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Morrow
Oct 31, 2010
Strike hard and fast now. We can't afford to send the entire task force off to Pluto because our primary objective is still to defend Neptune. If we lose Neptune, then we're hosed because it's our main source of fuel. Wiping out an isolated detachment of IC ships while they're attacking a neutral settlement is a great start to the war. Especially if Special Branch is able to deliver an intact data core from their command ship.

If you lot got your way the entire fleet would be around Pluto and not able to respond to a serious IC attack on Triton.

Morrow fucked around with this message at 02:13 on Jun 16, 2017

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CupNoodle
Dec 14, 2008

Please take care
Please be careful
Please take care by being careful
Yeah, I was originally for Pluto, but with this turn of events, I think it might be worth it to capitalize on S-T with Special Branch. We should probably intervene (if SB is on board with it still).

NewMars
Mar 10, 2013
I say we gotta intervene, the situation's got too much chance of going real bad, real fast if we don't.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



12 Feb, 1217hrs

When we last saw things the IC convoy was (slowly) making its way towards S-T.


It takes them over a week to reach close proximity of the comet, in that time we get initial reports from the salvaged tech from the battle off Tempel 1. It seems the IC is ahead of us in fuel efficiency as well!

20 Feb, 2102hrs
Task force Dumbo takes up positions to intercept the convoy after it heads towards Pluto.


The Destroyers and scout used almost their entire fuel supply getting out here! Luckily FSV Endurance is along for the ride.


Back to full and Endurance stil has 57% of her reserves.

23 Feb, 1602hrs


Three days later the IC convoy begins its approach.

4th March, 0952hrs


The convoy has arrived at S-T, a few hours after arrival the Comets internal net went dark and there are pannicked reports over short range coms of gunfire on the docks. The Operations Vessel is pushing off and going dark and will attempt to conceal itself on the comet's surface.

It looks like the IC is occuping the Comet with troops disembarking from the two 'Iron Lady' class ships, now confirmed as Troop transports.

It looks like the total combat force is:

1x Bill gates cruiser
2x Marissa Mayer missile destroyers
4x Mikhail Koshkin - Unknown, probably small destroyers.
2x Type 1 Corvettes

Unknown contacts:
1x "Robert Ford" ~8000T ship, possibly support vessel or tanker?
1x "Shell" Large sestroyer size vessel ~4000T?
1x "Chelsea Clinton" Small unkown vessel - Scout?

Unwilling to get into a battle in close proximity to a colony General Mukaikubo resolves to ambush them when they leave.

8 March, 0517hrs

After a few days occupying the comet they depart on course for Pluto leaving behind a garrison force.


Task force Dumbo moves to intercept a few hundred million km from the Comet.

10 March, 0100hrs

Having lost the convoy on passive sensors (the shadowing SB vessel departed for Saturn) TF Dumbo must rely on estimating its position for an intercept. The support vessels are detatched and the fighters launched to go looping around and get between the convoy's presumed location and the rest of the solar system.

10 March, 0118hrs


18 minutes later a trio of active sensors are detected turning on by the passives in the fleet. Looks like the gig is up but the fleet is already at the edge of missile range!

10 March 0210hrs
"Light up our actives and paint targets for acquisition" orders General Mukaikubo


This must have been quite the surprise to the sensor operators on the IC convoy.


The convoy and missile destroyers turn back for the inner system and the Cruiser contact begins a cautious approach towards TF Dumbo.


When the actives come on the Operations ship on S-T boosts from the surface firing up its jammers and launching its assault pods on course for the Cruiser. They are still hours away even with their extraordinary turn of speed (3% of light speed :captainpop:)

10 March, 0307hrs

Almost an hour later trouble comes a calling. Seem familiar? Two massive salvoes of 50 missiles are detected homing in on TF Dumbo.


