|
Please please do be aware when increasing ram in the vmprams file that the maximum and the minimum should be the same. The message is starting to get out there but it's a simple cause of a lot of problems -Xms & -Xmx need to have the same value There's a mod index LazyLib, GraphicsLib, Version Checker & Console Commands are practically mandatory inclusions Steiner Foundation is a good recommendation for newbies, as it is specifically designed to provide an early game crutch if needed Balance is somewhat subjective but faction mods both currently good to go and generally considered to be balanced to vanilla standards are; Blackrock Drive Yards, Diable Avionics, Interstellar Imperium, Outer Rim Alliance & Scy Ship/Weapon Pack is balanced & covers some niches which may or may not have been obviously missing in single player. Super relevant for tournament play Dassault-Mikoyan Engineering deserves a special mention as it was generally considered overpowered but Soren is very receptive to constructive feedback and has just done a balance pass on it. If any rough edges remain the tournament should highlight it shortly
|
# ? Jun 14, 2017 16:59 |
|
|
# ? May 31, 2024 02:13 |
|
Huh. Some of those mods might be incompatible. I have nexerelin and all of the dynasector supported mods installed and i'm getting a fatal:null error. Any idea what the cause is? Shame too. I've got a bunch of diable avionic's ships and two onslaughts that I captured and restored.
|
# ? Jun 14, 2017 17:07 |
|
Archonex posted:Huh. Some of those mods might be incompatible. I have nexerelin and all of the dynasector supported mods installed and i'm getting a fatal:null error. Any idea what the cause is? Is there a specific mod and function mentioned in the log? Is it a repeatable issue?
|
# ? Jun 14, 2017 17:14 |
|
Mercrom posted:The worst thing about installing a bunch of faction mods is the addition of a bunch of overpowered weapons that you don't know which mod they belong to. I wish mod stuff was marked with the mod they came from. I've suggested this multiple times in the discord and it hasn't stuck yet. It's probably something a third party could create. Just append the faction name or abbreviation to the end of every weapon description string. Actually I may just go in the csvs and do that right now myself!
|
# ? Jun 14, 2017 17:19 |
|
Archonex posted:Huh. Some of those mods might be incompatible. I have nexerelin and all of the dynasector supported mods installed and i'm getting a fatal:null error. Any idea what the cause is? If you have Nexelerin AND Omnifactory, you need overwrite the mods\Nexerelin\data\config\omnifactory config with the mods\Omnifactory\data\config\omnifactory config. That's what was giving me the same error earlier
|
# ? Jun 14, 2017 17:25 |
|
Looks like it's exelerin itself. Either hovering your mouse over the market attacked condition event on a recently conquered planet or the game spawning in a certain bounty (No idea what. It gives me an unknown type.) is causing it to crash.
|
# ? Jun 14, 2017 17:29 |
|
Mercrom posted:The worst thing about installing a bunch of faction mods is the addition of a bunch of overpowered weapons that you don't know which mod they belong to. I wish mod stuff was marked with the mod they came from. But I thought the best part about Starsector was slapping several modded weapons of death onto a scylla and becoming a teleporting grim reaper
|
# ? Jun 14, 2017 17:37 |
|
Sorry SFF Garfu fucked around with this message at 19:01 on Jun 14, 2017 |
# ? Jun 14, 2017 18:58 |
|
Garfu posted:
I need this.
|
# ? Jun 14, 2017 21:09 |
|
Garfu posted:
|
# ? Jun 14, 2017 21:10 |
|
Lol if you dont already know the source of every weapon from every mod ever made
|
# ? Jun 14, 2017 22:18 |
|
Is there some way to tell the range of a given fighter squadron? I can't see anything in their stats.
Archonex fucked around with this message at 22:32 on Jun 14, 2017 |
# ? Jun 14, 2017 22:20 |
|
Archonex posted:Is there some way to tell the range of a given fighter squadron? I can't see anything in their stats. For vanilla stuff, yes. I expanded the wiki fighter info to include it, as "Maximum engagement range" I also added a bunch of other, expanded information, which you can get by mousing over the information box The Thunder has an 8K range and most other fighters have been normalised to 4K range If you want it for a mod then let me know which one and I'll see if the author wants a wiki or not. Right now I'm focusing on the tournament but when that is done then hopefully quite a few mod wikis will go up Or you can check it yourself in the 9th column, range, in the \Starsector\mods\ {mod name} \data\hulls\wing_data.csv TheWetFish fucked around with this message at 22:41 on Jun 14, 2017 |
# ? Jun 14, 2017 22:35 |
|
Garfu posted:
this badly needs to be the new modding standard
|
# ? Jun 14, 2017 23:03 |
|
Soup du Journey posted:this badly needs to be the new modding standard
|
# ? Jun 14, 2017 23:25 |
|
Soup du Journey posted:this badly needs to be the new modding standard Counter point; it breaks immersion Building the mod name into the description somewhere might be better overall. That said, nothing stopping people doing this manually and it shouldn't be too hard to write a script to do it
|
# ? Jun 14, 2017 23:32 |
|
TheWetFish posted:Counter point; it breaks immersion Why? You’re pulling up the weapon’s catalogue description. Space Sears–Roebuck wants you to be satisfied with your purchase.
