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In Training
Jun 28, 2008

It took me an hour+ to beat the loving spider but now im on Mission 10. the ifrit glove divekick is badass as is the lightning sword power up where you turn into a devil and fly around shooting homing lightning at everything

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trying to jack off
Dec 31, 2007

play spider: the video game lol

In Training
Jun 28, 2008

heres me accidentally finding out that devil trigger exists after dying to the first boss for 45 minutes striaght

https://clips.twitch.tv/RamshackleFuriousNarwhalTheTarFu

i beat it in two more attempts

trying to jack off
Dec 31, 2007

In Training posted:

heres me accidentally finding out that devil trigger exists after dying to the first boss for 45 minutes striaght

https://clips.twitch.tv/RamshackleFuriousNarwhalTheTarFu

i beat it in two more attempts

lol [thinks back smiling as i remember IT being surprised by the inverted castle and megaman gaining the the robot masters powers]

Chilled Milk
Jun 22, 2003

No one here is alone,
satellites in every home

trying to jack off posted:

lol [thinks back smiling as i remember IT being surprised by the inverted castle and megaman gaining the the robot masters powers]

I watched it for a little bit and figured he wasn't using it on purpose for some reason I forgot it was the same guy that brought us these

Pablo Nergigante
Apr 16, 2002

trying to jack off posted:

lol [thinks back smiling as i remember IT being surprised by the inverted castle and megaman gaining the the robot masters powers]

In Training, one week ago: Wait... there's a SUPER Mario Bros???

In Training
Jun 28, 2008

TBF the game doesn't indicate anywhere or at anytime that you unlocked it and I don't have a manual.

In Training
Jun 28, 2008

DMC + beers https://www.twitch.tv/in_training

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Mission 15: There's a launcher?!?!

In Training
Jun 28, 2008

Lol at the 45 second underwater mission in DMC1

Chill Penguin
Jan 10, 2004

you know korky buchek?

This makes me want to bust out my memory card and look at all my custom cores. Games where you spend most of your time customizing load out ftw

In Training
Jun 28, 2008

Pablo Nergigante
Apr 16, 2002


Nice. My copy of Nocturne (and Suikoden III and Shadow Hearts Covenant) should be arriving tomorrow

Evil Eagle
Nov 5, 2009

Get ready for a real experience. I hope you ordered both because once you finish 1 you'll want to boot up 2 immediately

Evil Eagle
Nov 5, 2009

DDS2 has the most intense and badass main battle theme of all time.

Pablo Nergigante
Apr 16, 2002

For me this will be the summer (and fall) of JRPGs. They're not all PlayStation but I have the following planned:

Dragon Quest VIII 3DS
Final Fantasy (Dawn of Souls)
Shin Megami Tensei: Nocturne
Persona 4 Golden
Breath of Fire III
Shadow Hearts
Shadow Hearts Covenant
Suikoden II
Suikoden III
Wild Arms
Wild Arms II

Anything else I should add to the list?

A CRUNK BIRD
Sep 29, 2004
I wish I had one of those modded PS2s with hard drive but I'm too lazy and stupid to make it happen

In Training
Jun 28, 2008

Pablo Gigante posted:

For me this will be the summer (and fall) of JRPGs. They're not all PlayStation but I have the following planned:

Dragon Quest VIII 3DS
Final Fantasy (Dawn of Souls)
Shin Megami Tensei: Nocturne
Persona 4 Golden
Breath of Fire III
Shadow Hearts
Shadow Hearts Covenant
Suikoden II
Suikoden III
Wild Arms
Wild Arms II

Anything else I should add to the list?

Wild Arms 3

In Training
Jun 28, 2008

Evil Eagle posted:

Get ready for a real experience. I hope you ordered both because once you finish 1 you'll want to boot up 2 immediately

I ordered DDS1 and Killer7. Ill probably pick up DDS2 later, I really appreciate that atlus still prints PS2 games so you can buy new in box copies of their games for 15 bucks and its not overinflated in value like every other used old game

Fungah!
Apr 30, 2011

Pablo Gigante posted:

For me this will be the summer (and fall) of JRPGs. They're not all PlayStation but I have the following planned:

Dragon Quest VIII 3DS
Final Fantasy (Dawn of Souls)
Shin Megami Tensei: Nocturne
Persona 4 Golden
Breath of Fire III
Shadow Hearts
Shadow Hearts Covenant
Suikoden II
Suikoden III
Wild Arms
Wild Arms II

Anything else I should add to the list?