The fleet fires everything it has, shooting down over 25 missiles and dodging an equal amount but 47 get through and BC Victory (General Mukaikubo) and CA Dont forget to breathe (Colonel YellerBill) stagger out the far side of the nuclear firestorm, Victory shedding armor and Dont forget to breathe streaming atmosphere from multiple rents in her hull.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Saros posted:


The convoy and missile destroyers turn back for the inner system and the Cruiser contact begins a cautious approach towards TF Dumbo.

OK, this is intensely weird. Why would this one ship, the one SB wants to capture apparently, go it alone while everything else runs?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

GunnerJ posted:

OK, this is intensely weird. Why would this one ship, the one SB wants to capture apparently, go it alone while everything else runs?

Ah it's probably got some of the smaller ships in tow. You cant resolve the sub 3500T ships with actives or passives at this range (about 55m km) so you dont know where they are distributed yet.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

GunnerJ posted:

OK, this is intensely weird. Why would this one ship, the one SB wants to capture apparently, go it alone while everything else runs?

My suspicion is that it's two questions with the same answer. Why'd they do it that way and why does the SB want it? There's something big going on that we really ought to get in on. I wonder if it's do or die for the cruiser.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Saros posted:

Ah it's probably got some of the smaller ships in tow. You cant resolve the sub 3500T ships with actives or passives at this range (about 55m km) so you dont know where they are distributed yet.

Oh, OK. So what do we know about the ships that are running? I can't tell from the screenshot what they are.

Moon Slayer
Jun 19, 2007

This LP is really cool and I'm glad you're adding some narration to help people keep track of what's going on, because sometimes those spreadsheet reports can be completely inpenetrable.

I'll take a ship, any ship, and name it Eureka.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



10 March, 0309hrs

General Mukaikubo picks himself off the deck. "Fleet Damage report!" he calls out and his flag captain throws it up on his terminal.



"Victory and Dont Forget both hit badly, our armor held but Don't Forget has breaches and casualties, they are reporting all systems combat effective other than their passive array" his XO reports.

"Continue pursuit at Flank speed!" he orders.


10 March, 0412hrs


Space combat is slow (except when its not). The incoming hostile cruiser turns away after missile impact and the four small destroyer contacts are identified moving in formation with it as the Task Force closes the range to 22.5m km. The fighters also head for the transports at maximim burn.

10 March, 0453hrs

Sensors reveal strength 20 shields on the cruisers escorts as they kick up to 3200kps and turn towards the Task Force.

10 March, 0535hrs

The two groups of ship continue to close. Mukaikubo wonders at this as the enemy vessels are badly outnumbered and outmassed, perhaps they are trying to cripple ships to allow the transports to escape?

10 March, 0545hrs

As the range closes to only a few hundred thousand kilometers he orders the missile tubes on Victory to start firing. Hoping it will distract or damage the enemy is for naught as the Cruisers PD system sweeps them aside and he orders the missile crews to cease fire.

10 March, 0546hrs

At 100k km the first hits register from both sides, the enemy is using primarity lasers and concentrating fire on Victory.


The armor takes it all easily. We have to close the range so we can overwhelm their shields with plasma fire thinks Mukaikubo.

However as the range continues to close the enemy opens up with their microwave weapons. Consoles explode as surges destroy delicate electronic equipment.



Both sides continue to trade blows for a minute but Victory is fast running out of ways to target her weapons!



The enemy cruisers shields collapse as Victory starts to suffer hull breaches. The slower Dont Forget is detatched and the task force accelerates to close the gap further.


The two fleets blow past each other at point blank range, even their respective PD weapons opening up and hammering away at the enemy. The enemy Cruiser takes heavy blows and a Destroyer gets chewed up badly by autocannon fire.


Victory is savaged in response however and her last fire control systems are destroyed with multiple hull breaches killing a number of crew.


Mukaikubo orders her to break off and retreat while she fixes her electronics. The rest of the Task force draws the enemy away.


Maskirovka finishes gutting the enemy destroyer as the Falling outside normal moral constraints puts a final laser burst through the holes in the IC cruisers hull and she transforms from 11kt of warship to a spinning wreck. The ship is totally destroyed and it's unlikely to yield much for the SB to find.


