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You're telling me that's not sick
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# ? Jun 22, 2017 21:18 |
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# ? Apr 23, 2024 09:32 |
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Future trunks is not dumb actually.
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# ? Jun 22, 2017 22:43 |
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It's hard to look smart when the universe is out to get you
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# ? Jun 22, 2017 23:38 |
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melty blood is 7 bucks on steam
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# ? Jun 22, 2017 23:52 |
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over a year later and still no caster integration
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# ? Jun 22, 2017 23:56 |
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Is Steam the one place on earth where Melty isn't played?
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# ? Jun 23, 2017 00:14 |
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People use the steam port for tournaments, but idk if anyone actually uses it for online
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# ? Jun 23, 2017 00:17 |
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gg https://my.mixtape.moe/grnisv.webm
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# ? Jun 23, 2017 04:47 |
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https://www.youtube.com/watch?v=p42p_CCrDRE
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# ? Jun 23, 2017 05:06 |
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good men make their own luck
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# ? Jun 23, 2017 06:08 |
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https://www.facebook.com/fightinrio/photos/a.775453085886884.1073741829.775442155887977/1295644677201053/?type=3&hc_ref=NEWSFEED This is one of the Brazilian CPT events in Rio. Peep the gamelist, one of those things are not like the others.
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# ? Jun 23, 2017 19:10 |
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Dias posted:https://www.facebook.com/fightinrio/photos/a.775453085886884.1073741829.775442155887977/1295644677201053/?type=3&hc_ref=NEWSFEED karnovs has more competitive integrity than sfv
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# ? Jun 23, 2017 19:14 |
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quote:Okay. So just to return to Chun-Li's face.
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# ? Jun 23, 2017 19:16 |
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Started getting into GG Xrd. Can anyone thoroughly explain fuzzy defensive options? I've been finding some information out there, but I still don't feel like I have a complete understanding. What are different situations where I'd use fuzzy guard/fuzzy jump/fuzzy poke. What are the exact inputs for these? What scenarios could I set up in training to practice? As a new player, how would I transition from just normally blocking to also using fuzzy options in actual matches? Also my main is Faust.
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# ? Jun 23, 2017 19:18 |
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"It's something I really can't comment on right now," Ong said. "We haven't officially released the roster. Let's just say we think our fans will be pleased with what's being announced. And what we talked about earlier with games-as-a-service, we certainly expect Marvel vs. Capcom to be that. There's going to be content released over time. We're not seeing this as a one-off that ships this fall; it's a service that goes on for years. Therefore, if you look at it, content and new characters are going to be dropped over time, and I think fans will be happy with what's going to be dropped, not just in September but going on from there." lol they're going to charge hundreds of dollars for dlc
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# ? Jun 23, 2017 19:27 |
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The new mvci interview sure is something https://www.google.com/amp/s/www.gamespot.com/amp-articles/marvel-vs-capcom-infinite-devs-on-preserving-depth/1100-6451133/
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# ? Jun 23, 2017 19:27 |
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Apprently if you liked Magneto you only liked him for triangle jumps and the X-Men are too obscure for current day marvel fans
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# ? Jun 23, 2017 19:28 |
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Captain Baal posted:The new mvci interview sure is something its so obvious the same problems from the sf4 era, except combofiend is s-kill. at least we know its capcom japan for certain.
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# ? Jun 23, 2017 19:28 |
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Captain Baal posted:Apprently if you liked Magneto you only liked him for triangle jumps and the X-Men are too obscure for current day marvel fans That's super--no, okay.
