evade skill in an Atlas. They need to lock some of the skills to specific weight classes or something, because being a 100 ton block of armor that can close to point blank, matrix dodge half the shots, and then face tank the rest is just loving obscene. Also I'm really liking the initiative system. You can absolutely kite an assault around with a light, get to a safe space, reserve until the final phase, then double-move to core the fucker out from behind. Jenners are really good at this because they've got the speed to stay alive and the firepower to close the deal.
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# ? Jun 1, 2017 23:53 |
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Not counting this one in my victory tally, but battle results: 1 Atlas (and 3 Locusts I just moved to the edge of the map and sat there) vs 4 UrbanMechs - Decisive ATLAS Victory.
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# ? Jun 1, 2017 23:56 |
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Cyrano4747 posted:Jesus christ on a crutch. Want to see hilarious? Put a pilot with that evade skill in an Atlas. They need to lock some of the skills to specific weight classes or something, because being a 100 ton block of armor that can close to point blank, matrix dodge half the shots, and then face tank the rest is just loving obscene. This is what I'm saying. The other skills are useful, but Evasive Move just seems goofy OP on a big mech. Yeah, someone with Sensor Lock can counter it, but that uses up their whole shooting turn.
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# ? Jun 1, 2017 23:56 |
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Skoll posted:Tell me when you do, The Son of Goatse will ride again! Think I found them, they're in a file called mwportraits (obviously enough) but I'm not sure how to open it.
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# ? Jun 2, 2017 00:01 |
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Skippy McPants posted:This is what I'm saying. The other skills are useful, but Evasive Move just seems goofy OP on a big mech. Yeah, someone with Sensor Lock can counter it, but that uses up their whole shooting turn. Evasive is countered by sensor lock, precision strike and I believe a melee attack will remove the condition. Something like a Panther is your prime Precision Shot vehicle because you are only going to be firing that PPC anyway and it will ignore all the defensive buffs, not just Evasive.
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# ? Jun 2, 2017 00:05 |
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I've played two skirmishes so far and the first one was a disaster, got destroyed by the AI. Second one already went a lot better and I won with no casualties and things started to make a bit more sense. I love this so far, it feels right.
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# ? Jun 2, 2017 00:14 |
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I'd rather see skills scale with weight rather than be locked to specific weights outright. Gives you more options for your pilots in the campaign. We have to remember that all the fights wont be in a vacuum like skirmish mode.
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# ? Jun 2, 2017 00:17 |
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Just had my first battle. Got utterly obliterated. Didn't stand a chance. Missed most of the time, got lance destroyed without taking down a single enemy mech. GG.
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# ? Jun 2, 2017 00:18 |
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Got in a game, love it so far. Started poorly for me since I went with double dakkadakka Jagermechs, a Commando to spot, and a Battlemaster, then the commando got instantly obliterated. The AI kept their Atlas back and just indirect fired with the LRM for 4-5 turns though, which let me just retreat a bit and focus down the rest of it's units one by one since the Battlemaster parked in a river with good cover so the enemy had to come to him.
