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When will the EXP card set in the prism exchange store restock? Feels like it's been 24h by now
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# ? Jul 7, 2017 06:26 |
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# ? Apr 17, 2024 21:39 |
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MrLonghair posted:When will the EXP card set in the prism exchange store restock? Feels like it's been 24h by now it will eventually be a monthly reset even though it says 1 Year; there hasnt been a date given when they goes into effect tho, but maybe August?
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# ? Jul 7, 2017 07:02 |
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Is there anyway to ensure that rider pieces drop or is it just luck that riders will drop them?
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# ? Jul 7, 2017 10:52 |
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In a similar dumb question, is there any actual use for excess * and ** servants? Already wound up with a few with 5/5 NPs, and they don't sell worth crap. I guess just use them as a near-useless XP item for other servants?
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# ? Jul 7, 2017 11:12 |
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Excess */** Servants can be burned if you don't care about their NPs, since they provide lovely experience.
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# ? Jul 7, 2017 11:14 |
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Most */** won't be good until higher ascention/interlude unlock or high skill lv.
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# ? Jul 7, 2017 11:41 |
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Nate RFB posted:Excess */** Servants can be burned if you don't care about their NPs, since they provide lovely experience. Bear in mind, they provide lovely QP and no mana prisms when burned, either.
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# ? Jul 7, 2017 12:04 |
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Hooray And I don't really mind, just wasn't sure if there was some secret optimum strategy to using the things.
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# ? Jul 7, 2017 12:14 |
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This story is as old as time for FGO vets I'm certain, but this Gil experience has been real disheartening. 4 rolls, two 5* CEs (one of which was a Kaleidoscope so...yay), no 4* servants, and a shitload of Jing Kes and Lu Bus. Also I haven't seen a 3* Servant in the FP gacha in a week. Like I don't even feel that gambling addict itch to try again because thus far it's been all risk and no reward.Bakanogami posted:Bear in mind, they provide lovely QP and no mana prisms when burned, either.
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# ? Jul 7, 2017 12:53 |
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At 1% per - don't you need 50 rolls / 5 ten rolls in order to have even a 50% chance of getting 1 5 star? So - it's not bad luck at all until your 6th ten roll without a 5 star..? Edit: Is it .99^x? .99^70 = .4948... errad fucked around with this message at 13:08 on Jul 7, 2017 |
# ? Jul 7, 2017 12:56 |
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That's not how probabilities work!
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# ? Jul 7, 2017 12:57 |
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If you aren't mega whale, keep playing until a random 5* grace you with their precious presences and build your team around it. Or be like me and all in berk team and never have to worry about class.
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# ? Jul 7, 2017 13:00 |
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Or even better, be like the F2P veterans among us and be happy that this isn't a game of getting the best RNG with pulls then sailing through content or not having the best RNG/wallet and having to spreadsheet and optimize everything to get anywhere. I want an ArcSys FGO fighter but who doesn't.
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# ? Jul 7, 2017 13:16 |
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It sucks that the best (smug) Gil is the 5*. I guess I can use baby Gil or Caster Gil when they come out but it won't be the same.
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# ? Jul 7, 2017 13:25 |
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MrLonghair posted:I want an ArcSys FGO fighter but who doesn't. I don't, but I don't like any of their fighting games. Which is too bad, because I like their visual style; I just hate their mechanics.
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# ? Jul 7, 2017 13:34 |
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MotU posted:yeah max AP one, took about 7 dragons total and it was my only one i got and I'm up to 11 dragons now; 0 foreign god heart drops from demons Haha, took me 27 runs in total to get 1 wing Gained a few levels at least. I forgot I hadn't farmed Zerker statues so I can't even ascend after all that I have no sabers outside Caesar and Lily so I managed to gather about 100 gold exp cards for that class with the half AP event and get Martha and Medusa to level 50/40 so that's pretty fun.