|
# ? Jun 14, 2017 23:38 |
|
TheWetFish posted:Counter point; it breaks immersion yeah i can't say that i care for that solution
|
# ? Jun 14, 2017 23:38 |
|
Prav posted:yeah i can't say that i care for that solution I think it's a great idea. I put it to some of the mods, that was the feedback I got so far. Give it a few days and we'll see how everyone else is feeling about it
|
# ? Jun 14, 2017 23:53 |
|
at least stick it on the end of the codex entry after a couple of newlines
|
# ? Jun 14, 2017 23:54 |
|
TheWetFish posted:Counter point; it breaks immersion Nah, at least not anymore than stuff like DPS being displayed.
|
# ? Jun 15, 2017 00:04 |
|
What about a mouseover button that shows the origin of a thing when you roll over it?
|
# ? Jun 15, 2017 00:09 |
|
Anticheese posted:What about a mouseover button that shows the origin of a thing when you roll over it? It seems to be relatively easily scriptable to append a tag into the descriptions (I say, before I flail at it for several hours). I'll see if I can put something together over the next few days, if someone doesn't beat me to it
|
# ? Jun 15, 2017 00:31 |
|
SHAOLIN FUCKFIEND posted:Lol if you dont already know the source of every weapon from every mod ever made ...said the spaceman who refuses to standardize between BR_ and BRDY_ prefixes (and gives no fucks for achilles_mrm and achilles_pod.)
|
# ? Jun 15, 2017 01:04 |
|
IMO blah blah, if you are going to mention what faction makes the weapon (which should be done most of the time). Do it right, in a in-universe friendly manner, so something like this. "A custom-tooled battery of low-caliber firing assemblies, ready-made for point-defense duties. Efficient and especially powerful against warship-grade shield systems. This weapon is manufactured - sans blueprint - by Tiandong Heavy Industries. A post-Collapse ""invention"", the Superheavy Machine Gun is a fusion of antiquated design practices with ancient weapons technology, made to work less through ingenuity but rather a long process of trial and error. This weapon is mocked by Tri-Tachyon suits for its primitive nature, but in this age of aggression, few would dare reject a nice, big gun bolted to their hull." Doing it in any other way would result in me turning off the mod heh. Yes, I find it done in a sort of outside context manner pretty gross. After all, vanilla mentions weapon manufacturers for some things too. And guess what? It is done almost exactly like that example I just posted from THI.
|
# ? Jun 15, 2017 01:57 |
|
My bros, how do you sell/store your mass weapons you collect from battles? Surely there's a better way than selecting each individually and dragging it over.
|
# ? Jun 15, 2017 02:17 |
|
Count Roland posted:My bros, how do you sell/store your mass weapons you collect from battles? Surely there's a better way than selecting each individually and dragging it over. control-click the stack. shift-click-and-hold to get a slider if you want to select a partial amount. i also recommend just leaving most stuff that drops. sure pick up the rarities, but leave the 200 arbalests.
|
# ? Jun 15, 2017 02:21 |
|
Prav posted:control-click the stack. shift-click-and-hold to get a slider if you want to select a partial amount. I don't mean the stacks, I mean the qty 1 vulcan cannon, qty 1 thumper, qty 1 harpoon etc. I take it all, which gives me massive stores (because I'm a hoarder). It would be nice if i could just go to the weapons tab and hit "select all".
|
# ? Jun 15, 2017 02:40 |
|
ctrl-click moves it without having to drag. And you're selling vulcans? Those things are so valuable - they go on pretty much everything, including non-combat ships if you feel like you have to run away a lot.
|
# ? Jun 15, 2017 03:25 |
|
Wow did someone just seriously use "My Immersion" as a reason for not displaying information to a player? I thought people like that were myths. I mean, I don't care much either way since I don't honestly have a lot of trouble figuring out what weapon came from where, but that's a really dumb reason for any decision in any non-rpg game/game mod, especially in this context.
|
# ? Jun 15, 2017 04:31 |
|
Psycho Landlord posted:Wow did someone just seriously use "My Immersion" as a reason for not displaying information to a player? I thought people like that were myths. It was me, sorry. That was quite bad wording there from me Useful information like this should be provided to the player. There was some discussion elsewhere about the best way to go about it. A point was raised that including the information as part of the description might be preferable. Particularly given that players can add the more striking tags in front relatively easily if they prefer it that way
|
# ? Jun 15, 2017 04:40 |
|
If you're going to bother categorizing mod weapons, it should be done near (preferably at) the beginning of the description rather than somewhere in the flavor text, just for player visibility and time's sake. Justify it as whatever hyper advanced space internet gun wiki you're looking at to learn this poo poo having the incredible technology of sorting by category, I guess.
