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TomR
Apr 1, 2003
I both own and operate a pirate ship.
GOAL!

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Hitlersaurus Christ
Oct 14, 2005

Here's a tiny sneak peak of what I'm going for this year:



:siren: Any sprite artists still looking for a team?
I need someone who can make some fairly simple RPG and platformer sprites. My usual non-goon artist and I should be able to handle the art for some of the more... unique minigames.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
You can probably grab a bunch of stuff off here to fill the gaps. https://opengameart.org/

a cyberpunk goose
May 21, 2007


HOLE! IN! ONE!

Hammer Bro.
Jul 7, 2007

THUNDERDOME LOSER

It's totally bootlegging, I swear!

Crudus
Nov 14, 2006

I'm gonna scratch an itch I've had for years and finally try making a game. Spent this morning making a mock-up for my take on "boot-legging" - a rhythm based cowboy side-scroller/dueling game with the camera permanently focused at boot level. Probably going to try using game maker for this.

Chernabog
Apr 16, 2007



Speedy Jimmy will deliver your booze wherever you are.

EntranceJew
Nov 5, 2009

https://twitter.com/EntranceJew/status/884145374432301057

every time i always get tripped up over the same junk

Holo
May 9, 2013
Added some dudes from the asset store along with some basic pathfinding.

Kernel Monsoon
Jul 18, 2006
I've been working on some art assets while Awesomeolion and TheOrange do actual game dev coding magic.

Sneak Peek:

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Nice work everyone.

We did some things today but nothing worth taking a screenshot of.

Mo_Steel
Mar 7, 2008

Let's Clock Into The Sunset Together

Fun Shoe

EntranceJew posted:

https://twitter.com/EntranceJew/status/884145374432301057

every time i always get tripped up over the same junk

goal GOAL GOAL GOAL


Supernorn posted:

I've been working on some art assets while Awesomeolion and TheOrange do actual game dev coding magic.

Sneak Peek:



Dang this looks good.

Siminu
Sep 6, 2005

No, you are the magic man.

Hell Gem

Supernorn posted:

I've been working on some art assets while Awesomeolion and TheOrange do actual game dev coding magic.

Sneak Peek:



I love this.

Used another evening off to draw the rest of my ugly-rear end sprites. Next stop, Unity.

Only registered members can see post attachments!

blastron
Dec 11, 2007

Don't doodle on it!

Team Punch Fight had some issues getting placeholder assets to actually work, so I coded up boring, not-screenshottable systems like loading screens, level transitions, and dialogue text.

Better to get them out of the way now than three hours before deadline like usual!

Mo_Steel
Mar 7, 2008

Let's Clock Into The Sunset Together

Fun Shoe
Day 3: Put my ship into the game and configured basic controls from just the tutorials up and down to more complicated 8-directional movement. Nice to have the ship flying around in their space placeholder:



Tomorrows docket: hookup a game object for some projectile spawning from the player. Got a few basic projectile types ready: 1 orb and 3 colors of lasers.

Mo_Steel fucked around with this message at 03:44 on Jul 11, 2017

a cyberpunk goose
May 21, 2007

day 3: core gameplay feelings are synced over a network along with the important state bits, it's ... actually super fun, got stuck playtesting and having too much fun even though there's nothing to actually do so.. that's a real good sign.

Xibanya
Sep 17, 2012




Clever Betty
Day 3:

I made a spreadsheet:


Also, Team Dogpit had a pizza party. Literally. I have not written a line of code today. But I did eat some tasty pizza with the squad!

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
day 3:

i hit my code hard today, got the car select working to where you can now choose the car for each team before exiting to the main menu and starting all over.

https://www.youtube.com/watch?v=DgGXbpk0B74

edit: i also got in some neato flashing animations for the Title Screen when starting, and the Car Selection when selecting a car:

https://www.youtube.com/watch?v=GgyySPOQVAE

i'm also documenting my progress on the Missile Champions Awful Jams page if anyone wants to see me cataloguing my progress through this jam.

Dieting Hippo fucked around with this message at 09:50 on Jul 10, 2017

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I don't think I've posted anything at all yet, oops!




And now a small, spine destroying glitch!

Rob Filter
Jan 19, 2009
Day 3: Working 3d camera movement, and almost working jumping. Also are artist has been working on our boss destroyed splash banners:

Only registered members can see post attachments!

Rob Filter fucked around with this message at 09:23 on Jul 10, 2017

Drone
Aug 22, 2003

Incredible machine
:smug:


Day 3 from Team Drone: you all already have art and animations and mockups, and I've only just finished my game design document :shobon: I'm a PM in my day job, so I've put a bit more work into scheduling and overall project planning out of habit, and it might just end up shooting me in the foot because of lost programming time.

I've budgeted up to today for my game design and planning (because of a packed weekend), the next 8 days for the main programming, after that art/music/polish.

