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WhiskeyWhiskers
Oct 14, 2013

Is there anyway to stop people getting on boats? It's so frustrating.

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fanman
Mar 1, 2013
I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

Alchenar
Apr 9, 2008

fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

Explain more what is happening.

Molentik
Apr 30, 2013

fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

It took me hours to find out you need to right click the airzone where you want them to be active.

Tahirovic
Feb 25, 2009
Fun Shoe

WhiskeyWhiskers posted:

Is there anyway to stop people getting on boats? It's so frustrating.

I don't have the game open right now but I think there is a toggle for it next to the one for them using railroads.

WhiskeyWhiskers
Oct 14, 2013

Tahirovic posted:

I don't have the game open right now but I think there is a toggle for it next to the one for them using railroads.

Nah, just checked. There's a picture of a boat, but it just shows the weight of the divisions. It would be a good place for the toggle though.

fanman
Mar 1, 2013

Alchenar posted:

Explain more what is happening.

Ah yes, that's pretty vague, sorry.
So I have a wing of fighters who are on standby. I select air superiority, the light in the top corner for that mission lights up. But the wing never leaves standby, and the light on the mission tab goes out.

I am away from the computer right now so that is from memory, but I'll check it again when I get home.

Sheep
Jul 24, 2003

WhiskeyWhiskers posted:

Is there anyway to stop people getting on boats? It's so frustrating.

Yeah I'm really tired of the over-use of sea transports in silly situations. I had AI Italy sending troops via sea to come help out in Northern France. Predictably, they lost tons of troops to British ships en route.

Same thing happens a lot around Greece, trying to get from the area around Thessaloniki to the area around Albania it's not uncommon for troops to try to go by sea.

bees everywhere
Nov 19, 2002

Once in an MP game as the Germans were closing in on Moscow, my divisions holding the line there decided the best course of action was to strategically redeploy waaay north to the port in Arkhangelsk so they could get on boats somewhere. I didn't notice until it was almost too late, so I deployed new units from training right into Moscow and set them up with a front line that was almost right next to them. They started fighting, then immediately decided to follow the last group to Arkhangelsk.

Traxis
Jul 2, 2006

fanman posted:

Ah yes, that's pretty vague, sorry.
So I have a wing of fighters who are on standby. I select air superiority, the light in the top corner for that mission lights up. But the wing never leaves standby, and the light on the mission tab goes out.

I am away from the computer right now so that is from memory, but I'll check it again when I get home.

After you select the mission you need to right click the region you want them to perform in.

Main Paineframe
Oct 27, 2010

fanman posted:

I have a strange problem. When I select air missions, any missions, they don't stay active. They just turn off almost instantly. I have no mods that have anything to do with this. Google gives me nothing.
Have you heard or seen anything like this before?

How is the wing's strength, and how is their "don't run missions below X% strength" setting? How is their mission efficiency rating? Do the planes actually have the range needed to operate in the area you're trying to send them to? Have you been losing territory? The only situation I can think of where planes automatically turn off their mission is this one:

quote:

If their air base is overrun by enemy divisions by taking control over the state the air base is in, then the air wings will automatically redeploy to another air base under friendly control. If the new air base is within range, then they continue to operate the same missions. Their mission efficiency will be adjusted accordingly. If the mission is no longer within range, then the planes will complete any current combat mission they are engaged in, then will go into Standby at the new air base.

fanman
Mar 1, 2013

Molentik posted:

It took me hours to find out you need to right click the airzone where you want them to be active.



Traxis posted:

After you select the mission you need to right click the region you want them to perform in.

Well, poo poo. How did I miss that? Thanks a bunch :)

axeil
Feb 14, 2006
If any of you haven't gotten the 2 Sabaton DLCs you should do it. Nothing beats killing Nazis or dirty commies or hippie-dippy democracies while listing to this stuff.


Also I think I had the most...odd WW2. The Nazis suck if you push on them at the first moment (Rhineland) and you can conquer them by the late 30s as France if you aggressively recruit friends, build forts and have a little luck. Which gives us the following strange war when the Soviets decided to do the Winter War.

