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Veloxyll
May 3, 2011

Fuck you say?!

D Inform the invoming ships that if they continue their advance we will have no choice but to destroy the fleeing vessel. Attempt capture. If the enemy fleet approaches to within twice weapon range, destroy the fleeing corvette.
B
And B The marines can handle things on the ground. Maybe remind them that they've surrendered?

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Jack2142
Jul 17, 2014

Shitposting in Seattle

:smuggo: You guys are welcome for my initiative to move around to make sure we didn't get jumped by IC reinforcements without warning.

A: If someone gave my ship a gun I would run them down... but kill them please.
B: Reform the fleet to provide cover for the damaged Ares, and move to engage the enemy fleet while the fighters converge to hit them. Even if we lose the engagement the reinforcements will finish off the IC fleet.
A: The Marines can deal with the garrison we need the ship firepower directed at the IC, however that 400 blip has me worried they have a small gunboat/fighter/etc. that will hit our assault ships if we pivot. I say we leave one of the Schiaparelli's to cover the marines and provide fire support.

Actually not at all cowardly instead of joining the fleet for combat I want to try to locate that blip with my sensors, I probably have the best chance of getting a reading and figuring out what it is, whereas I would just be a target in a shooting match between fleets. If I get jumped well come collect my escape pod please.

Jack2142 fucked around with this message at 08:20 on Jun 5, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Thought: Should we detach a destroyer to go investigate that 400 ton sensor ghost we just got a quick blip of? It's very possible both within Aurora and the universe's fiction that it was a fighter or FAC or shuttle or something, and is what the VIP is actually on while hoping we chase after the larger ship claiming to have them aboard.

E: drat it you beat me to it

Lord Windy
Mar 26, 2010
A
A
A


Simple is best!

SlightlyMad
Jun 7, 2015


Gary’s Answer

C.
A.
B.

Maybe deploy the 9th and 3rd between Tempel 1 and enemy, if possible.

Baron-of-hell
Jul 11, 2016
Battleplan Alpha:

C. Think of the wider implications. Do we want an escalation? not really. All objectives are met if we can keep their response fleet away.

B. We must set up a defensive perimeter. Use 3rd fleet fighters to intercept missiles and other fighters, so put them in front of 9th fleet but not too far that the destroyers can't support the fighters in time. Deploy 9th fleet in a convex formation to receive the enemy fleet (concave beats convex if I know my starcraft :smug: ). Put the rest of 3rd fleet in an intercept position. Once the enemy engages 9th fleet have 3rd fleet come in and engage, cut them off. Concentrate fire on the enemies largest ship. Keep the Ares (the one damaged ship) back. If time permits swap the Ares with the one ship that is covering the Marines, otherwise leave it. We want the ship in the back looking out for that 400T contact.

B. The marines should be able to handle this on their own. If not then they are not worthy to be a Martian :colbert:
Also this avoids pissing of earth.


After this incident have our diplomatic core kick up a poo poo storm with the IC. The balance of power is not something to be breached lightly. We can keep the moral high ground saying we didn't blew up the VIP.

Baron-of-hell fucked around with this message at 09:07 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Crazycryodude posted:

Thought: Should we detach a destroyer to go investigate that 400 ton sensor ghost we just got a quick blip of? It's very possible both within Aurora and the universe's fiction that it was a fighter or FAC or shuttle or something, and is what the VIP is actually on while hoping we chase after the larger ship claiming to have them aboard.

The blip moved in from the direction of the asteroid belt before turning 'north' and being lost by the Tharsis as it chased the Corvette. A ship with a return that small requires a fine resolution sensor to track and those on the CA/DD's/Windhund are optimised for destroyer size vessels so would have to be pretty much on top of it to see it.

Estimated ship size is based upon active sensor returns. If something is interfering then these may not be accurate.

Saros fucked around with this message at 09:24 on Jun 5, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Current vote totals

1) A=9, B=2, C=6
2) A=11, B=6
3) A=10, B=7

Looks like the A options are generally leading across the board but some are shakier than others. Goons appears to be going for the maximum carnage options.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Saros posted:

Goons appears to be going for the maximum carnage options.

Hey, it's no big deal, we should be able to take on the whole rest of the solar system.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

C B B

Yooper
Apr 30, 2012


A A A

Max destruction

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



Fire Controls:

There are two types of weapons in Aurora, direct fire (referred to ingame as ‘beam weapons’) and missile weapons. The main difference is that direct fire weapons are generally very short ranged (by scales in space anyway) and apply damage instantaneously while missiles are standoff weapons with travel times.

To aim these weapons every ship needs a fire control system. The Fire Control (FC for short) is a special type of sensor component that direct weapon fire. You need Missile Fire Controls (MFC) for missiles and Beam Fire Controls for beam weapons. They cannot detect targets themselves, instead they use data from an active sensor to target your guns/missiles.

