Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mr_Autoshades
Dec 5, 2016
I'm really enjoying this from the get-go. And I would absolutely love to be a Space Marine. I'm not sure if land-based military officers are simulated in this so short of that I'd take an Assault Ship; The Jersey Devil

Adbot
ADBOT LOVES YOU

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Ground officers are in the game but generally don't have much to do. However I can put you in command of a Marine battalion involved in the operation easily enough! Consider it done.

Flamester
Dec 30, 2012
C B C

Keeps our cruisers in reserve, and lets us respond if the unknown does something unexpected.

GunnerJ
Aug 1, 2005

Do you think this is funny?
What is the advantage of keeping some forces in reverse in this case? Not a rhetorical question. I'm just operating off the assumption that bringing all of our force to bear on each problem at a time is the best idea.

Jack2142
Jul 17, 2014

Shitposting in Seattle

I didn't die and since I am unarmed didn't commit a war crime.

C
A
B

GunnerJ posted:

What is the advantage of keeping some forces in reverse in this case? Not a rhetorical question. I'm just operating off the assumption that bringing all of our force to bear on each problem at a time is the best idea.

Never show your full strength, if the enemy doesn't know we have cruisers they won't be making plans for how to deal with them only of destroyer and escort forces.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Short version, if the IC doesn't see it a seemingly proprotional response will be less but you may take more casualties or damage.

GunnerJ
Aug 1, 2005

Do you think this is funny?
I see. OK, that makes sense, but in this case I think it is best to do what is needed to most quickly and efficiently capture the comet because at that point we will surely be able to prove that everything we did was justified. But I could be wrong because I don't really understand this game well so maybe ignore me.

Mr_Autoshades
Dec 5, 2016
B - Whichever of the ships is less Impressive
B
C

IC is probably going to know we're here before too long. Right now speed is our friend, we need to occupy the station(probably start providing relief to the civvies we blew up) and get word back to Mars that this was all clearly IC's fault for breaching the Luna Accords. The sooner this is 'public' the sooner we can get support from the 3rd Fleet as well.

koolkevz666
Aug 22, 2015
Remember it isn't war crimes if we win and write the history books.

SIGSEGV
Nov 4, 2010


IC knows we are here because weapon impacts are the single most recognizable and detectable thing in this game after stars. Even the puny one damage impacts. They've probably seen it from Pluto, especially given that EM radiation is instantaneous in Aurora. (Because the game would be a nightmare to code and play if it wasn't.)

Mr_Autoshades
Dec 5, 2016

koolkevz666 posted:

Remember it isn't war crimes if we win and write the history books.

You Good Sir Are exactly what Federal Navy Needs!

Pharnakes
Aug 14, 2009

GunnerJ posted:

I see. OK, that makes sense, but in this case I think it is best to do what is needed to most quickly and efficiently capture the comet because at that point we will surely be able to prove that everything we did was justified. But I could be wrong because I don't really understand this game well so maybe ignore me.

We are the aggressors here in a sense. The less force we have to publicly admit we used the better, plus there are strong tactical reasons for retaining reserves.

SIGSEGV
Nov 4, 2010


I think we should not underestimate jingoism, IC people are going to see us as awful NAP breaking murderers no matter what we do, our people are going to see us as heroes no matter what we do.

And when think about PR we should remember the other LP and how much winning the PR war helped GOONFOR over there.

GunnerJ
Aug 1, 2005

Do you think this is funny?

SIGSEGV posted:

I think we should not underestimate jingoism, IC people are going to see us as awful NAP breaking murderers no matter what we do, our people are going to see us as heroes no matter what we do.

And when think about PR we should remember the other LP and how much winning the PR war helped GOONFOR over there.

From what I understand of the scenario, we're banking on IC being up to no good to a degree that the third party here - Earth - will take our side, making IC retaliation for this incident where we've exposed them violating space law or whatever unthinkable. If that's not the case then everything we're doing is bullshit anyway so I choose to focus on acting in accordance with the operation's underlying assumptions because otherwise why bother.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Pharnakes posted:

We are the aggressors here in a sense. The less force we have to publicly admit we used the better, plus there are strong tactical reasons for retaining reserves.