|
# ? Jun 15, 2017 04:58 |
|
Psycho Landlord posted:If you're going to bother categorizing mod weapons, it should be done near (preferably at) the beginning of the description rather than somewhere in the flavor text, just for player visibility and time's sake. Justify it as whatever hyper advanced space internet gun wiki you're looking at to learn this poo poo having the incredible technology of sorting by category, I guess. Yeah. I can understand a desire for general Immersion. But to me, UI being obtuse for the sake of "It's more realistic if it's awkward! Hiding game mechanics (Only if I personally don't want to be reminded of them) is realistic" just reminds me I'm playing a video game with a poor interface, rather than help my imagination. Though for what it is worth, this is one of the least obtrusive examples of such I've heard pitched. Immersion is what keeps your head in the game. Be it deep lore, or gameplay itself flowing well enough that you don't have to tab out of the game to consult a wiki, forums, or file folder for what should be incredibly basic information. If something as small as being reminded that you installed a mod outside of garish "THIS BLASTER IS BROUGHT TO YOU BY CODER LUDDIC LASHER 69" breaks immersion, then you may not be invested into the game enough in the first place. Section Z fucked around with this message at 05:30 on Jun 15, 2017 |
# ? Jun 15, 2017 05:23 |
|
Well, a string is a string, and CONCATENATE() can be pretty flexible when it comes to formatting... It seems like the middle ground here would be to add a more lore friendly sentence or signature in the description somewhere. I get that it might be ideal to have the maker noted in the flow of the description, but that'd be pretty hard to script and thus . Even something like "[ModFaction] brings you this [ItemName]." as a top line would be sufficient. It might be fun to write the descriptions in a more narrative style, like a commentator or hype man speaking vs. the current print ad style.
|
# ? Jun 15, 2017 05:57 |
|
LostEnder posted:Well, a string is a string, and CONCATENATE() can be pretty flexible when it comes to formatting... Or just have the mod be something listed in the stats section, rather than the description. It isn't game breaking for me, but I do like flavour text to keep to vanilla conventions.
|
# ? Jun 15, 2017 07:00 |
|
I’d like it if there were manufacturers with personality.
|
# ? Jun 15, 2017 09:03 |
Just bought a Colossus Mk.II for funsies and wow is it a useless pile of poo poo! I put heavy armor on it and it still almost instantly started taking hull damage. It doesn't have enough OP or flux capacity to actually put any decent weapons on it. The hammer barrage is by far the weakest of all the large missile weapons and it would cost a third of your OP to get extended missile racks so that you can fire it more than five times. Half the small slots are facing sideways only so they can't cover the front or back, in fact there is zero possible coverage toward the rear so if anyone even thinks about using a Salamander missile your engines are gone for the rest of the fight and you'll end up facing rear end towards the enemy, completely defenseless. Also burn drive sucks balls and doesn't do anything but leave you helpless after you end up overshooting your target. I will be seriously impressed if anyone can come up with a loadout that is even remotely useful. I suppose you could put a converted hangar on it and turn it into a Colossus Mk.II+III but at that point it's just a profoundly retarded Gemini. Maybe I'm just asking too much of a modified freighter but for losing 2/3 of your cargo capacity I feel like it should get more than half a frigate worth of fighting ability. my kinda ape fucked around with this message at 14:08 on Jun 15, 2017 |
|
# ? Jun 15, 2017 13:56 |
|
my kinda ape posted:Just bought a Colossus Mk.II for funsies and wow is it a useless pile of poo poo! I put heavy armor on it and it still almost instantly started taking hull damage. It doesn't have enough OP or flux capacity to actually put any decent weapons on it. The hammer barrage is by far the weakest of all the large missile weapons and it would cost a third of your OP to get extended missile racks so that you can fire it more than five times. Half the small slots are facing sideways only so they can't cover the front or back, in fact there is zero possible coverage toward the rear so if anyone even thinks about using a Salamander missile your engines are gone for the rest of the fight and you'll end up facing rear end towards the enemy, completely defenseless. Also burn drive sucks balls and doesn't do anything but leave you helpless after you end up overshooting your target. Wait til you see the mark 3. It trades SO and the hammers for 1 fighter bay What did you expect would happen after the last "mk II" worthless pirate conversion of a noncombatant? dis astranagant fucked around with this message at 14:11 on Jun 15, 2017 |
# ? Jun 15, 2017 14:02 |
|
counterpoint: the colossus 2 owns and has a hammer barrage which shits out a disgusting amount of torpedoes and built-in SO. it's a battering ram, use it to kick in the door. if it breaks or runs out of ammo doing so, who cares? it's 9 fleet points worth of ill-advised modifications. expanded missile racks? you're thinking way too long-term.
|
# ? Jun 15, 2017 14:12 |
|
|
# ? May 31, 2024 02:13 |
|
Prav posted:counterpoint: the colossus 2 owns and has a hammer barrage which shits out a disgusting amount of torpedoes and built-in SO. it's a battering ram, use it to kick in the door. if it breaks or runs out of ammo doing so, who cares? it's 9 fleet points worth of ill-advised modifications. I can't help but be all BSG about my fleet and treat every lost ship as the death of a family member.
|
# ? Jun 15, 2017 14:17 |