The destoyers turn to flee and open the range.


But not before one final laser salvo at Falling outside normal moral constraints tears open her hull and surges disable all her targeting systems.


The fleets pass each other again and Atrocity exhibition swings her main plasma cannon around and obliterates another destroyer, "Scratch one!" yells someone on Sebmojo's bridge as the crew exults at their first kill.


After that last two destoyers go down quickly to the fleet's combined firepower.



However Victory is badly damaged and combat ineffective with 29 dead.



Falling outside normal moral constraints is in similar straits with 35 dead.



The two badly damaged ships limp towards the fleet support vessels while the rest of the task force continues to pursue the convoy. The fighters are also closing in...

Saros fucked around with this message at 15:40 on Jun 16, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


So do the spooks still have something to board, or did wrecking that cruiser doom all the podheads to a slow lonely death as they zip off into the Oort Cloud at .03c?

CoffeeQaddaffi
Mar 20, 2009
Can our crippled cruisers meet up with the support vessels closer to the life pods to take prisoners/board wrecks while repairs get under way?

pthighs
Jun 21, 2013

Pillbug

Saros posted:

Dont forget to breathe streaming atmosphere from multiple rents in her hull.

This is poetic.

We can be aggressive. They started it with their attack on S-T so we should be able to win the PR battle.

Pharnakes
Aug 14, 2009
That's a bloody little tussle to be sure but we have clear moral high ground here. This was an aggressive fleet that has just annexed an independent colony with no provocation or justification whatsoever and was clearly intending to do the same at Pluto. Our intervention was not only justified but heroic and the casualties we have taken will only serve to add strength to that narrative. Baring sudden disasters to our crippled ships (can that happen in this game? or can you only die to direct damage) we have this in the bag. A couple of destroyers might get away but we'll be interrogating the contents of those transports soon enough.

https://www.youtube.com/watch?v=ndoSyrZtNCo&t=57s

Pash
Sep 10, 2009

The First of the Adorable Dead
If we didn't bring any marines with us on our fleet we should probably send up a detachment from Neptune to liberate S-T.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Definitely. But once we finish tearing this IC fleet to shreds we should give the now stranded occupiers of S-T a chance to surrender before we dispatch any Marines.

Pash
Sep 10, 2009

The First of the Adorable Dead

Crazycryodude posted:

Definitely. But once we finish tearing this IC fleet to shreds we should give the now stranded occupiers of S-T a chance to surrender before we dispatch any Marines.

Agreed, but don't give them to long of a chance, we don't want IC reinforcements getting a chance to get there if someone breaks out of the jamming range.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
Ah! A properly Nelsonic scrap; "No captain can do very wrong if he places his ship alongside that of the enemy" and all that, what? Shame my pretty flagship got battered, but we did effectively wipe out the enemy task force without losing any ships, so I'll take that as a moderately healthy success.

Question:

-How badly damaged are our ships- can they keep up with the rest of the task force?

As I see it, we have a few goals:

Destroy or capture the remnants of the IC convoy
Liberate S-T
Return to Neptune before the IC can send a response force there while our main fleet is away.

The answer to my question answers how much priority we should immediately give Goal #3.

habituallyred
Feb 6, 2015
Be sure to throw in some missiles right before our next pass, distract some of their guns.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


The ships that got damaged can fix up their broken internals with a bit of time and be mostly alright with the light casualties they've taken, but the armor they've lost is never coming back without shipyard time. They can move with the fleet, and in a real pinch fight with it, but getting into a fight with your armor pre-breached and the crew shorthanded is barely this side of suicidal.

Don't get me wrong, we're way better off than if they'd been outright destroyed, but they've basically been mission killed until they can get back to a shipyard and have new armor slapped on.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Crazycryodude posted:

The ships that got damaged can fix up their broken internals with a bit of time and be mostly alright with the light casualties they've taken, but the armor they've lost is never coming back without shipyard time. They can move with the fleet, and in a real pinch fight with it, but getting into a fight with your armor pre-breached and the crew shorthanded is barely this side of suicidal.