Comintern
USSR, PRC, ROC (yes, really), all the Chinese client states, Tannu Tuva, Italy, Spain

Entente
France, Czechoslovakia, Yugoslavia, Romania, Poland, Finland, Netherlands, Denmark, Portugal, Japan

Poland conquering the USSR



Finland taking half the USSR in the peace while I take Spain and the Yugoslavians and I split Italy



Please forgive me for what I did to you Asia :gonk:



I think my favorite thing about that is mega-Tannu Tuva but I don't know if it's enough to offset all the border gore. There are two different Republic of Chinas. I have no idea :psyduck:

I wish it was a little easier to recruit other factions into wars as things could've gotten even more crazy if the US or UK had actually done anything. Instead the Allies were just the UK and the US formed an alliance with...Australia. :geno:


Oh and immediately after all this the Russian Federation declared war on the Ukranian Socialist Republic and Afghanistan for still being communist. HOI4 can get hilarious if you let things run off the rails.

axeil fucked around with this message at 06:18 on Jun 22, 2017

Alchenar
Apr 9, 2008

fanman posted:

Well, poo poo. How did I miss that? Thanks a bunch :)

Alternatively, assign them to a region first, then assign them to missions.

e: I suspected this was the problem, but didn't want to discount the possibility you had an actual bug. The key thing to remember is that the Air system itself hasn't actually changed, just the UI representing things. You still assign air wings to bases, then to air regions, then to specific mission types.

Gort
Aug 18, 2003

Good day what ho cup of tea
Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

Enjoy
Apr 18, 2009

Gort posted:

Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

You'd need to look in common\units\equipment

Move the light tanks you want to keep into the medium tanks file and blank out the light tanks file. Do the same for motorised/mechanised.

I've never modded research trees so you're on your own there

Democrazy
Oct 16, 2008

If you're not willing to lick the boot, then really why are you in politics lol? Everything is a cycle of just getting stomped on so why do you want to lose to it over and over, just submit like me, I'm very intelligent.

Gort posted:

Anyone any good at modding this? I want to make light tanks just early medium tanks (to avoid that awkward switchover) and make mechanised just late versions of motorised, but don't really know where to begin. I'm most worried the AI won't understand and will continue trying to use the old unit types.

In HOI2, didn't light tanks automatically upgrade to heavy tanks while still keeping the option to make light tank divisions?

Maybe it could be like that.

Alchenar
Apr 9, 2008

Democrazy posted:

In HOI2, didn't light tanks automatically upgrade to heavy tanks while still keeping the option to make light tank divisions?

Maybe it could be like that.

No, they way it worked was that the 1918 and 1930 techs of medium tanks were classified light tanks but then the 1936 level of the tech produced medium tanks and divisions just upgraded in a straight line. There was then a separate actual light tank tech line that started in 1944.

That's a different system though because in HOI2 the tech was the division.

My impression is that the system is what it is to represent the fact that the 30's was an odd experimental time for armoured units across Europe and nobody really knew what they were doing and even the Germans stumbled across the 1940 Panzer Division org template quite late in the day. Also a tank in 1936 is so different from a tank in 1939/40 that it makes sense to force the player to spend resources to reflect the need for armies to adjust doctrine to match the new capabilities of tanks.

That awkward switchover is a fundamental part of how the game is supposed to be balanced.

Enjoy
Apr 18, 2009

Alchenar posted:

No, they way it worked was that the 1918 and 1930 techs of medium tanks were classified light tanks but then the 1936 level of the tech produced medium tanks and divisions just upgraded in a straight line. There was then a separate actual light tank tech line that started in 1944.

That's a different system though because in HOI2 the tech was the division.

Almost but the 1944 tech was an upgrade for light tank brigades, which were attached to divisions. The light tank divisions upgraded into medium tank divisions though.

Gort
Aug 18, 2003

Good day what ho cup of tea

Alchenar posted:

That awkward switchover is a fundamental part of how the game is supposed to be balanced.

Eh, I wanna be able to mix and match light and medium tanks in the same battalion. Likewise motorised and mechanised.

Mechanised are in a bad place at the moment. They're too expensive, not good enough, and too late in the game to generally bother switching away from motorised.

Gort fucked around with this message at 19:01 on Jun 22, 2017

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Gort posted:

Eh, I wanna be able to mix and match light and medium tanks in the same battalion. Likewise motorised and mechanised.

Mechanised are in a bad place at the moment. They're too expensive, not good enough, and too late in the game to generally bother switching away from motorised.

They were decent when I spent an entire game as switzerland getting ludicrously swole off broken mod stuff from road to 56 and managed to turn all 30 or so divisions you can feasibly support into near-100% hardness modern armoured divisions.

But yeah I usually never care about them, even panzergrenadiers which is sad. I just don't really know what they're meant to be excelling at.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The problem with them is that by the time you have it researched and are able to build them in enough quantity to supply your divisions you have probably already won.