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# ? Jul 7, 2017 13:48 |
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With regards to NP and overcharge, if I haven't leveled up a Servant's NP (surprise surprise Jeanne and Herc are still at level 1), but I still chain them together, do I still get the overcharge effects? Right now it will say something like "Nine Lives, Level 1, 200% Charge", but I'm not sure if it's actually doing anything.
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# ? Jul 7, 2017 13:57 |
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Nate RFB posted:With regards to NP and overcharge, if I haven't leveled up a Servant's NP (surprise surprise Jeanne and Herc are still at level 1), but I still chain them together, do I still get the overcharge effects?
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# ? Jul 7, 2017 13:58 |
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I turned like 70 exp cards into prisms and then those into summon cards. Was trolled to gently caress with a gold Archer which turned out to be Atalante, then the second one got me Heracles. I guess the moral of the story is strip your account to the bone for summon cards and you will be rewarded. I'm not going to get Gil this time around but whatever I guess. JP players how manyquartz do you think is in the game right now? Between storylines, quests, intervals etc? Must be a couple of hundred at least right? Pierson fucked around with this message at 14:08 on Jul 7, 2017 |
# ? Jul 7, 2017 14:03 |
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Nyaa posted:Yes, and you are a bad master.
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# ? Jul 7, 2017 14:14 |
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Nate RFB posted:With regards to NP and overcharge, if I haven't leveled up a Servant's NP (surprise surprise Jeanne and Herc are still at level 1), but I still chain them together, do I still get the overcharge effects? Right now it will say something like "Nine Lives, Level 1, 200% Charge", but I'm not sure if it's actually doing anything. Yes. In fact I believe that NP5 still only lets you charge the gauge up to 300% so you still need to chain to reach 500% overcharge. Nate RFB posted:Are there also benefits in the sense that, Nine Lives at level 1 100% charge will be inferior to Nine Lives at level 2 100% charge? Effects that scale with level scale regardless of overcharge. Effects that scale with overcharge scale regardless of level - though level does limit how much regular charge you can build.
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# ? Jul 7, 2017 14:50 |
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Nate RFB posted:Are there also benefits in the sense that, Nine Lives at level 1 100% charge will be inferior to Nine Lives at level 2 100% charge? Depends on the effect wording behind <effect increase with overcharge>. In herc case, overcharge will make his np inflict stronger DEF down.
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# ? Jul 7, 2017 14:52 |
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Nate RFB posted:Are there also benefits in the sense that, Nine Lives at level 1 100% charge will be inferior to Nine Lives at level 2 100% charge? Some effects are only increased by the NP level, others are only increased by the overcharge. They are noted in the description.
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# ? Jul 7, 2017 14:53 |
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goddamn 70 Vlad just mulches things its kinda ridiculous. I'm sure that'll change in short order with events but I wish there was an autobattle button right now
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# ? Jul 7, 2017 15:08 |
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I'm mostly working off of confusion from "Effects" in http://fategrandorder.wikia.com/wiki/Noble_Phantasm If Excalibur A++ at level 2 100% is 400% damage, shouldn't Excalibur A++ at Level 2 200% also be 400%, rather than the 500% it lists? Or is that a typo for the first part (should be Level 1 100% for 400%).
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# ? Jul 7, 2017 15:11 |
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Nate RFB posted:If Excalibur A++ at level 2 100% is 400% damage, shouldn't Excalibur A++ at Level 2 200% also be 400%, rather than the 500% it lists? Or is that a typo for the first part (should be Level 1 100% for 400%). So overcharge will only raise the np gain.
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# ? Jul 7, 2017 15:21 |
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After getting to play with gil from people on my friends list I'm cool with not having him. I finally got a account with waver so I'm saving up for Jeanne alter (because she's good???) or Tamamo (because she's my waifu from extra and also good) Do they really change all the graphics in-game to be like the comic for aprilfools? that owns and seems like a massive waste of effort
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# ? Jul 7, 2017 15:23 |
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Nyaa posted:The overcharge only affect the effect text it's next to. NP base damage are determined by NP level.