We're the aggressors in every sense, and the only question is whether we can justify that aggression. We don't get to do that if we don't win quickly and decisively and risking loses by going in under strength doesn't serve that goal imv. Basically my concern here is that sending in our forces piecemeal only increases the risk that we'll be stopped piecemeal, which means increasing the likelihood of never capturing the comet at all. But again this is spitballing from what seems to make sense, dunno if this works out in the game.

Pharnakes
Aug 14, 2009
But we already know from data gathered by the active sensors of the 3rd fleet on OPs that there is only two corvettes present, plus some small surface defences. If there is anything else there it must be even smaller than a corvette otherwise we would have seen it already. Therefore there is no need to send in the Agyre, and doing so would infact increase our risk in this operation by encouraging a larger response from the IC.

Now that we have started this we already need to be thinking about our exit plan and how to deescalate this situation in a way that doesn't result in a war we aren't ready for. As SIGSEGV said PR with ourselves and the IC is almost irrelevant, but how the terrans view us is of the utmost importance. We are trying to claim to be the good guys here, escalating the conflict without having first been provoked by the IC committing larger forces is not the way to do that. We need to show that we are using minimum force necessary.

SIGSEGV
Nov 4, 2010


I thought we'd already exposed them as breaking Space Law when they parked a PDC on Tempel-1, since we aren't idiots we've probably recorded the operation and we have enough data for us to recognize the PDC and I think Earth would agree if shown the data.

Also the shooting going both ways, that's a pretty definite sign there some that can shoot on both sides.

GunnerJ
Aug 1, 2005

Do you think this is funny?
All right, these are good points, I'll edit my votes accordingly and encourage others to do the same.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Also in addition to the options given, I would request permission to move the Windhund to a forward position facing Jupiter so we can see what forces the IC may scramble to engage our task force, if it looks too large for us to handle we can call for reinforcements, or bring the cruisers around and hit the enemy fleet from multiple angles of attack so they might withdraw.

CoffeeQaddaffi
Mar 20, 2009
If we go balls out and move the rest of the Division up, IC could just call it a wash because we'll have the better position (and hold the comet) by time their reinforcements arrive from Jupiter. While they could sally a force to deal with us, to do so in a timely manner would be apparent to 3rd Fleet. 3rd Fleet in turn would have to burn hard to reach Tempel 1, would probably be late to the party, but would probably take the comet pretty decisively. Whether or not 9th CruDiv survives at that point, it will have been one hell of a party.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Jack2142 posted:

Also in addition to the options given, I would request permission to move the Windhund to a forward position facing Jupiter so we can see what forces the IC may scramble to engage our task force, if it looks too large for us to handle we can call for reinforcements, or bring the cruisers around and hit the enemy fleet from multiple angles of attack so they might withdraw.

I endorse this part of the plan.

Veloxyll
May 3, 2011

Fuck you say?!

In additional addition, we should contact the nearest Earth Gov battlegroup, and let them know what we've uncovered so far. The IC may be a little more open to negotiation if they see more shipping on the way.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Very well, the clear winners are 1A, 2B and 3C.

We will bring in the cruisers and engage the PDC after a preliminary bombardment. Afterwards we will pursue the unknown contact unless it decides discretion is the better part of valor and vacates the area.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
I want a neat cameo in this!

Going back to re-read later.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



3 Feb, 0154hrs:

After conferring for a few minutes Jack2142's WindHund is dispatched to take a looping path around Tempel 1 and take up position between the comet and Jupiter while the destroyers fall back toward the heavier cruisers to prepare for an attack on Tempel 1.


Fray send a message to third fleet updating the situation so far. Admiral Mukaikubo responds in the affirmative and state he will be dispatching two squadrons of Deimos class fighters headded by commander Yooper to assist.


At the same time the source of the active emission kicks it up to over 2700kps heading directly for Tempel 1.