If they could be researched sooner, or meshed in with motorized divisions somehow then they would be worth the time and expense.

Psychotic Weasel fucked around with this message at 19:38 on Jun 22, 2017

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I think the thing is even if you do get them, what are they actually for? All I can think of is "supporting tank divisions", but motorised is usually sufficient and far more economically viable than mech. They're too expensive as a division on their own, so you can't use them to fill your tank army's back line like you can with motor divisions, and if you want to clown on people with no anti-armour capability light tank divisions exist for (probably, I haven't checked) less cost.

Hell, light tanks are faster than mechanised, since motor infantry can keep up with light tanks while mechanised start at heavy speed.

One thing I probably wouldn't hate seeing is Great War tanks being their own slot type, or at least the GW Tank slot filling either light or heavy tank slots, since a lot of great war tanks could fill in as either.

spectralent fucked around with this message at 19:56 on Jun 22, 2017

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Mechanized have tank-like hardness levels and infantry-like defense levels. They're to make well-rounded divisions that soft attack-oriented units can barely scratch.

Gort
Aug 18, 2003

Good day what ho cup of tea
Yeah, they're pretty much for beefing up tank divisions even more. Trouble is, you're only going to really have researched them by mid-1940 or so, and they're five times the cost of motorised, plus the cost in land experience to redesign your tank divisions to include them, plus the production efficiency lost from your motorised production line for switching over, plus the awkwardness of switching from tank/motorised divisions to tank/mechanised division while you're probably at war. They're also slower in open terrain (they get less penalties in rough terrain than motorised, though), so sometimes you'd even prefer motorised.

Most players don't bother, so I thought I'd do some stuff to make the switchover easier - if mechanised are just "motorised plus" then you can just throw a production line of mechanised into the mix and have some of them show up in your existing divisions. Same kind of thing I want to do for the light/medium switchover.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

If you're playing a minor with relatively low manpower, using mechanized in place of motorised can dramatically cut your losses. I like them because it's much easier to increase your industry through expansion than it is to increase your recruitable manpower.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

popewiles posted:

If you're playing a minor with relatively low manpower, using mechanized in place of motorised can dramatically cut your losses. I like them because it's much easier to increase your industry through expansion than it is to increase your recruitable manpower.

That's true.

Democrazy
Oct 16, 2008

If you're not willing to lick the boot, then really why are you in politics lol? Everything is a cycle of just getting stomped on so why do you want to lose to it over and over, just submit like me, I'm very intelligent.

popewiles posted:

If you're playing a minor with relatively low manpower, using mechanized in place of motorised can dramatically cut your losses. I like them because it's much easier to increase your industry through expansion than it is to increase your recruitable manpower.

The problem for the armor doctrine in general seems to be that it's most beneficial for countries with a smaller manpower, but with enough IC and resources to support armor and mobile infantry. Most small countries are too poor to pull it off and will probably not have enough armored/motorized/mechanized to really make a dent.

Sure, a country like Germany or the US could do it too, but they can also afford to make enough artillery for their infantry and blow everything up using the superior firepower doctrine.

Main Paineframe
Oct 27, 2010

Democrazy posted:

The problem for the armor doctrine in general seems to be that it's most beneficial for countries with a smaller manpower, but with enough IC and resources to support armor and mobile infantry. Most small countries are too poor to pull it off and will probably not have enough armored/motorized/mechanized to really make a dent.

Sure, a country like Germany or the US could do it too, but they can also afford to make enough artillery for their infantry and blow everything up using the superior firepower doctrine.

The trick is expansion - occupying territory boosts your industry but doesn't really buff up your manpower, so if you start as a small country and then occupy the entire continent, you'll have the economy of a major but still be stuck with crap for manpower. Also, a lot of minors start in places with awful terrain, poor infrastructure, and weak equipment, so your initial expansions will be incredibly bloody and you'll already be running up against manpower limitations by the time you've expanded enough to start slugging it out with the majors.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
I'd like to see a more fleshed out Americas, whether it is Mexican intervention in the Spanish Civil War, or ABC resistance to the United States, especially if the US goes down the Monroe doctrine path

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
I hope they'll make a Pacific focused DLC next, that whole theatre is pretty halfassed right now with the Chinese buff in the latest patch being the bandaidiest bandaid. Add Focus Trees for the two Chinas and I don't know, Siam or the Dutch East Indies maybe.