star ocean 2 and saga frontier

Pablo Nergigante
Apr 16, 2002

Fungah! posted:

star ocean 2 and saga frontier

The Saga games are a little too esoteric for me. Star Ocean 2 got a PSP port didn't it

Fungah!
Apr 30, 2011

yeah, it chnges a bunch of minor gameplay stuff but its mostly the same. only big things that they add a melee combo that wasnt in the original and didnt adjust numbers to compensate, so its a bit easier. also its fully voice acted and you nneed to enable dialogue skipping which is a pita

Pablo Nergigante
Apr 16, 2002

I rented Saga Frontier 2 back in the day and I remember liking the story and branching paths but gameplay wise I had no idea what was going on. The hand drawn art in that game is gorgeous though

Fungah!
Apr 30, 2011

saga frontier 1s interesting in that its totally playable if you dont do a deep dive into the mechanics but once you do you realize its completely bonkers

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS

Fungah! posted:

saga frontier 1s interesting in that its totally playable if you dont do a deep dive into the mechanics but once you do you realize its completely bonkers

Like every Saga game. Unlimited Saga on ps2 I'm not sure anyone even understands lol

Pablo Nergigante
Apr 16, 2002

Liquid Drink posted:

Like every Saga game. Unlimited Saga on ps2 I'm not sure anyone even understands lol

Is that the one that just looks like a weird boardgame outside of battle

Fungah!
Apr 30, 2011

Pablo Gigante posted:

Is that the one that just looks like a weird boardgame outside of battle

yeah thats the one, its completely inscrutable lmao, th game systems faq looks like the mentaculus from a serious man and its headings re like how to move and attack

https://www.gamefaqs.com/ps2/561939-unlimited-saga/faqs/39002

Fungah!
Apr 30, 2011

Liquid Drink posted:

Like every Saga game. Unlimited Saga on ps2 I'm not sure anyone even understands lol

yeh but this one the really crazy shits not mandatory to beat the game, you can just play and use whatever moves you spark nd be fine

Pablo Nergigante
Apr 16, 2002

Fungah! posted:

yeah thats the one, its completely inscrutable lmao, th game systems faq looks like the mentaculus from a serious man and its headings re like how to move and attack

https://www.gamefaqs.com/ps2/561939-unlimited-saga/faqs/39002

code:
e.
=========================U: SaGa Expert ~ The Reel==============================

Studying the Reel Slip
----------------------
On the field screen, if there is a row of [O] panels you have a good chance
of hitting one of those, even considering the slip. However, even if there is
a long string of [O] panels, it's still not completely secure if there is a
bomb panel nearby.

In example A below, the chance of hitting a [O] panel is high, although it is
still possible to hit a bomb panel. In example B on the other hand, the chance
of hitting a [O] panel is lower but there is no possibility of hitting a
bomb panel.

Example A: [The Risky Way]

¤= the place where the button is pressed
B= bomb panel
|---|= the area where the reel will stop

...............¤
|B|O|O|O|X|O|X|O|O|B|O|O|O|X|
              |-----------|

The chance for stopping the reel immediately when you press the button is 50%.

And then the area after that is the "slip" range. The chance of landing on one
of those is 10% for each panel. So the reel will always stop within 6 panels of
where you press the button. The slip range is of course the 5 panels after the
panel where you press the button.

So 50% for the [O] panel where you press the button + 4 additional [O] panels of
10% each equals 90%. There is only the bomb panel left and that's the remaining
10%.

In this case the chance of hitting a [O] panel is 90%. The chance of hitting an
[X] panel is 0%. The chance of hitting a bomb panel is 10%.


Example B: [The Safe Way]

...¤
|B|O|O|O|X|O|X|O|O|B|O|O|O|X|
  |-----------|

In this case the chance of hitting a [O] panel is 80%. The chance for hitting
an [X] panel is 20%. The chance of hitting a bomb panel is 0%.

Conclusion: When dealing with a field reel that doesn't have only
[O] panels, pay attention to the position of the bomb panels.
================================================================================


f. The Battle Reel
==================
The battle reel is different from the field reel on many points.
Especially the possibility to hold an action which allows you to use combos.

Battle reel specifics:
* The difference between pressing the circle and the square button, allowing 
  you to stop or hold a reel.
* The connection between the arts and their respective skill panels
  (dagger panel when using dagger arts for example). Having a high level panel
  equals more high level panels on the reel.
* The circumstances that decide the panel layout on the magic reel.
* The possibility of getting Numb or Confusion panels on the reel.
  The effect of the art/magic art will be decreased if you land on one of
  these panels.
* By pressing left or right you can choose which of the reels to start with.


g. Holding Reels
================
When holding a reel, the next ally's reel will start spinning immediately.
The first held reel will be the innermost one, and then one by one they all
build on that layer after layer. Pressing the [O] button will stop all the reels
at the same time and the arts/magic arts that make up the combo will be decided.