I'm interpreting the theme a bit more literally than it might be meant, and will be doing a Prohibition-era game about rumrunning with maybe some cartoony elements, if my art skills are up to it.

Scoss
Aug 17, 2015

Shoehead posted:

I don't think I've posted anything at all yet, oops!




And now a small, spine destroying glitch!



This looks way too legit to be a bootleg!

Tann
Apr 1, 2009

Shoehead posted:

awesome stuff

Wow this looks really great! I wish I could draw like you.

EntranceJew
Nov 5, 2009

Rob Filter posted:

Day 3: Working 3d camera movement, and almost working jumping. Also are artist has been working on our boss destroyed splash banners:



i'm looking forward to this one :pusheen:

TomR
Apr 1, 2003
I both own and operate a pirate ship.
https://twitter.com/TomRintjema/status/884424982884962305

netcat
Apr 29, 2008


looking good

anothergod
Apr 11, 2016



Not sure if I'm gonna have time to make a whole game, but I'm chugging along with some bootleg NES Zelda sprites. I got a few ideas, but yeah coming along.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Got a lot of important work done today..


Reaaaalll important....

:yosbutt:

Heran Bago
Aug 18, 2006



:yeah:


Ya'll need some textures?

Heran Bago posted:

free resources

Textures

https://textures.com
A free account can download 15 per day. A paid subscription can get far more and at much higher resolution, but it's still not unlimited.
License: "Our images may be used for many different purposes, such as game development".

https://opengameart.org 1,645 textures.
License: Various.

http://www.blendswap.com/ 649 textures, 950 materials, 116 looping patterns.
Blender Focused. A free account is allowed 20 downloads per month.
License: CC-*.


Music

http://www.zapsplat.com/ 34 songs
License: Royalty Free

https://opengameart.org 2,730 songs.
License: Various.

http://www.soundjay.com/
License: Royalty free


Sound Effects

http://www.stillnorthmedia.com
These guys kickstarted two sound effects libraries. Tons of high quality real gun and medieval weaponry sound effects. Real also means that the guns go 'pap pap' instead of 'bang bang'.
License: Not sure what you would call it.

http://www.zapsplat.com/ 10,379 sound effects
License: "Our sound effects can be used in almost any project be it non-commercial, commercial and even for broadcast. "

https://www.freesound.org
License: Creative Commons

http://soundbible.com/royalty-free-sounds-1.html 1,550 sounds
License: Creative Commons and Public Domain

https://www.partnersinrhyme.com
License: Royalty free and Public Domain

http://www.soundjay.com/
License: Royalty free

https://opengameart.org 825 files.
Many contain several sound effects.
License: Various.


3D Models

http://www.blendswap.com/ 17,163 minus a couple thousand, give or take.
Blender Focused. A free account is allowed 20 downloads per month.
License: CC-*.

https://opengameart.org 2,257 models.
License: Various.

https://turbosquid.com 656,926 total. 22,468 free.
See also https://www.pixelsquid.com/ for stock images.
License: "Royalty Free License"

http://tf3dm.com/ 15,463 free
I like this one.
Licence: Various

http://www.3dxtras.com/ 10,278 free
License: "not copyrighted unless stated. You are free to use these models in your projects to generate games"

http://www.thingiverse.com/ ???
3D Printing focused.
License: generally Creative Commons

https://pinshape.com 20,126
3D Printing focused.
Licence: CC

http://www.123dapp.com/ 555,664
3D Photographs, licensed characters, you name it.
License: generally Creative Commons-non commercial

https://cults3d.com ???
Generally free, quality models that are intended for 3D Printing but many could have use in games
License: Creative Commons

https://yeggi.com 1,011,883 (!)
Serves as an aggregate and search engine for other model sites, so you will need to click to see if there is still a valid download or what the license is. The site acts like it's 3D printing focused but the model selection is all over the place.
Licence: Various

https://www.yobi3d.com ???
Serves as an aggregate and search engine for other model sites, so you will need to click to see if there is still a valid download or what the license is.
License: Various

http://3dsha.re/browse/ 1,820 free
All over the place in terms of quality.
License: Creative Commons

http://www.top3d.net/ 108 free

http://www.3dmodels-textures.com/3dmodels 0 free.

http://makerlove.com/Free-3D-Sex-Toys/index.html 16
lol
License: Public Domain


Honorable Mentions:

https://sketchfab.com/ ???
This site has so many models but not many can actually be downloaded for use. Lacking in advanced search tools, so kind of frustrating if you're looking for something in particular.
License: Various. Often none.

Character sprite sheet generators intended for RPG maker:
http://charas-project.net/charas2/
http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/
http://www.rpgmakercentral.com/topic/2213-a-slightly-prettier-character-generator/
http://opengameart.org/forumtopic/sprite-creator-3-finished-xp-vx
There are a lot of these out there.