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# ? Jul 7, 2017 15:27 |
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I recommend Cirnopedia.
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# ? Jul 7, 2017 15:31 |
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So I've been trying to get optimal results from Command Card combos in battle. I've read somewhere (probably here) that for optimal NP gauge gain, it's Arts-Buster-Quick, because of how the order and each card works. Arts being the first card grants a bonus to every card after it for NP generation, and the last card gets the biggest boost, but because Buster barely gives any NP gauge it's better to stick it second, and Quick third to get optimal NP gains. For maximum damage I guess it would be something like Buster-Arts-Quick, and for optimal star generation it would be Quick-Arts-Buster. Am I correct in these assumptions? If so, does that apply only to a single Servant, or to all of them? Like, if I get a hand that has all cards for only 1 Servant, the above information is accurate for getting the most out of the Servant, whether it be NP gain, crit star gain, or sheer damage, but is it also true if the hand is full of cards from all three Servants?
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# ? Jul 7, 2017 15:31 |
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Nate RFB posted:Right, but then the Primary Effect (Damage %) for Excalibur should only be affected by its level, but in that chart it jumps up from 400% to 500% when the only that changed was the overcharge. Based on what has been said (and Artoria's wiki page itself) I think this is a typo and that they meant to have the first A++ row be level 1.
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# ? Jul 7, 2017 15:32 |
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Nate RFB posted:I'm mostly working off of confusion from "Effects" in http://fategrandorder.wikia.com/wiki/Noble_Phantasm Yes, the table should show A++ level 1 100% as 400%.
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# ? Jul 7, 2017 15:32 |
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Yes, gologle.
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# ? Jul 7, 2017 15:33 |
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DrManiac posted:After getting to play with gil from people on my friends list I'm cool with not having him. I finally got a account with waver so I'm saving up for Jeanne alter (because she's good???) or Tamamo (because she's my waifu from extra and also good) Haha yes, welcome to Type Moon april fools jokes.
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# ? Jul 7, 2017 15:35 |
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Type Moon takes their April Fool seriously.
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# ? Jul 7, 2017 15:38 |
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DrManiac posted:After getting to play with gil from people on my friends list I'm cool with not having him. I finally got a account with waver so I'm saving up for Jeanne alter (because she's good???) or Tamamo (because she's my waifu from extra and also good) They also turned the game into a Pokemon GO parody.
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# ? Jul 7, 2017 15:41 |
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Gologle posted:So I've been trying to get optimal results from Command Card combos in battle. I've read somewhere (probably here) that for optimal NP gauge gain, it's Arts-Buster-Quick, because of how the order and each card works. Unfortunately it's not that simple. ABQ is often the best NP gain but not always. Each hit gives you NP gauge equal to (servant's base NP gain) * (card multiplier). Card multipliers are affected by the order in the chain and by the first card bonus based on these numbers. The problem is that's per hit, not per card, so the number of hits a servant's attacks do can change what combination is optimal. If a servant's Arts cards do a low number of hits and their Quick and Buster cards do a lot of hits then ABQ will usually be best, because it maximises the effect of the first card bonus. But if a servant's Arts cards do loads of hits and their Quick and Buster cards barely do any then BQA could be better, since it maximises the benefit of the Arts card coming third. There's no complete answer other than actually doing the maths. And that's just for one servant; natuarally mixing multiple servants with different base gains and numbers of hits makes things much more complicated.
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# ? Jul 7, 2017 15:42 |
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And there's no way in-game to tell how many hits a card does, right.
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# ? Jul 7, 2017 15:43 |
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Tae posted:And there's no way in-game to tell how many hits a card does, right. You'd have to count the number of damage numbers that pop up during each attack animation. Otherwise just check the wiki.
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# ? Jul 7, 2017 15:45 |
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# ? Apr 17, 2024 21:39 |
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Overkill also double the np gain starting from the following hits after the deathblow's hit.
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# ? Jul 7, 2017 15:56 |