Don't get me wrong, we're way better off than if they'd been outright destroyed, but they've basically been mission killed until they can get back to a shipyard and have new armor slapped on.

That's good to know. I was mostly concerned with them being described as limping back to the fleet support vessels. Worried they might have had to trail the rest of the fleet on the way back to Neptune and be easily picked off, were the IC to move towards home immediately. If they can still make pace, I'd say start them on the way back on a slightly wide route now, while the relatively undamaged fleet sorts things at S-T.

Pharnakes
Aug 14, 2009
As far as I know if they haven't taken engine hits then they can still make speed. And I'm sure Saros would have mentioned if they took such critical hits.

Proposal: Run bragging to Earth at earliest opportunity and offer to dispatch a marine security battalion to Pluto to secure it against further IC aggression. To be escorted by one or two destroyers and to dig in with a small PDC on arrival. Plus some scientists, of course, but no need to talk about that bit too much.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Send an expedition to Makemake, its even further out than Pluto so it probably has even better stuff.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



10 March, 0640hrs

The fighters close in on the convoy first and fire up their short range actives. There are the two missing corvettes, in close with the convoy.


The two missile destroyers also have strength 12 shields up.


Suddenly one of the fighters takes three hits from fast missiles coming from the corvettes, they are still out of range to return fire with their own guns.


20 seconds later they are in range and they return fire. Deimos #17 takes three more hits and loses an engine and its weapon power generator but the return fire tears one of the corvettes apart.


Blowing past the formation the Fighters pummel one of the cargo ships before turning about for another run on the second Corvette.


The second corvette flings another salvo of missiles and Deimos #19 is left tumbling, all her crew killed.


Vengance is swift however as the rest of the fighters fall on the Corvette and tear it apart.


The convoy is separating as faster ships pull away from the transports as they all try to run. The fighters in hot pursuit.


The lagging, damaged transport is destroyed...


A troop transport takes multiple hits, spilling bodies out great rents in her tranport pods.


Sweeping past the 4000T target the Fighters hit her hard, refined sorium streaming from every wound reveals it to be a tanker of some sort.


A series of blows on the 8000T target triggers internal explosions from magazine stores that gut the ship.


The Civillian transports all kill their engines and start broadcasting surrender but the military vessels press gamely on.


The small vessel, festooned with sensor arrays is snapped in two as her reactor goes critical.


One of the missile destroyers shudders to a halt as a fighter slides in and puts a full power plasma torpedo into her engines.

Copying this another fighter does the same to the other misiles destroyer, both are left disabled and drifting but intact.

0729hrs

The surrendered transports are marshalled and the disabled and ordered to proceed towards the rest of the fleet and the disabled and wrecked ships are left behind. The SB Operations ship is frantically signaling requesting the fighters stand down and leave cleanup to them.

0924hrs

The Assault pods from the SB vessel redirect to the crippled destroyers and two hours later are disgorging marines all over the helpless ships.

0930hrs

Five minutes later both of the vessels have fallen to the swift and efficient SB Marines.

A lot of technical info needs to be sorted through but for now the specs of the ship are released to us by SB solving the puzzle about the enormous missile salvoes. Half the ship is just vertical launch silo's for missiles with no magazine or reload capacity.

Saros fucked around with this message at 21:59 on Jun 19, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


That went rather well.

So what exactly did we capture? I'm trying to parse out the screenshots. The Shell tanker we shot up but didn't destroy, two troop transports, three freighters, and the two missile ships the SB nabbed? Also glad we captured the cargo ships rather than destroying them, they're probably full of PDC's and infrastructure that they were gonna plop on Pluto. Hopefully we can show them to Earth and say "See? We just saved your colony, you're welcome."