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# ? Jun 2, 2017 00:25 |
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Skippy McPants posted:This is what I'm saying. The other skills are useful, but Evasive Move just seems goofy OP on a big mech. Yeah, someone with Sensor Lock can counter it, but that uses up their whole shooting turn. I'm really glad the AI has not brought an Evasive Move Atlas against me Sensor Lock is quite strong, though I can't say how "well balanced" it is just yet, but it led to me just stomping a 15m match. 90% of my damage taken was moving my Commando in to punch the last enemy with the rest of my lance. That last enemy took an awful lot of punching to go down for good. I brought a Commando, Panther, and two Centurion CN9-As against a Locust, Commando, Griffin, and Shadow Hawk. When I made contact, I stood in a river and put my Commando behind a convenient rock outcropping, which is relevant for later. Obliterated them. The Locust obligingly ran forward really far out of cover, focused it, it died. Enemy Commando moved up, ran into the river (?!) at close range with my Centurions so I knocked it down and meleed it, crushing the head (). Then the Griffin and Shadowhawk moved up. Sensor locked the Griffin from safely behind cover and gave it repeated alpha strikes from my other 3 mechs, destroyed it. Enemy Shadowhawk blew up my Panther's PPC (ya jerk) and then ran into melee range when it was the last one left, whereupon I just moved all 4 mechs into melee and kicked the poo poo out of it until it went down for good. While the AI running up one at a time for two mechs in a row was nice, Sensor Locking the 55 tonners and alphaing them let me not give a single gently caress about their (fairly smart) use of trees for cover, which meant they kept getting knocked down and couldn't do much of anything to me and I could ruin them with super high to-hit numbers. It was an enormous force multiplier compared to firing a Commando's weapons. Being able to do it without LOS was even better - the Commando was pristine until the very end when I went in for melee. Had this not been skirmish I probably would've stood off with it to save the repair cost, but I wanted to see it try to crotchpunch a Shadowhawk. Now all that said: water letting you - effectively - ignore heat is absurd. And this is 2/2 on the AI blowing off my Panther's PPC arm very early. I have to position that thing better.
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# ? Jun 2, 2017 00:26 |
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I feel like lights need a bit more defense via their movement speed than they get at the moment. Against a non-sprinting light an enemy mech can easily get 60% ish + hits before special skills or whatnot come in to play. Sprinting and cover are huge multipliers though.
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# ? Jun 2, 2017 00:29 |
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Psion posted:
Positioning Panthers and Centurions so that shots hit their non gun arms is probably going to be a big thing as we all get better at the game, you make a really good point.
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# ? Jun 2, 2017 00:31 |
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Can confirm that this is a Battletech game: my very first skirmish, the first shot fired by an enemy Urbanmech hit my Kintaro's head and killed it.
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# ? Jun 2, 2017 00:34 |
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Confirmed six pilot hits to kill a pilot.
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# ? Jun 2, 2017 00:37 |
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Only got to play two games, one loss, one win, but this game is amazingly fun. I do hope they have other mission types, though, because I have little reason to be agressive. I can just hide behind terrain and let the enemy slowly die one-by-one as they fall in to my ambushes.
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# ? Jun 2, 2017 00:45 |
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Urbanmechs seem really well suited for a cheap, camping style of play.
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# ? Jun 2, 2017 00:56 |
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Beer4TheBeerGod posted:Urbanmechs seem really well suited for a cheap, camping style of play. That's exactly what they're designed for so
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# ? Jun 2, 2017 00:57 |
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I finished the download, started it up and hit the start button. It gobbled up all 16GB at which point I think windows started killing things off trying to find space. I think I'll wait for the first patch or two then try again.
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# ? Jun 2, 2017 00:59 |
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I stole the Evasive Atlas pilot idea and it worked amazingly well Commando 1B with Sensor Lock Trebuchet with Bulwark Griffin 1S with Master Tactician Atlas with Evasive. vs an Orion 1V, Hunchback 4G, Trebuchet and Urbie Got me my first win, lost the Commando cause I got a little over aggressive with it towards the end. Took out the Mediums, then the Orion with an AC/20 to the face before they ganged up on the poor Urbie. Early on I nailed the Urbie with both LRMs from the Treb and it spent the rest of the match holding the Urbie back and trying to snipe with the AC/10.
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# ? Jun 2, 2017 00:59 |
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Colonial Air Force posted:I do hope they have other mission types, though MechWarrior (the original was the one I played the most) had a few... base defense, destroy the base, 'just get any mech to touch the base', straight up 'kill all enemies'... plenty that can be done. Survive a certain number of turns, escort a particular mech/type of mech etc.
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# ? Jun 2, 2017 01:00 |
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Just did my first skirmish with everything on the default settings (didn't change mechs or pilots or anything). Lost my two light mechs and the right arms on the other two. Ended up winning via smashing the hell out of the opposing light mechs. This game owns already. Also, thinking about when we get the MechLab... This game is going to destroy my life, isn't it?