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# ? Jun 23, 2017 19:33 |
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anime was right posted:Michael Evans: Yes. Well when put that way, I say, I never wanted to look at it again. It's super--no, okay. It is disgusting. Of course we will look at it again. We're gonna look at it. Can't promise anything right now, but we want to make our fans happy, man. We're not an evil overlord company, despite the rumors. We do want to make our fans happy. Can't promise anything. We'll look into it. I believe Ono already said something about that. Translation: "Lol, it's already done it's not changing." Captain Baal posted:Apprently if you liked Magneto you only liked him for triangle jumps and the X-Men are too obscure for current day marvel fans The best part about this is... even if they just copy&pasted Magneto's moveset onto another character, people would be pissed for entirely different reasons. Like, if I love (insert whoever here), I'd be pretty irritated if they just happened to play exactly like Magneto with a different skin. WarEternal fucked around with this message at 19:51 on Jun 23, 2017 |
# ? Jun 23, 2017 19:44 |
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The game has to be done in like 5 weeks so they can start printing discs they're not gonna change jack poo poo.
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# ? Jun 23, 2017 19:46 |
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I don't think Capcom is "an evil overlord company" but based on these interviews I do think they are a completely full-of-poo poo company. Combofiend in particular is just a loving mouthpiece now who I can't ever trust after SFV. Erasing Magneto by saying Nova has "the same jumps" is pretty funny though, I guess that's why he was inexplicably kept in the game? It's not like he's in the MCU. They just looked at who was already done and said "Nova flies and has a beam, put Magneto's poo poo on him" and called it a day. You could have given the loving triangle jumps to Cap Marvel and replaced Nova with an interesting character who isn't just "FLYING GUY WITH BIG BEAMS #5" but that would require effort so, SUPER NO
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# ? Jun 23, 2017 19:46 |
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anime was right posted:its so obvious the same problems from the sf4 era, except combofiend is s-kill. at least we know its capcom japan for certain. PR sucks, especially when you have to do PR for a company that doesn't give a gently caress about their product's reputation. You can see those dudes dying inside, trying to rationalize the company's bad decisions in a way that doesn't make them look too bad but knowing you're gonna look like an rear end in a top hat anyway. Capcom JP is going the way of Konami at this pace.
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# ? Jun 23, 2017 19:47 |
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Why aren't we talking about the real important thing here The blatant lack of respect for skullomania
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# ? Jun 23, 2017 19:56 |
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That interview is really embarrassing. I hope the game bombs.
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# ? Jun 23, 2017 20:04 |
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SeANMcBAY posted:That interview is really embarrassing. I hope the game bombs. it's kind of telling that they had all this dogshit esports talk at the ready while the DBZ producer was like "yeah esports whatever that's cool but we just want a working loving game first" also what the gently caress even is this excuse for why the story mode looks laughably bad Michael Evans posted:it's very important that characters are introduced. It's kind of like the old Cheers TV series. Whenever someone comes in the bar, their name is said. So that happens in the first 25 minutes when people get introduced and we're ramping up. " DLC Inc fucked around with this message at 20:14 on Jun 23, 2017 |
# ? Jun 23, 2017 20:12 |
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SeANMcBAY posted:That interview is really embarrassing. I hope the game bombs. I just want Capcom to say screw it, stop producing new games and re-release all of it's old games on PS4. You know us diehards would buy MvC2, X-Men, Darkstalkers, etc. all over again.
