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"Design by committee always produces the best results!" - Capcom
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# ? Jun 23, 2017 21:04 |
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# ? Apr 27, 2024 04:30 |
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We could all come together and make this cool game, 'cause we're all really passionate about it. lol
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# ? Jun 23, 2017 21:14 |
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combofiend sounds completely clueless
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# ? Jun 23, 2017 21:30 |
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Blockhouse posted:combofiend sounds completely clueless he knows exactly what he's doing, deep down inside
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# ? Jun 23, 2017 21:31 |
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CharlestonJew posted:he knows exactly what he's doing, deep down inside Does he?? this reads like an interview with two people who were just informed marvel vs capcom infinite exists Blockhouse fucked around with this message at 21:35 on Jun 23, 2017 |
# ? Jun 23, 2017 21:33 |
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idk, to me it sounds like Combofiend is saying "We need beef in our hamburgers" and Capcom is all like "We could just use soy and beef flavoring.." So yeah, we're not getting 100% beef hamburgers, or anything close to it. If MvCI was a burger patty, what percent beef do you think it would be? Cis Lord fucked around with this message at 21:37 on Jun 23, 2017 |
# ? Jun 23, 2017 21:35 |
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Playstation store has some good deals on PS4 fighting games!
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# ? Jun 23, 2017 21:37 |
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like I'm so loving hung up on "characters are really just functions" are you actually trying to sell a fighting game to a wide audience on that kind of premise
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# ? Jun 23, 2017 21:39 |
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Blockhouse posted:like I'm so loving hung up on "characters are really just functions" are you actually trying to sell a fighting game to a wide audience on that kind of premise hes trying to do damage control lol
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# ? Jun 23, 2017 21:42 |
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"characters as functions" was something that sounded good to me a decade ago when i was first getting into game design poo poo and it hadn't occurred to me that people aren't loving rational robots. i want to be Gotenks in the dbz game because his character makes me laugh and his moves are really cool. will i play him if his style completely contradicts what i like to do? probably not, but i'm definitely gonna give him a shot just beacuse I think Gotenks is sick.
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# ? Jun 23, 2017 21:42 |
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Countblanc posted:"characters as functions" was something that sounded good to me a decade ago when i was first getting into game design poo poo and it hadn't occurred to me that people aren't loving rational robots. i want to be Gotenks in the dbz game because his character makes me laugh and his moves are really cool. will i play him if his style completely contradicts what i like to do? probably not, but i'm definitely gonna give him a shot just beacuse I think Gotenks is sick. ya the other thing is you use this sort of stuff as language for gameplay. magneto doesnt really serve this functionality from say, a marvel comics -> mvc situation, but now we expect trijump magento. you pick magento if you want the trijump fast dude with some long range stuff. magneto is now the shorthand for this gameplay style.
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# ? Jun 23, 2017 21:44 |
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anime was right posted:hes trying to do damage control lol oh yeah of course I'm just baffled at how bad your damage control skill has to be when you're saying nobody cares about characters in a licensed crossover game with a long legacy
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# ? Jun 23, 2017 21:44 |
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we thought about it long and hard and have decided to replace magneto with our new character hitboxy the hitbox with an eight way dash
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# ? Jun 23, 2017 21:46 |
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Like it'd be one thing if they were just honest and outright said why Wolverine & Friends weren't in the game but instead we've got to play these BS PR-speak games
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# ? Jun 23, 2017 21:49 |
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I have no idea what the casual onlooker thought about the demo, but having someone like Dante throw his guns to a talking raccoon, as if they had some long-standing buddy-buddy relationship, just made me cringe. Or Dante being slapped like a little bitch by some Marvel robot. Or Dante looking like a meth addict in general. Looked whack.
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# ? Jun 23, 2017 21:57 |
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that interview is cool because it implies that marvel does in fact dictate the gameplay design of this game (and probably mvc3) beyond "you can use these characters"
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# ? Jun 23, 2017 22:15 |
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darealkooky posted:that interview is cool because it implies that marvel does in fact dictate the gameplay design of this game (and probably mvc3) beyond "you can use these characters" we already knew that from mvc3 interviews where they basically had to fight tooth and nail for modok and sentinel
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# ? Jun 23, 2017 22:25 |
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even outside of the context of a crossover fighting game using established characters, 'characters are just functions' is insane. people use characters for a variety of reasons beyond their functions. if i made the exact same character two separate times - same hitboxes, same everything - and one of them was a cute girl and one of them was an ugly demon dude, people would have different impressions of the character and would/would not play them based off those impressions. Not to say there'd be zero crossover but people totally pick characters just because they think they look cool/cute/hot or because they like their voice clips or whatever. When Adon was one of the best characters in SF4 he was still underplayed because he was an ugly dude who had super annoying voice clips. edit: also this game, much like project x zone, totally misses what makes crossover games fun. the super robot wars games are badass because all the individual anime's plots are occurring at the same time, so there's fun cases of something from show a altering the course of the plot of show b, which alters the course of show c, etc. or like some all-powerful prophetic villain knowing the spoilers for every show. it's cool 'cause it shows actual dedication and knowledge of what makes the shows work. capcom's crossover stuff just uses the characters as props to tell a generic 'we all have to team up and stop the bad guy' story. Endorph fucked around with this message at 22:27 on Jun 23, 2017 |
# ? Jun 23, 2017 22:25 |
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HoboWithAShotgun posted:I have no idea what the casual onlooker thought about the demo, but having someone like Dante throw his guns to a talking raccoon, as if they had some long-standing buddy-buddy relationship, just made me cringe. Or Dante being slapped like a little bitch by some Marvel robot. Or Dante looking like a meth addict in general. Not making a value judgement here on those things being good or not, but I think you take Dante more seriously than you're supposed to, because he would totally throw his guns to a talking raccoon. anime was right posted:ya the other thing is you use this sort of stuff as language for gameplay. magneto doesnt really serve this functionality from say, a marvel comics -> mvc situation, but now we expect trijump magento. you pick magento if you want the trijump fast dude with some long range stuff. magneto is now the shorthand for this gameplay style. People get attached to their "skins" too. Tekken did a ton of moveset "shuffling" but people still wanted to play a certain version of those characters. In the end it's just PR dudes having to work backwards to rationalize Marvel's and Capcom's bad decisions - I've been there, so I can't give them too much poo poo.
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# ? Jun 23, 2017 22:25 |
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Endorph posted:even outside of the context of a crossover fighting game using established characters, 'characters are just functions' is insane. people use characters for a variety of reasons beyond their functions. if i made the exact same character two separate times - same hitboxes, same everything - and one of them was a cute girl and one of them was an ugly demon dude, people would have different impressions of the character and would/would not play them based off those impressions. Not to say there'd be zero crossover but people totally pick characters just because they think they look cool/cute/hot or because they like their voice clips or whatever. When Adon was one of the best characters in SF4 he was still underplayed because he was an ugly dude who had super annoying voice clips. I would play as the cute girl
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# ? Jun 23, 2017 22:53 |
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Endorph posted:even outside of the context of a crossover fighting game using established characters, 'characters are just functions' is insane. people use characters for a variety of reasons beyond their functions. if i made the exact same character two separate times - same hitboxes, same everything - and one of them was a cute girl and one of them was an ugly demon dude, people would have different impressions of the character and would/would not play them based off those impressions. Not to say there'd be zero crossover but people totally pick characters just because they think they look cool/cute/hot or because they like their voice clips or whatever. When Adon was one of the best characters in SF4 he was still underplayed because he was an ugly dude who had super annoying voice clips. This is coming from Capcom, the company that gave us Ryu, American Ryu, Evil Ryu, Eviler Ryu, School Girl Ryu, Joke Ryu, and Slut Demon Ryu, all in the same game.
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# ? Jun 23, 2017 23:01 |
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I picked playing Alisa in Tekken because she has chainsaw arms Then I learned later that some OG's are salty about her existence because she's a missile limb shooting secret chainsaw waifu in a game series that normally errs towards more standard kickers and punchers but gently caress em I'm sticking with the chainsaw girl.
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# ? Jun 23, 2017 23:10 |
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Ah yes the realistic fighter Tekken, noted for its grounded characters like a boxing raptor and emo demon that shoots eye beams
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# ? Jun 23, 2017 23:13 |
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attackmole posted:I picked playing Alisa in Tekken because she has chainsaw arms I think Lucky Chloe was a bigger blowup.
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# ? Jun 23, 2017 23:13 |
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dragon enthusiast posted:Ah yes the realistic fighter Tekken, noted for its grounded characters like a boxing raptor and emo demon that shoots eye beams Hey man I ain't saying the logic is consistent, that's just the vibe I was getting from the people complaining.
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# ? Jun 23, 2017 23:21 |
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i just realized every character I main in every FG I play is a girl. I think I'm Basic
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# ? Jun 23, 2017 23:21 |
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In Training posted:i just realized every character I main in every FG I play is a girl. I think I'm Basic I'm the same as you but it's generally because I prefer fast and agile characters and they're generally girls. With customization I often cover them up out of shame.
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# ? Jun 23, 2017 23:24 |
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Medullah posted:I'm the same as you but it's generally because I prefer fast and agile characters and they're generally girls. With customization I often cover them up out of shame. That just makes you seem even shadier
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# ? Jun 23, 2017 23:27 |
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"put on some pants" i tell an anime girl who can level cities with her laser beam hands
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# ? Jun 23, 2017 23:29 |
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Everybody post your mains Kazumi, Millia, Makoto, Yuri/Kula/Athena, Karin, Muramasa
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# ? Jun 23, 2017 23:30 |
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I mostly play female characters too. I like playing pixies in faster games, I like the leggy pokey characters in grounded ones and I also like pretty dresses. I think Marvel 3 was the one game where I gravitated towards an all-male team - and I suppose the bit of Marvel 1 I played because gently caress it Wolvie/Strider.
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# ? Jun 23, 2017 23:31 |
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dangerdoom volvo posted:That just makes you seem even shadier This reminds me of a friend in junior high who openly discussed how he would pause Street Fighter 2 during Chun-Li's Spinning Bird Kick so he could masturbate. You kids these days with your Pornhub don't know how easy you have it.
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# ? Jun 23, 2017 23:33 |
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DLC Inc posted:I don't think Capcom is "an evil overlord company" but based on these interviews I do think they are a completely full-of-poo poo company. Combofiend in particular is just a loving mouthpiece now who I can't ever trust after SFV. instead of spending all the money they've made on monster hunter on on masssively failed mobile games, perhaps they should have spent 15 years outsourcing beloved franchises to mitteleuropa and investing in real estate like konami
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# ? Jun 23, 2017 23:34 |
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I usually play the Ryu analogue in most games but I love me some Cammy
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# ? Jun 23, 2017 23:34 |
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i pick the swolest guesslord
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# ? Jun 23, 2017 23:36 |
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I don't pick characters based on their gender, but by how racist their backstories are
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# ? Jun 23, 2017 23:36 |
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I only play characters with brain dead setplay so I don't have to think about playing the game once I catch an errant sweep
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# ? Jun 23, 2017 23:36 |
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anime was right posted:i pick the swolest guesslord hell,
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# ? Jun 23, 2017 23:37 |
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Endorph posted:edit: also this game, much like project x zone, totally misses what makes crossover games fun. the super robot wars games are badass because all the individual anime's plots are occurring at the same time, so there's fun cases of something from show a altering the course of the plot of show b, which alters the course of show c, etc. or like some all-powerful prophetic villain knowing the spoilers for every show. it's cool 'cause it shows actual dedication and knowledge of what makes the shows work. capcom's crossover stuff just uses the characters as props to tell a generic 'we all have to team up and stop the bad guy' story. that's actually a really good point. In Injustice 2 even the bit players like Atrocitus or Captain Cold, and dead characters like Joker, all get mixed into the bowl and have some kind of part to play that's relevant to who they are. The bit about "it's just a Cheers reunion and everyone says hi" is the lowest possible rung they could hang to so the story, which they said "hold me to it, fam" is likely going to be funny but not in ways you'd think. When they put out "this is absolutely not inspired or guided by MCU" that was also tremendous bullshit. I refuse to believe white-man with shades version of Hawkeye got in over someone like Doctor Octopus due to anything other than "BUT, THE MOVIES"
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# ? Jun 23, 2017 23:37 |
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# ? Apr 27, 2024 04:30 |
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In Training posted:I only play characters with brain dead setplay so I don't have to think about playing the game once I catch an errant sweep gently caress "reads", gimme autopilot offense.
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# ? Jun 23, 2017 23:39 |