Missile fire controls are similar to active sensors in that they have a max range and resolution determined by their design. A high resolution sensor will be better at detecting smaller ships or missiles than a low resolution sensor but will have much less range than for the equivalent tonnage of sensor. Missile fire controls are effected by Electronic counter-measures (ECM) on the target, each point of ECM the target generates reduces the max range the MFC can lock on by 1% so 10 ECM will reduce maximum lock on range by 10%. This is countered by Electronic Counter-Counter-Measures (ECCM) on the targeting ship which cut through enemy interference. Once missiles are in flight you need to maintain a constant lock to guide them to their target or they will stray and self-destruct, this means damage to the launching ship or it moving out of range means in-flight missiles salvoes will be lost.



For those familiar with the terminology most Aurora missiles function via semi-active radar homing but missiles with EM or Thermal seeker warhead are also possible if generally rarer.


Beam fire controls are used to direct direct fire weapons. They have a max range and max tracking speed. These are fairly self explanatory, max range is the longest distance you can target enemy ships at with this fire control (generally somewhere inside 10,000 - 330,000km) and tracking speed is the target speed the BFC is designed to track. Targets capable of moving faster than this speed (i.e. missiles) become much more difficult to hit but faster/longer ranged BFC get very large very quickly. A single FC can control any number of beam weapons but can only target one target at a time unless firing in point defense mode. The accuracy of the FC drops linearly over its range, thus a FC with more range than the weapon it controls is still useful as at max range of your FC you will suffer accuracy penalties.

Saros fucked around with this message at 16:51 on Jun 5, 2017

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
C: Retreat immediately. The VIP is not part of the mission parameters and pursuing his ship will lead to an escalation we might not be ready for.

B: Continue current course. See above. We have more than enough forces to take Tempel as it is.

A: Bombard. If we do this quickly we'll be in a better position if the IC does come calling.

LostCosmonaut
Feb 15, 2014

C We already have two of the corvettes, killing a third one won't give us much benefit. The VIP probably bugged out on that 400 ton contact anyway.

B

A

Jack2142
Jul 17, 2014

Shitposting in Seattle

Even if it might be difficult to see I kind of want to chase the contact, it might be heading to another base we haven't discovered yet or something sinister.

SIGSEGV
Nov 4, 2010


C Let's not overextend. And that VIP might have been picked up by that magic ghost contact.

B Let's pretend the fighters will be good enough for now.

A Bombard but only with beam weapons. They have to be ludicrously accurate at enormous ranges to even come close to hitting a spaceship so we don't have to worry about collateral damage, even fluff collateral damage.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


At the bare minimum it could be feeding whatever it sees to the incoming IC forces, so chasing it away would reduce their intel if nothing else.

SIGSEGV
Nov 4, 2010


If we even manage to chase it away, it might have gone far enough that it is certain we can't pick it up anymore and gone sideways, maintaining its ability to tattle on us without showing itself while also separating pursuers from our main force.

If we assume the IC are competent, and they sure can try, then chasing it will just divide our forces for them to conquer.

Its presence might also mean that, if it has friends like itself around, our reinforcements might not be a big secret anymore. We just have to bet on it being a new class since we didn't have any intel on their existence and therefore rare ships for now.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

SIGSEGV posted:

A Bombard but only with beam weapons. They have to be ludicrously accurate at enormous ranges to even come close to hitting a spaceship so we don't have to worry about collateral damage, even fluff collateral damage.
The only small issue with this is energy weapons do collateral damage as well (if generally less than missiles). A single laser strike on a craft does equivalent damage to a multi-hundred kiloton warhead so ship to ship weapons are just outrageously powerful in the aurora universe so having all that energy dumped into a small area makes a hell of an explosion anyway. Thanks to TNE-Magic you also cant really dial down weapon power for "reasons." Finaly the beam weapons are all off with CA/DD's chasing after the corvette.





Weapons:

Damage profiles:
All weapons in Aurora have a damage profile, this is the ‘shape’ they make when they strike armor. Generally you want a tight profile (smallest number of armor columns hit) so you can knock holes in enemy armor and get to breaking their internal components.

Missiles

Are fairly obvious, they run into a target and explode with bigger warheads having greater armor piercing capabilities and causing ‘shock’ damage to internal components. Missile warheads explode on impact, creating a triangular damage pattern in armor which is detailed here. Generally they are not great armor piercers but are the best way to strike an enemy from afar.

Missile design gets complicated fast but yes you can design crazy submunitions and missiles within missiles within drones and if anyone has a particular desire for something truly mad i’ll see what can be done. You can also design drones (basically just slow missiles with very fuel efficient engines) and mines (immobile pods with sensors that poo poo out smaller missiles when they detect an enemy.)