Kainser fucked around with this message at 15:51 on Jun 23, 2017

Gort
Aug 18, 2003

Good day what ho cup of tea

Kainser posted:

I hope they'll make a Pacific focused DLC next, that whole theatre is pretty halfassed right now with the Chinese buff in the latest patch being the bandaidiest bandaid. Add Focus Trees for the two Chinas and I don't know, Siam or the Dutch East Indies maybe.

Yeah, I'm down with this. China is definitely badly in need of unique focus trees in particular. I'm sure it's high on the list of DLC priorities, though.

Democrazy
Oct 16, 2008

If you're not willing to lick the boot, then really why are you in politics lol? Everything is a cycle of just getting stomped on so why do you want to lose to it over and over, just submit like me, I'm very intelligent.
Imagine a DLC/update that fleshed out the warlord aspect of China during the period. Can your military clique rise to the top and install a puppet government in Beijing while profiting off of the Japanese invasion?

It would be like a whole new game!

Democrazy fucked around with this message at 16:47 on Jun 23, 2017

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

WhiskeyJuvenile posted:

I'd like to see a more fleshed out Americas, whether it is Mexican intervention in the Spanish Civil War, or ABC resistance to the United States, especially if the US goes down the Monroe doctrine path
Atomic, Biological, Chemical resistance to the United States sound good.

Yaoi Gagarin
Feb 20, 2014

Deltasquid posted:

So I started a multiplayer game of millennium dawn (the modern day conversion mod) with a friend yesterday and it's absolutely stupid in the best of ways. I'm playing as France, he's playing as Japan, and around 2002 China gave him an ultimatum re: the senkaku islands and when he refused they declared war immediately. While NATO was getting its poo poo in order to rush to Japan's aid, within the first week China had nuked every city and airport in Japan. They performed a naval invasion and occupied Kyuushu, Chikoku and a few provinces around Hiroshima before we could grind their advance to a halt. My rafales eventually gained air superiority above Southern Japan and the Franco-US navy managed to blockade the Chinese coast. After 3 years of grueling combat we're driving the Chinese back and we have already liberated Chikoku and Hiroshima.

The casualties are currently 2.5 million for NATO and 2 million for China. 0.5 million of the NATO casualties were somehow loving Turks. Only about 300k were Americans, and another half million were Japanese, so a good portion of a million casualties are a random collection of Spanish, Greeks etc. who helped stop the advance in Japan.

Other special tidbits from this campaign include:
- Al Gore won the 2000 elections and decided not to do anything at all about 9/11. I guess that's for the best because otherwise the USA would have been bogged down in Iraq. Now they get to be bogged down in China instead!
- I staged a coup in China which got utterly annihilated within months. I'm staging a second one because the Spanish and UK AI have both, independently from each other, forced some beachheads in China so maybe the Chinese will be distracted and the revolution can happen.

Is this the modern day mod that a goon was making? I remember someone posting about their mod itt

E: after checking my post history the person I'm thinking about is ExtraNoise

Yaoi Gagarin fucked around with this message at 19:29 on Jun 23, 2017

Antares
Jan 13, 2006

what are some fun minors to play, preferably non-european? i tried a few and they all seemed to have 2-3 factories and no steel. i was enjoying communist brazil until america re-affirmed the monroe doctrine.

BadOptics
Sep 11, 2012

Antares posted:

what are some fun minors to play, preferably non-european? i tried a few and they all seemed to have 2-3 factories and no steel. i was enjoying communist brazil until america re-affirmed the monroe doctrine.

Yeah, that's the one down side of S. America; lots of interesting countries but once the US goes Monroe you're pretty much in for a slog/hosed.

Arkest
Apr 2, 2007
If you like playing minors, all the commonwealth countries are interesting if you have Together for Victory.
Mexico is fun, just gear up asap and take over the USA.
PRC and ROC and both solid of course. Or even one of the other warlords if you are feeling ambitious.
Uh, Turkey is mostly not in Europe? Decent industry and can reasonably choose any side of the war.
I guess you could try Iran, not sure what they have for resources?

WhiskeyWhiskers
Oct 14, 2013

Arkest posted:

Uh, Turkey is mostly not in Europe?

Not with that attitude they're not.

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Antares
Jan 13, 2006

cheers all

WhiskeyWhiskers posted:

Not with that attitude they're not.

the future is justice and development

BadOptics posted:

Yeah, that's the one down side of S. America; lots of interesting countries but once the US goes Monroe you're pretty much in for a slog/hosed.

yeah, it seemed sustainable against UK/dutch/ANZAC. and then the marines arrived.

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