Heran Bago fucked around with this message at 16:52 on Jul 10, 2017

Drone
Aug 22, 2003

Incredible machine
:smug:


That's not how boats are supposed to work you silly



Don't drink and make games at the same time.

Drone fucked around with this message at 18:36 on Jul 10, 2017

Giggs
Jan 4, 2013

mama huhu
I figured out a game to make earlier today but I thought I'd share some of the ideas I'm not using in case anyone else is still struggling and needs help brainstorming:

1. Game about selling bootleg/fake goods wholesale, choosing the amount and price to retailers and then having that factor into difficulty in the "action" stages between sales stages

2. Marketing/Shopsim haggling game of selling stuff to people, inspired by this KITH sketch

3. Pirate themed smuggling game, fighting through authorities to deliver goods (Could use alt setting like Canada/US border in the 80s, running cocaine through the forest a la Fire Walk With Me)

4. Bootleg game design game where limited resources cause design choices (enemies / movement / music / art), playing the game after designing it

5. Cosplay bootlegging game, like a dress-up flash game from the mid 00's, but resource management stuff included in materials/practicing the voice or dance or something, attracting photographers?

6. Make an NES or Master System which runs on an emulator, like a real bootleg

7. Game about a bootleg character trying to find their place/game, meta story like Wreck It Ralph (I assume that's what it was about)

8. Game based around mashups of popular franchises but bootleggy and especially weird (Halo/Mario, Fez/Solitaire, Gears/Minecraft)

9. Bootleg for isolated countries/areas (ie. Crazy Taxi in Pyongyang -> Sensible Taxicab, obey rules, no one around/can afford taxi etc)


Hope this helps someone come up with something or at least formulate some general idea of where to go.

Drone
Aug 22, 2003

Incredible machine
:smug:


Giggs posted:

3. Pirate themed smuggling game, fighting through authorities to deliver goods (Could use alt setting like Canada/US border in the 80s, running cocaine through the forest a la Fire Walk With Me)

I'm doing something similar to this. The player is a fisherman-turned-rumrunner in 1920, bringing booze to the East Coast from Canada/Bahamas/Europe. I've got a neat resource management mechanic that I'm working on for it that I hope is actually fun and not total poo poo: the booze you have on board can be used as ammunition, at the cost of cutting your profits

Giggs
Jan 4, 2013

mama huhu

Drone posted:

I'm doing something similar to this. The player is a fisherman-turned-rumrunner in 1920, bringing booze to the East Coast from Canada/Bahamas/Europe. I've got a neat resource management mechanic that I'm working on for it that I hope is actually fun and not total poo poo: the booze you have on board can be used as ammunition, at the cost of cutting your profits

I like the sound of that, and I'm absolutely sure you can get it to be not-poo poo.

NuclearEagleFox!!!
Oct 7, 2011
Here is an inspirational twitter account in case anybody needs it.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Day 3: lost in the woods

https://youtu.be/VJXEdYWEVD8

netcat
Apr 29, 2008


Kind of looking like something now. I just need to figure out what the gameplay is supposed to be. also the bootleg part. also maybe I should register a team (me)

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
<----------------------------
oh right I'm starting up my solo effort too now

Musical_Daredevil
Dec 23, 2008

Need some backup NOW!
I, ScotchDK, and Praseodymi are in for another year of getting our hopes and dreams absolutely crushed!

Our game will be a booze delivery game in the style of Crazy Taxi, set in a Dukes of Hazzard-style 1970s dry county. You'll need to make as much money as you can before the day is over by delivering booze to the thirsty denizens of your town while dodging the cops. As the delivery driver, you have the ability to drink some of the booze, which will have some... effects.

Since this jam schedule is a bit condensed, I've realized there's no way I'm going to be able to do audio like I typically do for our entries. We are looking for an audio person who would be willing to do both music and sound effects. The style we'd probably be going for is rock and roll music with a bit of a Southern 'twang, though we're open to suggestions. If you're interested, send me a PM or an E-mail to the address on my profile page.

Musical_Daredevil fucked around with this message at 23:10 on Jul 10, 2017

Mo_Steel
Mar 7, 2008

Let's Clock Into The Sunset Together

Fun Shoe
Day 4: Got projectiles in my game and spawning when you press to fire.



Forgot to arrange them ahead of background objects. :doh:

Tomorrow I may focus on making art assets for an enemy ship to use.

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Giggs
Jan 4, 2013

mama huhu
4 days in, got my idea, spent some time writing stuff down.



And then 25 solid minutes of doodling in photoshop wha-wha-whaaaaaaaaat heeeey look at those heads. Thought of animating it in Graphics Gale but couldn't figure out why it wouldn't "play" so instead I recorded it with gooncam and manually changed the frame. Good start.

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