3 Feb 0418hrs

2.5 hours later 9 CruDiv meets and re-organises into two forces. The missile ships form CruDiv 9 and the direct fire ships form CruDiv 9/2. The transports split off to follow behind as the two cruiser sections proceed towards Tempel 1.


3 Feb 0425hrs

The missile ships fall into order and slow to allow the beam warships to pull ahead."Target the PDC and fire four" orders Lt-General Fray.


Off they go!

3 Feb 0450hrs

Fifteen minutes later the 18 missiles of the first salvo are 53k km out on final attack vectors when suddenly two are hit by high caliber laser fire from the surface and destroyed.


A further two are destroyed by last ditch fire just short of the target but another 14 impact.


"Ouch" thinks Fray.

Another three full salvoes come in. After the third set of impacts the defense base starts to vent atmosphere and after the final salvo it goes dark, its active emissions falling off to undetectable levels.


Good levels of ammunition remain on all ships.

A transmission comes in from the base, shaken looking officer wearing XO tags on his collar begs Fray to cease fire an accept their surrender, apparently the Captain is dead and all weapons are offline. Fray accepts and orders them to stand down all systems and wait to be boarded.

3 Feb 0542hrs

An hour later the CA Tharsis under command of HannibalBarca reaches range for its fine resolution missile detection sensor and switches it on to sweep the comet. It finds what appears to be ground empacements and infantry weapons dug in over the comets surface and picks up three small 1500T ships at the source of the active emissions (they were not detected by the other ships yet due to their small size.) All are speeding for the surface of Tempel 1. In response Fray increases speed to 2700kps.

Lt-General Fray hails the three corvettes and orders them to stand down and surrender but receives no response. He asks for firing solutions but a frustrated looking weapons officer explains that the resoultion of the missile fire controls on all three ships is too low resolution to target them at the present range, they will have to close within around 9 million km before a firing solution can be obtained.

3 Feb 0620hrs

Another half hour passes as all the ships converge on Tempel. After arrival the active sensor on the corvette winks off.

3 Feb 0623hrs

Five minutes later the sensors of the 2nd and 3rd corvettes turn on and they make directly for CruDiv 9. The first runs directly for Jupiter with active sensor off. Fray stares at the display intently in silence as if it will give up the reasoning behind this baffling behavior. The CA and two DD's of the forward element have closed within 5 million km of the corvettes but the CG and two DDG trailing by four million km are still not able to find firing solutions with their missile fire controls.

3 Feb 0628hrs

The two corvettes swerve at max speed and also head for Jupiter. Seconds later alarms shriek on CA Tharsis as her missile search sensor finds two incoming salvoes of six missiles each. HannibalBarca swears as the missiles close at an astonishing 20200kps.

"Maximum military power, make directly away from the missiles and prepare the point defence weapons" he orders, his crew reacting smoothly as CA Tharsis and the two destroyers scream into a punishing max rate turn heading back towards the rest of 9 CruDiv.

0629hrs

The detatchment flees as more and more missiles resolve on the sensors. 9 salvoes of twelve for an alarming 108 total contacts hurtling at the detatchment. The sensor track continues to refine and HannibalBarca orders the ships to separate temporarily in an attempt to determine the target. After a tense 30 seconds of manouvering it appears that all the missiles are targetted on the Tharsis.

"Its okay he thinks, we have four twin lasers on fast mounts and the close in weapons system for defence, we will make it through this."

In comes the first salvo, the Tharsis desperately weaving through space and spewing decoys and chaff to confuse the missiles sensors while her cannons tear at the salvo.


"Tharsis defends Tempel 1" (dramatised).


The ship shudders as missiles get through but no alarms shriek and the crew remains calm.

"Spashed six spoofed two!" his tactical officer yells. "Four one-hundred kiloton impacts, armor intact!"


With only ten seconds between missile waves the crew is mostly superfluous as the automatics do the fighting. Hannibal watches the damage control screen as armor sections fails across the ship. "Only four more salvoes" he thinks...

Alarms shriek and the ship shudders as the eighth salvo impacts...

"Breach in aft section!... Engines reporting okay, one casualty from shrapnel!"