Crazycryodude fucked around with this message at 15:25 on Jun 17, 2017

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
Well done the bloody fighters and Marines, what what?

Pash
Sep 10, 2009

The First of the Adorable Dead
Good operation all around! Lets get these captured ships heading to Neptune and liberate S-T! Also those missile destroyers are scary. Imagine if they mass a few of these, they could blow holes in our capital ships and cut the chain of command off at the top.

koolkevz666
Aug 22, 2015
Nice, everything has worked well and came out in favor of our side. The damage some of our ships sustained and losing that Fighter is unfortunate but we were never going to come through this without taking some losses and damage. For now I say get those captured ships back to Neptune and see about trying to liberate S-T if we can. The later may not be possible depending on the IC response. Either way we should pass on what the IC had intended to do to Pluto to the Terrans and let them know we stopped them.

Also a big thank you Saros for fixing the rather major error with my plan by including support elements like the Tankers. Without them I would have looked stupid.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Crazycryodude posted:

That went rather well.

So what exactly did we capture? I'm trying to parse out the screenshots. The Shell tanker we shot up but didn't destroy, two troop transports, three freighters, and the two missile ships the SB nabbed? Also glad we captured the cargo ships rather than destroying them, they're probably full of PDC's and infrastructure that they were gonna plop on Pluto. Hopefully we can show them to Earth and say "See? We just saved your colony, you're welcome."

Off the top of my head, three transports, a fast military tanker, two troop transports (one damaged) and the captured DDG.

Morrow
Oct 31, 2010
That's probably a pretty significant chunk of their support fleet. If they're operating with a smaller fleet than Mars to begin with then they may have severe difficulties in supporting any offensives going forward.

Our next move should be to return to Neptune and let the shipyard patch some armor onto our cruisers. This engagement and the Battle for Tempel One suggest that they are actually the most vulnerable elements of our fleet, as they can be hit with the IC's missile armament at longer ranges while our smaller ships can't be targeted.

Morrow fucked around with this message at 01:10 on Jun 18, 2017

Quinntan
Sep 11, 2013
Can we get a list of how much stuff is in the spacedocks and how long they'll take to repair?

Ferrovanadium
Mar 22, 2013

APEX PREDATOR

-MOST AMMUNITION EXPENDED ON CIVILIANS 2015-PRESENT
-WORST KDR VS CIVILIANS 2015-PRESENT

Saros posted:

Dont forget to breathe streaming atmosphere from multiple rents in her hull.

Living up to her name, I see.

Pharnakes
Aug 14, 2009

Morrow posted:

That's probably a pretty significant chunk of their support fleet. If they're operating with a smaller fleet than Mars to begin with then they may have severe difficulties in supporting any offensives going forward.

Our next move should be to return to Neptune and let the shipyard patch some armor onto our cruisers. This engagement and the Battle for Tempel One suggest that they are actually the most vulnerable elements of our fleet, as they can be hit with the IC's missile armament at longer ranges while our smaller ships can't be targeted.

On the other hand thanks to our cruisers soaking that damage we didn't actually loose any ships, and those IC DDGs are useless if we can weather the initial wave. Maybe we should consider trying to build some kind of wild weasel ship? As much ECM, PD and manoeuvrability as we can give it, then send it out infront.

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!

Pharnakes posted:

On the other hand thanks to our cruisers soaking that damage we didn't actually loose any ships, and those IC DDGs are useless if we can weather the initial wave. Maybe we should consider trying to build some kind of wild weasel ship? As much ECM, PD and manoeuvrability as we can give it, then send it out infront.

I have seen similar theories put forward for missile defence ships by other specialists in the field. A huge ship with nothing but armour that sits in front of the fleet and soaks up missile barrages.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Sad King Billy posted:

I have seen similar theories put forward for missile defence ships by other specialists in the field. A huge ship with nothing but armour that sits in front of the fleet and soaks up missile barrages.