Missile launchers, fairly obviously they lob missiles. They are restricted in what size missile they carry with bigger launchers being much slower to reload. It is also possible to make single shot launchers which can’t be reloaded without a collier or base but these are much less space efficient than the more typical launchers fed by magazine designs employed by most ships, they do however allow for very effective saturation fire.

Direct fire weapons are divided into several types all with special characteristics.I’ll cover the types used primarily by the Martian Navy now.

Lasers:

A laser is well, a laser. Works by sending a beam of coherent light at a target and loving it up real good. Lasers have good range, damage and a good damage profile for penetrating armor but do less damage at longer distances. Bigger calibers means slower fire rate and longer range. Pretty much can do most things but are not specialised.

Autocannons:

These are your fast firing chemical guns, think a modern, fully automatic battleship gun but bigger. They are extremely short ranged but are able to put multiple shots out in each firing round, their usual purpose is as point defence weapons.

Plasma cannons:

For when you absolutely must throw as much raw damage downrange as humanly possible you want the plasma cannon. A Martian specialty they are short-medium range weapons which lose damage at greater distance and have a relatively ‘splashy’ or wide armor damage profile so aren’t amazing armor piercers but do so much raw damage they don’t really need to be.

Close In Weapon Systems (CIWS):

These guys are kind of an oddball in that they are an extremely short range autocannon with an integrated sensor and fire control. They act on automatic to defend the ship against incoming missiles and are a self-contained unit that does not require any other components to work.


There are several other types of beam weapons but we will discover them ourselves (often the hard way!)

Saros fucked around with this message at 20:12 on Jun 5, 2017

Pharnakes
Aug 14, 2009
C B B

Let the VIP go, if he even is on that ship at all. Killing him would do us no good, the military gain of wiping out a corvette is far outweighed by the political problems of killing this VIP. Capturing him would be ideal but is impractical and excessively risky. Pull the lead units back to Tempel and hole up to await the arrival of the IC. Hopefully the fleet consolidated will be able to hold off long enough for the 3rd to arrive in good order, obviously as soon as any member of the 3rd gets pinged they should rev up and burn in for support. Don't risk damage to the site, this whole thing is essentially a political gambit, we are not even officially at war yet let alone total war. Stop trying to escalate things needlessly.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Saros posted:

The only small issue with this is energy weapons do collateral damage as well (if generally less than missiles). A single laser strike on a craft does equivalent damage to a multi-hundred kiloton warhead so ship to ship weapons are just outrageously powerful in the aurora universe so having all that energy dumped into a small area makes a hell of an explosion anyway. Thanks to TNE-Magic you also cant really dial down weapon power for "reasons." Finaly the beam weapons are all off with CA/DD's chasing after the corvette.

Might be good if people reconsidered their 3-A votes with this in mind.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

GunnerJ posted:

Might be good if people reconsidered their 3-A votes with this in mind.


I was going to call it but it's a bit close for comfort now. If anyone wants to reconsider please do, the bombardment decision and 3rd fleet speed can be deferred for later but the Capture/kill/destroy is needed asap.

Athaboros
Mar 11, 2007

Hundreds and Thousands!



Fair points made in favor of 1C here. I'll change my vote from 1A 2A 3B to 1C 2A 3B.

Really do wish y'all would reconsider the bombardment; it doesn't seem necessary at all.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Yeah the bombardment will mainly just 1) kill civilians and blow up infrastructure that we could be using and 2) majorly piss off our staunch ally (in this specific case) when we glass their historical site. This is still technically a cold war, and diplomacy is paramount. The inner planets presenting a united front against a bunch of jumped-up rockhoppers in the outer system is vital. Let's not introduce any cracks into the facade just yet.

GunnerJ
Aug 1, 2005

Do you think this is funny?
If you voted 1-B please consider switching to C to beat this dumb GOON RAGE vote to randomly kill some foreign dignitary.

Jack2142
Jul 17, 2014

Shitposting in Seattle

GunnerJ posted:

If you voted 1-B please consider switching to C to beat this dumb GOON RAGE vote to randomly kill some foreign dignitary.

The USA assassinated Yamamoto via aircraft so I say its kosher, after all we're gonna win and write the history books.

sniper4625
Sep 26, 2009

Loyal to the hEnd

GunnerJ posted:

If you voted 1-B please consider switching to C to beat this dumb GOON RAGE vote to randomly kill some foreign dignitary.

That foreign dignitary is probably the reason why we've lost a lot of good men, if he wants to play at war let him reap the rewards.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Fun fact, one of Earths most popular tourist destinations is the old Apollo landing sites on the moon. Terrans don't gently caress around with their love for old space age garbage.