"One more..."

The ship rolls away from the last salvo and takes the impacts on her opposite side.


This is the ship armor display, red squares are destroyed armor sections. The rows are the total ships area front to back (based upon tonnage) and the columns (four in this case) represent the layers of armor. Damage is applied from the top somewhat randomly dependent on weapon type and travels inwards as armor is destroyed. As you can see there is a burn through in the aft section (four red squares in a vertical line). Any further damage hitting that column will damage internal components of the ship.

Editorial note:
Generally I wont do the combat is as much excruciating details as this but as it's our first time exchanging more than harsh words I wanted people to get a feel for how Aurora combat plays out. If you have any questions of things you want clarified please speak up.

Saros fucked around with this message at 00:03 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



3 Feb 0632hrs

The entirety of third fleet comes about and makes for Tempel 1 at around half thrust (1500kps) while the two fighter squadrons dash ahead at 5000kps. The admiral hopes to remain below the detection threshold of the IC's passive sensors.

0639hrs

The three Corvettes are fleeting outsystem while the 9th Cruiser division closes. The PDC remains quiet and presumably disabled. The Missile ships finally close the distance and acquire target locks on the corvettes, Fray's tactical officer shakes his head in bemusement as their ECM interferes with his solutions. "Sir" he ventures, "Ships that size should not be able to carry powerful enough ECM to baffle our targeting like this..." Fray's scowl shuts him up quickly.

"Destroyers, target one of the near corvettes each and hit it with three salvoes" he orders.


Off we go again!

0649hrs



"Impacts, three missed five hit Sir, no sign of defensive fire..."

The tactical and weapons officers quietly confer before sending a set of strange readings to the General's terminal. It appears that the missiles all detonated prematurely and a strange EM flare was detected on impact. Furthermore the ships appear to be undamaged...


Fortunately the second salvo blows massive chunks of armor off corvette number two, whatever strange interference previously present is now gone and the third set of impacts leaves both ships staggering and streaming atmosphere.

0658hrs

Fray comms the two corvettes again and this time receives a response. A very nervous looking officer with a Lt-Commanders tags acknowledges they cannot escape and asks for terms of surrender, guarantees of good treatment and medical assistance. In exchange he offers to hand over the corvettes intact and a final tidbit of information.

Fray furiously reminds them their actions have already cost the lives of one Martian today but accepts their surrender as the excitement in his intel officers face becomes apparent. The two ships power down their actives and coast to a halt, now only the final corvette is still fleeing Jupiter bound.

The information offered by the IC Lt-Commander is quite interesting. Apparently a VIP was touring Tempel 1 when the attack commenced, one of the sons of a board member of the main Jovian fuel refining company is aboard the final corvette. Apparently they were ordered to return to Tempel 1 and pick him up before providing cover for his escape instead of sensibly disengaging in the face of a far superior force. The Commander is obviously furious at this, no doubt considering him at fault for the loss of lives among his crew.

After some deliberation Fray orders the Tharsis and her destroyers to pursue and capture the final corvette, their 300kps edge in speed being more than enough to overtake well short of Jupiter and their PD armament being sufficient to ward off attacks from a single corvette. The Argyre and her missile destroyers will provide cover to the Marines landing on Tempel 1.

0727hrs


A strange contact appears briefly on the screen of Tharsis at maximum range for its high resolution missile sensor. It registers as only 400T and moving slightly over 2000kps and no thermal or EM signal is apparent. The returns are also very confusing with the sensors of the other ships just seeing an empty patch of space. Less than a minute later the contact winks out and is gone.

0745hrs


Transports Lightbringer and Hikane scream past Tempel 1 at 3000kps. Their marine landing pods flowering out and landing cleanly in a cluster spinward of the main settlement and PDC location.


Poor quality suit-cam footage from Marines landing on Tempel-1. Gas can still be seen boiling off from earlier missile impacts.