My own tastes would run towards a ship that is crammed full of as much point defense as we can shove in, because that would also be helpful in other situations. PD can target fighters, right? Or even close in warships?

Basically I am thinking like a https://en.wikipedia.org/wiki/Atlanta-class_cruiser , something to sit in front of of the fleet and shoot the devil out of things coming in close. But I obv. don't know the mechanics of this game real well.

Edit: Or https://en.wikipedia.org/wiki/Type_45_destroyer for a more modern example :britain:

Mukaikubo fucked around with this message at 15:00 on Jun 18, 2017

Pharnakes
Aug 14, 2009
We already have those, though. In fact I am in command of one, with 6 twin gauss cannons, as is the similar Draper class. Clearly, although our PD shot down nearly 1/4 of incoming missiles they are not preforming well enough. I suspect part of the issues is the superior speed of the IC missiles, reported to be above 17m m/s, whereas both the gauss cannons and the smaller CWIS systems have a tracking speed of 16m m/s. I think we need to look at alternatives, according to the OP we are know for our speed and our ECM capabilities, lets try and leverage this.

GunnerJ
Aug 1, 2005

Do you think this is funny?
I think the issue is that we didn't know until now that the IC had a ship class that was basically a one-shot alpha strike skirmisher designed to launch a billion missiles and then retreat.

BwenGun
Dec 1, 2013

I'm really enjoying the format you've put together Saros! Sometimes Aurora LPs can be a little slow, but the way you're doing things is really great.

Space Dorf me please, preferably a warship of some kind, if large named Warspite if small Surprise.

Sad King Billy posted:

I have seen similar theories put forward for missile defence ships by other specialists in the field. A huge ship with nothing but armour that sits in front of the fleet and soaks up missile barrages.

The main problem would be that the enemy would almost certainly cotton onto the trick after the first engagement and would then be able to direct fire to avoid the shield ship. This is assuming Saros is running both sides in the conflict. If he isn't then the AI will be dumb enough to always fire at the shield ship in the right circumstances. However from experience it just makes engagements kinda dull as all you need to do is wait until the enemy has shot themselves dry and then mop up at extreme range with no risk of damage.

With regards to alternative ways of dealing with the enemy missile barrages, especially their quite powerful alpha strike capability. One thing I'd suggest is to split the fleet into a couple of task groups flying in close enough proximity to close to assist with point defense but far enough apart that it is readily apparent which group is the target for the enemy missile strike. That way when a missile strike is detected the main group can accelerate directly away from the missile in order to reduce the closing speed of the incoming missiles; (thus giving our CIWS a better chance of hitting the inbound missiles because as Pharnakes points out the IC missiles are a bit faster than our CIWS is designed to handle.) which I'm not sure happened in the last engagement as I think we were still moving towards the enemy when the missile strike hit. Then the supporting task group can accelerate towards the missiles before turning back to mirror the targeted flottilla's vector. Ideally so that the enemy missiles have to overhaul the supporting task group before they can hit the main target. The aim being to give the CIWS/energy mounts/Anti-Missile-Missile batteries of the supporting group more time to take out the hostile missiles.

So like so:



It's been a long while since I played a game of Aurora but I believe having something akin to this adopted as doctrine will at the very least give us a better missile kill rate for the alpha strikes. Though how well it would work against multiple missile strikes targeted at different task groups within the fleet would depend on the content of the strikes and whether they come as a single strike or whether there are spacings between each salvo.

Though as has been said something akin to a dedicated anti-missile cruiser/light cruiser armed with anti-missile missiles would be better as with such large concentrations of inbound missiles the longer range AMMs have to deal with them would be very useful in getting the numbers down to a more manageable level. Though that's something for BuShips to consider in the future.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Just read through this glorious LP, and have many views on Aurora tactics although I haven't actually played the current version so they may all be wrong. I would like to be dorfed, and in honour of an infamous scene in the Mars trilogy I would like to be in charge of a picket ship called the Centenarian Sex Monkey.