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# ? Jun 23, 2017 20:17 |
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Medullah posted:I just want Capcom to say screw it, stop producing new games and re-release all of it's old games on PS4. You know us diehards would buy MvC2, X-Men, Darkstalkers, etc. all over again. they would still find a way to gently caress it up
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# ? Jun 23, 2017 20:17 |
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Draxamus posted:Started getting into GG Xrd. Can anyone thoroughly explain fuzzy defensive options? I've been finding some information out there, but I still don't feel like I have a complete understanding. What are different situations where I'd use fuzzy guard/fuzzy jump/fuzzy poke. What are the exact inputs for these? What scenarios could I set up in training to practice? As a new player, how would I transition from just normally blocking to also using fuzzy options in actual matches? Also my main is Faust. Ask in the anime thread and you might get some more responses. https://forums.somethingawful.com/showthread.php?threadid=3793219&pagenumber=47#lastpost Not sure what you mean by fuzzy poke, but for the other two the inputs aren't anything special. 141 for block and 171 for jump. It's not really an input thing, it's a timing thing. Block low, standing block (or jump and block) for a few frames, block low. If I'm not mistaken, there's a fuzzy blocking mission somewhere in the game, I forget if it's with the general missions or is one of the Millia matchup missions. I found the Leo matchup mission where you have to block his overheads a good place to practice it also. As for using it in real matches, uh, I'm bad and don't really do it much, but obviously the place you're gonna be thinking about fuzzy blocking the most is when you're getting pounded on in the corner, especially by certain characters with quick overheads and gnarly mixups (Millia, Raven, Chipp, I-no etc). Fuzzy jumping is more specific (I think? Don't hold me to that) and mostly used for dodging throw mixups. GG is light on grappler's so that comes up less, but you'd be watching out for options like Potemkin and Sol's command throws. This reddit guy wrote a few words on it that probably explain it better than I do. https://www.reddit.com/r/Guiltygear/comments/4r49ie/what_is_fuzzy_guardingfuzzes/
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# ? Jun 23, 2017 20:18 |
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Yeah one of the Millia missions is fuzzy blocking disc setups IIRC.
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# ? Jun 23, 2017 20:19 |
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Here's a pretty useful primer that talks about fuzzy options: http://guiltygearsweden.com/strategy/machaboo-on-fundamentals-for-those-that-want-to-become-good-at-gg/
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# ? Jun 23, 2017 20:25 |
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"Offensive fuzzy" is a totally different school of technique from fuzzy block/mash/jump etc and is only called that because some westerner saw a rising overhead setup and thought that was what fuzzy meant Fuzzy defensive techniques are still called fuzzy in Japan but rising overheads that use blockstun guard model lock are called rising overheads, or in the case of GG specifically, F-shiki
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# ? Jun 23, 2017 20:25 |
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Offensive fuzzies are from that one yoshi's island level
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# ? Jun 23, 2017 20:26 |
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peter was right about skullomania
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# ? Jun 23, 2017 20:30 |
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In Training posted:The game has to be done in like 5 weeks so they can start printing discs they're not gonna change jack poo poo. Not even, they have to do QA cert and stuff, the game needs to be done like now
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# ? Jun 23, 2017 20:36 |
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I can't believe that interview goes from "nobody cares about the roster just mechanics" which is loving insane bullshit when you're making a crossover fighting game and in the next breath talking about how choices were made because of story mode
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# ? Jun 23, 2017 20:39 |
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Jmcrofts posted:Not even, they have to do QA cert and stuff, the game needs to be done like now to be fair there's no way there isn't a day 1 patch but lol if it like affects a million things to even make the game remotely playable
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# ? Jun 23, 2017 20:42 |
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You're telling me this isn't hype?
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# ? Jun 23, 2017 20:45 |
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Captain Baal posted:The new mvci interview sure is something quote:Peter Rosas: You had these guys who created the rule set of the Versus series. They're the ones who said, "Oh, let's have a hit that guy off the ground, and launch into the air combos," and things like that. They're the ones who saw the rules of Street Fighter and threw them all out and created their own rules. So they have their idea of what is a Versus series game. Luckily with myself being in the community for so long and seeing how it's evolved from what they developed into what we play, I've been able to then come back and talk to the team and say, "Okay, look that's that. We get it. Let's evolve it here. Let's make some modifications there." And then you also have Marvel and they're just like, "Oh, it would be cool if..." We could all come together and make this cool game, 'cause we're all really passionate about it.
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# ? Jun 23, 2017 20:48 |
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# ? Apr 23, 2024 09:32 |
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Reiley posted:This sounds like a creative nightmare. There's no way everyone is happy with what's being compromised. too many cooks MAKE A REALLY SICK VIDEO GAME
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# ? Jun 23, 2017 20:49 |