The defenders appear to be a dug in defensive batallion, largely drones and fixed fortifications General Autoshades estimates that the Marines will eventually clear them from the surface and occupy the PDC and settlement but it could take some time. Strikes from ships would probably be able to destroy the defenders but they are dug in relatively close to the Deep Impact historical site which has somehow survived the initial missile strikes. Any orbital attack would stand a good chance of destroying that with resultant PR troubles with Terra.

3 Feb 1357hrs
Several hours pass with the Marines slowly pushing forward against the Tempel 1 defenders and the Tharsis overhauling the fleeing corvette, FSV Windhund pacing them and keeping her active on to watch for any incoming threats.


Finally when Tharsis is on the brink of overhauling the corvette and bringing it into weapons range they detect an extremely powerful electromagnetic field seemingly wrapped around the corvette's hull.

Just as Captain Hannibal is reaching for the com to demand the surrender of the corvette or its destruction alerts sound and his attention is drawn to the main screen. WindHund has just picked up four vessels inbound from Jupiter at 2200kps. One ten thousand ton contact designated a 'Bill Gates' class and three 3800T destroyers intel has classified as missile destroyers.


Smaller ships may be also accompanying them but at this range the WindHund is not capable of tracking anything smaller than 3500T.

:siren:It looks like the IC response is on its way.:siren:

Saros fucked around with this message at 01:44 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!





Little information is available about the incoming ships, the Bill Gates class in particular is almost completely unknown. Intel speculates it may be a cruiser-hunter or small battlecruiser style ship designed to run down commerce raiders.



Input from goons is requested!

The main choices are so:

1) Do we still continue to pursue the fleeing corvette and spend the time to take it intact while the IC navy is bearing down upon us?
A: Destroy ASAP
B: Attempt capture of VIP
C: Retreat immediately

2) Do we ask 3rd fleet to speed up and come to our aid. Its fighters will shortly arrive at Tempel but the main fleet is lagging behind to remain stealthy. It becoming visible could provoke an even greater IC response.
A: Request earlier help
B: Continue current course

3) Do we bombard the surface of Tempel 1 to assist the Marines, if we do not there is no guarantee the ground battle will be finished before IC reinforcements arrive.
A: Bombard
B: Leave the Marines to it.

Finally I need orders for how to deploy the 9th Cruiser division and 3rd fleets fighters. The safest move is to hold at Tempel 1 and engage the IC if they come close but those missiles destroyers may be ordered to bombard the surface of Tempel 1 if they reach range destroying evidence and possibly our Marines as well.

:siren:Get voting and planning!:siren:

Saros fucked around with this message at 01:47 on Jun 5, 2017

sniper4625
Sep 26, 2009

Loyal to the hEnd
A - If the prodigal wishes to observe war, let him suffer the consequences. Ideally we could have captured, but too late.

A - We've got the moral high ground here, if the IC wants to dig themselves into a deeper hole fine. Let's make this a fait accompli.

A - Any destruction of historical sites is entirely on the heads of those who chose to militarize them in contravention of the Terra Accords.

I'll leave battleplans to others.

Athaboros
Mar 11, 2007

Hundreds and Thousands!



1A - Don't risk more Martian lives attempting capture, but don't let them flee.

2A - We can't take a chance with unknowns closing in.

3B - If we're going to win the propaganda war, we have to stick with the original plan. Keep our noses clean, so to speak.

I'll also defer to the military experts on the battle plan, but the Raven stands ready.

CoffeeQaddaffi
Mar 20, 2009
C - With a heavy cruiser or pocket battle cruiser with escorts baring down on and alone, we should let this one go. I don't think Mars or Terra want a war at this time, so we should give IC this one chance at an out.
A - This goes along with previous point, if IC wants to avoid a major conflict over Tempel 1 they can use the justification of a whole Martian fleet moving into the immediate area.
B - We need to keep the peace in the Inner Planets, and who knows, we might be able to replace IC on the comet in partnering with Terra and get something major out of it.

It looks like the IC has shields on a corvette that can tank a salvo of nukes. And while we're going to have, hopefully, at least one example of an intact generator it'll take a while to reverse engineer. We've already come out a bit ahead in this engagement.