HannibalBarca calls in from the bridge of the Tharsis asking for clarity in his orders, the corvette has fired a salvo at his detachment!



GunnerJ
Aug 1, 2005

Do you think this is funny?

sniper4625 posted:

That foreign dignitary is probably the reason why we've lost a lot of good men, if he wants to play at war let him reap the rewards.

This is the kind of dumb poo poo I'm talking about, yes.

eta: I will say that the "something else is actually on that ship rather than some guy" reason is a good one, if too speculative, but this is a combat operation. Loss of life on one side or another was going to happen.

Pharnakes
Aug 14, 2009
The VIP is less important than the site. Killing him is a dumb pointless and entirely self defeating move, his only possible value in this game is while he is still alive, but in the grand shceme of things killing him will only piss of the IC more. Glassing the site on the other hand is a huge loving deal. The Terrans would be our allies in this war if it actually is a war, and it is impossible to sate how valuable their support would be.

Seriously, We are not in a war, damit. This is pure political manoeuvring with a little extra spice on the side, there is nothing to be won here militarily, only politically. In a declared war this listening post would have a life expectancy of how ever long it takes the nukes to arrive. I feel like people are getting caught up in the jingoism of the moment and forgetting the goals of this operation. We are to secure the asteroid with site and listening post intact, in order to gain favour with the Terrans by demonstrating the IC's disregard for the Lunar Accords. We are not here to blow poo poo up, there is nothing here worth blowing up.

As the current trend is going, if the entire IC fleet was to turn around and return to Jupiter they would go home with a substantial win here. We would come out looking like a bunch of trigger happy barbarians with no appreciation for historic monuments who are out only for blood with no respect for the treaties or for human life. We need this site intact, the listening post with evidence intact and ideally the VIP alive as the ship he is on no longer posses a military threat. If we don't so this we have lost, badly, even if we have won.

Once we have firmly won the propaganda war and have secured the Terran's support or at least neutrality then we can go to war, if we need. Right now we risk starting a war we are not ready for against not only the IC but the Terrans also. This LP would be over before it is begun, and whilst for that reason I doubt Saros would actually do that, it's no fun if he has to bend the rules straight away.

Pharnakes fucked around with this message at 22:49 on Jun 5, 2017

SIGSEGV
Nov 4, 2010


Reconsidering my vote from 3A to 3B on account of new infomation on how this bombing thing works.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

The corvette's salvo charges in but Tharsis is ready.



Four of the missiles are swept from the sky with precise shots from the ships laser battery and the CIWS blows the last two apart as they close.

Hannibal hails the enemy vessel one more time, "IC Corvette, this is your final warning. Heave to and disable active sensors and weapons or you will be destroyed."

Pharnakes
Aug 14, 2009

sniper4625 posted:

That foreign dignitary is probably the reason why we've lost a lot of good men, if he wants to play at war let him reap the rewards.

We haven't even lost "lots of good men". Even if we had their lives would have been heroically sacrificed to further the interest of their country, you on the other hand would rather throw that away and render their deaths meaningless by starting a war that will kill billions and leave them entirely forgotten. That would be if we had actually lost lots of men. As it is we have a confirmed casualty count of 1 (one) Martian Navy Personnel so far. Probably a few marines are down now too, but this is so far a very limited engagement. If you truly care about the lives of our men and women you would be trying to keep it this way.

Pharnakes fucked around with this message at 22:57 on Jun 5, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Seriously, you start a hot war and the interplanetary missiles start flying and suddenly Mars just got half its dome cities cracked open with billions dead. This is not the time to start one.

Also, the enemy corvette can't get through our PD and we can outrun it, why NOT go for the capture at this point? Add a conditional to destroy it or run away if the enemy fleet gets too close but at least make an attempt.

GunnerJ
Aug 1, 2005

Do you think this is funny?
I dunno if the outcome is going to be that dire really but it's definitely not going to help us in any way shape or form to kill the VIP. At best we're risking the pursuit craft for no good reason.

eta: B is as much of a risk to the ship but definitely a better option that A. But I don't think there's enough time for a mass vote switch really to B.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Final vote tally



Looks like its C, A, A. I'll get to running the combat now.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Stay safe, diplomatically critical historic site! :ohdear:

pthighs
Jun 21, 2013

Pillbug

Crazycryodude posted:

Mars just got half its dome cities cracked open with billions dead.

You have to break a few eggs to make an omelet.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


RIP our alliance with Earth, you were too fragile for the goonmind's touch.

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Pharnakes
Aug 14, 2009
Right, so assuming the site is glassed what's our damage control? Do you think we could get away with throwing HannibalBarca under the bus and claiming the one casualty was his relation and he went rogue and bombarded Tempel against orders?

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