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# ? Jun 2, 2017 01:06 |
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Just noticed there are other terrain effects besides forests giving cover and water draining heat. On the Death Valley map, there are mineral fields, which give your energy weapons +25% damage at the cost of taking +25% damage from enemy energy weapons and slowing your movement down. Unfortunately, the only way I found out about this was by hovering over a very small icon on the left side of the screen while my Awesome was standing in one, hopefully they'll make it more obvious by release. Also makes me wonder if there are any other terrain effects I haven't noticed.
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# ? Jun 2, 2017 01:10 |
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Colonial Air Force posted:
Way back in the pre-alpha video they had a base assault kind of thing going where they beat up on a bunch of vehicles to secure some objective and then reinforcements in the form of a bunch of enemy mechs showed up. Or something like that, I haven't watched the video in forever but it's out there. I guarantee it'll be more than just smashing two lances together like we've got right now. gently caress, a couple of the guys who worked on this were with Mech Commander and those had plenty of different mission objectives.
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# ? Jun 2, 2017 01:23 |
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Astus posted:Also makes me wonder if there are any other terrain effects I haven't noticed. Geothermal ground or something on one map, where you lose heatsink capability - 25% or something I think.
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# ? Jun 2, 2017 01:26 |
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Got my rear end kicked five times in a row. No idea what I am doing wrong. Except not stocking up on urbies.
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# ? Jun 2, 2017 01:36 |
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I can't believe I just now noticed there is a random setting for the enemy mechs.
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# ? Jun 2, 2017 01:37 |
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I feel like I might have "solved" the AI. I've been putting the OpFor on Random and this last match I didn't lose a single Mech. Not even my Commando. Though my Vindicator did lose its LT and LA.
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# ? Jun 2, 2017 01:37 |
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Played one match so far, a stock Medium Battle lance against a random lance on Death Valley, flawless victory. Only had two non-leg knockdowns, and one of those was from a medium laser, which I did not think was supposed to do any stab damage, but couldn't knock any motherfuckers down with ACs and missiles swarms despite them being at full Unsteady meter. Seems like so far it's easy-ish set up around mountains and use that to split the AI lance into parts as they path around different sides. The Trebuchet is a pretty nice support mech, and my hunchback legged a babby on the second turn of combat. All in all, felt super fun, can't wait to see how it works out in the campaign.
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# ? Jun 2, 2017 01:43 |
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A Goonmech Classic returns!!!
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# ? Jun 2, 2017 01:44 |
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Gwaihir posted:A Goonmech Classic returns!!! I knew it! I hope it goes supernova if you fire them all.
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# ? Jun 2, 2017 01:45 |
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Early observations: Positioning is super important. Whether thats making sure your Centurion's shield arm is the side facing the enemy, or getting a flank on a weak side, it makes a huge goddamn difference. ROTATE YOUR drat MECHS CORRECTLY WHEN YOU DO YOUR FIRING ARCS. Cover bonuses / sprinting / etc stack up too drat high and Sensor Lock feels bad to me. I find it boring to essentially never use my light mech, and just turning them into Sensor Bitch. If you lose your sensor bitch early to a lucky shot, you're in for a world of trouble because you either won't be hitting, or will constantly be hitting for half damage. E: Also, Hunchbacks are the loving terrors they should be. Nice to see one of my favorite mechs return to glory. Myrmidongs fucked around with this message at 01:48 on Jun 2, 2017 |
# ? Jun 2, 2017 01:45 |
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Zaodai posted:I knew it! It absolutely does'nt because I set PPC heat to zero
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# ? Jun 2, 2017 01:46 |
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Gwaihir posted:It absolutely does'nt because I set PPC heat to zero
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# ? Jun 2, 2017 01:47 |
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# ? Apr 20, 2024 02:13 |
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The graphics do update depending on the weapon mounted, too:
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# ? Jun 2, 2017 01:49 |