However, their larger ships are very likely to have just as capable, if not more capable, defences. So we want 3rd Fleet here pronto just for the missile throw weight.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Finally if you have registered an officer but not a preferred ship name feel free to go edit the spreadsheet and add your preferred ship name. When I get to adding personnel to third fleet slots will fill up quick and its easiler to add a captain and ship name at the same time than track it down later.

Third fleet order of Battle.


Also 4-6 of each of the destroyers we are using right now.

New ship designs (added to 2nd post)

code:
AO Eberswalde class Fleet Support Vessel    7,800 tons     119 Crew     873 BP      TCS 156  TH 360  EM 0
3076 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Maint Life 2.07 Years     MSP 2070    AFR 486%    IFR 6.8%    1YR 646    5YR 9696    Max Repair 300 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 400    Cryogenic Berths 200    Tractor Beam     

SpaceX 480 EP Nuclear Pulse Engine (1)    Power 480    Fuel Use 55.21%    Signature 360    Exp 12%
Fuel Capacity 2,250,000 Litres    Range 94.0 billion km   (353 days at full power)

Size 2 Anti-ship Missile (100)  Speed: 16,000 km/s   End: 41.8m    Range: 40.2m km   WH: 3    Size: 2    TH: 64/38/19
Size 1 Anti-missile Missile (100)  Speed: 19,200 km/s   End: 9.8m    Range: 11.3m km   WH: 1    Size: 1    TH: 89/53/26
Size 1 Anti-Ship Missile (100)  Speed: 16,000 km/s   End: 45.1m    Range: 43.3m km   WH: 1    Size: 1    TH: 74/44/22

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
code:
BC Olympos Mons class Battlecruiser    14,150 tons     401 Crew     2177.8 BP      TCS 283  TH 720  EM 0
3392 km/s     Armour 6-52     Shields 0-0     Sensors 11/32/0/0     Damage Control Rating 17     PPV 48
Maint Life 2.5 Years     MSP 673    AFR 228%    IFR 3.2%    1YR 150    5YR 2246    Max Repair 150 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Flag Bridge    Magazine 260    Cryogenic Berths 200    

SpaceX 192 EP Nuclear Pulse Engine (5)    Power 192    Fuel Use 88.33%    Signature 144    Exp 12%
Fuel Capacity 350,000 Litres    Range 5.0 billion km   (17 days at full power)

Orion CIWS-160 (2x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Orion 30cm C2 Plasma Carronade (4)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 1    ROF 60        
Mao-Kowalski Fire Control S02 96-4000 H70 (2)    Max Range: 192,000 km   TS: 4000 km/s  
CSL Pebble Bed Reactor Technology PB-1.15 (6)     Total Power Output 12.42    Armour 0    Exp 12%

Virgin Galactic Size 2 Missile Launcher (6)    Missile Size 2    Rate of Fire 20
Mao-Kowalski Missile Fire Control FC61-R80 (70%) (1)     Range 61.8m km    Resolution 80
Size 2 Anti-ship Missile (130)  Speed: 16,000 km/s   End: 41.8m    Range: 40.2m km   WH: 3    Size: 2    TH: 64/38/19

Mao-Kowalski Active Search Sensor MR51-R80 (70%) (2)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski Thermal Sensor TH1-11 (70%) (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Mao-Kowalski EM Detection Sensor EM4-32 (70%) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

ECCM-1 (1)         ECM 10
code:
CA Cassini class Cruiser    7,350 tons     246 Crew     1398 BP      TCS 147  TH 360  EM 0
3265 km/s     Armour 4-33     Shields 0-0     Sensors 1/8/0/0     Damage Control Rating 13     PPV 32.2
Maint Life 1.34 Years     MSP 357    AFR 144%    IFR 2%    1YR 212    5YR 3181    Max Repair 300 MSP
Intended Deployment Time: 18 months    Spare Berths 2    
Flag Bridge    

SpaceX 480 EP Nuclear Pulse Engine (1)    Power 480    Fuel Use 55.21%    Signature 360    Exp 12%
Fuel Capacity 100,000 Litres    Range 4.4 billion km   (15 days at full power)