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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

BwenGun posted:

I'm really enjoying the format you've put together Saros! Sometimes Aurora LPs can be a little slow, but the way you're doing things is really great.

With regards to alternative ways of dealing with the enemy missile barrages, especially their quite powerful alpha strike capability. One thing I'd suggest is to split the fleet into a couple of task groups flying in close enough proximity to close to assist with point defense but far enough apart that it is readily apparent which group is the target for the enemy missile strike. That way when a missile strike is detected the main group can accelerate directly away from the missile in order to reduce the closing speed of the incoming missiles; (thus giving our CIWS a better chance of hitting the inbound missiles because as Pharnakes points out the IC missiles are a bit faster than our CIWS is designed to handle.) which I'm not sure happened in the last engagement as I think we were still moving towards the enemy when the missile strike hit. Then the supporting task group can accelerate towards the missiles before turning back to mirror the targeted flottilla's vector. Ideally so that the enemy missiles have to overhaul the supporting task group before they can hit the main target. The aim being to give the CIWS/energy mounts/Anti-Missile-Missile batteries of the supporting group more time to take out the hostile missiles.

So like so:



It's been a long while since I played a game of Aurora but I believe having something akin to this adopted as doctrine will at the very least give us a better missile kill rate for the alpha strikes. Though how well it would work against multiple missile strikes targeted at different task groups within the fleet would depend on the content of the strikes and whether they come as a single strike or whether there are spacings between each salvo.

Though as has been said something akin to a dedicated anti-missile cruiser/light cruiser armed with anti-missile missiles would be better as with such large concentrations of inbound missiles the longer range AMM's have to deal with them would be very useful in getting the numbers down to a more manageable level. Though that's something for BuShips to consider in the future.



Game balance and tech levels:

Missile defense is hard in Aurora, especially against saturation fire from comedy option ships stuffed with box launchers .The issue is both this and that we are using very basic tech levels for the ships which is a gameplay decision I made early on. At even midlevel techs things get too fast and make the distances between planets fairly trivial to cross. Engagement ranges also balloon enormously with better tech so you'd have missile armed fleets able to engage each other without even leaving orbit of their respective home planets.

Aurora veterans may have noted with raised eyebrows the fact that 'Box launchers' are actually a very expensive technology and would generally go hand in hand with a better technology base than primitive nuclear drives and simple weapons. This is very true but they are included to allow for more diversity in ships and for the fact that most fighter designs just don't work very well without them, rest assured that it can be assumed that 'in context' the technology is very expensive and will see limited use with somewhat unfortunately for goons the IC getting the most mileage out of it.

Unfortunately Anti-missile missiles are especially non-viable at low tech levels as you need a base of tech levels in warhead miniaturisation and missile agility techs which are somewhat above what we are using.




There is a post coming later on the final mop-up of the battle off Swift-Tuttle and some more intel but for now you have two badly damaged capital ships. Most of their internal damage can be fixed with resources on-hand but the armor is a trickier prospect and requires either a large mobile repair yard or a return to the Martian shipyards to patch.

You have the following options for reinforcements which will be dispatched from Mars and take a circuitous route outsystem to avoid IC interference if at all possible.

Nelson Option:

This dispatches the damaged BC/CA to Mars for Repair and Refit. In return the Battleship Belisarius captained by Crazycryodude will be sent as reinforcements.

Midway option:

This also dispatches the damaged BC/CA to Mars, the reinforcements will consist of the carrier Tigers Claw captained by Baron-of-Hell and her squadron of missile armed strike fighters.

Gibraltar option:

The mobile repair yard John Philip Holland under colonel Quintain and tugs/escorts will be dispatched from Mars and redeployed to the outer system. She is fully capable of repairing any ship in the fleet so the damaged ships will be retained as part of Triton Fleet and Triton Fleet base would have increased shipyard capabilities but the yard is slower moving under tow and may take longer to arrive than the other options.

Saros fucked around with this message at 13:46 on Jun 19, 2017

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