Fungah!
Apr 30, 2011

In Training
Jun 28, 2008

I gotta play this lol

Pablo Nergigante
Apr 16, 2002

This sounds loving insane lmao

code:
3. The Ecosystem


a. About the Ecosystem
======================
The ecosystem is the system which decides the number of monster inhabitants in
the world. Each time you kill a certain monster type, the number of monsters of
other races on the map will be affected.


b. The Construction of the Ecosystem
====================================
When deciding the rank of each monster in the world, each monster race is taken
into account in the ecosystem. Each time you kill a monster, there is a change
in the ecosystem, which in succession reflects on the number of
inhabitants (monsters).

When the map changes from one screen to another, new monsters appear again. When
that happens, the number of monsters of each monster race that was previously,
is taken into account when deciding how many and of what rank the new monsters
that appear will have.

That's why different monsters appear even though you play the same scenario.
However, in scenarios that have restrictions on what monster races that can
appear, it may not reflect in the ecosystem because of that. Also, the change in
the number of inhabitants (monsters) is barely noticeable sometimes, so clearly
it can be difficult to understand it.


c. The Flow of the Ecosystem
============================
When you kill a monster, that particular monster's race will get a lower status
in the ecosystem. The monster races that live in symbiosis with that monster
race will also get a lower status, and the monster races that are natural
enemies of that monster race of which monster you killed, will get a higher
status. The monsters of the race that got a lower status will decrease in
numbers, and the monsters of the race that got a higher status will increase
in numbers.


d. How the Ecosystem Affects Monster Rank
=========================================
Generally the monsters that appear when there is a change in the ecosystem are
of the same rank. And if there are monsters among those that get a higher rank,
their rank will be 1 rank higher only. So in other words, when you kill a
monster, the possibility of getting higher ranked monsters among the monsters
races that are natural enemies of the one you killed, will increase.


Example in 3 Steps:
-------------------
[A]: Beast
[B]: Wildling
[C]: Vegeplast

1. [A]-[C] represents 3 different monster races. [A] and [B] live in symbiosis,
while [A] feeds on [C]. 

2. If you kill [A], both [B] and [C]'s status in the ecosystem will be affected.

3. Both [A] and [B]'s status will decrease, while [C]'s status will increase.


e. The Connection Between Each Monster Race's Status
====================================================
When the status changes for each monster race, it's done in two steps.
When you kill a monster, first of all the monster races that live in
symbiosis with it will get a lower status as well (chart #1 below).

Then the producers (from chart #2 below) of the races that get a lower
status in chart #1, will get a higher status.

However, the decrease in status (chart #1) is 4 times that of the
increase of status (chart #2). For example, looking at chart #1 it can
be seen that Beasts and Birds live in symbiosis. But in chart #2, Birds
feed on Beasts.

In this case when you kill a Beast, the Birds will get a lower status since
they live in symbiosis with the Beasts, and thus the status of the Beasts
will be increased. However, since the decrease in status is 4 times bigger
than the increase, the Beasts will still end up getting a lower status.

an actual dog
Nov 18, 2014

Goomba stomp: getting the correct bomb ratio in your move wheel and adjusting the flow of the ecosystem

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS
It's one of the most insane RPGs ever made. I beat it in 2006 or so and still had no idea how any of the game worked

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

This summer after I play through FFXII Zodiac age i will finally for the first time play through final fantasy tactics.

mysterious loyall X
Jul 8, 2003

every saga game is a 1/2 finished pile

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
i played a bunch of unlimited saga and it was fun reading gamefaqs forums every day as they were trying to puzzle it out

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS

elf help book posted:

i played a bunch of unlimited saga and it was fun reading gamefaqs forums every day as they were trying to puzzle it out

I did the same thing lol

P-Mack
Nov 10, 2007

mysterious loyall X posted:

every saga game is a 1/2 finished pile

yeah and I love it

it's like final fantasy is your one of your favorite bands and then saga is the guitarist's experimental side project that rocks even harder except sometimes there's a baffling 20 minute bass solo then three tracks of ambient noise

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
the new SaGa game for Vita feels like a version of Unlimited Saga made for human beings

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