Twin Orion 10cm C2 Ultraviolet Laser Turret (2x2)    Range 120,000km     TS: 15000 km/s     Power 6-4     RM 4    ROF 10      
Orion 15cm C2 Plasma Carronade (1)    Range 60,000km     TS: 4000 km/s     Power 6-2     RM 1    ROF 15 
Orion 30cm C2 Plasma Carronade (1)    Range 192,000km     TS: 4000 km/s     Power 24-2     RM 1    ROF 60 
Mao-Kowalski Fire Control S08 96-16000 H70 (1)    Max Range: 192,000 km   TS: 16000 km/s
CSL Pebble Bed Reactor Technology PB-1.15 (6)     Total Power Output 12.42    Armour 0    Exp 12%

Mao-Kowalski FC Sensor MR4-R10 (70%) (1)     GPS 160     Range 4.0m km    Resolution 10
Mao-Kowalski Active Search Sensor MR51-R80 (70%) (1)     GPS 5760     Range 51.5m km    Resolution 80
Mao-Kowalski EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECCM-1 (1)         ECM 10

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
A - I don't buy their story. If they really wanted to keep a person safe they would have surrendered, and we're not specced for capture.

B - No need for a full war just yet.

A - energy only - Missiles are too imprecise but energy weapons will be more useful.

pthighs
Jun 21, 2013

Pillbug
A
A
A

koolkevz666
Aug 22, 2015
A
A
A

GunnerJ
Aug 1, 2005

Do you think this is funny?
1: C

There is something a bit suspicious about this surrender and story but it's not clear to me what else there could be and I don't see anything gained by killing this one IC big shot's son. Diplomatically, it's a loss.

2: A

Could we provoke a larger IC response? Maybe, but we have a pretty serious response incoming already and we don't really gain anything by risking having insufficient forces in the area.

3: B

We need to rely on the 3rd fleet to stop them from retaking or destroying Tempel. That said, can I automatically have this counted as A if we don't ultimately decide on having the 3rd fleet speed up?

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
A
A
A


They have sown the wind. Fire everything and bring everything to bear, soonest.

-Adm. 3rd Fleet


edit: My first A order is conditional on being able to destroy it before being caught by the main IC fleet. If not, don't risk the ship, just run.

Mukaikubo fucked around with this message at 02:41 on Jun 5, 2017

Quinntan
Sep 11, 2013
C - Time to cut bait and run in this instance, discretion is the better part of valour after all.
A - We may need these lads up here quick as we can, just in case.
A - While we're waiting, we might as well help the ground pounders out

Dagon
Apr 16, 2003


C
A
A

Mr_Autoshades
Dec 5, 2016
1: C - Whatever's on that ship is probably going to make it back to the IC, we should focus on capturing the two surrendered ships and consolidating the 9th
2: A - Again we need to consolidate, and let the IC know exactly how serious this Incident is. If Temple 1 is worth trading blows with the 3rd fleet over then we need to be ready to fight, if not a larger show of force will just be us flexing some Martian Muscle.
3: B - There's no reason to draw Terra's Ire along with the IC's. My Marines will be able to handle this without Fleet's Interference.

Adbot
ADBOT LOVES YOU

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


B- VIP's are so deliciously tantalizing. Beyond that the IC is obviously well in advance of us technologically, and capturing a third example of that freaky-rear end energy field for the eggheads to play with would be a godsend. And that's not even thinking about what other, less obvious, toys they might have for us to play with.

B- The 3rd Fleet is cruising in slow and steady to say under the radar. At this point, the IC is committed, and we should let them fly their big expensive ships right into the jaws of a superior fleet lurking invisible on their flank. They'll either be forced to back off(boring but practical), surrender (best case, means we get their toys), or cause a major incident/engagement that they'll inevitably lose (and leave wreckage for us to pick apart in search of toys) - no matter what, we come out ahead somehow.

B- Please don't nuke the historical site and turn a firmly allied Earth against us right now, tia

Crazycryodude fucked around with this message at 03:25 on Jun 5, 2017

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply